Book of Demons

Book of Demons is a Hack & Slash in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!

Book of Demons is a dungeon crawler, roguelike deckbuilder and hack and slash game developed and published by Thing Trunk.
Released on December 13th 2018 is available on Windows and MacOS in 14 languages: English, Polish, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, German, Turkish, Spanish - Spain, Bulgarian, Korean and Ukrainian.

It has received 11,920 reviews of which 9,511 were positive and 2,409 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 4.59€ on Steam and has a 80% discount.


The Steam community has classified Book of Demons into these genres:

Media & Screenshots

Get an in-depth look at Book of Demons through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 8.1, 10
  • Processor: 1.7 GHz Dual Core or Greater
  • Memory: 2 GB RAM
  • Graphics: 512 MB DirectX 9.0c compatible graphics card
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX 9.0c compatible
  • Additional Notes: Controller Support
MacOS
  • OS: OSX 10.12+
  • Memory: 2 GB RAM
  • Graphics: Open GL 3.3+ Compliant
  • Storage: 1 GB available space
  • Additional Notes: No Controller Support

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2020
Surprisingly nice, charming and quite easy to play hack and slay with good controller support and a rewarding and motivating card system. The graphic is unique, might be not everyones cup of tea but i like it a lot and it let me come back again and again. You can choose your own gameplay time, 8 min or 16 min or you want 46 min? A great feature. Overall a relaxing experience with just the right difficulty to keep you going! High five Thing Trunk for this awesome experience! [url=https://store.steampowered.com/curator/26335619-Adult-World-Gamers/] Follow our AWG Curator
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Dec. 2018
Book of Demons is a very interesting hybrid of hack and slash, deck building and dungeon crawler games. It has super addictive gameplay with tons of interesting mechanics that will grant you dozens of hours of fun. Pros: + Procedurally generated dungeons + High level of replayability + Very fun and addictive gameplay + Hack and slash mechanics + Huge variety of monsters with different abilities and powers + Interesting deck building mechanics + Ability to set up your game session according to the amount of time you have + Satisfying upgrade system Cons: - The story is pretty dull and shallow - Playing on Casual difficulty makes the game a bit repetitive and boring - Some of the cards feel a bit weird or overpowered Book of Demons is a game that stayed in my game library for a long time and I was not sure either I should play it right away or just wait for the end of the Early Access. The majority of my friends were not so happy with this game, so I was not ready to test my luck. And when the game was officially out and the review score looked pretty good, I decided to give it a chance and have a look. Story The story is the weakest part in this game, something that you will not remember at all. Basically, there is no storyline in Book of Demons at all. There is a lonely church situated in the village with a dungeon system located straight beneath it. These dungeons lead deeper and deeper under the ground, where you have to face and slay the main enemy. To do this, the player has to clear procedurally generated levels, divided into three sections. During the game, the player always has a chance to visit the village between cleaning the dungeon floors and talk to its habitats. They can tell you a bit more about the lore of the game but it still doesn’t feel enough. Gameplay In its core, Book of Demons is a classic dungeon crawler with an interesting mix of card deck building, hack and slash, and a few RPG elements. One of the most interesting mechanics for me personally was the ability to tail a perfect dungeon run based on the free time that I have. Before each journey, you can set the duration of your run, setting a short, long or big one, with a different amount of time from 5 to 40+ minutes. The whole gameplay thing is very simple and it’s presented as a simplified hack and slash game, where you control the character through the procedurally generated levels. Your moves are limited by the path you have to follow and you can’t turn off from this path. Player has to attack enemies by clicking the left mouse button on them or simply hold this button to continuously auto-attack them. Sounds pretty simple and trivially, but there is a twist! The player has a set of special cards that greatly helps him during the exploration of these dungeons. Cards are divided into four different categories: special cards, artifacts cards, item cards, and spell cards. Special cards are needed to upgrade the main cards that you use directly during the battles. Artifact cards grant you some great passive skills like a critical chance, chance to ignite the enemy, restore mana, etc. Items cards let you use a variety of different items like potions, the portal to town scrolls, throw a bomb to the enemy, etc. And finally, spell cards are the main active cards that do the whole damage and bring some fun to the game. It’s important to understand that you will have to find and build your own powerful deck for being able to complete the game. Some of these cards can be completely overpowered or just weird in its mechanics, but I guess developers will continuously patch them from time to time. The variety of demons in this game is simply impressive. I really enjoyed the battle effects made in this