Cassette Beasts

Collect awesome monsters to use during turn-based battles in this open-world RPG, now with online multiplayer mode. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!

Cassette Beasts is a controller, comedy and creature collector game developed by Bytten Studio and published by Raw Fury.
Released on April 26th 2023 is available on Windows and Linux in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America and Portuguese - Brazil.

It has received 8,492 reviews of which 8,086 were positive and 406 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Cassette Beasts into these genres:

Media & Screenshots

Get an in-depth look at Cassette Beasts through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2+ Cores, 2+ GHz
  • Memory: 8 GB RAM
  • Graphics: 2 GB VRAM, OpenGL 3.3
  • Storage: 2 GB available space
  • Additional Notes: 30 FPS @ 1080p on 'Low' quality preset
Linux
  • OS: Ubuntu 18.04+ or SteamOS
  • Processor: 2+ Cores, 2+ GHz
  • Memory: 8 GB RAM
  • Graphics: 2 GB VRAM, OpenGL 3.3
  • Storage: 2 GB available space
  • Additional Notes: 30 FPS @ 1080p on 'Low' quality preset

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I like it, my favourite thing about it is how it takes you off guard with the boss fights and how there are complex interactions with different elemental typings and how much room there is for creative strategies The environments, the beast desgins and the world and lore are all super cool and I like them a lot too! I started to get very bored of the game by the end though, difficulty being completely gone and just going through the motions. After not playing for a while and returning back to it I found I had no interest in going on playing any more. The characters are cute and endearing but they just don't go deep enough for me to really be invested in the story enough to want to go on either Main problem with this game is a problem I have with leveling systems in general. You're doomed to always be overleveled by the end if you do any amount of side quests. I just don't like stat-increasing leveling systems outside of roguelikes because of this. 7/10 Nothing really wrong about it, a lot of interesting stuff but goes on too long for it's own good and becomes uninteresting to me
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Oct. 2024
Bought it for me and the wife. We enjoy it she loves collecting all the beasts. To answer the question most people have i assume. The co-op is mainly only for raids. Otherwise the co-op is just walking around together on the same map doing things on your own. We found fun in this because there were a few times my wife would find a beast/bootleg I wanted and she would see something on my stream that she liked so we would just trade. I do wish there was a co-op career mode or something of that nature but still 8/10 game to hang out with friends/partners and collect beasts.
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Sept. 2024
On one hand, this is really good. The art is great, fusion is a perfect mechanic, I love the music, I love the writing, and it outperforms Pokémon all the time (I say this as someone with a lifelong obsession with Pokémon). Hence so many stars. On the other... it has problems. Mostly quality of life problems that should have been solved during user testing. And they're not that big a deal if you're playing the game once, only a few will come up, especially if you don't do the postgame. But if you love the game, and really want to engage properly, and get 100% achievements, they discourage that which is sad. It honestly feels like the game is fighting you sometimes... 1. Menuing: No easy way to see which types of beast learn which stickers. When adding stickers to tapes, your position in the list of stickers is randomized after clicking, which is disorienting and makes rescoping your beasts really tedious and difficult. Also, sorting only applies at the time of sorting. So if you sort alphabetically, and then get another sticker, that will be put at the bottom of the list instead of alphabetically, unless you click sort again /every time you unequip a sticker/. This is a huge problem because you always want to be rescoping your beasts and this means you're scrolling for so long to do this basic aspect of gameplay! It discourages builds and making cool beasts which is really sad. 2. Saving: If you reset to use a ritual candle, a priceless item you would be a fool not to savescum (see currency balance and cruel and unusual achievements section below), they make you wait 4 real world minutes before anything spawns again. This is vindictive, especially when considering the achievements list. Once you've bought a game, you should be able to "cheat" if you want. You paid for it. 3. Currency balance: Fused material is immensely scarce and valuable, to a mean and stingy extent. For example, you only get 75 fused material for 100%ing EVERY CASETTE BEAST TYPE IN THE GAME. That's 1.5 ritual candles, for doing something many could consider definitively "completing" the game. After spending 0 fused material for the entire game (which involved never upgrading my character) I had 100 after completing the main game. So, 2 candles. And after that they dry up. For doing long "raid