Boid on Steam - User reviews, Price & Information

Boid is real-time strategy at its most primal - your only resource is your army. No funds to manage or infrastructures to build. It’s a kill or be killed battle of rapid decisions to dominate the gene pool.

Boid is a free to play, strategy and indie game developed by Mokus and published by tinyBuild.
Released on July 08th 2016 is available only on Windows in 2 languages: English and Ukrainian.

It has received 744 reviews of which 594 were positive and 150 were negative resulting in a rating of 7.6 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified Boid into these genres:

Media & Screenshots

Get an in-depth look at Boid through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 and up
  • Processor: 1Ghz and up
  • Memory: 1024 MB RAM
  • Graphics: Works fine on integrated laptop graphics, but you NEED Direct X 10
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
  • Sound Card: A working one
  • Additional Notes: This game runs fine on low end devices, tested with core2duo laptops w/ integrated videocards.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2016
BOID is a great game with nice looking graphics, it is highly tactical and competitive, but easy for anyone to get into. Positives: Simple but fun Great looking Good to play with friends Negatives: Networking is a little glitchy at times If you don't have friends it will be hard to find a game since there aren't many people online most of the time.
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July 2015
I have just spent several hours with Boid, a simplistic 2D RTS that has you take control of several amoeba like organisms in underwater cavernous environments and pits you against an equal foe located on the other side of the map. Brought to us by indie developer tinyBuild Games, also known for the satrical "No Time To Explain". The idea is simple, take over all control points on the map before your opponent can. Control points are broken into two basic categories, spawn points that slowly spawn new troops up to a maximum of five at a time, and evolution points which allow you to morph your creatures into various upgraded forms, like a strong crab like creature, a long range laser canon, and speedy scouts among other variations. You are tasked with controlling your flow of new units while strategically choosing which path to take and which upgrades to use and balance everything accordingly. All actions are controlled by a simple click of the mouse, and a side panel gives you a brief summary of units available, and selected, and you can use waypoints to help automate some of your troops to specific defense points or upgrades to capture. Both offline and online modes are already included in the most recent build. The offline version features a fairly good A.I. which can challenge new comers to the game and is a good way of getting acquainted with most of the unit types, and general gameplay. Multiplayer of course is where a game like this shines, as adapting to a human player's differing strategies and changes of pace are where the real challenge and fun is. With the recent addition of leagues, and ranked play, you can easily lose hours to Boid. Graphically Boid's 2D graphics are simple, yet colourful and make it easy to identify unit types by their shape, as well as identify enemies. Winning and losing spawn points is shown graphically by quick flashes of light on the screen to give you a quick clue that you may need to investigate elsewhere. The submerged aquatic setting is full of life, and the lighting effects give great depth on what is otherwise a flat world. Available now on the Steam Early Access program at a measly $3.29 CAD, Boid is a steal for anyone looking for an easy to pick up, but competitive RTS. One that is being well supported by the developer with regular updates and improvements. www.micbemac.com
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March 2015
One of the best early access I've ever bought! Only had it a few days, can't stop! Looking forward to seeing where the game will be in the next few weeks!
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Feb. 2015
RTS-All the clutter= Boid This game is already amazing and is just going to keep getting better. Get it for $3 while you can!
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Feb. 2015
The early access bit: TL;DR - It's an excellent game, well worth the price of admission. Everything seems to work, and work well. This is a very simple to learn RTS, with good level design (thus far), a pretty good base mechanic, and a brilliant art style (literally and figuratively, the lighting is a bit intense). The basic premise is that you control a constantly-spawning highly mutable lifeform, and by taking and holding various points around the map you gain access to different sets of abilities for your units. Basic units spawn at a constant rate, and the biggest challenge lies in determining what to turn them into and where to attack. Resource management boils essentially down to "how long do I wait before expanding", which is a simple enough thing to measure. The good stuff: As I've said, the art design is excellent. Seriously, everything is pretty clear in its function at a glance and the game looks gorgeous. It's got a really intuitive interface. Even novice RTS players should be able to pick this up and figure out just about everything extremely easily. Speedy matches aren't something I'm used to in any RTS. It's nice to be able to knock out a quick game or two instead of an hours-long slog sometimes. It's quickly engaging, and the additional features that are supposed to make that even better. The downsides: If you're looking for something with a lot of depth, look elsewhere. There aren't lots of resources to juggle, there's no campaign, it is exactly what it appears to be. It's really heavy into micromanaging units for a sizeable portion of each game. Towards the end it can get a bit more macro, but misplacing half a dozen guys (not tough to do) can have pretty dire consequences early on. Momentum is massively important. This isn't a negative thing necessarily, but it becomes pretty clear pretty quickly who has the advantage in a battle. It's possible to come back if you're behind, but there's an obvious tipping point. You can't control units while you're zoomed out. That's a bit of an odd design decision and I'm sure there's a reason for it, but it's a little bit frustrating. All in all this is extremely well done, and for the price you seriously can't beat it for entertainment value.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 April 2025 15:01
SteamSpy data 09 April 2025 17:37
Steam price 10 April 2025 15:01
Steam reviews 11 April 2025 07:51

If you'd like to dive deeper into the details about Boid, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Boid
  • SteamCharts - Analysis of Boid concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Boid compatibility
Boid
7.6
594
150
Online players
2
Developer
Mokus
Publisher
tinyBuild
Release 08 Jul 2016
Platforms