BlazBlue Entropy Effect on Steam - User reviews, Price & Information

Enjoy action-packed flashy combat with incredibly satisfying combos and responsive controls! Numerous characters, each with completely unique playstyles and loads of unlockable moves & upgrades! This action roguelike sets the bar for fluid fast-paced action.

BlazBlue Entropy Effect is a action roguelike, action-adventure and 2d game developed and published by 91Act.
Released on February 14th 2024 is available on Windows and MacOS in 4 languages: Simplified Chinese, English, Japanese and Traditional Chinese.

It has received 29,162 reviews of which 27,702 were positive and 1,460 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 14.62€ on Steam with a 25% discount, but you can find it for 13.80€ on Instant Gaming.


The Steam community has classified BlazBlue Entropy Effect into these genres:

Media & Screenshots

Get an in-depth look at BlazBlue Entropy Effect through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 950
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Additional Notes: Recommended display resolution: 1280 x 720; SSD
MacOS
  • OS: macOS 10.13.6+ for Intel | 13.2.1+ for Apple Silicon
  • Processor: Dual Core 2.4GHz
  • Memory: 8 GB RAM
  • Storage: 12 GB available space
  • Additional Notes: Minimum configuration:MacBook Pro 2018; SSD

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
One of the most fun platforming rogue lite games I have played. Very fun gameplay system, fast and responsive with combos and many skills. Character progression is very interesting where you inherit skills from one to another, giving an incentive to keep playing multiple runs and testing other characters. Graphics are beautiful and very pleasing to look at, using the 2D sprites from the Blazblue games. It's quite impressive how all the move sets from the fighting game fit so well into a 2D metroidvania style gameplay system. Each run is quite short, at a bit less than an hour, but I think it's ideal for a rogue game like this. Replay value is a key element in this game and I think playing online coop with friends must be very fun, but unfortunately I have no friends that want to play with me so I couldn't test the online aspect. Blazblue Entropy effect is a very well executed game with replayability that is worth it. It gives incentives to the player to keep experimenting different choices, skills and characters while also inheriting a bit of progression to get stronger each run, so you never really lose all progress even if you fail to reach the end. The idea of making a 2D platforming action game inspired by the fighting game was really good and I was impressed by how well the combo system and the animations also fit the genre. I hope they are making money out of this game to make a new BlazBlue fighting game, because it's been a long time since the last one, and Entropy Effect shows that there's still a lot of fans of the franchise. Totally recommended for Blazblue fans, metroidvania fans and roguelike fans. The asking price is good and the developers are still updating the game with new stuff.
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Jan. 2025
I seriously cannot get enough of this game. One of the best hidden gems I've ever played, the combat is extremely fluid, character designs are great, the story-line is there too with multiple endings- which is the last thing I expected. The settings menu is robust; if you want to change something gameplay wise, chances are it's in there. Lastly it's absolutely perfect on Steam Deck. Massive must-play to me, I haven't found a single issue with it, it's going in the favorites list.
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Jan. 2025
Got bored of Dead Cells and found this game on YouTube. Saved it for when I got a steam deck. And all I can say is "This is a masterpiece." The combat is absolutely fun, soundtrack is fire, bosses are difficult but fun. Every fight against a boss makes it feel like an Anime fight and every combo makes it feel better. Characters are simple to learn and once again, the combat for them is just amazing.
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Nov. 2024
Game of the Year for me, and I'm someone who has never touched Blazblue or fighting games. The game is a perfect mix of 2D action and simple fighting game inputs: a sort of battle platformer. This game will make you feel powerful. The game-feel is perfect. The characters move with the heft you expect them to have: Es's drifty, off-balance massive sword; Noel's acrobatic gun kata with hopping, lithe movements; Jin's graceful deaths of a thousand cuts; Mai's aggressive, plunging, reckless dives. When you choose a different character you will *feel* it, you *will* have to learn their quirks, and that to me is perfect characterization, perfect game-feel. Best of all, each of them are differently powerful, and you can vary the builds somewhat. Want a fast Noel who dashes constantly behind enemies and backstabs them? You can make that. Want a Noel who plays keep-away with powerful shotgun blasts? You can make that. Want to make an Es who's constantly juggling enemies with sword-blossoms? etc. etc. The game prioritizes your agency, and rewards you when you've learned the character. The stages can get intricate. You will have to dodge multiple attacks, from multiple vectors, but to me it never felt overwhelming. Part of it is that you always have the information you need: enemies have clear tells, ranged attacks from offscreen have clear ranges. And also, each character has a clear, trusty dodge that is unique to each, whether Mai's invincible forward thrusts, Hakumen's parry, or Es's upswings, there will *always* be a way to avoid attacks and chain the dodge into a combo. And those combos. The combos are beautiful. You can juggle enemies infinitely, come up with clever ways to chain attacks so they're permanently stunlocked, baffle them, throw them into traps, freeze them... this makes combat into a very pretty dance, and once you pull off a combo you will feel very chuffed. You can do this even to bosses! And the bosses. The bosses have clear attack patterns, clear tells, and clear weaknesses. They have vulnerable moments, which make you feel very clever for exploiting them, and makes things feel fair. I think that's the best thing I can say about this game: It's a very fair roguelike. It's on the easy side by default, but you can tweak your difficulty. There's very little randomness that you cannot compensate for. Every run feels like a fair opponent - the game respects your agency - the game knows what you want, and gives it to you, and doesn't kick you when you're down. When it's done, the game shakes your hand and leaves. Perfect.
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April 2024
