Blasphemous 2 on Steam - User reviews, Price & Information

The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.

Blasphemous 2 is a combat, fantasy and metroidvania game developed by The Game Kitchen and published by Team17.
Released on August 24th 2023 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Korean.

It has received 13,484 reviews of which 12,351 were positive and 1,133 were negative resulting in a rating of 8.9 out of 10. šŸ˜Ž

The game is currently priced at 29.99ā‚¬ on Steam.


The Steam community has classified Blasphemous 2 into these genres:

Media & Screenshots

Get an in-depth look at Blasphemous 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 520, 1 GB or AMD Radeon HD 7470, 1 GB or Intel HD Graphics 4400
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
7/10 I made the mistake of playing Blasphemous 1 and 2 back to back. Blasphemous 2 is a pretty good metroidvania, but it doesn't have even half the charm and character of the first game. In an effort to make the progression more complex and in line with other medroidvania's, they killed off most of what made the first game so unique. You get a choice of 3 weapons just handed to you at the start and then weapon switching is a core mechanic. This destroys the uniqueness and fun of having Mea Culpa from the first game. Things like the lunge and plunging attacks are now spread across multiple weapons...why? The cut-scenes are not longer pixel art, they're anime style. Again, why? The story has so much less mystery and the boss designs are much more generic. Remember that giant baby with the crazy wicker snake lady? Yeah, there's nothing close to that except for maybe the final boss. Even the execution animations have taken a massive hit. The first game had so many more unique and interesting executions. Most of them in this game involve some kind of briar explosion. Overall, if you're a huge metroidvania fan, this is a fun game in that genre. If you're a fan of the first game and loved the crazy boss designs and mysterious world building, that has taken a back seat. But hey, at least you have a double jump. I can admit that Blasphemous 2 does a lot right, but my time playing was mostly a disappointing experience because of how far it deviates from the first game. A final note for the devs, please do not put unskipable cut scenes or dialogue at the start of boss fights. It's fun the first time, but having to watch the same animator or lines of dialogue on your 10th attempt is annoying. Take a page out of Fromsoft and let subsequent boss fight attempts go straight to the action.
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Oct. 2024
Game's so damn good it got me to stop drinking, as of 10/10/24 I'm 10 months sober. I wanted to remember playing it, the emotions I felt during it? It got me to stop. Will it be the paracetemol for you? Maybe. It's not as merciless as the first game, in fact it expands upon the foundations laid by the first game. More weapons, new movement tech, more ways to customize how *your* penitent path will unfold. I think the thing that's the most improved is the music. My fellow penitents, Carlos Viola made such an absolute BANGER of a soundtrack this time. Every piece sticks out far more in my mind than Blasphemous 1's OST ever did. I love it so, SO much. *Spoiler* There is 1 major ding against this game. This game feels less open than the first. The first 3 bosses, you get to pick where you go first, you're more or less told where they are, then after that you're railroaded into a linear path, that unlocks the movement abilities you'll need to go back and explore for the goodies. It's less of a metroidvania in this aspect; it's still very much so there, but it's less-so. Another apt comparison is that this takes the Dark Souls 2 approach of level design overall, and it makes the game feel smaller, a bit more intimate. This might be chalked up to just how the world opens up, however, and just me nitpicking about minor contrivances. This is such a minor problem in the grand scheme of things. *End Spoiler* There's another minor problem with major frustration, is that if you're doing an action or a sound effect happens as you're running through an entrance way and transition the screen, the music just *stops.* Flat out, and you'll have to restart the game or die. It's a big sad moment. BUT I LOVE THIS GAME. PLEASE FOR THE LOVE OF CVSTODIA, PLAY IT.
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Aug. 2024
Review after 95% map completion, and achieving the true ending. Blasphemous 2 is not a revolutionary metroidvania. Half of the games rewards just feel like QoL improvements that literally every other modern metroidvania game has just given to you in the beginning. The game attempts an almost devil may cry like combat system in which you can switch your weapons mid comboā€¦ but there is one weapon that is so much stronger than any of the others that youā€™ll literally never do this. Unless you wanna be flashy, of course. Venedicto is the weapon by the way. Its always venedicto. Bosses are cool, but nothing you probably haven't seen in most games of this ilk for the most part. However there are some standouts. Blasphemous 2 plays it very safe. But goddamn if it doesn't feel great to play. This game feels like a nice bowl of comfort food. When you want something familiar, with just a dash of a little something new. The combat, though