Born of Bread

Get ready to go on a wacky and joyful turn-based RPG adventure! Play as Loaf, a freshly baked flour golem, and explore the different regions of a wonderful world ripe with mysteries with the help of a colorful cast of characters.

Born of Bread is a party-based rpg, singleplayer and 2.5d game developed by WildArts Games and published by Dear Villagers.
Released on December 05th 2023 is available only on Windows in 6 languages: English, French, German, Spanish - Spain, Simplified Chinese and Traditional Chinese.

It has received 374 reviews of which 308 were positive and 66 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 9.99€ on Steam and has a 60% discount.


The Steam community has classified Born of Bread into these genres:

Media & Screenshots

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Requirements

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Windows
  • OS: Windows 10
  • Processor: Intel Core i7-2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770
  • DirectX: Version 11
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2024
Born of Bread is an adorable, quirky little RPG with a lot going for it and some very noticeable things working against it. I completed most everything in it, enjoyed my time with it but here and there I kept coming up against small annoyances or frustrations. Unfortunately what made them stand out was probably the great time I was having otherwis; so that when something popped up it'd be like taking a nice jog and then stubbing your toe before building back up to speed and whanging your knee on a chair. At the end of the day I would still recommend and heartily give this game a thumbs up but feel sorta bad that every piece of praise I write is going to come with a caveat. You play Loaf, a little boy baked into being by your baker dad, who soon after his birth has to travel the world trying to stop a gang of ruffians from a long dead empire from bringing it back with a powerful artifact. The writing in the game is quite good, specifically in the actual dialogue as well as the general chatter and voice. It's cute, it's very funny and the game does a good job giving even NPCs lots of dialogue and their unique voices. My only real complaints come in the general, as while the story itself is quite good, the pacing can sometimes leave certain moments feeling rushed, unearned or out of nowhere. It's not super egregious, but I will say that the story becomes about something else in the later parts which was actually quite strong and could have been very touching but the transition to it was a tad awkward. It's like...all the pieces were there, the game did A+B=C but if you sat with it too long it felt kinda sudden. I liked the end quite a lot and felt it was deserved but getting there had some stumbles. Gameplay is familiar to any turn based RPG fan of the Paper Mario series (early on). Similar to complaints above, it has all the parts, does a good job making things unique in it's own system like a focus on the weapons you can fit in a backpack, badges you can equip...but then cracks start showing. Your MC has an overwhelming number of options, and so do your sidekicks! Except...they only have 5 max slots and you can't switch the slots in battle. The battles mimic a streaming setup so that you can do well to earn back points to use abilities, but...they only ever ask you to use items so there's little variety. The combat is full of this, where it's quite enjoyable moment to moment but then you have to work around some choice or limitation that feels artificial or hurts gameflow. And I think that's my main complaint, to sum up and not harsh on each part of the game individually; the game has a lot of design decisions that feel very old-school or outdated in service to the game it's trying to evoke. I know a lot of games trying to bring back a long left behind style of game fall into this trap, but it's easy to see why. After all, when you romanticize a game from the past you often forgive it or let it glow warmly without remembering all the warts and flaws in favor of the nice feeling you get. Most noticeable is they gave an in game reason why you need to save in locations and there isn't a robust auto-save (and a character to go with it) but in practice it means that you are continually going to sacrifice gamefeel for a design choice that went away for a reason. Like fast travel when your dungeons and areas are expansive being limited to 5 general locations, like inventory space being so limited. The game constantly has outdated design decisions dragging down an otherwise well designed, fun and up to date game. Which makes me sound quite critical. And yes, there is a lot that could rub you wrong in this game. But there's a ton to love. Specifically the art style, aesthetic and world are gorgeously done and so fun and the music is fantastic without any draggers. The area design is strongly varied, the type matching makes you think in combat, sidequests have meaningful rewards and stories. I loved a lot of the characters, thought Loaf had a ton of personality for a silent protag and loved the antagonist group too. People will see a Mostly Positive or low Very Positive and fall into all or nothing thinking which I think is an enormous disservice to games like this that have their faults but have a lot of love put into it and a lot of love you can get out of it. We shouldn't write off ambitious but flawed games because they didn't reach the heights of games people have on their GOAT lists. It's unrealistic and unfair, and you will miss some truly enjoyable experiences if you only ever play the critically loved series. I would full heartedly suggest playing this game and would 100% buy any sequel from a tiny studio that learned a lot from this labor of love to go out there and do even better next time.
