Bomb Rush Cyberfunk

Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.

Bomb Rush Cyberfunk is a action, 3d platformer and stylized game developed and published by Team Reptile.
Released on August 18th 2023 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil and Russian.

It has received 12,296 reviews of which 12,070 were positive and 226 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Bomb Rush Cyberfunk into these genres:

Media & Screenshots

Get an in-depth look at Bomb Rush Cyberfunk through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i3 2.5GHz or AMD Phenom 2.5GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 or ATI Radeon HD 5850
  • Storage: 2 GB available space
  • Sound Card: Naganuma compatible
  • Additional Notes: Intel onboard video cards are not recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Man, I love this game but part of me wishes it was... harder. That you could go... faster. I never really felt pushed, in fact it was the opposite. I had to hold MYSELF back to keep things interesting during the main campaign. On top of that, the lack of speed, the inability to lose control, and the loosely defined, overabundant and overly rewarding "Hard-Corners" takes more than a bit of the edge off of what I consider to be an otherwise great score attack game. The Cops do a little something to add some bite back, threatening to end your combo prematurely should you fail to navigate and... "negotiate" them properly, though admittedly, they are more of a nuisance if there's a specific route you're trying to take. As for things like story, music and aesthetics I feel like the game NAILS these. Not to say the story is particularly complicated, but it does enough to keep you wanting to get through it. The music is a... mixed bag for me specifically. Might've help if you could make playlist, or loop a song automatically, or if the music didn't automatically turn on upon loading into the map. Sometimes I just want some quiet, y'know? Aesthetics are... Well you saw the store page. Like what you saw? It's what you're getting for nearly the whoooole game. So thoughts overall: Good game. Bit on the easy side, but the vanilla experience is good enough to get MOST people through the campaign at least. If that's all you want, or if you don't care about difficulty, or you plan on trying out those cool mods you saw, then I do recommend this game. Just don't go in expecting Tony Hawk's Pro Skater, or Skate 4, or whatever. This is a game for the casual player first and foremost.
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July 2024
This game...is okay. I've replayed it about 2 and a half times and I can say that it satisfies my itch for a spiritual successor to the Jet Set Radio games. GAMEPLAY: The Good> If you've played Jet Set Radio, you know what to expect. If you haven't, it's a game about styling and graffiti spraying on bikes, skates, and boards. A majority of the fun of the game is about mastering your use of the controls and pulling off better stunts as you get better at the game. No level ups or unlockable abilities. It's all about what you know and how you use it. There have been a few, I will call, "upgrades" to the way the Jet Set series does controls. You feel more in control of what your character is doing with things like the rocket jump. There are even mechanics in the game that are never directly stated you can use. It carries that fun from old games before brow-beating tutorials were the standard, where there was an element of discovery to the game. The graffiti was also commissioned by a fine selection of artists, and a lot of them, so you can find very cool designs to collect. The Bad> For a game where movement is the end-all-be-all...it feels slow. There are very few times where the game wants to take a risk and/or plunge you into something extremely challenging. It feels like the game wants you to learn it at a slow pace until you have everything down. Then when you've learnt it, you've beat it, and the post-game doesn't have enough content to keep you interested in continuing a playthrough. A game like this should have more surprises just for the lulz and more variety in missions and content to justify the depth in the mechanics. The Ugly> The focus seems to be on what is happening on the rails (styling) as opposed to your skill in maneuvering on those rails. You'll notice that there are very few options for accessible alternative routes, which means you'll be going in circles over, and over, and over again, significantly reducing it's replayability. ESPECIALLY harming the post-game. MUSIC: The Good> The music is phenomenal. I expected the soundtrack to fall short of the gameplay, but they have outdone themselves with the roster, even bringing Hideki Naganuma out of Funk retirement. It is mostly a blend of futuristic funk and rap. It is much more listenable than I had expected. The Bad> I, personally, think they dropped the ball by not including more 2Mello tracks into the game, but they picked his best for the game, so it's fine, I guess. The Ugly> There is an absence of punk and alt-rock in the soundtrack. A game that leans heavily on it's fight-the-system, anti-conformity aesthetic and movement based gameplay should NOT be without a