game. Enemies can freeze you, put you on fire, poison and stun you. The player can interrupt most of them if he is fast enough to click the shiny icon above the enemy’s heard. Stunning is the most fun part in this list - when this happens, you must complete a mini-game, where the player has to gather starts flying around the dark screen to become conscious again. If the hit is too powerful, your cards can be even disabled and you have to enable them again by clicking on them. After you finish your dungeon run and gain enough experience, your character will level up. You have to distribute one point to either enhance your health or mana. Also, when you level up, it’s a good idea to visit the town and have a talk with its habitats. They can offer you their services in exchange for money. Basically, the town is the main place where you make your character stronger and prepare for your next run. Here you can replenish your health and mana, upgrade your cards, identify the unknown cards and charge them. One of the most interesting offers is a magic cauldron that gathers all the useful stuff you gather during your runs. In order to obtain this stuff, you have to pay some gold and every next time will be more expensive than the previous one. Magic cauldron contains extra points, rare cards, and gold. Keep in mind, that every time you die during your journey, your cauldron will be emptied. If you are a streamer, then you will be happy to hear that developers recently added a new feature that allows your audience to participate in your game during your streams. The player can freely set which type of viewers are allowed to do certain types of actions such as setting traps, spawning demons or help you click on the abilities at the most intense moments. This is a very interesting addition that lets you communicate with your audience on the brand new level. Be aware that if you play on the Casual difficulty your game can turn into one big tedious and repetitive routine, where you will kill every single enemy easily. If you like to have a bit more challenging game, consider the idea of setting a game on the Normal difficulty. Graphics To support the idea that the game is actually a book every single character, demon, building and all the items lying around on the dungeon floors are made with folded paper. It looks pretty unique and interesting. All these graphics effects of freezing, poisoning, setting your character on fire and screen shaking after the enemy rally on you are designed in a simple way but perfectly fit the whole atmosphere. Developers also made this really cool design of footprints that you leave behind yourself which turn into gold once you complete the area to prevent you from unnecessary traveling here and there. Sound I really appreciate the voice acting in Book of Demons, it sounds pretty professional and polished. All these sound effects you hear during your journeys like goat bleating, fireball throwing, screen frozing, and many others are designed on the highest level. The only thing that can be annoying for players is how the hero repeat the same phrases again and again until you complete certain levels. Conclusion Book of Demons is a truly interesting game with a great mix of different genres and mechanics perfectly implemented in one place. This game is a good choice for both casual and veteran players. It has a great replayability value and challenging gameplay on the higher level difficulties which can make your gameplay experience last for a very long time. Highly recommended for the hack and slash fans and someone who is looking for a good dungeon crawler game with an interesting mix with other genres. [url=https://store.steampowered.com/curator/23741321/]Follow our curator page, Alexander's Club Curations if you like and want to see more reviews like this one.
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Dec. 2017
This is a game that comes from the mind of a mobile developer. One of its selling points is the option to have a short play session—an issue that often is crucial for mobile, but hardly relevant for a PC gamer. The control scheme also feels like it was made for a touch screen. There are many mini-games that boil down to grabbing things floating on the screen. To heal poison, you have to click the bottom left with your cursor, even though normally you keep it to the center of the screen—an idea that would be handy of the game was controlled with your fingers via a mobile device, but doesn't translate well to PC. A lot of its other elements feel clunky as well. While you can instantly teleport to the end of a dungeon when it's 100% clear, looking for that one pesky pile of gold you've missed means backtracking—excruciatngly slow backtracking. And pray that your final enemy isn't a gargoyle or a ghost: both can hide and must attack first... or ignore you, making you run past them a dozen times, groaning. As for the presentation, I'm pretty sure that Deckard Cain voice is borderline copyright infringement. Book of Demons also borrows heavily from Darkest Dungeon with its combination of stylized visuals and gritty narration. Does it all mean that the game is bad? No. It's all right. The treadmill does its job, injecting you with satisfaction via a steady stream of achievements and other small rewards. The idea of a small-budget simple Diablo-like is laudable, and you get enough fun for the price. I do, however, feel that the 'Overwhelmingly positive' rating gives the wrong impression of Book of Demons being some sort of a hidden gem. It's not. It's just all right.
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June 2017