boss" equivalents you get... 1. So that's how you farm it. 1 by 1. Meanwhile all other currencies like wood accumulate in massive quantities you couldn't spend even if you tried, with no way to convert them to the only useful currency. To make this even worse, the same currency you need for these candles (which are obligatory to 100%) is the one used to upgrade your character. So if you want to 100% achievements, something only possible with several candles, you can't upgrade your character once or you're wasting resources that will literally take hours to grind to get back. 4. Physics: Physics in this game is nasty. You get caught on corners, the obligatory platforming segments (especially the one with Alice) are very frustrating, where endlessly respawning enemies keep knocking you off platforms... doesn't help that stamina is lower than I would like, even in the postgame. Honestly, this is probably Godot's fault, but it goes to show that the engine has limitations. Also, your partner who follows you everywhere haws a hitbox, so you keep bashing into them and they keep knocking cubes off buttons which is very frustrating. 5. Text speed: Text speed is slow, and there are strange pauses in loading text when characters are talking (within the same text box onscreen) that make it unclear when the text is going to end. I couldn't press to skip, because I kept accidentally pressing through dialogue options because the load speeds were so irregular and sometimes characters would say short things. I would like text speed options. Again, a minor complaint, but it would be nice... 6. Cruel and unusual achievements: See section 2 and 3 for why these are cruel and unusual, but honestly what a nasty grinding postgame to get 100%. Literally hours of grinding to get 1 of the item that gives you a chance, and if you use it, what do you get? Possibly not the thing you need, unless you save scum. But the game tries to thwart that at any turn. I can't imagine authentically getting an astral traffikrab (hyperspecific achievement) without savescumming, but even with that the game is fighting you and giving you "time out" wait periods between resets like you are a misbehaving child. tl;dr: good game, but some fixable flaws make it frustrating at times, and the nastiest endgame grind I've ever encountered
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Feb. 2024
Cassette Beasts Overview As a turn based monster-catching RPG, Cassette Beasts is yet another take on the Pokemon-like games. However, it does not merely copy Pokemon and provides a fresh perspective with its fusion mechanics, move customization, fun art design, jamming music and zany story. While it has its flaws and a rather weak post-game, it is still a great time and worth playing through at least once for the story and seeing all the monsters. Simply put – it’s a good time. Story The game opens up with your character (which you can customize name, appearance, gender, etc.) becoming stranded on a new strange land with monsters. The first human you meet teaches you how to defend yourself by using a cassette player to turn yourself into a monster. She also demonstrates how to obtain new forms (i.e. monster catching) via recording said monsters. The game is very tongue in cheek about how weird this method of obtaining monsters and battling them is and encourages you not to think too much about it. Eventually, as your new friend shows you around town, exploration opens up and you’re free to take on some quests. You can explore the world and try to become a ranger (like a gym leader in pokemon) by defeating other rangers, etc. Eventually the exploration leads to an encounter with a different kind of monster that the characters dub an archangel. These archangels are essentially elite monster boss encounters and stand out from the rest of the monsters. They cannot be recorded and their appearance is cryptic and rather creepy along with some odd dialog. There also seems to be a connection with the archangels and a way to escape the stranded world and so the adventure continues in a search for more archangels. Along the way, you meet yet more friendly trainers in your quest and can complete their character-focused side stories. Upon doing so, they want to share your goal of defeating the archangels and escaping the world as they become your trusted battle companion. Overall, it has a decent enough premise that provides reason to continue battling monsters with a goal to work toward. The characters are all interesting and there is plenty of character-based story telling within the plot as well for players who enjoy that kind of storytelling more than just a general overarching story. Presentation I really fell in love with the designs of the monsters and especially the music that played throughout. Harbourtown especially had me humming along as it stirred some nostalgic emotions within me. Sometimes I just sat in town vibing along enjoying the song. Whenever an archangel showed up I really loved anticipating what sort of craziness I was getting myself into next. There are 128 monsters + 1 bonus monster in the base game (excluding the arch angels) and they are all unique designs. As with many monster taming games, there are evolutions and branching paths but