Born of Bread on Steam - User reviews, Price & Information

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Get ready to go on a wacky and joyful turn-based RPG adventure! Play as Loaf, a freshly baked flour golem, and explore the different regions of a wonderful world ripe with mysteries with the help of a colorful cast of characters.

Born of Bread is a party-based rpg, 2.5d and adventure game developed by WildArts Games and published by Dear Villagers.
Released on December 05th 2023 is available only on Windows in 6 languages: English, French, German, Spanish - Spain, Simplified Chinese and Traditional Chinese.

It has received 409 reviews of which 336 were positive and 73 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 8.74€ on Steam with a 65% discount.


The Steam community has classified Born of Bread into these genres:

Media & Screenshots

Get an in-depth look at Born of Bread through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i7-2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770
  • DirectX: Version 11
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
I have been craving for a paper mario like for so long and this one, THIS ONE, this is the one. It's got heart, it's got soul, it's got charm out the butt, it's got the writing, it's got fun battle mechanics, it's got exploration, it's got legit reasons why you can't fall into water (bread can't get soggy), I LOVE IT. If you like the golden ages of paper mario but want more bread puns, GET THIS GAME. if you don't like bread puns, STILL GET THIS GAME, but like skip the dialogue i guess?
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Dec. 2024
Born of Bread is a well written, visually pleasing, fun to play game. The characters are all rather likable, and the plot is compelling enough to enjoy while the characters really make it shine. There are a number of bugs or very odd game design choices, but it never feels like anything serious enough to stop enjoying the game over. Pros: • The game is a delight to look at, every character design is fun in a very charming and comfortable way. • The writing, while not the most amazing ever, is still good and enjoyable. The characters shine brighter than the story itself in this regard. • The combat, while it has it's quirks, is still mostly fun. It feels good coming up with strategies to deal with each kind of enemy. • Papa Baker is amazing and I love him. Cons: • The game is subject to a few bugs when walking around, it's not an entirely infrequent occurrence to have one of your partners abilities screw up because of weird placement thanks to weird physics nonsense. You can also occasionally sequence break parts you're meant to use the last upgrade to get past. • The combat, while fun, has many odd or nonsensical decisions associated with it. The first I'll mention is that, while you're companions have their own health, your main character Loaf will always be moved to the front when it's the enemies' turn, meaning he always gets hit. The only way to have your partner take the turns hits for you is by using the defend command with them, meaning they give up their attacks so Loaf can survive. • On the topic of the Defend command, I find it odd that Defending on Loaf's turn doesn't use up the enemies' attacks for the turn, but defending on your partner's turn does. This means that if you defend with Loaf to just go to your partner's attack, Loaf will be taking two rounds of attacks that turn. • While the games element wheel isn't hard to understand, it can be difficult to use when your party's natural attacks don't cover the full spectrum of elements. You never get a party member who can do Food or Ember type attacks, meaning the only way to use either of them is by happening to find a weapon with said element as Loaf. This wouldn't be so egregious to me, if the later party members didn't just repeat elements from an earlier party member. There IS enough room to have all the element's covered, but they simply chose not to. • Speaking of weaknesses, there are a few enemies (at least in hard mode) where they will resist the only weapon you've been given of their elemental weakness, meaning you're out of luck when it comes to trying to exploit their weaknesses. (This seemed particularly egregious in Coldstock manor) • Bit of a minor gripe, but I dislike how enemy resistance's and damage isn't accurate in the game's journal when playing hard mode. When you look at the journal entries it seems like an easier game than it is. I'm also fairly sure the power for the final party member is incorrectly displayed, so she does a point less of damage than she should. • There's an item you can get "rewarded" with late into the game that makes all your special attacks do twice as much damage, which would be great, but it also doubles the cost. This is also non-negotiable once you've picked it up. You are permanently locked into spending twice as much on each of these special attacks. I don't understand why this is, because there's a similar item for skills but you can turn it on/off. This had me pouring every late game level up into WP so I could try and keep up with the high costs. I want to reiterate that ANY and ALL cons listed here didn't stop me from enjoying the game, just had me raising an eyebrow or shaking my head at points. This game is objectively good, fun, and charming, and worth playing. I just want people to be aware going in that it's not perfect, but that doesn't make it bad.
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Oct. 2024
Very fun and charming, Paper Mario like game. Can be kinda buggy at times, like with some quests and achievements, but over all very fun and it worked well on the steam deck.
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Aug. 2024