After literally thousands of hours spent in Action isometric RPG's (and others) like Diablo (mostly - like 3k+ h easily :P) , Path of Exile, Titan Quest, Champions of Norath (and Return to arms) - and so on - been there, love it, seen'em - kill'em all. This one however didn't attract me with graphic at all, yet I thought - let's give it a chance - sometimes those smaller productions have great climate - mood going along with us on adventures. And It happened! Great - just great at it's soothing and deeply relaxing yet perfectly paced at it's difficult march through the hell spawns :D Now some feedback for developers; - I played on standard difficulty for good couple of hours without dying once on rather fast route through the enemies (all 100% clear) - quite satisfying with the loot - especially how rarely better items drops - great! yet to this rather calming game I would either put some dis-balanced combat more often forcing us to retreat or push forward instead of clearing the rooms one by one. (at least in the first few hours) - Second and last issue - in my personal opinion is the graphic - great idea for the paper figures and setting - yet after the great success I hope You will achieve quite soon - I hope for "real" 3D included with some stunning and eye catching visuals to back up this already great game's core.
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Aug. 2016
I'm surprised at how much I'm enjoying Book of Demons, and I definitely recommend it. However, I do want to make sure that other buyers of the game understand what they're getting. I was looking for a new game with controller support in the dungeon crawling and hack and slash genres, and this game came up. That's not exactly accurate, though. Book of Dungeons is understandably a dungeon crawler, because it takes place for the most part in dungeons that go deeper and deeper as the game progresses. However, it's also a CCG with turn-based combat. A variety of monsters are encountered and unlocked in the bestiary as you progress through the game, and cards of varying uses and rarity are obtained and utilized to build your deck. Players will be able to equip more cards as the game progresses and card slots are unlocked with gold and loot drops. Combat is turn-based and automatic, so your only options as a player during combat are to move in a grid-like formation along a path to avoid and/or target enemies and projectiles, use consumable cards (like health and mana) click a button to disarm a shield or interrupt a spell to make an emeny vulnerable, or use an ability card, like a spell. No offensive combat happens while your character is in motion, so your choice is to be still and attack or maneuver around to avoid/engage enemies and obtain loot. That's not exactly, "Hack and slash" to me, and I have a hunch that this would be confusing to other players as well. Since I paid full price for my copy, and didn't get what I thought I was buying, I want to be very clear about what this game actually is. In regard to controller support, the tag is accurate that this game currently provides partial controller support. You will still need a mouse and/or keyboard to access menus, such as those used to level up your character, switch out cards, and upgrade or identify cards. The controller support that is provided works very well. I didn't have any issues on that front, and I would bet that a Steam Controller or controller mapping program could be used for the remaining functions if a gamer was so inclined. A positive aspect of the game is that it doesn't require a lengthy gaming session to enjoy. Games range from a few minutes to very long, and the player has the ability to set these parameters. Those with short attention spans and those who "bounce" between games will appreciate that the developers provided this feature. I know I certainly do. Graphically, the game is beautiful. I love the angular features of the characters and scenery. It really does look like a world all its own, and it's fun to be a part of it. Overall, I'm having a lot of fun with it, and since I don't usually enjoy turn-based games of any kind, this is a testament to how very well this game has been developed. It's a great combination of a lot of different elements, but it's really not categorized very well for browsing by tags. Of the dungeon crawling and hack and slash tags that have been attributed to this game, it's neither one nor the other. I'd classify it as a CCG with turn-based combat and dungeon crawling elements, with the dungeon environment and looting being fundamental to the game. Most games have elements of other genres, like strategy, which is common and can be attributed to nearly any game, so I realize categorization isn't as simple as it once was. That's not necessarily a bad thing. In fact, a lot of great gaming combinations are available now, like one of my favorites which is actually an RPG/Pinball mashup. So while I don't believe these genre fusions are a negative thing, I do think that more attention should be paid to categorization, tags, and descriptions. Games like this with a $20 price tag aren't so easy to dismiss when "unwrapping" a game that isn't quite what you thought you had at the checkout.
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Last Updates

Steam data 19 November 2024 10:06
SteamSpy data 19 December 2024 06:23
Steam price 23 December 2024 20:46
Steam reviews 23 December 2024 05:48
Book of Demons
7.8
9,511
2,409
Online players
20
Developer
Thing Trunk
Publisher
Thing Trunk
Release 13 Dec 2018
Platforms
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