BOOK OF HOURS

Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?

BOOK OF HOURS is a rpg, card game and deckbuilding game developed and published by Weather Factory.
Released on August 17th 2023 is available on Windows, MacOS and Linux in 3 languages: English, Russian and Simplified Chinese.

It has received 4,118 reviews of which 3,480 were positive and 638 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 24.50€ on Steam.


The Steam community has classified BOOK OF HOURS into these genres:

Media & Screenshots

Get an in-depth look at BOOK OF HOURS through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or later, 64-bit
  • Processor: 2GHz or better
  • Memory: 2 GB RAM
  • Graphics: 4GB VRAM, 1600x1024 minimum resolution; integrated graphics cards will only work if post-2012
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX 11 compatible
MacOS
  • OS: MacOS 12 or later
  • Processor: 2GHz or better
  • Memory: 1 GB RAM
  • Graphics: 4GB VRAM, 1600x1024 minimum resolution; integrated graphics cards will only work if post-2012
  • Storage: 5 GB available space
  • Sound Card: DirectX 11 compatible
Linux
  • OS: Ubuntu 22.04, Ubuntu 24.04 (these are the standard Unity Player requirements; other distros may work; we test on Mint Cinnamon)
  • Processor: 2GHz or better, x64 architecture with SSE2 instruction set support.
  • Memory: 1 GB RAM
  • Graphics: 4GB VRAM, 1600x1024 minimum resolution, OpenGL 3.2+, post-2012 integrated graphics
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
this is a game for people who get sexual thrill from editing spreadsheets. half of my gameplay has been spent adding information to a spreadsheet, editing information, reorganising information, sorting information, resorting information, and then doing it better in a different spreadsheet. very fun! the gameplay loop is either very fun and rewarding, or its purely exhausting. it entirely depends on the person. you will need to take notes. you will need to pay attention. elaborate, lush, thought-provoking writing that rewards the player that takes their time to make connections between occultist themes and hidden instructions. being a well-respected figure as the librarian of the hush house in the occult world of cultist simulator / book of hours is a refreshing change in pace from feeling hunted and persecuted the entire time in cultist simulator. the expansion house of light erases the worry you will run out of lessons in books to upgrade the skills you want. dont worry. it will all be okay even if you seriously mismanage your skills and the tree of wisdoms. you can come back from almost anything. if you have a goal of achievement hunting and getting all achievements in games, this will be a punishing experience for you. book of hours is not designed for that.
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Aug. 2024
Ah nothing better than spending a few hours, tea in hand, cataloguing the books of ages past while the storm batters the walls of the House. Gorgeous art style and laid-back storytelling. A unique ambience totally unlike Cultist Simulator. Tips: Remember to read everything, take notes of anything interesting written in the books and cataloguing the books by memories produced massively sped the game up for me.
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Aug. 2024
I wrote a powershell script to convert my pasted notes to CSV files that I can play with in Excel. I'm seriously thinking about putting them into an SQL database. No, there is absolutely no real need for me to do these things. The lore is just so dang engrossing that I feel compelled to build my own relational database for it instead of relying on the wikis. 10/10
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June 2024
This game was created because a subset of Cult Sim players spent all of their time in that game neatly organizing all of their occult curios instead of pursuing immortality, and kept thinking "gosh I wish that annoying detective would just leave me in peace to sort all my lovely books." I was one of those players. This game was, quite literally, made for me. Not only me, obviously - I was one of many. But the point is, obviously I fucking love this game. However, despite my very obvious love for and bias towards this game, I must recognize that it's not for everyone. This is a very particular sort of game for a very particular sort of person. If you're not that particular sort of person, then you're going to find the pacing and mechanics obtuse and uninteresting, and I doubt you'll play more than an hour or two before bouncing right off. But if you are that particular sort of person, then there is nothing else in the world quite like the Book of Hours. But I also think that, perhaps, some people bounce off of this game when they could love it, simply because they're missing one key understanding of what this game really is : The mechanics of this game are not explained because learning the mechanics is the game . This is, in essence, a puzzle game - and the puzzle you're trying to solve is how to play. It's completely reasonable to expect a game to tell you how to play, but it would be a bad puzzle that just tells you the solution. A good puzzle provides you with all the necessary information, but lets you discover that information yourself, making it feel like an accomplishment whenever you learn something new. And that's the key thing to remember with Book of Hours: it's a good