Brothers in Arms: Earned in Blood™ on Steam - User reviews, Price & Information

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With its unprecedented combination of authenticity, compelling story and squad-based action, the Brothers in Arms franchise has established itself as a benchmark for military action games, receiving the highest average review scores of any console WWII game to date (www.gamerankings.com).

Brothers in Arms: Earned in Blood™ is a action, world war ii and fps game developed by Gearbox Software and published by Ubisoft.
Released on October 10th 2008 is available only on Windows in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 1,011 reviews of which 882 were positive and 129 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Brothers in Arms: Earned in Blood™ into these genres:

Media & Screenshots

Get an in-depth look at Brothers in Arms: Earned in Blood™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum:
  • OS *: Windows 2000/XP (ONLY)
  • Processor: 1 GHz Pentium III or AMD Athlon (2.5 GHz Pentium IV or AMD recommended)
  • Memory: 512 MB (1 GB recommended)
  • Graphics: 32 MB Direct X 9.0c compliant (64 MB recommended)*
  • DirectX Version: DirectX 9.0c (included)
  • Hard Drive: 3.5 GB hard drive space
  • Sound Card:16 bit DirectX 9.0c compliant sound card (EAX recommended; PC audio solutions containing Dolby Digital Live required for Dolby Digital audio)
  • Multiplayer: Broadband with 64 kbps upstream (128 kbps recommended)
*Supported video cards at time of release: ATI Radeon 8500/9000/X series NVIDIA GeForce 4/FX/6 series (GeForce 4 MX not supported)
These chipsets are the only ones that will run this game. Laptop models of these cards not supported.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Taking Command isn't Easy. Taking Consequences is Even Harder. Story 9 In Earned in Blood, the main character's perspective shifts to newly promoted Sergeant Joe 'Red' Hartsock, who was previously a corporal in Baker's fire team in the previous game. Red's story is told through his interview with S.L.A. Marshall, a real-life military historian and journalist who has interviewed hundreds of WW2 soldiers. The narrative recounts Red's war experiences during Operation Overlord, from the chapter where he was still separated from 3rd Squad and helped 1st Squad secure Saint-Martin-de-Varreville, to being part of Baker's 3rd Squad and carrying out missions from different perspectives not previously explored in Road to Hill 30. Red's journey culminates in his promotion to Sergeant and leading 2nd Squad of the 82nd Airborne Division to clear Saint-Sauveur-le-Vicomte. There are both pros and cons to the narrative development in Earned in Blood compared to Road to Hill 30. The pros include a more fleshed-out and grounded character complexity for Red compared to Baker's characterization in the previous game. The theme revolves around earning respect and leadership through experience rather than titles alone. However, the downside is that at the expense of developing side characters, Red's new squad feels more like "workmates" than "brothers," even though they go through hell with him. Overall, Earned in Blood offers a more introspective storytelling experience and is closer to the resonance of Red's journey than the more brotherly narrative of Road to Hill 30. Gameplay 7.5 Beyond utilizing the core gameplay mechanics from the first game, including the concept of the "Four F's" (Find, Fix, Flank, and Finish) with an assault team, fire team, or optional tank team, Earned in Blood introduces several new elements and tweaks to the gameplay. These additions include the M3A1 "Grease Gun" SMG, FG 42 automatic rifle with a Zeiss ZF4 scope, and the M10 "Wolverine" tank destroyer. Although these additions are not numerous, they are significant, especially considering the game's relatively short development period of just eight months. To replace the now-discontinued multiplayer mode, a skirmish mode has been introduced, allowing for both single-player and multiplayer gameplay with various mission types. While it can be challenging to play alone, it offers a rewarding experience. Two notable improvements in the game are the enhanced enemy AI and the utilization of more open maps, which provide greater tactical flexibility. The emphasis on smarter gameplay and varied strategies to overcome obstacles enhances the overall tactical experience. However, it is disappointing that these improvements are undermined by the lackluster performance of friendly AI, which remains as ineffective as in the previous game. Furthermore, some level designs are subpar, such as placing a friendly tank destroyer on a visually limited map only to have it instantly destroyed by a few Panzerfaust 60s and