Brigand: Oaxaca

Brigand: Oaxaca is a highly difficult post-apocalyptic RPG/FPS set in Mexico. Emphasis is on challenge, a branching story with multiple endings, and total freedom of action (kill friendly characters, rob stores, jump across roofs, etc.).

Brigand: Oaxaca is a crpg, immersive sim and horror game developed and published by Brian Lancaster and Laughing Coyote Software.
Released on July 11th 2017 is available only on Windows in 2 languages: English and Russian.

It has received 421 reviews of which 401 were positive and 20 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 5.45€ on Steam and has a 30% discount.


The Steam community has classified Brigand: Oaxaca into these genres:

Media & Screenshots

Get an in-depth look at Brigand: Oaxaca through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8000 or ATI Radeon HD 2000 (or better)
  • DirectX: Version 9.0
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
It's one of those hidden gems I'd like to recommend to everyone, the kind of delight that reminds me why I love video games. Sure, it looks a bit dated in graphics and controls, but don't let that stop you. The game is full of charm and has an identity all of its own. It's full of weird ideas all over the place, and that's great. A true work of authorship. Ty so much B. Lancaster ♡ (P.S. : Some parts of the game are so hard it makes you want to cry, it's absolutely horrifying. 10/10)
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Oct. 2024
Fascinatingly complex immersive sim that's beautifully jank, just like it's contemporaries. If you have any interest in the genre I definitely recommend
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Aug. 2024
A passion project at its core, Brigand: Oaxaca is the product of one man over 12... 13... 14(?) years. It's janky and ugly but it's also probably one of the most interesting and fun experiences I've had in games for quite a while. There's quite a surprising amount of stuff in this game. Most missions can be done in multiple ways and you can basically switch sides at the drop of a hat. The first mission lets you either protect a brewery or destroy it, both with pretty big consequences for the plot. Combat is a bit of a mixed bag. There's a wide variety of weapons to use, ranging from axes to pistols to shotguns to assault rifles to futuristic alien tech, but combat is somewhat based in reality. At the start of the game a bullet or two will result in your death. Upgrading health means that you can take a couple more, but you're still really fragile. You'll be holding onto healing items at pretty much all times. Speaking of holding onto things, you only have 10 inventory slots and you'll be picking up and dropping things a lot. Weapons take up a slot and their ammo also takes up a slot, although ammo (thankfully) stacks. so you'll usually have 2-4, maybe 5 slots dedicated to weapons and ammo. Something as small as a banana takes up the same amount of inventory space as a rocket launcher, so you don't have to worry about larger weapons taking up more space. The world of Brigand is the most interesting part of the game. A lot of games made by AAA companies are set in either big name cities or Generic Middle East Country, so you don't get many games set in places like Oaxaca or Panama. Demons, presumably mutated wildlife, wander the wastelands while bloodthirsty factions with names like Uncle Bob's National Security, Eleggua and the Baroque Tribe fight for territory and basic survival. One character runs a brewery that's the only source of drinkable liquid as the entire ocean is irradiated. A paranoid man who got rich from selling bat feces hides a wanted criminal. A drug addict who can't even spell his own name runs a town's food supply. Each character is incredibly strange in their own unique way and I kept going because I wanted to see who I would meet next and what would happen to them. The graphics are... weird. They're cobbled together out of random asset packs for DarkBasic from god knows how long ago with MS Paint edits done to differentiate characters. The game doesn't have any kind of shading, buildings are made out of cubes with JPEGs of houses stretched on top. It's so strange that it's almost its own unique style. It's like an old mod for Half-Life that a couple of drunk friends made by taking photos of their faces and slapping them onto models. It's kind of charming. Audio wise, it's also a mixed bag. Random sound effects from sites long gone mix with stock Kevin Macloed music to create a strange experience. Walking will result in you hearing the same handful of sound effects as you plod along the wasteland. Voice lines range from professional-sounding recordings and line deliveries to someone who was literally the developer's roommate being recorded on a laptop microphone. I think this is probably one of the worst parts of Brigand as I'm particularly sensitive to bad audio in games. It's late at night and I'm running out of energy, so here's some last thoughts: Gameplay wise, it's also a little janky but I think if you're willing to put up with it, you'll get one hell of an experience. Movement is 0 to 100 in 0.001 seconds, jumping is like moving through molasses vertically before dropping like a brick and enemy AI is little more than "shuffle around a bit and shoot" but it's still fun. I have no idea how to describe it, it just *is* fun somehow. There's also a lot of surprisingly deep features, like all of the unlockable abilities and the different ways you can interact with the world. There are going to be inevitable issues at some point in your playthrough, but the dev is incredibly accommodating and will even play through sections for you if you get stuck. There's also extensive modding tools so you can build your own campaign. The tools are very janky and IMO it's a miracle the game got finished with them. TL;DR: it's like a pug. it's ugly and struggles a lot, but it can surprise you by doing some incredible and unique things.
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Aug. 2024
A looker it most certainly isn't, the game has dirt cheap production values, and it shows. Expect to wrestle with the awful controls, moving around is stiff and bumpy. Besides all that, the game is pretty tough and outright bullshit from time to time. The problem with all of the above is that it will prevent most from discovering this amazing and surprisingly robust first-person RPG. It has replay value with some choices to make and a fair amount of quests, has good and varied character progression, a fully realized world to explore, factions with a reputation system, it even has a day/night cycle and weather that affects gameplay. It's the complete package. 100% recommended... if you are up for the struggle. Edit: While not as good as the main campaign, having now played through Brigand: Panama has only cemented my appreciation for this rough gem. Seriously, you are missing out.
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July 2024
An incredible feat of work and show of talent by one man, a clear and evident passion project that is still updated and supported with new and fresh content to this day, I've followed Brigand for years now and LC has truly made something special here. Think Deus Ex, mixed with STALKER and a bit of the original Fallout games and you have an incredibly fantastic game. There's also a very powerful level editor!
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Last Updates

Steam data 22 December 2024 00:33
SteamSpy data 20 December 2024 20:40
Steam price 23 December 2024 20:43
Steam reviews 22 December 2024 16:04
Brigand: Oaxaca
8.8
401
20
Online players
6
Developer
Brian Lancaster, Laughing Coyote Software
Publisher
Brian Lancaster, Laughing Coyote Software
Release 11 Jul 2017
Platforms