After about 14 hours of gameplay I've completed my first Entropy 50 run, which is something similar to Heat in Hades or high Hell Pass run in OSFE. I'm a BlazBlue fan, having put hundreds of hours into Calamity Trigger and Continuum Shift back near their release. My cats are named Ragna and Noel. But, this game has absolutely nothing to do with BlazBlue. If you want BlazBlue story, art, gameplay, or vibes, they aren't here. The tie-in ends at the character designs and voice actors. This is also not a fighting game, and has nothing to do with fighting games. The reviewers that wanted more fighter mechanics musta been baited by the BB chars. I think Streets of Rage IV is cool if you want a fighter-ish beat 'em up, but really no side scroller I know of goes all in on fighting game complexity. It's too bad, and I want one too, but I'm not convinced this game is a "missed opportunity" in that regard, seeing as it's not even developed by Arcsys to begin with. So, how is it as a stand alone action roguelite? It's not perfect, but for me it's one of the best on the market. The combat and overall game feel are an easy 9/10 or higher. You can chain together pretty decent strings, with some amount of juggling and execution nerding. Combos can be extended with semi-customizable assists, and if you build for it you will be rewarded for things like knockdowns and wall bounces. I think it's the most fun I've had with side scroller execution since Dragon Crown's Elf. How quickly it clicks for you will depend on character, so when you are selecting your first one, be sure to watch the in-game demo videos closely. I think you can't go wrong starting with Es or Noel, though I find myself playing Kokonoe the most. I don't know what characters are "best", these ones are just fun and feel good to me. In a run, the two core upgrade mechanics for your character are "Potentials", which give new or upgraded command normals, and "Tactics", which are auxiliary buffs that enhance your normal attacks... things like adding Burn effects to normals or Ice spikes to your dash. Overall you're given a decent bit of control over the Tactics upgrades you get and you might find yourself slotting comfortably into a few different build paradigms each run, but the subtleties of each element's gimmicks and how they mesh with each other in your combo strings keeps giving for awhile. There's enough depth here to create cool interactions. I've seen other reviewers complain about the rate at which you gain Potentials, but I haven't found it to be much of a problem personally. I sympathize with other reviewers that want more character complexity out the gate though, as it'd be nice to have fuller movesets. The game's biggest problem is difficulty. It's just too easy for too long. As you play, you'll unlock more Entropy challenge options to make the run harder, and these should not be ignored. A few of them are key for making the game fun: * Increase standard enemy HP * Enhance the power of Elites in each phase * Decrease healing from elites and rest areas * Standard enemies deal more damage * Standard enemies spawn more * Some of the standard enemies attack faster Those final two are huge fun upgrades. Probably around your 3rd or 4th run, you'll become painfully aware of how few enemies there are, and how freaking SLOW they are. It makes playing a character like Hakumen, who is built around countering, feel like a comedy routine. Enemies will walk around aimlessly in front of you for 5 seconds, do a 300 frame tell, then finally do some puny attack. Meanwhile Hakumen sits there trying to counter, but needs to refresh it since they're so slow. With the Entropy cranked up, the pacing improves considerably, but it's not perfect. The roguelite meta progression rears its fugly head and allows you to outscale the entropy challenges. When you have fat character upgrades and strong "legacy tactics" (abilties you can copy over from previous runs), you can Perfect Clear many screens with relative ease even on higher entropy levels. Roguelites are generally plagued with the ability to fail upwards. Over tuned meta progression is a serious problem. It means "number goes up" takes precedence over the player skill going up, and this is becoming very tiring in the genre. This game is deeply guilty of it; if you stay on the progression curve you will be stomping way too hard way too fast and it'll devolve into a casual button masher. SO, I think it helps to play it more like a rogueLIKE, and forget about most of the meta progression. I was personally playing with a single legacy tactic, but if I could do it all over again, I'd ignore evotypes, remove the upgrades from my "Mind Crystals", deactive the Entropy buffs, and play a more vanilla character the whole time. This is how I will play moving forward. I think it'll help to avoid the progression buffs that give higher stats, use the ones that give more options. This game gets the hard stuff right. It greatly rewards careful dodging, good character building, and well-executed combo strings. Once you're actually in a run with entropy turned up, it's all gravy. Just... I have to stress this. Try playing without the meta progression assists unless you really start to need 'em. It kinda sucks to have to do that type of thing, but games are for fun, and if ignoring some assist mechanics enhances fun, then I will gladly do it. I wish there were a couple extra stages or some endless mode, but I suppose it's a good sign when you are wanting more content in a run. Music is cool, story starts awesome but gets too predictable too fast. Japanese translation is pretty good, English translation is garbage for story, good enough for gameplay. Art and rendering are both great, lighting (both stage and effect) is a major highlight. Screen gets noisy sometimes depending on your build and the fight, but you can usually still track well enough to dash through attacks. I did turn down the effect intensity and screen shake to help with noise though. Oh, also, that "last stage is randomly a dead cells ripoff" criticism I saw in another reviews is totally misguided, the ""metroidvania"" last stage exists to burn your timer on entropy runs if you didn't go quick enough in the main phase, and it feels nothing like dead cells. Also, I'm a little sketched out by 91Act's weird behavior with the online mode, I can't tell if it actually works or not. I would avoid this game for co-op and maybe get it on sale, but it's still getting updates, so perhaps one day we'll get a great network update? Here's to hoping. Flawed but also just really fun with great game feel.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates
Steam data 13 April 2025 00:48
SteamSpy data 07 April 2025 12:00
Steam price 13 April 2025 20:49
Steam reviews 12 April 2025 15:50

If you'd like to dive deeper into the details about BlazBlue Entropy Effect, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BlazBlue Entropy Effect
  • SteamCharts - Analysis of BlazBlue Entropy Effect concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BlazBlue Entropy Effect compatibility
BlazBlue Entropy Effect
9.3
27,702
1,460
Online players
557
Developer
91Act
Publisher
91Act
Release 14 Feb 2024
Platforms
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