puzzle, so it provides you with all the necessary information . All of the game's mechanics are clearly and explicitly explained - you just have to discover them yourself. It works because, realistically, there aren't that many actual actions you can take in this game. Every interaction is performed through a "verb" - a window with little slots where you can put cards that represent people, objects, thoughts, etc. Different combinations of cards produce different results, and different verbs do different things. You can "scrutinize" pretty much any object, you can "talk" to visitors. You can "work" at different desks or workstations within the library. You can "visit" different places in the little village. But, despite all these possible variations, the simple fact of the matter is that it's always just slotting combinations of cards into specific little slots to make something happen. So when I say that you're trying to puzzle out the mechanics, it's not as absurd as it sounds. All you're really trying to do is figure out which combinations of cards you can put into which verbs to produce something useful. And ALL the information you need to do that is provided. One of the loading screen tips is READ EVERYTHING . That's absolutely true. You have plenty of time - this is a very slow-paced game. Really do read everything . Not just the books - read the descriptions for the various objects you find around the house, read the interactions you have with visitors and helpers. And pay attention to the aspects of each card/object. Everything in this game has a list of aspects - every card, every object, every slot in every verb. They all have a little list of symbols along the bottom of their description, listing their principles, the type of object they are, etc. These little symbols are the game's mechanical rules. Once you understand that, it's just a matter of experimenting with the different combinations available to you, to see what you can do next. Don't pick a task that you feel like you "need" to accomplish because then you'll be stuck staring down the prospect of trying to dig through every single recipe and every single skill and every single object, looking for something that will do this one specific thing that you need. Instead, experiment to figure out what you can do with what you have - then figure out which tasks you can accomplish using what you've discovered. There is always, always, always something you can currently do to progress, even if it's not what you thought you were going to do. Also, don't fret about making the "wrong" decision. Should I use this object in this recipe? But what if I need it later? You won't "need" anything later - whatever you're using, you'll be able to replace. Most ingredients can be replaced, recreated, etc (excepting furniture and decor). Maybe not right away, but that's okay. And even if you can't replace something directly, you'll be able to produce or buy something else that serves the same purpose. This is especially true of the wine. There is so much wine in this House. You will never run out of wine, I promise. Don't be stingy about serving it, lol. This is a very relaxing game where you can stop and enjoy yourself, read every little thing, and never really have to worry about whether you're doing it "right". You're fine. It's always fine. If you make a mistake, the worst thing that can happen is that you'll have to try again tomorrow or the next day. Spend your time drinking tea by the fire and piecing together the mystery of the Hours without having to worry about getting eaten by some eldritch monster.
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Jan. 2024
Like with Cultist Simulator, it's extremely niche, and I'm really only recommending it with a hard disclaimer up front: Book of Hours is a game where you take notes. Not, "it's a theme of the game" (you play the role of an archivist), but like, "it's the crux of the gameplay." You can get by for a bit on vibes and experimentation, but the sooner you start making your own document or spreadsheet of things, the better the later game flows. The game tells you to "Read everything. Everything. " It's not exaggerating. Important information is everywhere. Sometimes in books, sometimes in descriptions of locations, sometimes in descriptions of random throwaway items or thoughts. The game doesn't tell you what information is important. It doesn't even really tell you why it's important. It doesn't organize anything for you. Clicking on most text descriptions copies them to the clipboard so you can paste them into wherever you prefer to take notes. I refer to this as "recreational data analysis", and it's a thing I've done for fun well before Book of Hours. I've mostly made my peace with how relentlessly dorky that is, but I guess other people must do it too, because it feels like that's the only kind of person this game would be for. So, if this sounds like something you're into, it's super interesting and almost entirely unique in its execution. If it doesn't, Book of Hours will feel like straight-up homework.
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Last Updates

Steam data 21 November 2024 00:37
SteamSpy data 21 January 2025 22:45
Steam price 22 January 2025 20:48
Steam reviews 21 January 2025 04:06
BOOK OF HOURS
8.2
3,480
638
Online players
188
Developer
Weather Factory
Publisher
Weather Factory
Release 17 Aug 2023
Platforms
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