Bulwark Evolution: Falconeer Chronicles

Bulwark: Evolution mixes elements of a chill builder with grand strategy and exploration elements. It's a genre bending experimental game that can be both a peaceful building experience or a total conquest with airships, warbirds and fortresses. It's up to the player to decide.

Bulwark Evolution: Falconeer Chronicles is a city builder, minimalist and controller game developed by Tomas Sala and published by Wired Productions.
Released on March 26th 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Polish, Hungarian and Russian.

It has received 892 reviews of which 743 were positive and 149 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 11.70€ on Steam and has a 40% discount.


The Steam community has classified Bulwark Evolution: Falconeer Chronicles into these genres:

Media & Screenshots

Get an in-depth look at Bulwark Evolution: Falconeer Chronicles through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5 4th Gen Or AMD Ryzen 5 1600
  • Memory: 6 GB RAM
  • Graphics: Intel Iris Xe or Nvidia GT1030 or AMD 5830
  • DirectX: Version 11
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Amazing developer = Awesome game I don't even like civilization building games but I fell in love with Bulwark almost instantly! It works great on Steam Deck!
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Aug. 2024
Ive seen a few relatively negative updates about this game, and to be honest I do understand them. The game doesn't have a 'purpose' in the same way many others do, but its still quite an early version of the game, and its done by a singular person. I will say, however, that most of the people have gripes about such silly things. "Rahhhh I can't build a harbor" is pretty trivial, no idea what he's talking about. The big thing to realize is that this obviously isn't like many other games, but not in the ways you think. Tomas, the dev, isn't some far disconnected person. He owns the server, and he responds to literally EVERYTHING. You can go on there and just dm him and be like 'yo whats up tomas' and hes gonna respond with like 'nothing much just working on this dope game lol'. He's a super cool dude, and whatever issues you have with the game he fixes. Your game save doesn't work? Send it to him, he will help you out. You don't like how the game plays? Tell him and he's going to consider it and work on it. He's an amazing dude, and he listens to everyone. It honestly blows my mind how this man has the time of day to develop a game by himself and on top of that manage and be immensely active in a discord server like that. And for that interaction and community alone, it's quite worth it. Be a part of something great, and get Bulwark. PS: while the game doesn't have much a purpose if youre anything like me you know you suck at city builders. this game FLATTERS you. you don't even really need to try to make a city look cool, and you get to sit back and be like 'when did i build this...?'. as you get to understand the game more you'll certainly play it through many times to be able to make the things you want to, and in the meantime interact with the community, and work alongside Tomas to make the game great.
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May 2024
Somehow the game's tags on steam got mixed up a few weeks ago - to include 4x, strategy, and immersive sim, amongst others. What it is is a relaxed 3d building sandbox. If the recent reviews still say "mixed" near the time of this review, know that it was accidentally mis-advertised. As far as the game goes - it is a fun free-form city/realm builder with lore to explore and some dynamic story to work through to unlock everything. It's also a bit of a logistics management challenge, because you don't manage the input-output of resources, but you do have to build around the logistics limitations on distributing them. For what it is, it's an excellent game with a dedicated solo dev.
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April 2024
This is an absolute delight of a game, mixing free-flowing city building with strategy, exploration, and diplomacy beautifully. It abstracts enough to be relaxing but keeps one engaged enough through events and exploration to keep one active. I've had so much fun building and watching the world come alive, it's just such a beautiful and delightful game. I think about it when I'm not playing it, and I cannot wait to play more.
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March 2024
Honestly, was introduced to this by a Youtuber, but ultimately, its not for me. If you want a city-builder-like game but without the load balancing problems and the forced Economics 101 lesson, this is for you. This is somewhere between an art project/design simulator and a RTS city-builder. It's definitely geared more towards a relaxed player who is driven more by story and exploration. You will, I promise, build a beautiful, endlessly fascinating city. And that is why it isn't fun for me. The "fun" part, for me is in the struggle to build the best city, but Bulwark puts the focus more on lore and less on building. I agree with all the commentary about the artwork, design and music - for a one man show, this is incredible. He deserves all the accolades which is why I am writing this review. Game designers everywhere should take note - you can make an insanely beautiful game that is shocking in its simplicity. The game play is a little clunky, but only because of its unbelievable simplicity. The entire game can be played with barely 3 or 4 buttons, which, I imagine, is why all the normal City-Builder players are upset. Its disarming in the extreme for a genre famously button and panel heavy to just leave you with not much more than point and click. Originally, that's what drew me to this game, the novel approach to a genre that is notorious for being overwrought and under-baked (looking at you Anno). The "challenge" is less about optimizing resources and balancing competing needs and more about unlocking more and more of the story and the world. Building the "city" is the way you access and explore the world. Build it poorly and it takes longer to get out there. TBH - that's kinda awesome and a really fun spin, but that's a little more role-play/lore heavy than I'm looking for in my city games. I would say this is more a sandbox/open world exploration game that has a City-builder aspect, but not a city-builder itself. This is comparable to a less city-focused Wandering Village or Airborne Kingdom - lots to explore in a very approachable way for newcomers to the City-Building genre.
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Last Updates

Steam data 19 December 2024 00:32
SteamSpy data 23 December 2024 00:46
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:56
Bulwark Evolution: Falconeer Chronicles
7.9
743
149
Online players
24
Developer
Tomas Sala
Publisher
Wired Productions
Release 26 Mar 2024
Platforms