heart-pumping punk song or two. With the abundance of online artists and bands that'll take a gig for a couple benjamins, this is inexcusable. It makes the game feel slower and more boring than it, in all reality, isn't. GRAPHICS: The Good> The cell-shading is fantastic. It's a style that is not used as often or effectively as it can be, and this game applies it amazingly. Everything holds a cartoony style that blends with the landscape without being washed out. Very nice use of colors. It also doesn't require a quantum-computing graphical unit to play. The Bad> Not much bad to complain about. If you don't like the semi-blocky look of characters, that may be a turn-off, but it adds to the style of the game. The Ugly> again, Not much ugly here. It is does what it does well graphically what it sets out to do. STORY: The Good> The story is unique. I will not go into detail with the actual story, only summarized pieces without spoilers and how it works with the game. It sets the plot well at the beginning. You are hunting for your lost head in a futuristic urban setting. It's an okay premise that gives the character a simple motivation and leaves the character open to be explored and develop as the story progresses. There is also a battle for control of the city that you need to partake in for various reasons involving the mystery of who you were. The parts of the story that take on a psychological exploration are on-point, cool, aesthetic, trippy...They are awesome. The Bad> There is so much story that is condensed for the sake of gameplay, and what is not condensed is shown to you through cutscenes. There is no attempt at telling the story through creative means, and there is a LOT that is not explained accurately, if at all. If murder is an actual threat on the streets, what prevents groups from going into all-out war? Good faith? Why is tagging (graffiti) the respected way to take territory? Who are the old-timers? Why are they trusted to judge competitions for territory? because they are old? What even is the history of New-Amsterdam? Why is it new? There is so much potential for story that is sacrificed upon the alter of Plot. It's disappointing, but leaves a lot of potential for a sequel (when it really shouldn't). The Ugly> The dialogue is the worst written in the history of fanfiction. There are animes with better written english dialogue than this game. Every character feels like a hollow shell or a puppet reciting tropes for the sake of fitting into every scene. "I" could've written better dialogue. It's that bad. I ended up skimming the main points and skipped most of it just so I wouldn't have to read it all. I never bothered to read it on my second playthrough. OVERALL: It's a fun game with MASSIVE potential for sequels and improvements. I can't recommend it at full price unless you just want to show love and support for the developers, like I did. If you have an itch for a Jet Set Radio scratch, it'll scratch ya. Don't expect anything mind blowing, but go into it with curiosity, and you'll find the fun in it.
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June 2024
Things this game is good at: - Wonderful to look at - Moving around is fluid, responsive, and feels fun - The story starts strong - I've heard a variety of opinions on the levels but I actually really like all of them - This soundtrack has some absolute bangers on it I still come back to - I'm just so happy to be playing a spiritual successor to JSR/JSRF Things I wish this game did better: - The combo system is not especially deep which became very apparent when getting the score-based achievements. This game leans harder into Pro Skater style combos than its spiritual predecessors but without Pro Skater's escalating balance system the combos become a theoretically infinite test of patience. This especially rears its head in turf battles, and makes the whole game a bit too easy - In tandem with the above point, the movement system is just a little too constrained for my taste. The MovementPlus mod can get a little extreme in the opposite direction where you're moving at insane speeds in levels clearly not designed for it, I would have loved to see a version of this game with pace of movement somewhere in the middle and levels designed for that level of speed - There's a lot of elements that fall juuuuust short of the mark to me. The story totally fumbles its last act, the OST has more good than bad but with some hard misses, and the character designs are a real mixed bag - The combat just does not belong Overall? Worth. Happy to see this game out and receiving such a positive reception. Fun to play and a great modding community to boot. Despite its issues I still really enjoyed it
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May 2024
this game has a mod where you can play as rei from evangelion
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April 2024
so good it feels like its sucking me off crazy style
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 17 November 2024 00:13
SteamSpy data 17 January 2025 17:04
Steam price 22 January 2025 20:36
Steam reviews 22 January 2025 05:49
Bomb Rush Cyberfunk
9.5
12,070
226
Online players
233
Developer
Team Reptile
Publisher
Team Reptile
Release 18 Aug 2023
Platforms