an 8.8 cm Flak 37. Additionally, being confronted by an MG42 post and a Panzer IV Ausf. D without any shortcuts to flank is frustrating and the only viable option is to use the same weapon next to them. In summary, these improvements are barely noticeable due to these issues, and sometimes they even make the game harder in an annoying way. Graphics 9 Similar to Road to Hill 30, Gearbox Software's art and design team aimed to create graphics that are as realistic and accurate as possible, capturing thousands of photographs and dozens of hours of video footage in France to achieve this level of authenticity. While there are no significant graphical changes, Earned in Blood offers more varied environments with more elaborate battlefields and towns for its chapters. Notable examples include Château Colombières, The All Americans Part 1 and 2, and Eviction Notice. The new battle areas appear more detailed and interactive, providing a fresh graphical feel compared to the more rural and open levels of Road to Hill 30. The user interface and animations in Earned in Blood are largely unchanged from the previous game, but this is not a negative aspect, as they have been well-received since the first game. In terms of optimization, the game is definitely improved over its predecessor, but there are still some rare bugs that can be encountered, such as vertex explosions on character models or texture corruption when your face clips the ground, resulting in distorted effects. Although these bugs detract from the immersion of the game, I am beginning to accept them as the "quirks" of this WW2 game. Sounds 8 Composed by David McGarry, the voice of Red himself, the soundtrack features melancholic and dramatic cues that capture the gravity of battle and the personal struggles of the characters. However, the tracks sound quite similar to one another, lacking the variety found in the Road to Hill 30 soundtrack, which makes them feel less distinct. Additionally, the decision to remove the game's soundtrack from gameplay to enhance the 'immersion' of historical accuracy detracts from the overall experience. Regarding voice acting, it maintains the high-quality performances from both returning and new characters, such as Sean Hennigan as S.L.A. Marshall and Chad Cline as Corporal Seamus Doyle. However, there is a slight shift from the first game, while that game aimed to convey a wider range of emotions, switching between suspense, camaraderie, and hope, Earned in Blood adopts a more deliberate or one-note tone, focusing on introspection and seriousness with a touch of humor. Replayability 8.5 Brothers in Arms: Earned in Blood has enhanced its replayability, offering the same amount of extras to unlock and a similar number of mods as the first game, along with a new skirmish mode featuring objective-based missions and a multiplayer mode that includes new maps with fresh environments and real German side chatter through Rendroc's WarZone mod. However, the replayability issues from the previous game persist, particularly in authentic mode, which often feels like a "one-man army" scenario, except you aren't as lucky as Private Ryan, making it quite challenging to unlock all the extras. You can use the "shortcut" by opting for the "2ndsquad" profile, which is just as useful as "BAKERSDOZEN" in Road to Hill 30. The core gameplay loop can become repetitive, which may diminish motivation to replay. While these features aren't groundbreaking, they do introduce some unique additions compared to Road to Hill 30, making Earned in Blood more replayable from a tactical standpoint, even if overshadowed by other replayability concerns. Overall 8.4 Brothers in Arms: Earned in Blood shifts focus to Sergeant Joe 'Red' Hartsock, offering a more introspective narrative that explores his war experiences during Operation Overlord. The gameplay builds on established mechanics while introducing new weapons and a skirmish mode, though it suffers from inconsistent AI performance and frustrating level designs that can detract from the tactical experience. Graphically, the game maintains a realistic aesthetic with varied environments, although some bugs persist that can disrupt immersion. While replayability is enhanced through additional modes and unlockable content, the core gameplay can become repetitive, limiting the motivation to revisit the game despite its tactical improvements.
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Nov. 2024
Very good game, I like that it is a "tactical shooter" and not a classic "run and shoot".
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Oct. 2024
Playing this game today makes you really question the direction gaming has taken. This game has heart. It was made by people who love what they are doing , and it shows.