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Feb. 2024
Alright just finished going through this game as of version 3.1 and I have to say I definitely enjoyed this game! Of course while there are good things there is also some things I don't really like so I'll just list what I found enjoyable: The Good: Characters - I genuinely found each character interesting and funny at times Art-style - I am a sucker for the Paper Mario aesthetic both the character designs and the world designs were genuinely one of my favorite things about this game. Music - The soundtrack is actually kinda a bop in my opinion Side-quests - A shock I know, but the side-quests in this game actually feels enjoyable and less overbearing and confusing for the most part. In some cases I actually found them better than Paper Mario side-quests Partners - I don't really have to say anymore but the implementation of this type of party system scratched that paper Mario itch for me Story - It is a really simple story and that is all that it needs to be. I won't say anymore so no spoilers Skins - No words are also kneaded (Puns also included in the "good") The Mixed: (Most of these opinions are likely due to current bugs not yet fixed) Battle-System - Really an in between good and mixed but I'll put it here for bug reasons, I find it difficult to calculate stats due to bugs not letting me see certain stat upgrades in the party skill menu and is only stuck on a certain party member's stat upgrade along with a bug where a certain red stone. I do like the combat however, but I do find specials kinda lacking and some other issues along side it. Achievements - As of right now some do not work due to bugs I believe, (for example there is a boon in the game that is just nowhere) so if your an achievement hunter or 100% completionist, waiting wouldn't be so bad, but hey don't let it stop you from enjoying the game. Items - Just felt like more could be done sadly no cooking in bread game The Bad: Bugs - There are a ton of bugs still. While it does add charm at times, if you do not save constantly it's really a hassle Difficulty - Honestly I played on hard mode and it was tough at times, however some of the combat mechanics still made it kinda easy, however I do not see this as a total negative as I think paper mario has similar issues so I don't really put it high into the rankings Overall: Do I recommend this game? Yes, for Paper Mario/Bug Fables fans and need an itch scratched this is a great game to experience, but if you want to wait for any more updates and fixes I wouldn't blame you. However to the developers thanks for the fun game would love to see more of the Born of Bread world if ever possible.
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Feb. 2024
If you're a paper mario fan who enjoys the old games, but still likes where the series is going, this game is definitely for you! From the charming art style to the wonderfully written character-driven narrative, this game is truly a delight. It's not without its issues, but I think I can look past them for the most part, because this game had me smiling from ear to ear from start to finish! The Good Parts First off, this game is STUNNING! The vibrant, cheery colors and the bright lighting give the whole game this light-hearted adventure feel to it that makes me feel like I'm playing through an old children's novel! Then it gives way occasionally to a deep an ominous purple for the world's evil, which makes a fantastic contrast. And the character designs are just SO FUN! Everyone is amazingly unique with their own colors, species, and general mannerisms. You can even unlock custom color palettes for each of them! Speaking of the characters, I'm happy to say each and every one of your main cast's character's stories are a delight to complete. Each character has their own side quest they want you to complete so that they can learn and grow, and also to unlock their ultimate abilities. I love the personalities of all of them too, especially Dub and Lint who are just nervous and adorable :) Each of them bounce off each other in fun ways that clearly shows a lot of attention was put into the dialogue. The story is a light-hearted adventure that will make you smile the whole way through! Though it is certainly a simple narrative, I think it works in the game's favor. It is clearly not meant to be taken super seriously, and constantly cracks jokes and puns that