š¹ What is this? A 2014 action RPG from the French mid-budget developer Spiders, operating in the AA or B-segment of game development. š¹ How I played? I played around 12 hours to finish the main campaign, completing about 60-70% of the side quests. Expect a total of 10 to 15 hours of content, depending on your playstyle. š¹ļø Gameplay This game sticks closely to the classic RPG formula, borrowing heavily from the Bioware model: companions, a combat system with a tactical pause, looting, crafting, upgrades, and dialogue-heavy interactions. While the core mechanics are solid, there are noticeable limitations. Combat is enjoyable but lacks variety with only three fighting styles and three basic weapon types, plus magic. Boss encounters offer a good challenge initially, but the novelty wears off fast. Facing five similar "Concubine" bosses within two hours or recycled early-game bosses as common enemies later on becomes repetitive and frustrating. I used a keyboard and mouse, which worked well. However, the game's balance, especially at higher difficulty levels, is flawed. The final boss, particularly on Buffalo (Hard), feels unbalanced, capable of one-shotting you even with an expanded health bar. On harder difficulties, playing as a Ranger offers a significant advantage due to superior dodging mechanics, whereas Warriors feel underpowered due to ineffective blocking. Enemy health bars are disproportionately large, dragging out fights unnecessarily, even as your character grows stronger. Pyromancer abilities are underwhelming early on, becoming viable only by the third act. I enjoyed the gameplay for the most part, but the repetition and balance issues occasionally detracted from the experience. š Story and Characters The story follows a fairly standard fantasy formula, without much in terms of innovation. While serviceable, itās not particularly engaging or memorable. It starts with promiseāintroducing a world ravaged by a 10-year war, with humanity on the brink of extinction and the looming threat of seven Ice Lords. The first act gives a sense of scale and epic adventure, reminiscent of the first village in The Witcher 3 , setting the stage for a potentially grand RPG. However, as the game progresses, it shrinks in scope, becoming overly localized and small-scale. Spiders attempts to create a feeling of vastness but falters in the details. For instance, an Elven King without guards or armies appears more like a stranded wanderer pretending to be royalty, breaking the immersion. The world could have benefitted from focusing on a smaller, more vibrant storyāsimilar to Gothic 1 āinstead of attempting an epic they couldn't fully realize. As for the characters, they fall into typical fantasy archetypes and, while functional, don't leave a lasting impression. You'll encounter the good witch, the bad witch, an old wise skeleton, an elf-archer, and a mercenary. The protagonist, Vulcan, can romance some of these companions, but the romance feels so underdeveloped that you might not even realize the opportunity is there. Itās far from the meaningful relationship-building seen in games like Dragon Age: Origins . You can only take one companion with you at a time, and the game occasionally forces predefined companions on you for certain sections. Dialogues and quests are middling, with occasional moments of above-average writing. Finally, the game offers three endings, but only one feels like a true epilogue with a satisfying conclusion. šØ Visual For a game released in 2014 with a mid-budget, the graphics are acceptable but nothing outstanding. However, the art design is where the game falters. Most of the game is spent in uninspired locations like swamps, a small village, icy landscapes, and a castle. These areas are narrow, linear, and small, offering little exploration. There are no true open-world elements, and the overall visual design lacks any distinctive identity, leaving a very generic fantasy feel. Minor frustrations with level design cropped up, including moments where I got stuck due to unclear navigation. It doesnāt break the game but interrupts the flow. š¶ Soundtrack The sound effects are basic, sometimes repetitive, and often lacking in variety. Occasionally, thereās an absence of audio feedback where itās expected. However, the music stands out as a positive. While the tracks arenāt revolutionary, they are well-composed and set the mood effectively. The main menu theme, in particular, is memorable and creates a good first impression. āļø Performance The game runs smoothly with very few performance issues. Itās not demanding on hardware and should run well on max settings if you have at least a 2GB GPU and 8GB RAM, maintaining over 60 FPS. I did encounter some minor bugs, including issues with companions and the map, but nothing game-breaking. Cutscenes feel under-polished. Optimization: Excellent for a mid-budget title. š Replayability This is very much a one-time experience . The plot, character development, and limited gameplay options donāt encourage multiple playthroughs. Thereās little to no variation in terms of story choices, and unless youāre a hardcore fan of action RPGs, thereās not much reason to revisit the game after completion. š” Conclusion If you're a fan of action RPGs and enjoy the tactical pause combat system, you might find some enjoyment here, especially if you can overlook the repetitive elements and balance issues. However, if you're looking for a more in-depth narrative or varied gameplay, this might not satisfy you. Itās a game that gets the basics right but doesnāt excel in any particular area, making it more of a solid, yet forgettable experience. Gameplay: 26/40 Story: 13/20 Visuals: 14/20 Soundtrack: 8/10 Personal Enjoyment: 7/10 FINAL SCORE: 68/100 - Recommended for fans of RPGs, but not a must-play. Look for it during a sale.
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