Blood West

Weird west legends meet eldritch horror in BLOOD WEST, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he manages to purge their curse, freeing his soul. 3 varied scenarios, perk-based character progression, and 20+ hours of gameplay await you!

Blood West is a fps, open world and western game developed by Hyperstrange and published by New Blood Interactive .
Released on December 05th 2023 is available only on Windows in 5 languages: English, German, Polish, Russian and Hungarian.

It has received 4,382 reviews of which 3,957 were positive and 425 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Blood West into these genres:

Media & Screenshots

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Requirements

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Windows
  • OS: Windows 10 64-bit or later
  • Processor: Intel Core i5-7500 or Equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 780M
  • Storage: 5 GB available space
  • Additional Notes: I LIVE AGAIN.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Honestly one of the coolest games I've ever played. Very challenging at the begining but after you learn the mechanics it gets really fun to play. + For the world-building and atmosphere that is so well done. Can't wait for the DLC.
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Nov. 2024
"You tell them I'm coming... and Hell's coming with me, you hear?" -Kurt Russel as Wyatt Earp in Tombstone (1993) Weird Weird West Howdy, feller! Have you ever wanted to sneak around various desolate landscapes of the Wild West riddled with unimaginable horrors, while you send hellspawn monstrosities back to the abyss that spawned them? Well, look no further! Blood West is an immersive first-person stealth shooter. You play as an undead gunslinger with an unknown past, who got thrust into a cursed, nightmarish world when he was ressurected after his untimely demise... for the first time . Not entirely sure as to who really brought him back from the dead, the gunslinger is soon given the reason why: find the source of the curse that plagues the land and destroy it. Like Hunt: Showdown, Blood West caters to a niche audience, fascinated by a decaying Western themed world filled with death, gore and horrors beyond the wildest imagination, perhaps even tapping into the Lovecraftian realm of cosmic horror. The romanticized alure of the Wild West is combined with demons, ghouls and ghosts. Blood West consists of three episodes, each one taking place in a different biome. There is a desert, a bayou and lastly a mountainous area. The game's lore is explained in various notes discarded throught the land, item descriptions and of course by talking with NPCs. Sin's repercussions and subsequently damnation are thematically prevalent, especially for greed. There are no difficulties to set in-game; it's permanently hard and punishing. Blood West requires a lot of patience, otherwise frustration is unavoidable. Especially in the 1st episode, if you refuse to play steathily, you will suffer. It gets easier as you progress and that becomes apparent in the 2nd and 3rd episodes, where roleplaying as a spaghetti western's pistolero, gunning down everything that moves, is really easy. For a Few Deaths More "Not me... I'm in my prime" Val Kilmer (Doc Holiday) proclaimed, followed by a sneaky cough casting doubts upon the statement. Well, the gunslinger in Blood West enjoys his newfound prime... in undeath . Every death is countered by ressurection, albeit at a cost. Various debuffs are applied each time the player dies and although they may begin small, they will stack up upon your every subsequent demise thus potentially having disastrous effects on the playthrough. Luckily there is a panacea for all them pesky debuffs/curses and it's in the form of a potion -fret not partner, not the kind snake oil peddlers deal in, for this one actually works! Another penalty that the gunslinger has to face every time he resumes his corporeal existence is that some enemies will inevitably respawn. The enemies come in many shapes and sizes and they are all equally disturbing and deadly . As I mentioned before, your first death won't be your last. The gunslinger is the definition of a glass canon: you can one-shot/melee hit most enemies with a proper build and suitable weapon, but you get a punishment too and rather swiftly. https://steamcommunity.com/sharedfiles/filedetails/?id=3338617852 'Cause I got spurs that jingle, jangle, jingle Now, hold on there, partner. Best make them spurs go quiet real fast... else they'll hear ya . Blood West's stealth components are nothing extraordinary but what they lack in complexity, they make up in immersion: There is a sneaking bar, triggered by enemies hearing or seeing you. This way you can gauge how stealthy you remain, as the bar levels flactuate. Such simplicity was personally welcome, also the UI on screen is generally minimal. And when that stealth meter fills