are both fun to listen to, and also not SO in your face as to be unfunny. It strikes a perfect balance that just makes you feel like a kid again :) And the MUSIC, oh MAN it's good. It changes style depending on what area you're in, so you get to experience a ton of stuff the composer is clearly very talented with. It's almost kind of a shame some of the battle tracks in particular don't stick around longer than they do, but I don't even count that as a downside because it means I just love the soundtrack to death enough to want to listen to it more, haha. Finally, the battle system is a ton of fun too! It pulls in elements from both the older paper mario games (like partner turns and different weapons to use in your attacks), as well as some elements from the new-age paper mario games (like origami king's badge system), AND it even throws in some mechanics of its own (like a backpack-hero style inventory, and type-matchups for extra damage)! It is definitely an easy game, though I'm not convinced that's always a bad thing, especially since a hardmode option was added to the game during my playthrough. The Not Quite As Good But Honestly Still Pretty Good Parts As stated before, the combat is pretty easy on normal mode, which is fine during a lot of normal enemy fights, but I did feel as though the bosses lacked oomph, and I was able to beat them in just a few turns. This is mainly due to the fact that your weapons deal A LOT of damage to bosses that just don't have enough health. Especially once you start unlocking new special attacks, because one of the ones you get pretty early on can deal upwards of 30 damage per turn if you have enough RP. THAT BEING SAID, I have a feeling that the hard mode will be much more of a balanced challenge. I have yet to play it, so I may update this review later to accommodate. Without spoiling the ending, I did find the end to be a bit too abrupt. I beat the final boss and then credits were rolling maybe 5 minutes later. I still like the ending, because I like the story that goes with it, but I do wish I got to spend some more time at the end of the game. That kind of ties into the fact that I think the whole game is just a little too short. I payed 25 dollars, which is not a bad price at all, but I'm kind of a dollar-per-hour kind of gamer, and it took me 17 hours to beat the game, which included main story progression as well as looking for secrets and completing most of the side quests. This final part of the cons is less of an actual complaint, and more of a caution to those of you who really hate bugs. I did encounter a few bugs, but all except 1 of them were just funny visual or auditory bugs that made me chuckle, so they really didn't bother me at all. The bug I got that softlocked me was in a spot that only set me back like 4 minutes, so it wasn't bad at all. I think some funny bugs can enhance the enjoyment of a game, but how others feel about that is purely up to the type of player. Also bear in mind that the developers are actively patching the game and adding new quality-of-life features! Conclusion Born of Bread is definitely worth a purchase, whether you're looking for a new paper-inspired game to play, or just want a cute game with a fun story! It's a little rough around the edges, but if you're able to look past those things then I can guarantee you're going to have a blast!
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Dec. 2023
I just ended my first playthrough of Born of Bread. A few positives, negatives and thoughts: Positives: The games biggest upside is definitely the cast and atmosphere. This game oozes the personality and quirkiness paper-likes are known for and makes it its own. The music is always delightful and the areas are interesting while adhering to a somewhat traditional enviromental pattern imo. Also there is a dedicated run function you can even improve throughout the game. Negatives: The first thing I have to note about the game is its difficulty or rather: decided lack thereoff. Enemies aren't that strong, especially with the right badges. They drop imo way too much experience and your weapons are way too strong. I destroyed the final boss in 3 turns and I even tried my best to avoid enemies as much as I could from the end of chapter 2 onward though enemies are pretty quick and hard to dodge, especially when they are coming from the foreground or you fall into a pit (which respanws you at your last standing location aka where the enemy is that chased you). Furthermore I encountered quite a few situations where the game would just bug and I could hardly/not finish a fight/mission at all (the intended way) because I had high speed while starting the fight so my command wheel would be off the battle screen alongside my characters. Thankfully the game throws quite a lot of save spots at you so just save often. Currently it seems some achievements are also bugged, I hope this gets fixed. I spent a lot of time trying to 100% the game but I don't think I can do that at the moment. At the time of writing this I have 18 hours but I'm sure if you just want to experience the story you can do that in about 10-12. I really tried to do all the side content. So, it would seem my negatives column is much longer than my positives column. So why do I still recommend the game? Simply put, those negatives didn't bother me enough to hate the overall game and if you just want to go through the story first, you might find a decent challenge. My only gripe would be that the 25€ pricetag is a biiiiiit too step imo but I still enjoyed the game a ton.
