Card-en-Ciel

Card-en-Ciel is a roguelite card-battling RPG featuring over 300 different cards and 50 unique vocal songs! Play as Neon, the "Gaming Chair Detective" famous for solving net-crimes, as he encounters a strange new case when he dives into an in-development game world.

Card-en-Ciel is a rpg, deckbuilding and story rich game developed and published by INTI CREATES CO. and LTD..
Released on October 23rd 2024 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean and Portuguese - Brazil.

It has received 597 reviews of which 565 were positive and 32 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 18.39€ on Steam and has a 20% discount.


The Steam community has classified Card-en-Ciel into these genres:

Media & Screenshots

Get an in-depth look at Card-en-Ciel through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later (64-bit)
  • Processor: Intel Core i5-2500K or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 or equivalent
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: An internet connection is required for PvP and daily/weekly dungeons.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Listen up nerds, this is the INTI CREATES cinematic universe deck-builder of J-Pop, anime waifus, comedically cringe dialogue, and doki-doki Muse singing-is-magic powering up your "MY SOUL'S BURNING BRIGHT" gigachad wombo combo. You need a certain level of tolerance to the above to be able to enjoy the experience of playing Card-en-Ciel. First off: yeah this game is clearly very similar to Mega Man Battle Network, but it's also very different and much more strict. There is no free movement in Card-en-Ciel, so there are also no boss patterns which you can dodge via player skill and reflexes. This contrasts heavily with "One Step From Eden", a true MMBN-like with free movement and excellent boss patterns on a 4x4 grid. Instead, your victory in Card-en-Ciel is down to what options your cards themselves have for defense, including using cards to move. Keep in mind that, generally speaking, you never have enough "Cost" to play all of the cards in your hand on a given turn, so you will have to move with some of them. Moving with cards prevents you from being able to play them, but consumes 0 "Cost" and will have other more complex effects as you get further into the game. All this means that Card-en-Ciel is truly turn-based and is also very much a puzzle game. The developers lean into this because each dungeon has an entirely different pool of cards and muses, which will be tailored towards *only 2 or 3* types of card effects and particular deck engines. If you don't like that style of gameplay, that's tough shit because those are your only options for that dungeon. The gameplay feel of each dungeon ends up wildly different as a result: and I personally liked most of them but absolutely hated like 3 of them. What complicates this system even further is that Card-en-Ciel is a score-chasing game; INTI CREATES loves their high score systems. The main way you improve your scores is by taking fewer total turns in battle: which means skipping or avoiding most of the possible fights in any dungeon. Doing this deprives you of cards and other rewards, so your deck is barely built in a deck-builder game... which is very rough. The best possible scores are right on the razor's edge of being so weak that the boss fights are literally unwinnable, and the game is pushing you to find that line and skate along it. You can play slowly instead and leisurely power yourself up, but the game's UI will basically mock you at the end of your run and tell you that you get 1-star and did a bad job. You'll have to understand yourself to know if this type of gameplay loop is something you love or hate. Every other aspect of Card-en-Ciel is very secondary to the gameplay... but all of it is serviceable; You play this game for the gameplay. The story is overall whatever, but I like Neon and Ancie well enough as characters. The English dub pulls a lot of weight here with Aleks Le and Cristina Vee reciting some grade-S memelord lines with total conviction. Some of the individual dialogue about each game's world is hilarious, with special mention to "Love above the Rooftops" which is the fake game that I most wish was real out of this entire experience. Most of the graphics are... fine but not stellar. A lot of card attack FX are merely decent, and most sprites aren't actually animated much and instead just handled with Live 2D style squash and stretch "non-imation", which is tolerable but a step down from lovingly-crafted individual sprites. The music is the standout part of the game and the 50 Muse songs really go hard, but sneakily about 30 of those songs were already finished and composed for previous INTI CREATES titles across Gal*Gun, Azure Striker Gunvolt, etc... The new songs are great, but they aren't all new so it's not really fair to boast that this game has "50 songs" implying that you've never heard Indigo Destiny or LOVE HEARTS before. I understand and respect that a lot of time and effort went into these things, but I can still criticize the game for an overall lack of polish in the above ways that would've really improved it. The thing is... I really like the gameplay so I'm having fun. That's why I already played the game for 40+ hours and will be playing it more. I think there's enough of that to justify the price of purchasing Card-en-Ciel, but only if you're 100% on-board with a gameplay-first experience.
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Nov. 2024
somehow crazy engaging and readable even amidst the inSANE amount of information overload they be hitting you with all the time always. the most inti creates game theyve made yet. totally awesomesauce. story makes NO sense but the mc is rad and his video game girlfriend is CARTOONISHLY down for him. what more could you want
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Oct. 2024
I was expecting a clone of megaman battle network / slay the spire, but this game is even better than that. This game is a celebration of past INTI games, videogames and otaku culture in general. I can't recommend enough this game, try the demo and check it out by yourself!
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Oct. 2024
The boss of the second dungeon is a shy, nervous, 2 story tall schoolgirl mecha cheered on by her complete degenerate of a boyfriend who insists he will burn his love for giant women on you (Naturally if not for him you probably could have avoided a fight entirely). Once you beat these two weirdos down, the mecha girl gives her boyfriend a lap pillow to help him recover and your female companion goes "Hmm..." upon seeing this. Upon reaching the main menu, you unlock a dedicated "Lap Pillow" button to receive a lap pillow from your companion at any time. As you can see, this is one of the last truly innovative games of the modern era.
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Oct. 2024
I played the demo for about six hours, game is very good! High replayability and so far it seems like it'll last you a long while if you're willing to do dungeons again on higher difficulties. Gameplay is easy enough to understand, and it does well at introducing new concepts. If you've ever had an interest in a turn-based Battle Network game, I'd definitely look into this. Where it *excels* is in replayability and aiming for high scores. The game ranks you based on how many turns of combat it takes to complete a dungeon, and getting a high score can reward you with better meta-progression. Then you ask yourself about how much you can get away with avoiding combat for a higher rank, since doing that makes it harder on you. And eventually, trying to optimize your run in or out of combat turns something that felt basic into something incredibly enthralling. This is an amazing game for someone who wants to get every inch they can out of the game's systems. The scoring system turns the game from 'how do I beat this run' to pushing yourself as far as you can to get as much as possible. It's something I haven't seen done in most other roguelikes. Though the game can get repetitive, once it clicks it makes every facet of the game engaging in a way that's very new to me. Plot is simple but effective, the art style is solid. The crossovers and in-universe game series are interesting without getting in the way of the game as a whole. If you're into roguelikes or MMBN, I definitely think it's worth the price!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 27 December 2024 00:49
SteamSpy data 19 January 2025 08:07
Steam price 22 January 2025 20:48
Steam reviews 21 January 2025 03:52
Card-en-Ciel
8.8
565
32
Online players
23
Developer
INTI CREATES CO., LTD.
Publisher
INTI CREATES CO., LTD.
Release 23 Oct 2024
Platforms