BONELAB

BONELAB is an experimental physics action game. Explore a mysterious lab filled with weapons, enemies, challenges and secrets. Escape your reality, or wreak havoc. No wrong answers.

BONELAB is a vr, physics and sandbox game developed and published by Stress Level Zero.
Released on September 29th 2022 is available in English only on Windows.

It has received 15,237 reviews of which 11,924 were positive and 3,313 were negative resulting in a rating of 7.7 out of 10. ๐Ÿ˜Š

The game is currently priced at 31.99โ‚ฌ on Steam and has a 20% discount.


The Steam community has classified BONELAB into these genres:

Media & Screenshots

Get an in-depth look at BONELAB through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 7600 3.5ghz+
  • Memory: 8 GB RAM
  • Graphics: GTX 1070 / 1660TI (6GB VRAM)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: -
  • VR Support: SteamVR or OpenXR
  • Additional Notes: CPU performance required for physics calculations! SSD Required, 32GB Windows Virtual Memory Cache

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Basically, for those of you who have been on Steam awhile, do you remember how Garry's Mod is just a sandbox version of the Half-Life games? Well BONEWORKS is heavily inspired by Half-Life, while BONELAB is a sandbox version of BONEWORKS. So basically a sequel to a spinoff to a remake of a game. While many believed this game to be another addition to BONEWORKS storymode, this game is more of a long tutorial on how to use the tools this game provides, rather than be a full fledged game on its own. Basically this is a way to say, "we know yall want more of our VR games, buuuuut, heres a sandbox for you to chew on while we make an ACTUAL sequel to Boneworks". So, if you like Garry's Mod, think of this as its half-distant VR cousin. Despite its flaws, I think it is worth the price, just remember, BONEWORKS=HALFLIFE BONELAB=GMOD.
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Nov. 2024
Now while Boneworks is largely considered a "tech demo" to many people, Bonelab is a lot more akin to an engine, at least in the same vein as GMod. Boneworks at some point had become that to me, swinging around custom maps with the spiderman mod, playing with my friends with the multiplayer mod, adding absurd amounts of weapons, it was a blast. Bonelab positioned itself as Boneworks, but with a new story and actual mod support. But there are some problems. 1. The story is a bit underwhelming compared to Boneworks, and that's a really bad thing for the people who already felt that way about Boneworks. There are some really cool levels that innovate on their older level designs, but the sections dedicated to showing off the different body types is frustrating, confusing, and does not live up to it's potential. 2. Adding mod support in this separate game now means the the pool of mods for the game now has to start back at square one. All the fun I had with my friends being gun wielding spidermen was going to have to wait unless I went back to Boneworks. 3. They didn't provide full mod support at the beginning! It took a WHILE. I understand SLZ is an indie developer and it is insane what they are able to pull off, but I can't deny that this hurt the hype of this games release. The only mods available for a while were avatars, levels, and guns. Code mods and full entity modding wouldn't come until later. We do now have a lot of the tools that were needed at the start but i fear this game has fallen deep into the back of peoples minds since then. 4. I check out new mods every once in a while but the videos and mods give me this yucky "made for brainrotted kids" vibe and I find myself giving up. The best mods are easily vehicles and maps, i especially love driving around GTA maps, but there just isn't very much of anything truly interesting to play other than that. Just a lot of random 3d models to spawn as brainless npcs to take thumbnail pictures with. Or every possible version of every gun you could imagine. This just... doesn't interest me. And that brings me to my final point. The mods make or break this game really, and they are lacking STILL in my opinion. If you really liked Boneworks, i still think this is worthwhile getting. There are a few additions like the different avatar abilities and vehicles that are really great, I just think the game falls a little short due to a reliance on modders. Or maybe I'm just upset i can't get the spiderman mod working in this game. 6/10
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Sept. 2024
---{ Graphics }--- โ˜ You forget what reality is โ˜‘ Beautiful โ˜ Good โ˜ Decent โ˜ Bad โ˜ Donโ€˜t look too long at it โ˜ MS-DOS ---{ Gameplay }--- โ˜‘ Very good โ˜ Good โ˜ It's just gameplay โ˜ Mehh โ˜ Watch paint dry instead โ˜ Just don't ---{ Audio }--- โ˜ Eargasm โ˜‘ Very good โ˜ Good โ˜ Not too bad โ˜ Bad โ˜ I'm now deaf ---{ Audience }--- โ˜ Kids โ˜‘ Teens โ˜‘ Adults โ˜ Grandma ---{ PC Requirements }--- โ˜ Check if you can run paint โ˜ Potato โ˜ Decent โ˜‘ Fast โ˜ Rich boi โ˜ Ask NASA if they have a spare computer ---{ Game Size }--- โ˜ Floppy Disk โ˜ Old Fashioned โ˜‘ Workable โ˜ Big โ˜ Will eat 10% of your 1TB hard drive โ˜ You will want an entire hard drive to hold it โ˜ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- โ˜ Just press 'W' โ˜ Easy โ˜‘ Easy to learn / Hard to master โ˜ Significant brain usage โ˜ Difficult โ˜ Dark Souls ---{ Grind }--- โ˜‘ Nothing to grind โ˜ Only if u care about leaderboards/ranks โ˜ Isn't necessary to progress โ˜ Average grind level โ˜ Too much grind โ˜ You'll need a second life for grinding ---{ Story }--- โ˜ No Story โ˜ Some lore โ˜ Average โ˜ Good โ˜‘ Lovely โ˜ It'll replace your life ---{ Game Time }--- โ˜ Long enough for a cup of coffee โ˜ Short โ˜ Average โ˜‘ Long โ˜ To infinity and beyond ---{ Price }--- โ˜ It's free! โ˜ Worth the price โ˜‘ If it's on sale โ˜ If u have some spare money left โ˜ Not recommended โ˜ You could also just burn your money ---{ Bugs }--- โ˜ Never heard of โ˜‘ Minor bugs โ˜ Can get annoying โ˜ ARK: Survival Evolved โ˜ The game itself is a big terrarium for bugs ---{ ? / 10 }--- โ˜ 1 โ˜ 2 โ˜ 3 โ˜ 4 โ˜ 5 โ˜ 6 โ˜ 7 โ˜ 8 โ˜‘ 9 โ˜ 10
