First 20 minutes impression? 6/10. *90 minute update at the bottom. This game has potential, but it's difficult to see the creative vision with horrendous AI generation for VA and images, as well as what feels like early AIgen writing, incredibly weighty and what feels like inconsistent steering controls, and a wide open but not super invigorating open world. Clearly taking influence from Forza Horizon, The Crew, and some of the newer Need for Speed titles, CarX Street is an intriguing entry from the developers of what I believe is an incredible precursor, CarX Drift Racing Online. After how much time was spent between announcement and release, the general presentation is a bit baffling with how much time this took to develop, given what I ASSUME is a relatively high indie budget with the success of CarX DRO. The UI is fine, there's some clear inspiration from Need for Speed Heat and The Crew, but it doesn't quite have the same flare. It gets the job done, and doesn't seem to bog things down with excess information, so this will be a bit more subjective. Not sure how the fuel system will play out, but it's strange in an arcade racer to have fuel consumption. No real opinion on this, but to potential buyers who hate management systems you are required to refuel your car, purchase and track tire wear, and make sure your tune is up to snuff even in early events. Devs, you mention that future plans involve a complete story line. I beg of you, PLEASE pay for voice actors and an experienced writer. Even brand new amateurs will do a better job than whatever crappy website you're paying a subscription for is giving you. I know you are not an English native studio, but even just using a consultant who can translate for you will tell you how jarring and unnatural every single voice sounds. I almost would have preferred just text over the current implementation. The AI generated character images are also a disappointment given how much money seems to be flowing into this project, since the car models are diverse, there's clearly a lot of programming polish, many customization options, all of which are very time consuming and expensive to implement. Don't skimp on the art and sound departments. Speaking of which, the sound is just.... bad. Everything feels quiet, nothing has any punch to it. Engines so far sound muffled and dull, even though they start you out with customized drift beasts. The music choice is, in my opinion, not very good, though this is a first impression and I haven't listened to very much of it yet. This should be top priority, even if you want to give writing and voice acting a backseat. Sound is very important, especially to car people. Give your mixing engineers more time. Then there's the driving. I do not know if I'm just missing something, but as someone who does the smallest amount of ripping and sliding IRL, even though I don't know what I'm talking about.. this does not feel like driving. Below 30kmh cars turn on a dime, beyond that you are on a straight line trajectory into the wall of every single corner and poorly timed traffic vehicle around. E-brake drifting seems to be king here as opposed to clutch throws and scandis, but with enough weight transfer you CAN get the car into a slide; however, it will slide forward and that is it. Tires don't seem to have any grip at speed and it makes it incredibly difficult to get a feel for how to actually drive these street circuits. This will take a lot of feedback and testing to get right, but please don't just listen to me, pay attention to the people who start to put real hours into this game, people who have played DRO, to try and get a handling system that actually complements inputs rather than only following them by technicality. The sense of speed is.. okay? Maybe as you upgrade the cars will get faster but the fact that the starter cars are capping out at less than 100kmh is a strange decision, reminds me of the first hour of NFS:MW but AFTER you've beaten the game and know what a good car feels like. Graphically, the game is okay. Generic traffic models leave a bit to be desired, but the racing vehicles all feel very distinct and it seems customization is a big focus here, so I'm interested to see what kind of cars show up, what the community ends up creating, etc etc. It's indie so I don't expect the world, but there isn't a ton of identity other than the car designs, which I guess is the most important part but I don't expect people to be wowed by the UI, world design, lighting, etc. The game does run very smoothly, easily hitting 165hz on my now-modest setup (Ryzen 3600X, 2070 Super). The AI is also just okay, if not a bit aggressive?? The game advertises itself as a street racer, hamstrings itself into a drift racer, and the AI acts like we're playing Burnout. And the difficulty is all over the place. Races feel a bit too easy if you can somehow hit your corners, while the time trial sprints are WAY too difficult starting out. Seems like they just unlock a bunch of content all at once rather than feeding it to you in tiers, and there isn't an easy way to figure out if you're prepared for a particular event so good luck. All in all, it's clear a lot of work went into this and I sincerely hope that people who are more experienced than I am continue to provide feedback, and that the developers listen to this feedback. I loved CarX DRO, and I believe this can be made into something people can love too, but it does feel like an Early Access title that wasn't marked as such. TLDR: sound is bad, driving and graphics are okay/good but not great, AI/difficulty is serviceable at best. Some potential here but will take quite a bit of work. To less hardcore fans, I'd consider waiting for a couple updates, first, and see what directions the devs take regarding feedback. Of course I could be wrong and this is secretly a masterpiece for some, but certainly not for me. Given the low price, I think it's worth trying, but this is definitely a situation where Valve should add a "Maybe" or "Partial" recommendation option. *90 minute update, right within the refund period. Hey everyone! After some more time playing, the issues I've found have still been pretty pervasive. The events are pretty repetitive, the racing is more often just with one other racer and it doesn't get very exciting. My initial issue with speed ended up being my controller, and cars do go much faster at the start, but the sense of speed is still a miss for me. I've clearly gotten a good glimpse on what the game will be like. One thing I can state is that after messing around with tuning, trying a couple different cars, there is a lot of distinction between different builds, so that could be a big potential reason as to why the intro feels so bad, but you only get one chance at a first impression, and the handling still leaves a lot to be desired. Hopefully updates come soon! For the money, I think interested parties can feel safe figuring out if they want to stick around within Steam's 2 hour refund window, but there is definitely some casual fun to be had if you're truly tired of Horizon 5 and Heat.
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