CarX Street

Conquer mountain roads, highways, and city streets. Build your dream car with detailed tuning that unleashes the potential of “CarX Technology”© physics. Take part in thrilling races, enjoying realistic gameplay and dynamic driving.

CarX Street is a racing, open world and automobile sim game developed and published by CarX Technologies and LLC.
Released on August 29th 2024 is available only on Windows in 7 languages: English, Russian, French, German, Japanese, Spanish - Spain and Portuguese - Portugal.

It has received 8,248 reviews of which 5,878 were positive and 2,370 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 8.79€ on Steam and has a 50% discount.


The Steam community has classified CarX Street into these genres:

Media & Screenshots

Get an in-depth look at CarX Street through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or higher
  • Processor: Ryzen 5 2600 @ 3.4 GHz / Intel® Core™ I5-8400 @ 2.5 GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia Geforce GTX 1050 TI 4 Gb / Radeon RX 570 8 Gb
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: Sound card compatible with DirectX® 9.0с
  • Additional Notes: SSD required

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
As someone who played the mobile version, this is a great game, especially for $20. The current reviews are "mixed" because people played the game for 40 minutes then refunded without even touching the tuning menus. I guess people are just used to Forza Horizon giving away a hundred free cars off the rip, and forgot how it was in older racing games where you had to stick with an awful car for a while before you got something decent. Now the physics. Arguably the most debated aspect of the game, the physics are classic CarX. I'm seeing quite a few people say it's "worse than NFS" without understanding you'll have to upgrade and tune your car before it actually feels good to drive. Especially if you're in something AWD/FWD. Just like in real life, if you have a set of cheap tires on those types of cars and throw it into a corner, you're gonna get understeer. I'd place it between GRID and the new Forza Motorsport on the realism scale. It's no Assetto Corsa but it's far better than any recent NFS, especially when it comes to drifting. The open world is impressive, and I like how it takes inspiration from both Japan and California. The entire left side of the map is devoted to Initial D style touge routes, and the world is physically beautiful. I often found myself pulling over just to look at the scenery. If I had to make one change I'd ask for an elevated highway loop so we can live out our Wangan dreams as well, but the highways in the game are already great as is. The car list and customization is solid, both are on par with NFS. They nailed all the important JDM cars that I'd want in this type of racing game but I know others would like more American muscle and European exotics in the future. The game does have a bit of a grind, but again I think that's something older racing games had that has since been lost on new games that just give you everything. It gives weight to the cars you choose and allows you to spend more time in the game as you work to get that next special car. The one thing I'm weary of is the "S" currency. You use that currency for larger upgrades, such as engine or transmission swaps. You get a large sum every time you beat a club, but after you beat them all there aren't many other reliable sources for them. I still think the game is worth more than the $20 price, but it does have it's issues. The A.I generated dialogue during the opening few scenes is terrible, and is easily my least favorite thing about the game. Bad voice acting from a random intern would still have been preferable to what we got. With that being said, it is a racing game so I know most won't care too much about it, and you won't hear it much after the first 15 minutes. It just feels like a such a lazy choice for something that would not take much effort to do correctly. The other A.I cars also need improvements, both the other racers and the traffic. Your opponents will often stick to the racing line no matter what, so if you're next to them they'll knock you off the track. They'll hit each other as well, and if you brake too early they'll often smash right into you. This would be fair if their cars weighed the same as yours, but if you try to hit them back you'll just bounce right off. The traffic density can be toggled in single player, which is great, but I wish traffic existed in multiplayer as well. Without it the world feels empty, and weaving through traffic is a significant and integral part of the challenge in games like this. The traffic needs to stop at red lights as well. It can be brutal when you're about to win a long race just to have a random car fly out and T-bone you. Lastly, the optimization is not the best. My FPS starts at 60 when I first open the game, but after an hour or so it will drop to the 30-40 FPS range, and it will start to have very brief stutters as well. My rig beats the "recommended" system requirements, and I've heard others complain about this as well. Overall I'd give CarX: Street an 8/10. If you're a fan of NFS but have been put off by the lackluster handling in recent NFS releases I would highly recommend trying this out. It certainly has a few issues but this is the best new racing game I've played in years. The A.I dialogue is annoying but irrelevant after the first few minutes, and the A.I cars and optimization issues are all fixable, assuming the devs actually address them. The unnecessary hate this game gets highlights how insatiable and whiny modern racing game fans are, as the game already has all the tools to be one of the greats. For $20 and no micro transactions it's a great value, and a no-brainer if you enjoy older NFS titles. Edit after update 1.03: I'd now give the game a 9/10. They updated the A.I opponents, so they now give you room and don't just plow into you. The minor issues I had with the economy have now been improved, as they've increased the amount of Credits and StreetCoin you get from all sources. My game now runs at a consistent 50-60 FPS, but it still does stutter pretty bad sometimes. And I don't think they'll ever get rid of the A.I voice acting, but again I have not had to hear it since I first opened the game. If they fixed those issues and added traffic to multiplayer I'd give it a 10/10.