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May 2024
Look, the campaign is lackluster as all hell. but modding is a damn breeze. not to mention fusion the multiplayer mod that has entertained me with my friends with dumb moments. If your willing to mod BUY THIS GAME. If your not, GO BUY BONEWORKS!!!
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March 2024
Im a bitmixed on the game but overall like it, so imma explain what I personally think of the game for anyone interested in it. WARNING: This is a long review, I know scary, but that's cuz I've got a lot to say, so bear with me here... -COOL STUFF- Firstly, despite the mixed reception, I really love the game, despite its issues. It's got a lotta new things, with a number of major features that people wanted in boneworks, like the addition of vehicle support, shotguns, and different avatars with varied weight, strength, speed, health, and even intelligence (the latter is truly groundbreaking). And of course, the main focus of Bonelab, which was to make a gmod-esque game for VR, which I'll talk about more in a sec. Also, despite the overall opinion of the subject, I personally liked the campaign (Don't dox me yet, lemme explain). The reason is that while the campaign seems confusing, the first and last half of the game do all tie in together well and inegrate parts of the game's lore fairly well, like with the Fantasy Land, the Boneworks development team, and Lavagang's former Bonelab Hub. Im also gonna say that the minigame-type half with the different avatars wasn't as bad as some say. I personally think of it moreso as a way for the game to show off more of what is now possible in the game with different avatars and what is now possible in the game, without needing direct messages explaining what the avatars can now do. It was also kinda fun to go through different "universes" for brief periods of time, as if they were entirely different games which I think is kinda cool. -UNCOOL STUFF- But the game of course isn't perfect. The main issue people have with the campaign is the fact that it seems very random, unconnected, and confusing since the player kinda just teleports between different areas, but I kinda think that's a bit of a strength since it allows for more interpretation by the player for what's going on, and makes it seem more like Jimmy is actually guiding players through different places by teleporting them throughout seemingly seperate projects by the in-lore Boneworks team, without directly explaining the story. Again, though, I understand everyone's confusion and partial frustration with it. Speaking of frustration, another thing people are annoyed with is the modding SDK. Despite Bonelab being designed to be a moddable game for VR, the modding SDK, at its current point in time, is very unfinished and not fully released, nor has full mod support in the game like with things like gMod. Personally, I'm giving SLZ the benefit of the doubt and think that they're currently working on trying to finish and fix the SDK to bring it to a truly finished state that people will be happy with, while also working on the Marrow engine, Bonelab itself, and potential other projects, which given the size of the team isn't an easy thing to balance. I also imagine they're trying to perfect it, rather than rushing it out for the sake of releasing it. Either way though, people are annoyed with them saying they'll give 2 years of support but haven't released it yet, but I imagine once they fully release the SDK, they'll THEN start focusing on extended support, so hopefully we'll start to see more news relatively soon once the team's comfortable with the SDK's state and feel ready to fully release it. Another thing, though, is that once the SDK does fully release, a lot of mods may potentially break due to changes in the game's code, leading to modders choosing to avoid the game for now until the SDK is complete. -FIN- Overall I like the game as a whole, with a lot of new features and support, and the campaign isn't horrible, just takes a bit more open interpretation to fully understand. However, the game's SDK mod support is unfinished, which I think is due to SLZ trying their best to work on it and finish it without rushing it. But nonetheless, I think some people should cut the game a bit of slack, since some of the hate is a bit much, especially with SLZ's team size. Speaking of SLZ, in the miniscule chance that one of the devs are reading this, don't try and rush the SDK. I know people are annoyed with it, but it's better that you guys work on it to a finished state that adds more features and support to the code of Bonelab while not affecting too many currently available mods. Okay, NOW you guys can complain about me having an opinion on Twitter while I leave to go throw cheeseburgers at Author Ford from Monogon Industries in 2Fort.
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Last Updates

Steam data 19 November 2024 23:16
SteamSpy data 19 December 2024 22:56
Steam price 24 December 2024 12:49
Steam reviews 23 December 2024 13:58
BONELAB
7.7
11,924
3,313
Online players
194
Developer
Stress Level Zero
Publisher
Stress Level Zero
Release 29 Sep 2022
Platforms
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