entirely.. oh boy, cowabunga it is . There are guns, bows and a plethora of melee weapons. The inventory is organised in a primary and secondary slot weapon slot, with also three slots for necessary consumables such as health and stamina potions and another three for artifacts, i.e. tastefully designed trinkets. There is also an RPG element, with experience gained and skill points unlocking by leveling up, but personally I found the skills themselves somewhat trivial. That doesn't mean that there aren't some vital choices to make when it comes to building towards a stealth-based or guns-blazing playstyle, it's that the effects of most skills are inconsequential in the long run. The gore is delightful, despite the graphical limitations of the game. Blood squirts and splatters all over the place and watching the body motion of enemies dropping dead is simply put, sensational . The guns feels amazing with a satisfying kickback and cool sound. The ambience is subtle yet so effective. For the righteous man, even in darkness light dawns The PS1 aesthetics and the low-res graphics help create a disturbing atmosphere. The pixelated textures take away some of the punch that Blood West's gore carries but certainly succeed in building up creepiness and conveying dread. "The eternal tranquility of smoldering ruins" is often disturbed by monsters growling and revolvers going off... Ok, I'm not gonna lie. Gunslinger's grunts of agony as he is getting slashed, pierced and shot are also there. Don't hesitate for a second to skedaddle outta danger, partner and by all means: don't be ashamed. I've run for my life in Blood West more times than I have glanced at Annabelle's bazookas and that's a lot of times (you'll know when you get there) . To sum up, Blood West is amazing, I never thought I'd fall in love with a (primarily) stealth game since I rarely approach games with a stealth mentality. Oh well, it was more than worth it and I highly recommend it~ https://steamcommunity.com/sharedfiles/filedetails/?id=3342493738 "To fear the Lord is to hate evil. And I feared evil more than I feared the Lord."
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Aug. 2024
TLDR: Loved it. It's a single player, FPP stealth with some RPG mechanics sprinkled in. Easy recommendation if you like stealth games and you're in for a bit of a challenge. Most of the time you'll be skulking around the map, scavenging for resources and eliminating enemies along the way. Character progression is earned through unlockable perks + the weapons and artifacts in your possesion. Clues, under the form of logs lying around, will add flavour and guide you to quest items and artifacts/weapons. Scattered around the region there are a few characters essentially serving as vendors and quest givers, they are quite "mono-dimensional" but the voice acting is good enough. At the end of each map (quite big maps actually, the game calls it regions) you'll need to kill a boss to pass on to the next. Plenty of weapons with good variety in terms of stats and features. Great western-horror atmosphere and overall art style. Stephen Russell voicing the protagonist is a big plus in my book. I'd like to point out that, albeit well balanced, this is a moderately hard game. Not everything is well explained. At the start of each region the new enemies will be more powerful than the previously encountered foes, you'll find yourself outgunned until you'll acquire the next tier of weapons and artifacts. This will force you to change your playstyle and experiment a bit. While i didn't mind these sudden shifts in gameplay terms, it means that you won't be able to lean hard on a specific playstyle. Speaking of difficulty, there's a unique death mechanic: every time you die, unless you have a specific consumable "enabled" you'll get a flaw. These flaw are essentially debuffs, that will get stronger with each death. There is a way to get rid of these debuffs, so i didn't mind it too much but if you're having a hard time with the game, it makes it harder to recover, especially since there is no difficulty setting. In conclusion i want to underline that this game is very well polished. In conclusion I'd say that the devs love for the craft is apparent, therefore they earned themselves a fan. Will gladly buy any future DLC or game.
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June 2024