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Sept. 2024
I wanted to post this review because I wanted to stack up some playtime first and see how the devs would react to the rocky launch of the game, and I was more than happy with the outcome. The devs reacted quickly, releasing two very welcomed balancing patches already. So, long story short, I genuinely think this game has the potential to be the best arcade racer on the market. Given the devs' dedication to the project and their engagement with the community, I have no doubt that it will become just that. Don't let the mixed review score fool you (sure, the launch was a bit rough, but I never understood people's problems with this game). For the laughably low price, you are getting a way more fun game than any of the recent NFS games and a much more interesting and engaging title than Forza Horizon. That being said, there are still some balancing issues that need addressing, and the game needs to be much more optimized (If you have the recommended hardware, it's definitely not unplayable—far from it—but it should run much better than it does). I'm going to start with the "bad" stuff first: • The economy has mostly been fixed, and most of my issues with it are gone. The only thing left that I have an issue with is the gold/special currency. It is still hard to stack up, and the parts that require it are pretty expensive. Honestly, I don't really see the point or the need for a "special" currency in a pay-to-play game with no microtransactions. I would love for this currency to be completely removed or at least used only for special options like engine/transmission swaps. Even then, I think the amount needed for a swap should be at least 30% lower. • The racer AI has mostly been fixed in the last update, but they still seem to be using higher-class cars in class-locked races. You can still catch and pass them in the corners, but in longer races with long straight stretches, it is unnecessarily hard to keep up with them. I'm split on this because I want the races to be challenging, but it still feels unfair. I would love to see an opponent difficulty/skill slider, which would, in my mind, pretty much fix this problem. • The game is poorly optimized—no sugar coating it. I have better hardware than recommended, and my game still runs at about 30fps but frequently drops below 25, even to 20 on max settings. (For reference, I get a steady 30 to 40fps on Forza Horizon 5 max settings, which is a much more graphically demanding game.) Now for the good stuff: • The handling is some of the best arcade handling I've experienced. It's much superior to CarX Drift handling, which is only good for drifting, and NFS can only dream of having such engaging and fun car handling. • The map is the best open-world racing game map I've played. It’s an awesome mix between a Western urban city and Japanese rural/mountain roads, with lots of nice toge drift roads. It is generally very beautiful too. • Customization is also the best in any racing game I’ve played. If you’ve played any CarX game before, you know what I'm talking about; if not, you’re in for a very pleasant surprise. • The car list, although not licensed, is filled with beloved tuner cars. It’s an awesome mix of old and new cars. I don't think anyone will have trouble finding something to be excited about. • The community aspect of the game has a lot of potential. The game is still finding its audience, but the versus online modes (like pink slip races with other players) and just the basic cruising around with friends or other players are awesome. As someone who has played a lot of racing games (and prefers "simcade" games), and is a genuine car guy, I can't recommend this game enough. Sure, there are some issues, but pretty much all new games have them at launch, and if anyone should get a pass, it should be a smaller, dedicated game studio like CarX. I played a lot of CarX Drift on the PS4, and I can tell you that the game changed substantially for the better over the years, so as I said at the beginning, I have no doubt that this game will too. There are still some cars and features missing from the game, like the livery editor (which is, by the way, also the best one I've used in any racing game), but I am sure it is coming very soon. I know this has been a long one, but I wanted to be really thorough, objective and honest. So, without further ado, see you in Sunset City!
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Sept. 2024
For accessibility reasons my only wish for the game is to be able to UNBIND the look around stick. I am disabled and in order to have a usable clutch and the ability to up and downshift I need to use the right thumbstick for up and down shifting.
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Aug. 2024
After reading all the reviews and spending some actual play time with the game i've come to realize that the majority of people are wrong. I was in the same boat as you were the physics didn't "FEEL RIGHT" and the cars were floaty and had lots of under-steer, but it all come down to the tuning! This not CARX Drift Racing where you can drift anything from balloon tire cars to slammed to the ground cambered out mess of a car. the tuning actually matters PLEASE spend some time with the game before you jump to conclusions like i did!
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Aug. 2024
First 20 minutes impression? 6/10. *90 minute update at the bottom. This game has potential, but it's difficult to see the creative vision with horrendous AI generation for VA and images, as well as what feels like early AIgen writing, incredibly weighty and what feels like inconsistent steering controls, and a wide open but not super invigorating open world. Clearly taking influence from Forza Horizon, The Crew, and some of the newer Need for Speed titles, CarX Street is an intriguing entry from the developers of what I believe is an incredible precursor, CarX Drift Racing Online. After how much time was spent between announcement and release, the general presentation is a bit baffling with how much time this took to develop, given what I ASSUME is a relatively high indie budget with the success of CarX DRO. The UI is fine, there's some clear inspiration from Need for Speed Heat and The Crew, but it doesn't quite have the same flare. It gets the job done, and doesn't seem to bog things down with