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Dec. 2023
Four people made this. four. FOUR??? Not twenty????? And yes, I see they had a publisher and another team handled music, but still...this is a 5 course feast from an understaffed kitchen. For the ambition I can see in this project, I feel it's almost unfair of me to complain about any little issues or half-baked ideas. I'll give my feedback below, but please know that I give this game my highest regard regardless. PROS: - The writing is consistently charming. Characters have clear identities and motivations that are enhanced by excellent designs and emotes. Yagi's expressions are a joy to behold. Also, it is SO refreshing that your teammates aren't forgotten the moment their chapter is over (*cough* Paper Mario *cough*). They even have unique side-quests that alter the epilogue! - The aesthetic is so good. It's giving Cartoon Network. It's giving Disney Channel. Somebody on this team deserves to be picked up by a major studio. - The music. THE MUSIC. Nuff said. - Side quests, while simple, are pretty cute through their fun dialogue and tiny stories. - controls are good. Feels like it should. Loaf can Naruto run. NEUTRALS: - The combat is kind of bland. It's not bad...but something was missing. The majority of complaints I've seen were that it's too easy, but I don't think it's that simple. Paper Mario games aren't especially hard, but the combat has variety and unique elements that keeps the gameplay loop fresh. Yet in Born of Bread, even bosses are taken down with the same strategies as a regular encounter. That being said, I won't give it a con, because I never dreaded the combat. Attacks are quick and fun to watch and everything flows well. And I don't think it's fair to hold it up against a game refined by dozens if not hundreds of Nintendo Devs. - Puns. They're lovably used, but they tear down the unique character identities when nearly everyone uses them. - The story isn't going to blow you away. There's nothing groundbreaking in the plot (just like Paper Mario HEYOOOHHH!), but sometimes that's okay. It's just a fun little time with fun little guys, and you can't be mad at that. - The economy is a bit unbalanced. I kept expanding my wallet and collecting more clovers, but I never felt a need to spend them. There were very few purchases in the game that would have broken the bank, and not a single one that would have emptied me out (which is kind of the point of wallet upgrades). And you hardly need to buy anything since item drops are so plentiful. Although, it's always fun to break boxes and pick up stuff so it gets a neutral. CONS: - glitches. Softlocks. Small things that didn't particularly hinder my experience, but enough to say that this needed more time in the oven. And I'm so positive that this is an issue of publisher stakeholders demanding the game be released, because with the amount of passion that's on display, I can't imagine they wanted to release it like this. It becomes very obvious in the last chapter where things are super rushed and there's hints of things they wanted to include but couldn't (I'm looking at you, floating dragon city). - The final dungeon. This goes with my last point, you can tell they were rushed here. It's only two small rooms and one enemy type. They even started getting creative with partner ability puzzles, but it's over so quick that it doesn't leave the slightest impact. - Puzzles. The partners have so much potential for creative puzzle design and it's (almost) never utilized. Yagi can be a rock left behind for switches. Chloe has an arched projectile for hitting switches behind fences or through holes. Secret fourth character can aim shots for distant switches. Lint can....well he can dig, but I'm sure there's a way to make that interesting. Maybe he has to make a special dirt pattern, I dunno. All the above can be forgiven though, because, again...four people. And it does NOT spoil the experience. I had a great time! This entire game is such an inspiration to any indie developer trying to take on an ambitious project. Looking at this, it feels like anything is possible if you BELIEVE! I absolutely recommend this if you're looking for a fun little time that makes you feel good things. Loaf is just a little guy doing big adventures and I love him for it.
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Last Updates

Steam data 20 November 2024 06:04
SteamSpy data 21 December 2024 13:11
Steam price 23 December 2024 12:34
Steam reviews 22 December 2024 07:53
Born of Bread
7.7
308
66
Online players
13
Developer
WildArts Games
Publisher
Dear Villagers
Release 05 Dec 2023
Platforms
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