Skin is the prison of the soul! Blood West is a survival horror immersive sim in a weird west setting that never leans too hard into either game genre. This can be disappointing to some, but despite that the game honks. Set across 3 chapters and maps, Blood West is a bigger game than first glance. Once you get the first map you might be a bit disappointed at the size of the level, but as you explore you quickly learn it is deceptively big, with lots of tunnels, caves, towns, and more to explore. The level design is reminiscent of the best in the immersive sim genre, however it ultimately falls a bit flat with the intricate level design being meaningless. Yes, there are multiple paths through a level, but it is never guided by the skills I choose or how I play the game like the best immersive sims. Despite that I enjoyed thoroughly exploring all 3 maps and every zone within the maps. Finding new weapons, ammo, potions, and talismans kept it rewarding. The combat is quite intense at first and things can quickly get out of hand throughout the entire game, but the enemy AI is easily gamed. Regardless, sneaking around to stab someone in the head or landing headshots with a punchy revolve always felt incredibly good. If you aren't scouring every inch of the map ammo might become scarce and you're forced to sneak and stab. There is a good variety of enemies, a good number of them being re-skins/modified enemies from the first chapter, but I never got bored fighting them even with the AI issues. The inventory system could be handled better. The survival horror inspiration is evident, but things like windows not being on a consistent side, having to run back to your stash, and auto sort only working in the main backpack was frustrating. The inventory management/ammo scarcity is a good idea, but there's so much ammo in each map it doesn't reach it's full potential. This is where the game falls flat in terms of its survival horror inspiration. On the subject of survival horror, the game isn't scary! Blood West is obviously horror themed with ghouls, monsters, and demons, but the game lacks scares. I don't necessarily think the developer was going for scares, but I think the game would have benefited from some more tension. While this review is full of criticism, I really enjoyed Blood West. The gunplay felt good, the gameplay loop was satisfying, and the art style was great. Don't go into this game expecting a super deep or well written story. If you're into horror themed westerns and maybe are a bit intimidated by survival horror or immersive sims, Blood West is a great starting place.
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Feb. 2024
Sum-Up In-depth analysis further down. If you’re looking for some screenshots [url=https://steamcommunity.com/id/tho545454/screenshots/?appid=1587130&sort=newestfirst&browsefilter=myfiles&view=imagewall]click here to view all the ones I took for this game. 🟩 Pros 🟥 Cons • Excellent non-linear gameplay formula that rewards caution, player initiative, attention to detail and doesn’t excessively hold your hand. • Vast variety of enemies, each with their own behavior patterns, unique skills and weaknesses. None of them feels recycled or lazy in design. • Huge world filled to the brim with secrets, hidden items, unique gear and special areas. Exploration is a delight shrouded in mystery. • Interesting side characters that don’t seem too clichéd, alongside a good amount of text-based lore fragments to add depth to the worldbuilding. • Tremendously satisfying gunplay, alongside a methodic combat system that heavily punishes rushing and rewards picking your fights smartly. • Severe power creep in Chapter 3; you’ll likely become OP, with no foe being able to put up a serious fight. • All three chapter bosses don’t pose a remarkable challenge, and feel too weak for the power level you’ll have when they’re encountered. 🟨 Bugs & Issues 🔧 Specs • The player stash can become unresponsive and slowed-down when it contains a huge amount of items. • Audio levels may not always save correctly when closing the options menu. • i9 13980HX • 64GB RAM DDR5 • RTX 4090 • NvME SSD • 2560x1600 Content & Replay Value: It took me around 30 hours to complete Blood West (BW), taking considerable extra time to explore all maps fully, and complete every side quest I could find. The entire content is linear; there’s no reason to replay once finished. Is it worth buying? Yes. The base price of 25€ is more than fair for this amount of content and quality. I can recommend buying even without a discount. Verdict: Excellent [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2548409603]Rating Chart Here Blood West is a remarkably unique immersive sim; not only it nails all the canons that make this genre great, but adds loads of personality and twists to it, too. In-Depth Writing & Worldbuilding As if the Wild West wasn’t dangerous and merciless enough, a terrible curse was fated to add an entirely new layer of pain upon the land - that’s where you come in. Once living, now undead, recalled to duty by a mysterious shamanic totem, you’re tasked with eradicating the evil that has infested the world - now home to disgusting abominations and lethal monsters of all kinds. Not the most original premise overall, but it’s well-executed. The worldbuilding of Blood West is centered around a low-poly visual style that, however, is compounded with modern elements such as lighting and physics, to some extent at least. It works well, artistically speaking, and fits the theme perfectly thanks to a