Broken Sword - Shadow of the Templars: Reforged

The classic multi-award winning adventure "Broken Sword - the Shadow of the Templars" returns with glorious 4K visuals and iconic remastered audio, pitching intrepid American George Stobbart and fearless journalist Nico Collard into a journey of perilous adventures and ancient conspiracies.

Broken Sword - Shadow of the Templars: Reforged is a mystery, narrative and detective game developed and published by Revolution Software Ltd.
Released on September 19th 2024 is available on Windows, MacOS and Linux in 6 languages: English, French, Italian, German, Spanish - Spain and Czech.

It has received 639 reviews of which 617 were positive and 22 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Broken Sword - Shadow of the Templars: Reforged into these genres:

Media & Screenshots

Get an in-depth look at Broken Sword - Shadow of the Templars: Reforged through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 1.6 GHz
  • Memory: 2 GB RAM
  • Graphics: 1 GB
  • Storage: 10 GB available space
MacOS
  • OS: macOS 12.0
  • Processor: 1.6 GHz (Apple Silicon or Intel)
  • Memory: 2 GB RAM
  • Graphics: 1 GB
  • Storage: 10 GB available space
Linux
  • Processor: 1.6 GHz
  • Memory: 2 GB RAM
  • Graphics: 1 GB
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
An absolute classic, re-imagined with updated graphics and a built-in (but optional) hint system, so you wont get stuck on the castle goat puzzle for 2 years like I did playing the original! 10/10
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Nov. 2024
This is the definitive version of Broken Sword; a superb remaster. I would recommend anyone who has not played the game or who wants the best possible version to look at this. First, it's worth saying this game is completely true to the original. The "Director's Cut" game was ok, but it added new story elements and gameplay including a new opening that were jarring alongside the original. It also made cuts and changes to small elements throughout the game that removed some of the charm of the original - for example, some of the short videos like George climbing down into the sewer near the beginning of the game were just cut. They were small changes but they detracted from a classic game that had been lovingly and beautifully crafted in 1996. This version updates everything, and seems to cut nothing significant. All the graphics are gorgeously updated into high resolution. Switching between the original and new graphics (available at any point in game) is a stark reminder of how beautiful and detailed the new graphics are, and the high quality they have reached with this remaster. They have made small but clever changes to the interface to make it more accessible to modern audiences, and versatile for mouse, controller or touch play. It's a hard thing to achieve and they've done it superbly - the game plays perfectly with a mouse, and nothing is lost. They've also added optional hints and help into the interface but the player can choose between the new interface and a "classic" mode without the hints. The only flaw with the game is the audio; in particular the speech. It's clear the makers could not do much to the original speech files for whatever reason (maybe the originals are long gone). If they were faced between a choice of re-record, digitial alter or leave as is I think they made the right choice. It is a little jarring to hear the quality of the original audio, but a re-record would have changed the game too much and I suspect digital altering it would have been inconsistent and noticable. And the voice acting is great as was the case back in 1996 - it would have been a travesty to deviate from that. The music continues to sound superb - likely reflecting the high quality of Barrington Pheloung's work and the clever use of short bursts of music throughout the entire game. I've been playing this game on Linux via Steam and the game launched without any tweaking or problems, and has played flawlessly. Overall, I can strongly and positively recommend this game as the definitive version of Broken Sword: Shadow of the Templars. It's beautiful, and 100% faithful update of the original. You can't mess with such a great game; the Director's Cut while well intentioned was too much. This version is superb - it faithfully updates the graphics, makes tweaks to the interface to keep it playable in a new era and makes optional changes that make the game accessible to both a new generation of more casual gamers as well as lovers of classic point and click. Fantastic work; I'm going to enjoy replaying this classic!
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Sept. 2024
Beyond al the nostalgic feelings this title triggers, it still a very very great adventure game. The pacing of the story is very well done, it unfolds slowly but certainly. The writing is fantastic and especially the humor is very well done, without it distracting too much from a great story, it has it's own quirky and clever style. The scope of the mystery and sense of accomplishment you feel as you guide George trough the story is exciting and fulfilling. The new artwork is incredible and I often hit the Tab button to compare it with the old style. Back in '96 this game made me fall in love with adventure games as a teenager and after the decline of those games, it's great to see a little revival of 2D adventure games over the last few years. In this wild world of fast paced games, I'm glad to see there's still an audience for nice and relaxing puzzle adventure games like this. Now let's get on to Parzival's Stone next year and maybe dream a little of 2D style graphic remakes of The Sleeping Dragon and The Angel of Death in the coming years.
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Sept. 2024
I came here after playing an adventure game called "Crowns and Pawns: Kingdom of Deceit" - a modern adventure game clearly inspired by the old Broken Sword game. Yet, playing both that game and Broken Sword Reforged has reminded me why adventure games today suck - and why the genre is dying. Namely, it's no wonder that modern adventure games don't sell well when they can't hold a candle to games made 30 or more years ago! Go and play any more modern adventure game and compare it Broken Sword - and what you will immediately notice is that the animations in old games were VASTLY superior, more detailed and more immersive. Whenever you are picking an item in Broken Sword or using it - or even just moving from one room to another - you are always rewarded with beautifully drawn, unique animations - whereas in modern games they just recycle one and the same animation over and over again. But it isn't just the animations. It's also the puzzles, the story, the characters, the humor, the writing... - every little piece is superior to modern adventure games! I am writing this as a message to any developer who wants to make a modern adventure game. Play Broken Sword, a game made almost 30 years ago - and if your animations look worse, if your story is worse, if your puzzles are worse, if your characters are worse, if your humor is worse, ... then ask yourself, what on earth are you doing? Broken Sword Reforged should be the golden standard for modern adventure games moving forward! This is how it's done! I want the genre to thrive and I want more games like this, but unfortunately, most modern adventure games can't hold a candle to games made 30 or more years ago!
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Sept. 2024
Arguably as great as the Monkey Island Special Editions, even down to the on the fly swap between new and original graphics. Even has Steam Deck support and great accesibility and QOL options! Also some little stuff left in the cutting room floor can be added back to the game with a toggle. Downsides however, are that as touched up as the audio is, it's still unavoidably crunchy as it was recorded way back when under severe limitations (They preserved all the original dubs so, they made the right call, in my opinion). And Nico's sequences from the Director's Cut are plain GONE. If I understand correctly, those sequences are gone because DC was based on a weird mobile version of the game that came with some compromises? But is there no way to preserve that? I do agree the opening is much stronger in the original, but I loved Nico's sequences and it makes me sad we still dont have a "definitive" version of the game. At least from an ALL the content perspective. It is worth noting some of the fanbase didnt care for them at the time, and in terms of overall experience and quality, I would recommend this as the version to play if you are in doubt and never experienced the strory before.
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Last Updates

Steam data 22 December 2024 01:05
SteamSpy data 19 January 2025 05:57
Steam price 23 January 2025 04:16
Steam reviews 21 January 2025 12:03
Broken Sword - Shadow of the Templars: Reforged
9.0
617
22
Online players
23
Developer
Revolution Software Ltd
Publisher
Revolution Software Ltd
Release 19 Sep 2024
Platforms