excess information, so this will be a bit more subjective. Not sure how the fuel system will play out, but it's strange in an arcade racer to have fuel consumption. No real opinion on this, but to potential buyers who hate management systems you are required to refuel your car, purchase and track tire wear, and make sure your tune is up to snuff even in early events. Devs, you mention that future plans involve a complete story line. I beg of you, PLEASE pay for voice actors and an experienced writer. Even brand new amateurs will do a better job than whatever crappy website you're paying a subscription for is giving you. I know you are not an English native studio, but even just using a consultant who can translate for you will tell you how jarring and unnatural every single voice sounds. I almost would have preferred just text over the current implementation. The AI generated character images are also a disappointment given how much money seems to be flowing into this project, since the car models are diverse, there's clearly a lot of programming polish, many customization options, all of which are very time consuming and expensive to implement. Don't skimp on the art and sound departments. Speaking of which, the sound is just.... bad. Everything feels quiet, nothing has any punch to it. Engines so far sound muffled and dull, even though they start you out with customized drift beasts. The music choice is, in my opinion, not very good, though this is a first impression and I haven't listened to very much of it yet. This should be top priority, even if you want to give writing and voice acting a backseat. Sound is very important, especially to car people. Give your mixing engineers more time. Then there's the driving. I do not know if I'm just missing something, but as someone who does the smallest amount of ripping and sliding IRL, even though I don't know what I'm talking about.. this does not feel like driving. Below 30kmh cars turn on a dime, beyond that you are on a straight line trajectory into the wall of every single corner and poorly timed traffic vehicle around. E-brake drifting seems to be king here as opposed to clutch throws and scandis, but with enough weight transfer you CAN get the car into a slide; however, it will slide forward and that is it. Tires don't seem to have any grip at speed and it makes it incredibly difficult to get a feel for how to actually drive these street circuits. This will take a lot of feedback and testing to get right, but please don't just listen to me, pay attention to the people who start to put real hours into this game, people who have played DRO, to try and get a handling system that actually complements inputs rather than only following them by technicality. The sense of speed is.. okay? Maybe as you upgrade the cars will get faster but the fact that the starter cars are capping out at less than 100kmh is a strange decision, reminds me of the first hour of NFS:MW but AFTER you've beaten the game and know what a good car feels like. Graphically, the game is okay. Generic traffic models leave a bit to be desired, but the racing vehicles all feel very distinct and it seems customization is a big focus here, so I'm interested to see what kind of cars show up, what the community ends up creating, etc etc. It's indie so I don't expect the world, but there isn't a ton of identity other than the car designs, which I guess is the most important part but I don't expect people to be wowed by the UI, world design, lighting, etc. The game does run very smoothly, easily hitting 165hz on my now-modest setup (Ryzen 3600X, 2070 Super). The AI is also just okay, if not a bit aggressive?? The game advertises itself as a street racer, hamstrings itself into a drift racer, and the AI acts like we're playing Burnout. And the difficulty is all over the place. Races feel a bit too easy if you can somehow hit your corners, while the time trial sprints are WAY too difficult starting out. Seems like they just unlock a bunch of content all at once rather than feeding it to you in tiers, and there isn't an easy way to figure out if you're prepared for a particular event so good luck. All in all, it's clear a lot of work went into this and I sincerely hope that people who are more experienced than I am continue to provide feedback, and that the developers listen to this feedback. I loved CarX DRO, and I believe this can be made into something people can love too, but it does feel like an Early Access title that wasn't marked as such. TLDR: sound is bad, driving and graphics are okay/good but not great, AI/difficulty is serviceable at best. Some potential here but will take quite a bit of work. To less hardcore fans, I'd consider waiting for a couple updates, first, and see what directions the devs take regarding feedback. Of course I could be wrong and this is secretly a masterpiece for some, but certainly not for me. Given the low price, I think it's worth trying, but this is definitely a situation where Valve should add a "Maybe" or "Partial" recommendation option. *90 minute update, right within the refund period. Hey everyone! After some more time playing, the issues I've found have still been pretty pervasive. The events are pretty repetitive, the racing is more often just with one other racer and it doesn't get very exciting. My initial issue with speed ended up being my controller, and cars do go much faster at the start, but the sense of speed is still a miss for me. I've clearly gotten a good glimpse on what the game will be like. One thing I can state is that after messing around with tuning, trying a couple different cars, there is a lot of distinction between different builds, so that could be a big potential reason as to why the intro feels so bad, but you only get one chance at a first impression, and the handling still leaves a lot to be desired. Hopefully updates come soon! For the money, I think interested parties can feel safe figuring out if they want to stick around within Steam's 2 hour refund window, but there is definitely some casual fun to be had if you're truly tired of Horizon 5 and Heat.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 23 December 2024 00:34
SteamSpy data 20 December 2024 05:56
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:46
CarX Street
7.0
5,878
2,370
Online players
1,518
Developer
CarX Technologies, LLC
Publisher
CarX Technologies, LLC
Release 29 Aug 2024
Platforms