Braid, Anniversary Edition

Control the flow of time to solve puzzles in this new version of the indie classic, featuring fully repainted artwork, a new world of puzzles, and seriously in-depth commentary.

Braid, Anniversary Edition is a puzzle-platformer, 2d platformer and puzzle game developed and published by Thekla and Inc..
Released on May 14th 2024 is available on Windows and MacOS in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Turkish and Simplified Chinese.

It has received 1,113 reviews of which 1,064 were positive and 49 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 4.87€ on Steam and has a 75% discount.


The Steam community has classified Braid, Anniversary Edition into these genres:

Media & Screenshots

Get an in-depth look at Braid, Anniversary Edition through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-7100 / Ryzen 3 2200G
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 660 / AMD Radeon HD 7870
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible
MacOS
  • OS: macOS 10.15
  • Processor: Requires a 64-bit processor and operating system
  • Memory: 4 GB RAM GB RAM
  • Graphics: NVIDIA GeForce 8600M GT (256 MB) or ATI Radeon HD 2600 Pro (256 MB)
  • Storage: 2 GB available space GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Braid is, by all accounts, a "smart" game. Genuinely, as someone playing this for the first time in 2024, I've been told over and over by video essayists and the gaming community at large that Braid is a "smart" game, and it is. But, how far does that get you? This is a really unfortunate situation because this Anniversary edition of Braid might have actually made it so Jonathan Blow has to shut down his studio, which is a really sad reality of the current games market. That being said, I really feel as though making a remaster of Braid with a GDC talk hidden inside was kinda a misread on the current market. Beyond the game itself, the big selling point of this edition of Braid is the commentary world, which is a clever way to include developer commentary, but it has a few flaws that make it difficult to enjoy. First of all, its split up and segmented, which is nice, but I can't pause a dev comment or listen to the commentary on my way to work like I could with any of the many GDC talks that Jonathan Blow has given. The commentary here *is* interesting, but having to go step by step in order to hear game design ideology within Braid is a bit tedious compared to a Youtube video. An inconvenient GDC talk isn't really a great selling point, which is one of the many reasons I imagine this didn't sell particularly well. I picked this up on sale for 5$ and I imagine thats where a lot of the sales for this edition of Braid come from, because as interesting as Braid is for a first playthrough, this does not strike me as the kind of game that you replay over and over again. "What if Mario was an incel" is an interesting twist, but there are some parts of this that are just very much, in the words of a friend of mine, Blow attempting very hard to be seen as an auteur developer capable of creating games that mean something. I think do a degree he has cultivated that image for himself, but he also goes and argues with people in comments sections he doesn't belong in which doesn't help when people call him a pretentious asshole. The clip of Soulja Boy laughing at Braid while Blow sits in a black room from that documentary lives rent free in my head. Soulja Boy might not have fully understood Braid, but I don't think there's a ton to miss out on here. The time rewinding mechanic is interesting, and at the time this originally came out I imagine it was really top of the line, but in 2024, clever only gets you so far. I think the one thing that Blow kinda miscalculated with this is that, while interesting in theory and fun to talk about, Braid isn't a ton of fun to play past a certain point. There are some puzzle piece solutions (collectible extras) that are legitimately just stupid ways of manipulating the mechanics in ways that are not only not obvious, but also borderline absurd to even consider, and yet they are the solution to the puzzle. One in particular where you have to somehow know that your shadow version of yourself jumps a little further than you really do in order to bait it into opening a door so you can save your own key for the door behind it is... well its a bit annoying. With zero shame, I had to google some of the solutions and genuinely never would've gotten them had I not. Braid is, by all accounts, a "smart" game. I'm just not all that sure its fun. Worth a pickup for the experience, but buyer beware of a bloviating Blow-hard. https://store.steampowered.com/curator/42143664/
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July 2024
If you've 100% beaten the original Braid before and were curious about what's changed for the high res version: Literally nothing. You can beat the game again in exactly the same way pretty quickly and easily, since you've already done it once. The stars are still exactly as annoying to get as they were before. The only thing about the main game that's changed is that the graphics are even better, which you can check for yourself with the press of a button. The real value of Anniversary Edition is the hours and hours and hours of extremely detailed, sometimes interactive, commentary on game and level design, programming, art, music, and sound design. Jonathan Blow is present for all (EDIT: most, not all) of the commentary, but takes turns with each of the people he made the game with, in a series of insightful dialogues. If you've already heard the podcast on Jon's channel, some of the commentary covers some of the same subjects but in a ton more detail and with visual illustrations. So if you enjoyed the podcast, consider it a teaser for the full content of the Anniversary Edition.
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May 2024
On top of being a fantastic little game, the Anniversary Edition of Braid might be the best self-paced course on game design released to date. The developer commentary is pure gold, discussing every aspect of the game in great detail. You can even play alternative layouts of certain levels, and see screenshots of the game at various stages of development. I had high expectations, and I was blown away.
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May 2024
Among the greatest remasters of all time. The most impressive part to me is the thing that almost no one talks about: the animated brush stroke visuals, and the uncapped frame rate. It's mesmerizing to just stop moving and stare at the world as it breaths in paint. Truly, over a decade and a half later, and Braid still stands in a league of its own.
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May 2024
Gosh, it was so many years ago that it even seems like it was in another life. I completed the original game in 2008 and loved the story, music, and puzzles. During this time, the gaming industry has changed, new genres have appeared, and some have disappeared into the void, but this is one of the games of my youth and one of the games that showed that good games do not have to be AAA. Buying this game is a tribute to the memory of the developers and a fond memory of my nostalgia.
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Last Updates

Steam data 17 November 2024 04:08
SteamSpy data 19 December 2024 14:08
Steam price 23 December 2024 12:51
Steam reviews 21 December 2024 13:53
Braid, Anniversary Edition
9.0
1,064
49
Online players
17
Developer
Thekla, Inc.
Publisher
Thekla, Inc.
Release 14 May 2024
Platforms