Compelling game play, amazing music, wonderful art, fantastic story, and fulfilling secrets! As someone who 100% completed the game and achievements, I can vouch for the game if you are alright with: - Bugs (Save often) - Timing-based RPG Combat that sometimes breaks (unavoidable damage) - Some functionalities breaking like cosmetics and badges (boons) - Getting Potentially unhelpful items from sidequests or secret spots (cosmetics, nice but not incredible to have) Overall, worth it to play but not as worth it to 100%, although it is surprisingly easy, only needed around 20% guided help. But if you like a good story and a simple enough game with amazing music and great art, then I highly suggest this game!
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May 2024
Born of Bread is an adorable, quirky little RPG with a lot going for it and some very noticeable things working against it. I completed most everything in it, enjoyed my time with it but here and there I kept coming up against small annoyances or frustrations. Unfortunately what made them stand out was probably the great time I was having otherwis; so that when something popped up it'd be like taking a nice jog and then stubbing your toe before building back up to speed and whanging your knee on a chair. At the end of the day I would still recommend and heartily give this game a thumbs up but feel sorta bad that every piece of praise I write is going to come with a caveat. You play Loaf, a little boy baked into being by your baker dad, who soon after his birth has to travel the world trying to stop a gang of ruffians from a long dead empire from bringing it back with a powerful artifact. The writing in the game is quite good, specifically in the actual dialogue as well as the general chatter and voice. It's cute, it's very funny and the game does a good job giving even NPCs lots of dialogue and their unique voices. My only real complaints come in the general, as while the story itself is quite good, the pacing can sometimes leave certain moments feeling rushed, unearned or out of nowhere. It's not super egregious, but I will say that the story becomes about something else in the later parts which was actually quite strong and could have been very touching but the transition to it was a tad awkward. It's like...all the pieces were there, the game did A+B=C but if you sat with it too long it felt kinda sudden. I liked the end quite a lot and felt it was deserved but getting there had some stumbles. Gameplay is familiar to any turn based RPG fan of the Paper Mario series (early on). Similar to complaints above, it has all the parts, does a good job making things unique in it's own system like a focus on the weapons you can fit in a backpack, badges you can equip...but then cracks start showing. Your MC has an overwhelming number of options, and so do your sidekicks! Except...they only have 5 max slots and you can't switch the slots in battle. The battles mimic a streaming setup so that you can do well to earn back points to use abilities, but...they only ever ask you to use items so there's little variety. The combat is full of this, where it's quite enjoyable moment to moment but then you have to work around some choice or limitation that feels artificial or hurts gameflow. And I think that's my main complaint, to sum up and not harsh on each part of the game individually; the game has a lot of design decisions that feel very old-school or outdated in service to the game it's trying to evoke. I know a lot of games trying to bring back a long left behind style of game fall into this trap, but it's easy to see why. After all, when you romanticize a game from the past you often forgive it or let it glow warmly without remembering all the warts and flaws in favor of the nice feeling you get. Most noticeable is they gave an in game reason why you need to save in locations and there isn't a robust auto-save (and a character to go with it) but in practice it means that you are continually going to sacrifice gamefeel for a design choice that went away for a reason. Like fast travel when your dungeons and areas are expansive being limited to 5 general locations, like inventory space being so limited. The game constantly has outdated design decisions dragging down an otherwise well designed, fun and up to date game. Which makes me sound quite critical. And yes, there is a lot that could rub you wrong in this game. But there's a ton to love. Specifically the art style, aesthetic and world are gorgeously done and so fun and the music is fantastic without any draggers. The area design is strongly varied, the type matching makes you think in combat, sidequests have meaningful rewards and stories. I loved a lot of the characters, thought Loaf had a ton of personality for a silent protag and loved the antagonist group too. People will see a Mostly Positive or low Very Positive and fall into all or nothing thinking which I think is an enormous disservice to games like this that have their faults but have a lot of love put into it and a lot of love you can get out of it. We shouldn't write off ambitious but flawed games because they didn't reach the heights of games people have on their GOAT lists. It's unrealistic and unfair, and you will miss some truly enjoyable experiences if you only ever play the critically loved series. I would full heartedly suggest playing this game and would 100% buy any sequel from a tiny studio that learned a lot from this labor of love to go out there and do even better next time.
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Last Updates
Steam data 09 April 2025 16:03
SteamSpy data 14 April 2025 07:25
Steam price 15 April 2025 04:33
Steam reviews 13 April 2025 11:48

If you'd like to dive deeper into the details about Born of Bread, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Born of Bread
  • SteamCharts - Analysis of Born of Bread concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Born of Bread compatibility
Born of Bread
7.7
336
73
Online players
3
Developer
WildArts Games
Publisher
Dear Villagers
Release 05 Dec 2023
Platforms
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