It has been nearly half a year since BLUE REFLECTION rocked my world and, honestly, I still find myself thinking about it near-constantly, so I am using this review as an opportunity to finally put (at least some of) my thoughts into writing and give the game a very much deserved thumbs-up. This game is the perfect example of why I personally am always on the lookout for more niche and unique experiences that typically fly under peoples' radars. This is the type of game where you can genuinely tell that the developers poured their heart and souls into making their vision a reality, and I am glad beyond measure to have given this gem a chance. If I had to start somewhere, it would be with the soundtrack. I really cannot overstate how unbelievably exceptional it is: the upbeat character / conversation tracks, the more pensive / relaxing pieces and the melancholic opening / ending songs by Sayonara Ponytail are all a huge pleasure to the ears. Though, what really caught me off guard is the truly majestic battle music, ESPECIALLY the imposing, super-high intensity and, plainly-put, jaw-droppingly phenomenal boss themes (of which there are 3 per boss)... I seriously cannot praise the game's composer, Hayato Asano, and his work enough—especially hearing that this was apparently his first foray into artcore—it brings a ton of personality to the game and augments the experience to incredible heights. Even simple things like the regular battle music changing up multiple times over the course of the game bring a nice sense of progression / raising stakes... Personally, this is easily one of my favourite game soundtracks, ever. The story is not something I want to spoil here but, overall, I'll say that I really appreciated the sense of "reality" that pervades it, even though there obviously are a lot of fantastical elements... The various characters each have their own struggles, they are often conflicted about their actions, they grow to understand each other even if they don't always end up completely accepting each other, they are varied in personalities ( / designs) and ultimately, you find yourself rooting for the main trio with all your heart. The themes of "losing your purpose", "bonds" and "letting go" make for a highly effective and emotionally charged tale that I am unlikely to forget any time soon. Something I should also mention is that I was pleased to see that certain aspects of the game such as, for example, the process by which you gain level-up points, are built in a manner that is specifically meant to supplement the story: I feel like games often don't dare to use their medium as a strength, so it was nice to see risks being taken in that regard. Gameplay wise: it's somewhere between a visual novel and a turn-based JRPG, leaning primarily towards the latter. I had a surprising amount of fun with the game's combat: this isn't the most difficult game ever made (though I did get some game overs and had plenty of close calls) but strategising my way to victory by carefully considering how to best manipulate the enemy's (or my own) timeline, when to put party members on ether gauge charging duty, whether to use the gauge to (for example) perfect parry or launch several attacks in succession, trying to break all parts off of bosses roughly at the same time to give myself a window of opportunity for big damage, etc... was all really satisfying. The game's Fragments system (think something like FF7 materias but you slot them into existing skills) is something that I also enjoyed messing around with a lot. Similarly, you can customise your play-style further when levelling up, as you obtain character-specific skills based on how you allocate points into attributes: if you mess up, you can thankfully always respec. One last thing I want to praise BLUE REFLECTION for is the overall sense of presentation. The UI design / animation is remarkably clean. I usually never commend a game for its UI but, in this case, it is definitely striking enough to be worth mentioning, especially since useability is not sacrificed in the slightest. I also thought that the combat camera did a great job at highlighting the character / enemy designs (+ just how massive the bosses are) and flashy attack animations, but also enhancing the action itself by appropriately emphasising, for example, an enemy that is about to take their turn or your use of the ether gauge in general. The bosses also each have (short but) stylish intro and "outro" (sometimes even mid-battle) pre-rendered cut-scenes that further enhances their already strong presence. Some things I did find unfortunate would probably be: the rushed translation work (typos here and there), somewhat basic level design (even though the levels do look pretty) and characters looking a bit stilted in some specific story scenes... Though, I don't think these flaws really detracted from the experience much at all in the end. In summary, if you are looking for a memorable and unique JRPG full of heart: as you can guess from the review, I would highly recommend BLUE REFLECTION.
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