also some standalone monsters. In addition to these monsters, you can fuse any two monsters (including two of the same monster) with yet more unique designs and even names. There is a lot to take in! The world itself is cleanly designed with elevation, hidden switches, interactable objects, etc. Typically, I was able to explore the world and distinguish the monsters and interactable objects from the environment. There were some exceptions but the switches or monsters were intentionally camouflaged. My only gripe with the presentation is I did not see a setting to speed up battle animations. They’re enjoyable but get old really fast, needlessly extending the time battles (or even setup time from pre-battle skills). Gameplay At its core, this is a game about collecting and battling monsters. There is also a stage in between with customizing the monster’s move sets with stickers. Every time a monster levels up (gains a star) it will earn a new sticker that can be equipped. You can also use the world’s currency to purchase more stickers, find them in chests, or even just grab a sticker from another monster (if compatible). It is very fun to plan out and customize a build to make a monster. There are a mix of passive and action abilities including abilities that trigger at the start of battle. Some combinations are extremely broken and will trivialize the game – but it’s fun to come up with solutions prior to then. Even the broken combination is fun to see at first, but I’d recommend not using it until the post-game as it does take the wind out of the sails of fun. As for stats and leveling up – the monsters only get more stickers and sticker slots as they progress down their evolution chain and ranking up. Stat growth and actual levels are only tied to the trainer. This makes it a lot more viable to switch out monsters for variety, although it can be annoying to shift the useful stickers around before you’re swimming in surplus. Battling is enjoyable and can be pretty strategic (outside of the broken sticker combination). I’ve found myself having to mix up strategies and skills rather than using the same build for every encounter. Some trainers or archangels have gimmicks that may make you have to play differently. Such reasons may include status effects or passive skills that hard counter your own, and even type advantage. Like pokemon, there are type advantage/disadvantage but instead of just doing more/less damage, there is always some kind of additional status effect applied. For example, a water type will give a health regen status to their opponent when attacking plant types. Collecting monsters was fun and for the most part not too difficult. No monster is missable, thankfully! However, obtaining the bonus monster is a bit too RNG dependent for my tastes as it essentially requires a very specific bootleg (this game’s version of shiny pokemon) monster. This was around when I started to really have criticism for the game which would only escalate with the post-game. Post Game I enjoyed my trek through the story which lasted perhaps around 30 hours. After that was the post-game where the game started to overstay it’s welcome and frustrate me. The additional story content, monsters, and rematches were welcome. But the “100 side quests” achievement is just an insanely needless grind with no respect for the player’s time. There is no reason to force a player to do 100 fetch quests just to see the end of 100% completion. This number should have been reduced significantly to approximately just 10 and stick to only relevant story content. These quests consist of “kill X amount of monster”. “record X monster and get it to 5 stars”, “fuse these two monsters together”. Etc. It’s mind numbingly dull and I decided to just drop the game at this point and even passing on the DLC. At this point I had enough, sadly. Specs Game runs fine. Operating System: Windows 10 Processor (CPU): Intel Core i5-3570K CPU @3.40GHz Graphics Card (GPU): NVIDIA GeForce GTX 1070 Memory (RAM) 16 GB Summary While the post-game ruined my honeymoon with the game, I do still overall recommend the game. It’s a really nice story and a refreshing take on the monster catching and battling formula. I’d just advise to not bother with 100% completion if you try out the Ranger Sign Board and hate it as much as I did. It doesn’t get any better, in fact it just gets worse. Check out the post-game archangels/monsters/trainers then call it. Overall, despite a weak post-game, the ending itself was fine and it’s a really fun ride through an interesting world. I recommend any monster catching fan to pick this one up, sale or not.
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Jan. 2024
You team up with bisexuals and turn into pokemon in order to destroy both biblically accurate angels and the housing market. If that doesn't convince you to buy this game idk what will
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Last Updates

Steam data 16 December 2024 00:35
SteamSpy data 22 January 2025 03:15
Steam price 23 January 2025 04:50
Steam reviews 21 January 2025 09:47
Cassette Beasts
9.2
8,086
406
Online players
211
Developer
Bytten Studio
Publisher
Raw Fury
Release 26 Apr 2023
Platforms
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