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Oct. 2024
Earned in Blood is an excellent continuation of Road to Hill 30. Gearbox increased the difficulty for this one, so don't be surprised if you die often. This is not your typical Run and Gun shooter. You're going to need to start using squad strategies to your advantage. I also recommend installing Rendroc's WarZone mod, which adds new squad commands, improved AI, and a variety of other features. Overall, I think it's a great game with an amazing story.
Expand the review
May 2024
Brothers in Arms is a great series, and many people overlook Earned in Blood. Many forget about it and many call it, "the worst in the series." But I disagree with these statements, as I think Earned in Blood is vastly underrated. In Earned in Blood, you don't play as Baker, you play as Red. The other 2 Brothers in Arms games focus more on Baker, but this is much more a breath of fresh air from that, as you get to learn about Red, who is a very important character in each of the games (especially this one.) Earned in Blood is somewhat a sequel and somewhat an expansion of Road to Hill 30. Earned in Blood uses the same engine, and most of the same assets, whilst fixing many issues and adding some new content. This game includes new weapons like the M3 Grease Gun and the M1 Carbine (this weapon was in the first game, but it was never given to you at the start of any mission.) There are also flak cannons that are something new to avoid and flank, and to destroy with bombs and tanks! Earned in Blood also has engine improvements, like better AI and MUCH MORE balanced and fair gameplay. Road to Hill 30 has a LOT of annoying mortar missions and sections. Earned in Blood does include mortar sections too, but these annoying sections are MUCH more tolerable, unlike in the first game. The gameplay and flow of Earned in Blood is much more enjoyable than Road to Hill 30, and there are less enemies with rocket launchers. In some missions you can even get behind an enemy tank and plant a bomb inside of it, this makes it much easier to kill a tank (when you don't have an ally tank or rocket launcher.) The locations and missions in this game are much more fun, and even include missions that add onto other missions found in Road to Hill 30. The mission (SPOILERS) "Bloody Gulch" gives another side to the final mission of Road to Hill 30, and helps portray a few characters better in the story. Speaking of the story, a lot of people say that the story isn't as good as Road to Hill 30's story, which is correct. The story of Earned in Blood is still great, just not as good as the first. But Earned in Blood gives many key details that are very important to the other Brothers in Arms games' stories. But even if the story isn't as good in Earned in Blood, doesn't mean that it's bad. The story is good, but don't go in thinking that it will be another 10/10 story, maybe a 9/10 or 8/10 story on this one. While Earned in Blood may not have as good as a story than the first, Earned in Blood has even better gameplay. I said before, that the mortar missions in Road to Hill 30 are painful, but the mortar missions in Earned in Blood are a LOT better, and much more balanced. This game also (sometimes) has little gimmicks for (some) levels. For example (kinda spoiler I guess?) The mission "Hedgerow Hell" has dirt walls that can be blown up, and you can choose whichever path you want to blow up. Yes, there are several paths in this mission to choose! And each path can be a better space to help eliminate a target. And the locations of many of these missions are much more interesting, like a small section in one level where there is a railroad station, and Earned in Blood gives more opportunities to suppress and flank enemies, like old classing Brothers in Arms. Even though on the surface many people say that this one is less important than the other games, YOU SHOULD STILL PLAY THIS! With all the stuff I mentioned throughout this review, please at least try this out if you have played Road to Hill 30, and if you have enough money!
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Last Updates
Steam data 08 April 2025 19:14
SteamSpy data 12 April 2025 02:19
Steam price 15 April 2025 04:48
Steam reviews 14 April 2025 19:49

If you'd like to dive deeper into the details about Brothers in Arms: Earned in Blood™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Brothers in Arms: Earned in Blood™
  • SteamCharts - Analysis of Brothers in Arms: Earned in Blood™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Brothers in Arms: Earned in Blood™ compatibility
Brothers in Arms: Earned in Blood™
8.3
882
129
Online players
11
Developer
Gearbox Software
Publisher
Ubisoft
Release 10 Oct 2008
Platforms