Can of Wormholes

Push, slice, ingest, flip, and squish worms in this puzzle game in which you play as a little sentient tin can.

Can of Wormholes is a indie, puzzle and sokoban game developed and published by munted finger.
Released on March 24th 2023 is available on Windows and MacOS in 3 languages: English, French and Simplified Chinese.

It has received 395 reviews of which 391 were positive and 4 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Can of Wormholes into these genres:

Media & Screenshots

Get an in-depth look at Can of Wormholes through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 1.8 GHz
  • Memory: 500 MB RAM
  • Graphics: Intel HD Graphics 3000 or 256 MB NVidia/AMD card
  • Storage: 100 MB available space
MacOS
  • OS: macOS 10.11
  • Processor: 1.8 GHz
  • Memory: 500 MB RAM
  • Storage: 100 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Incredible puzzle game!! If you're at all a fan of sokoban-like and thinky puzzle games, you'll like this one. Games to play next: Stephen's Sausage Roll (and other games by Inrepare), anything by Draknek, anything by Corey Martin, and anything by Zachtronics.
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Sept. 2024
This is a truly wonderful game. The mechanics are all extremely satisfying and the hint system is the best I have seen in a puzzle game. I put it down for a while after getting stuck on part of the overworld but came back to it and enjoyed every bit of it. Can't recommend it enough.
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Sept. 2024
Bottom line: Can of Wormholes is a must play for fans of sokoban-ish puzzle games, and honestly a pretty good place to start for folks less familiar with the genre. Most puzzles are extraordinarily clever, prompting genuine eureka moments while pulling the puzzler naturally into the next puzzle in sequence. In particular, the final stage of puzzles are well worth the time spent to get there. The hint system is novel and refreshing. Most hints offer just enough information to understand how the mechanic functions while withholding just enough key details for the specific layout of that level. It's a delicate balance that the game mostly executes to perfection. However, as my many "mosts" above might suggest, the game isn't without its faults. As other reviewers also mentioned, resolving some of the mechanics require logical jumps that I just couldn't make naturally. And if those insight gaps happen to align with a hint that fails to reveal the mechanic...well...there's some room for bewildered frustration. My biggest complaint, however, is the meta-navigation. For all intents and purposes, the game is linear. If you find yourself head-scratching on one puzzle it's generally not an easy option to take a breather and explore other puzzles (or puzzle stages). And in my humble opinion, navigating from puzzle stage to puzzle stage is straight up obnoxious and offers little reward to the puzzler. All of that said, Can of Wormholes is superb. Any frustrations clearly never kept me from coming back to the game, and at no point in my 100% did I find myself running out of steam. Strongly recommended for any fan of puzzle games. (And, as an aside, the game plays perfectly both on desktop and on the Steam Deck.)
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July 2024
Very close to immaculate, as far as logical puzzle (and quasi-sokoban) games go. What started as fun little logical puzzles evolved into a *ton* of "oh my god, I had no idea I could do that" moments. Some of them are well-earned, and others almost *require* the use of the in-game tutorialization ("gain insight" in the pause menu, which doesn't solve the puzzle...just teaches you a potential concept). My only mild complaint is around that tutorialization...some of the game's mechanics are clever evolutions of existing ideas that you could potentially stumble across. But other mechanics are effectively moon logic. They're still really *interesting*, but it's very, very unlikely you stumble across them organically. That's OK, and doesn't in any way ruin the game and its layers. I'm 11 hours in and will update this review once I'm done, but for now...this game has been absolutely captivating for me. I closed it a couple times early, mistakenly thinking that mechanics were unfair (I hadn't used "gain insight" as I thought it was just direct solutions...something I wish was clearer). I'm so glad I stuck with it, as the game continues to surprise and delight me like few other puzzlers have.
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March 2024
Incredibly good, clever, and well thought out Sokoban-style puzzle game. Has a lot of "A-ha!" moments despite the very simple rules set behind the interactions. It is challenging, but not overly so, especially with the clever "Gain Insight" system that shows a simpler version of the puzzle, but (usually) doesn't give enough away for you to instantly solve the main puzzle without some more thought. The game is just the right amount of length too -- maybe even slightly too long overall, but has varying degrees of "end game" success to help mitigate that somewhat. *** Very, very minor spoilers below *** However, despite all the amazing things about this puzzle game, there are a few places that could be improved and some negatives overall. The UI and visibility of the game is pretty bare bones without much in terms of accessibility options. I had to crank up the brightness on my Steam Deck to make out what was happening a few times. Also, the "top down" view option isn't very good, especially when you need to deal with layer positioning; maybe if they had a way to easily tilt / rotate the camera or something it would help. Plus, maybe some accessibility options to show "how/where something rotates" despite a quick animation that bounces back when the rotation fails. There are hints in-game for the "meta" game part, but no way to easily access them after you've encountered them. I had to take screenshots and refer back to it that way -- wish there was some in-game way to look them up after discovering them for the first time. Also, some of the images feel like red herrings and don't make much sense in terms of what you do (only part of the story, I guess). Speaking of the meta puzzles, they are pretty good but I kinda wish there were more of them, especially the wires stuff. Also, a few things are hinted at (like the color of the wormholes) but then never actually explored or explained. Felt like a missed opportunity for more "meta" stuff. The story is also a bit... out there? I guess it exists though so better than nothing, maybe? Besides the above issues, I really wish the game had a puzzle editor/creator. There are a few mechanisms that are only used once or twice, but feel like they have a lot of potential being the seed for some new and interesting puzzles types. While the overall game length is pretty great, I would like to see a little bit more in terms of "complicated end game puzzles using all the tools you've learned before" as there are only a few of them. Makes sense there aren't many since they are kinda filler and the game tries to avoid that, but would be nice to have some more (maybe bonus content separate from the main game and meta progression at a later date?). All things considered this is one of the best Sokoban and puzzle games in general out there. Right now it is like an 8.5/10, but with some of the above fixes and additions I could see it rising to a 9/10 and falling just below some other all time greats like "Recursed" and "Baba Is You" and very few others. Highly recommend if you enjoy puzzle games and don't mind Sokoban style stuff.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 17 November 2024 07:09
SteamSpy data 18 January 2025 01:38
Steam price 22 January 2025 20:37
Steam reviews 22 January 2025 05:57
Can of Wormholes
9.1
391
4
Online players
5
Developer
munted finger
Publisher
munted finger
Release 24 Mar 2023
Platforms