Cards and Castles 2

Collectible cards spring to life in this wacky Tactical CCG. Assemble a deck to challenge your friends and rivals, and engage in glorious CARD BATTLES! Will you choose fearsome dragons, or the deadly squirrels?

Cards and Castles 2 is a strategy, turn-based tactics and card game game developed and published by Red Team Games.
Released on November 05th 2023 is available in English on Windows and MacOS.

It has received 400 reviews of which 321 were positive and 79 were negative resulting in a rating of 7.5 out of 10. šŸ˜Š

The game is free to play on Steam.


The Steam community has classified Cards and Castles 2 into these genres:

Media & Screenshots

Get an in-depth look at Cards and Castles 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: WindowsĀ® 10 (64-bit)
  • Processor: IntelĀ® Coreā„¢ 2 Duo or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIAĀ® GeForceĀ® 8600 GT or equivalent
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
MacOS
  • OS: macOSĀ® 10.14
  • Processor: IntelĀ® Coreā„¢ 2 Duo or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIAĀ® GeForceĀ® 8600M GT or equivalent
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2023
Great game with a lot of potential! Now that it's released on mobile it has a decent player base so it's a good time to come back
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May 2023
I was pleasantly surprised by this game. With the added complexity of the board, it still manages to stay simple in core mechanics and yet has lots of room for strategical deckbuilding and gameplay. The board strategies aren't going to come anywhere close to games like chess, but there are still tactical decisions to made with positioning your units, body blocking, and retreating from unfavourable trades. Be aware that this game has a LOT of RNG, though it is handled in a way that feels reasonably fair for both players. It is probably impossible to build a deck without some amount of randomly generated cards or randomly assigned damage pings. There is just so much of it. I'm never a big fan of this direction of card design, but the game overall is still really fun for me to play. The card earning model is typical of most ccg's but they are quite generous in the amount of card packs and quests they start you off with. I was able to build what felt like a decently competitive list after only a few hours of questing. You could probably build a top-tier list after 5-10 hours, even without disenchanting anything. And anyways It's free so what do you have to lose!
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Dec. 2021
My previous review will remain below, only for the sake of explaining what changed and what direction the game is going in. So the game has gone through some changes, for the better I think. I feel like it's gonna get more and more polished. The damage range cards can deal is now shown. It doesn't explain however what impacts the range and that the closer the enemy unit is to 0, the more it will deal. There's also still no way to see what some AoE effects (Chain lightning, Explosive) will do to enemy units and can cause you to miscalculate, since again, no numbers are displayed by design. I still hate RNG mechanics like 'Steal' which allows you to steal cards from your opponent's deck, which is a cool concept but I really hate it since you can be lucky and rob your opponent of their win condition or be unlucky and get stuff that is useless for you. All and all, I now enjoy the game and can't wait to see what's next. --- The concept is great and the execution is pretty good, but at the time of writing, I can't give this a positive review. Reminder that this is an EA game, and will most likely have some changes along the way. The Good: - Great concept. CCG mixed with a board, something Duelyst did wonderfully and Cards and Castles 2 hits the mark. - Enough faction variety, so far every faction has good cards and I haven't seen any one faction outshine the others. - Lengthy campaign, with access to a variety of decks. - No pay to win: you can farm all the current cards quite easily. - Good variety of units, powers, types of cards. No one deck feels the same. The Bad: - No tutorial or mechanic explanations. The cards have keywords, which are explained, but often times the keywords will have an additional unexplained mechanic in them. For example: Entomb explains that a unit dying with this status gets buried under a Tombstone, but nothing explains what a Tombstone is. Fear explains that a target flees, but doesn't give the details of Fleeing. Good luck figuring out how far the card who 'Fears a little' does. - The campaign is brutal. Even against the 'Potato' AI, you're still being held back by the mystery deck you're forced to play with. Only a few people so far have beaten it (at the worst AI), and it's hard to figure out what you're supposed to do with the deck you're given, since you can't view its contents. - High numerical values. The numbers are just above Heartstone/Runeterra, but waaay below Yugioh or Pokemon values. Think 12-34. This, mixed with cards that increase power by % makes the whole thing hard to keep track of. This might seem like not much of a big deal, but the following point makes it 10x worse. - No numerical values are displayed on the health bars, so it's hard to plan how to destroy a unit over a couple of turns, unless you open an excel sheet and calculate there. This should definitely be in-game. There is a workaround where you can hover over units to see 1:1 interactions and how much HP each will have left, but you can't do the same interaction with multiple units. Having numbers would solve these problems. - Weird RNG design choices. The values on the cards are not the actual values in-game. For example, a 10 attack unit can hit your 11 HP unit and kill it by dealing 11 damage. ***This is not a bug, even though it seems like it is, so the values you see on the card isn't what you get in-game, and can lead to confusing outcomes. There is also a random extra damage value of 1-2, confirmed by devs, but not indicated anywhere in-game. So, even if you try and follow the suboptimal numerical values, you most likely will end up getting fucked over regardless. - Bugs. The pathing on your ranged units will sometimes go in melee range to attack instead of using the range at a diagonal. - Rock-paper-scissor gameplay between factions. All factions are pretty good, yes, but one faction counters another, and that one counters another, etc. This paired up with the multiplayer makes the whole game feel scummy. - The multiplayer lobby. The lobby seems like a good concept in theory, a place where you hang out and challenged players, but you can see what deck the opponent has and just pick a deck that counters it. I will most likely be coming back once the games comes out and see if the issues are fixed. For the price, it's pretty decent, but it's hard to recommend this Card game over one of the other more polished (and free) ones.
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Nov. 2021
Great CCG, tons of strategy that feels with almost no skill cap, and there is still so much more to be added. Very satisfying rewarding experience for understanding in depth game mechanics. Campaign was tons of fun cant wait for more of that, hopefully some more challenging campaign as well.
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Nov. 2021
It's got a good look to it, but don't be fooled - the campaign is wicked challenging. Yet fair. It rankles my brain. Lots of fun flavor to the units. Great voice acting too! It's higher-quality than a $20-something game would suggest. If you're a fan of card-based strategy, this is a solid choice.
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Last Updates

Steam data 15 November 2024 16:10
SteamSpy data 20 December 2024 01:48
Steam price 15 November 2024 16:10
Steam reviews 23 December 2024 16:02
Cards and Castles 2
7.5
321
79
Online players
7
Developer
Red Team Games
Publisher
Red Team Games
Release 05 Nov 2023
Platforms