high-quality direction. Those who want the latest eye-candy will probably be disappointed, though. Despite lore and story not being its primary focuses, it does a good job at layering ulterior depth about the events that transpired to both characters and locales; lore files, indirect narration, and other cues from which players can draw their own conclusions. Each secondary character or small side-story is decently-written and, in most cases, fully voiced, which isn’t common for Indie-level productions such as this one - with good voice acting, too, I might add. The introduced characters are remarkable and some even display some degree of growth or changes depending on your choices. Overall it’s a good complement, despite it not being essential to the genre. Exploration & Secrets Each of the three non-linear chapters takes place in huge open-world areas you’re completely free to explore from the get-go, usually with no information other than a generic quest marker about what to do and a map; in some cases, not even that. It’s a good thing, as it encourages you to discover locations at your own pace without a set course to strictly follow. Wandering about deserted towns, muddy swamps and poisonous, cursed canyons is an interesting pastime for an undead, as most places hide copious amounts of resources, unique items, ammunition and key items to hoard. And hoard you will, since the global stash is shared in-between all Safe Zones, that usually also house unique NPCs, that give you quests, trade and reveal most of the information you’ll get about the world’s sorry state. You’ll periodically have to haul back your loot, organize, trade and depart again to explore another bit of the map - a gameplay loop that rarely feels boring thanks to the constant new flow of unique encounters, items, enemies and locations. Secrets are everywhere, some more obscure than others, but all of them rewarding in their own way. Fast travel is possible via several consumables, but that won’t really become a necessity until the third chapter, which houses the by-far largest area. Stealth, Combat & Bosses Blood West is, above all, a stealth-focused game, and this can be understood by the enormous amount of damage most enemies deal, their erratic patterns making targeting difficult once spotted, and their general lethality especially early on. Rush ahead like a madman and you’ll soon get destroyed by seven abominations fisting you through -multiple- orifices, or you might get out alive but waste half your ammo supply in the process. It’s a game of patience, of method and of preparation - understand how each unique foe behaves in combat, what their weaknesses are, pick them off you will make it. On paper, this sounds exciting, but in the end, the stealth system is simply too forgiving for multiple reasons, such as enemies not entering alert states when their allies die, losing aggro too fast, and generally being too slow compared to the player, which makes hit-and-run tactics exceptionally OP. I tried many builds with re-specs, and none is greater than pure stealth in terms of efficiency and ease-of-use, which is a shame. The roster of guns and ammo types at your disposal will be varied, with several unique variants, some even cursed, allowing you to further customize your build, in addition to the passive perks you’ll acquire at each XP-based level up. There’s no shortage of loud options, from shotguns to rifles to pistols or even straight-up dynamite - it’s really fun to just blow everyone to hell, if you can afford to. Death means not only backtracking and respawning most enemies, but also getting progressively more cursed with passive debuffs - all of this can be circumvented and healed with specific items that, until much later, won’t come cheap or easily. It’s a good and fresh system that, however, doesn’t come off as challenging due to sheer power creep and balance issues. Bosses are pathetic pushovers. I never even died -once- to any of them and blew all to Hell with the saved stronger ammo, consumables and explosives. I had far more trouble with some normal enemies than any boss. Trading & Side Quests At each safe zone, NPCs will trade unique and mundane items for money, and also buy anything from you. They also may give you quests as time goes by or specific main story events happen. In some cases, certain items can only be given to one of many NPCs, which in turn may unlock different consequences and items for sale later on. Side quests are very rewarding in terms of XP, items, and are generally worth investing time into. Despite their relevance, none of them is world-altering in the long run.
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Last Updates

Steam data 21 December 2024 00:47
SteamSpy data 16 January 2025 11:51
Steam price 22 January 2025 20:32
Steam reviews 22 January 2025 00:08
Blood West
8.7
3,957
425
Online players
76
Developer
Hyperstrange
Publisher
New Blood Interactive
Release 05 Dec 2023
Platforms