BORE BLASTERS

Blast through rocks with your machine gun drill. Collect rare gems, ores and ancient artefacts, upgrade your ship and unlock new abilities. Uncover the mysteries of the deep and the dangers that lurk below.

BORE BLASTERS is a dwarf, mining and exploration game developed and published by 8BitSkull.
Released on March 08th 2024 is available on Windows, MacOS and Linux in 9 languages: English, French, German, Japanese, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil and Spanish - Latin America.

It has received 519 reviews of which 434 were positive and 85 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 5.39€ on Steam and has a 40% discount.


The Steam community has classified BORE BLASTERS into these genres:

Media & Screenshots

Get an in-depth look at BORE BLASTERS through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2.3 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX® 9 Compatible Graphics Card
  • Storage: 1 GB available space
MacOS
  • OS: Mac OS X 11+
  • Processor: 64-bit Intel and ARM
  • Memory: 2 GB RAM
  • Storage: 1 GB available space
Linux
  • Processor: 2.3 GHz
  • Memory: 2 GB RAM
  • Storage: 1 GB available space
  • Additional Notes: Please note Wayland with NVIDIA is likely to cause issues. Game should run fine with X11.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
As a fan of Void Scrappers, I decided to check out this mining shmup from developer 8BitSkull. A bit like Super Motherload, the story plays out in text conversations as you carve new mineshafts and collect gems, but unlike in that game, you don't have to ascend to the surface to complete a run. Let alone periodically to refuel and repair. Instead, the fuel supply and hull integrity of your ship needs to last until you reach your objective. Otherwise, it's a failed run, though you get to keep the collected gems to use extending your craft's range, adding armor to its hull, or upgrading the guns. Yep, you blast your way through a variety of different types of rock strata using a gatling gun, which is helpful also against enemies who appear in increasing numbers as the game goes on and you clear more levels which are represented by grid squares in the game's overworld map. Depending on the character you choose, there is a recharging special ability, though I have a tough time imagining playing the game without my chosen character's ability of a boost that carves through rock like butter and makes it much easier to reach the objective within one tank of gas (and some pickups along the way). While I was still reserving judgment a bit, two hours in, at the four hour mark I realized that not only is this game addictive, it's pretty fun. The upgrade system does an admirable job of keeping the player right on the edge of the mining craft being powerful enough to reach the end of the longer levels, without making this feel a dawdle trivialized by these improvements. I could easily walk away, now, and be satisfied with the experience, but I'm still enjoying myself and will keep going to try and clear the rest of the levels. One of the things that I appreciated about Void Scrappers was that, unlike a lot of the "forever games" in the genre, it had an attainable ending. And this looks to be similar in that respect.
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April 2024
A cute little dig-to-the-core type game with roguelite elements. You've probably played this style of game before if you're looking at this genre, but you've never played it with quite this level of upgrading in a single run! Instead of just digging slightly faster or in a line, you get roguelike style upgrades on each run where you might end up with an explosive minigun build that causes gems to explode and shoot out projectiles that kill enemies and cause them to explode and shoot out more projectiles... I think you get it, there's a lot of explosions! And drones and bullets... Maybe not enough lasers. I think the "end-game" could use a bit of work as I finished most all of the story content as far as I can tell at about 70% game completion. I'm at close to 90% now I think with like a dozen levels left to clear and I don't expect there to be anything new, but I'm compelled enough to actually finish this one out!
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March 2024
A great twist for a genre that has quickly become saturated. Since release, the game has seen some continued improvements. Overall, it needs some general polish but is great fun in short runs. Certain combinations can result in major frame drops. One time it caused the game to completely lock my system. I rarely felt powerful enough to melt through levels, a bit more end-game upgrades would be nice. They are working on what felt like an abrupt end to the storyline / bloated remaining levels. A purpose for all the gems/gold after all the current upgrades would be nice. Some options that come to mind are: [*]bolt-on and consumable re-roll (number of re-rolls could be unlocked with extra gold toward end game) [*]bolt-on save option for future use (while selecting another) [*]bolt-on block to eliminate the option from appearing again (in that run or a set number of locks game-wide) [*]bolt-on extra choice upgrade [*]bolt-on carry-over for next run [*]upgrade for fuel blocks to provide more fuel Additional Details Operating System Ubuntu Linux 22.04 x64 CPU Ryzen 7 5800h GPU RX 6700m Game Saves Automatically Technical Notes Defold game engine, no major problems
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March 2024
Fun for what it is, but there's a lot more playtime than there is content. Completing what feels like the main narrative of the game only involves completing ~25% of the maps, and even before that you're mostly getting consumables (that are automatically consumed,) or upgrades that don't really change the best strategy. Once you can make gems explode, and make explosions fire bullets, you can blow through most things. To that point, though, the game can't handle well when there's a lot of stuff on the screen. Once you've got dozens of explosions and hundreds of bullets going, the game slows down a good bit even on a solid PC, and the edge of the reality bubble becomes very clear, as you'll come across distinct straight lines where all your devastation just failed to be calculated. I enjoyed it, but I feel like I got everything I was going to enjoy out of playing it in 5 hours. Take a look at the purchase price and make your own decision on whether it's worth 5 hours of entertainment.
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March 2024
Yeah I can already tell I will get hooked to this game, it scratches that age old Motherload itch and then some. Can't wait to see what's to be discovered and just how powerful I will get.
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Data sources

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Last Updates

Steam data 18 November 2024 07:10
SteamSpy data 19 December 2024 17:31
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 10:04
BORE BLASTERS
7.9
434
85
Online players
14
Developer
8BitSkull
Publisher
8BitSkull
Release 08 Mar 2024
Platforms