Blue Fire

Embark on an extraordinary adventure through the perished world of Penumbra to explore unique temples filled with increasingly difficult 3D platforming challenges, diverse enemies, quests, collectibles, and more. Slash daunting adversaries, leap through deadly traps and master the art of movement.

Blue Fire is a cute, metroidvania and 3d platformer game developed by Robi Studios and published by Graffiti Games.
Released on February 04th 2021 is available only on Windows in 11 languages: English, French, Italian, German, Portuguese - Brazil, Russian, Spanish - Latin America, Spanish - Spain, Simplified Chinese, Korean and Traditional Chinese.

It has received 2,738 reviews of which 2,239 were positive and 499 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 4.19€ on Steam and has a 75% discount.


The Steam community has classified Blue Fire into these genres:

Media & Screenshots

Get an in-depth look at Blue Fire through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Requires a 64-bit, Dual Core 3.0GHz processor
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 or DirectX 12 compatible graphics card
  • DirectX: Version 11
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
In all honesty, It's just kinda fine. It basically combines the gameplay and vibe of the late 90's and early-mid 2000's Zelda games with the some of the souls mechanics when it comes to enviroments, collecting of "souls", use of bonfires (in this game "shrines") for healing and upgrading yourself, etc. All of this sounds like a really innovative and interesting combination of genres in theory, but the execution falls short of being anything spectacular in my opinion as it fails to really do anything interesting that other games in these genre's aren't doing to make this game really stand out in any particular way, It's just kinda of a basic mashup that fails at being a really good platformer nor a really good souls-like either. With all of that being said, I don't think it's a bad game by any means, but it's not great either. It's just kind of okay in a way that keeps you playing but will have you probably forget about it once you're finished. May be worth a pick up on sale if you really like platformers
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Sept. 2024
Really cool game! It's a hybrid Zelda + Souls-like + 3D Platformer. I recommend it if you like any of the three genre.
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Sept. 2024
Blue Fire is an interesting start. That is the first thing that comes to mind when I think about how I feel about this game. My overall feeling with it once I finished it was contentment, with a feeling of slightly missed opportunity that was filled in by how solid other aspects of the game are. Graphics are simple, soundtrack is good, yadda yadda yadda. You already know the deal. What stands out here is the gameplay. Metroidvania platformers are extremely fun. This is one of those and therefore is extremely fun. Using a limited moveset to get around the map, only to use your expanded moveset later to breeze through it is a defining moment of this game. Combat is alright. Parrying, Arial bounces, dodge. It is all here. The thing is though, you are platforming through the combat it creates this satisfying dodge and weave play style that is very nimble and unique. It is extraordinarily easy though. I played on hard, and the combat was pitiful in most cases. That is not what you are here for though, you are here for the platforming. The platforming in this game is so good that it holds everything else in the game up. While the other aspects may be ok or lacking, the platforming is a proper challenge that will test your patience and willpower. By no means of the word is it undoable or the hardest, but it is a fun challenge. Especially with the DLC this game has. My major complaint with the game is the badge system. It is kinda just tacked on. Sometimes they're borderline useless (Damaging dodge anyone?). Other times they are game breakingly good. The double double jump and double dash in specific. Those trivialize some of the void challenges. They do give way to some fun skips, but they feel like a last second addition that doesn't mesh with the rest of the game most of the time. Voids are the peak of this game. Most if not all are extremely fun bite sized platforming challenges. I love these so much, and they felt so rewarding to playthrough. They made a whole DLC dedicated to challenging voids, and it is 100% the most fun you will have with the game. Sadly, there are no achievements or even a sign that it is there, so I almost missed it. Just make sure you play it. It is extremely fun. Blue Fire is overall a great game. While some aspects are lacking, none are bad, and the platforming more than makes up for any short comings. 8.5/10
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Jan. 2024
This game has probably the best feeling 3D platforming controls and most fun movement of a 3D platformer I've played. I couldn't get enough of the voids especially. The story and combat weren't anything special but were fine. I liked the art style and cosmetic options. Would highly recommend to anyone looking for a great 3d platformer.
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Jan. 2024
Blue Fire is legit the lovechild of WindWaker and A Hat In Time, with the voids essentially being equivalent to time rifts like A Hat In Time. But this game is still very underrated as it manages to be its own thing with its very satisfying unique/multifaceted platforming and minimal combat mechanisms which also aid in platforming. The voids are where the real challenge is and once you get the pattern, its super fun. 100/10 coz come on Umbra is too cute. P.S Just 130% completed the whole game, and I must say the dlc voids are just beautiful and perfect, they are creative, fun and definitely challenging and I loved the heck out of em.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 November 2024 11:07
SteamSpy data 17 December 2024 18:02
Steam price 23 December 2024 12:26
Steam reviews 21 December 2024 21:56
Blue Fire
7.9
2,239
499
Online players
5
Developer
Robi Studios
Publisher
Graffiti Games
Release 04 Feb 2021
Platforms