not being nearly as dynamic as the game wants it to be, feels absolutely great. I loved using my one weapon throughout the entirety of my journey. Killing enemies and watching their awesome death animations was a feeling of joy that never expired. The art direction is top notch, with some absolutely killer environmental and character design. The npcā€™s especially are such uniquely horrifying spectacles (cesareo in the severed tower made me lose some sleep). The soundtrack is BOMB. I cannot stress the wide variety of bangers that you will hear during your journey. The story is there for those who want to engage with it. But much like the first, I'm not entirely sure whats happening, but thats kinda the point it seems! While i walked away from blasphemous 1 pretty indifferent, I couldn't put this game down. It knows what it is, and it does it very well. Hoping for a dlc, because by the end I was craving some more. If you want a good old fashioned metroidvania adventure this is the one. Random notes: 1.if youā€™re gunning for the true ending, KEEP TRACK OF THE CHERUBS YOU FIND. Mark it on the map once you get them, write it down, something. Scouring through the entire map hjust to find the last 3 cherubs you forgot is sheer and utter agony. 2. This game feels like a vacation in terms of difficulty. I was genuinely shocked at the amount of bosses I was able to best on my first or second try. The second to last boss does get a little spicy out of nowhere thoughā€¦ and then weirdly the final boss is kinda easy again. Overall, a shockingly low difficult game to me. Then again, I just got done soloing shadow of the erdtree and nine sols, so im not sure what else could phase me at this point.
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July 2024
I mean the game is was great for like 30 hours. The final boss is the most difficult part of the game like by a mile. He has multiple phases, all with multiple sections of un-skipable dialogue, every single time... It feels like it was an intentional f**k you from the devs. I dont even remember if you could skip dialogue before because the other bosses didnt have SO MANY F**KING LINES. Patch in a skip and I'll come back to the game, but a 1 shot kill boss with around 30 seconds of dialogue on entrance, and EVEN MORE on phase shift. FIX THIS!!!! incoming "skill issue" comments. yeah, it is. Congratulations on memorizing boss choreography before you ever fought them, get a life
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May 2024
Blasphemous 2 PROS CONS Quick, responsive, and varied combat Favoritism of weapons was apparent for my playthrough Brutal and weighty animation Handful of weapon upgrades felt useless Enemy variety and bosses Some bosses felt unusually strong Bosses are fun, challenging and varied Final boss is pretty easy Satisfying map tools Give me more finishers! Bugs and Issues Specs [*]N/A [*]PLAYED MAINLY ON STEAM DECK [*]AMD Ryzen 9 3900X [*]ASUS TUF RTX 4070Ti [*]32 GB 3600MHz RAM [*]2TB PCIe 4.0 SSD [*]1440p Settings Content and Replay Value Blasphemous 2, like any metroidvania has its troupes. Travel to certain sections, retrieve a power up, use the power-up to explore a new section. Blasphemous 2 excels in building a story, atmosphere and looks good when playing. Thereā€™s plenty to uncover to keep you in the world. But also appeals to the speed runner if youā€™re looking for a challenge given the unique bosses and map architecture Should you get it? I believe the fact that I wrote a review for this game before is an indication of how I feel about this series. But just in case that wasnā€™t enough, Blasphemous 2 is deservedly in the pantheon of great indie developed games. The care and beauty put into this sequel is apparent. Developers, The Game Kitchen, did an amazing job of building on what was already good and adding to what makes the game great. Overall Verdict 8.5/10. Iā€™ll be honest. Blasphemous 2 does not do anything to revolutionize the metroidvania genre. This isnā€™t a knock on it though. The Game Kitchen builds on the story of Blasphemous and adds new features that make it more of a joy to play. The story is easier to digest this time around, but hopefully youā€™re good at your Elizabethan English. In the end I ran credits with all the secret endings at ~24 hours. Setting & Writing: Like the previous installation in the series, Blasphemous takes place in the land of Cvstodia. The game leans heavy into Christian symbolism, specifically of the catholic variety. Taking place after the ā€œWounds of Eventideā€ ending of Blasphemous, you play again as the penitent one. You awaken and receive the task of stopping the birth of ā€œThe Miracleā€. This is where understanding some Elizabethan English comes in because the whole story is delivered as such. My interpretation is as follows: The Miracle is the returning ā€œantagonistā€. It returned as the answered prayer of the people but distorted. In its distortion the people of Cvstodia were subjected to horrible outcomes. This was the design of the Miracle to have its people believe in it more and rediscover its existence which in turn powers The Miracle. The Miracle feeds on the prayer and supplication of the people and receives it by cursing its people unbeknownst to them. As the Penitent One, you are tasked to end this cycle and free the people of Cvstodia. To do so you must bring down its tower from up high and defeat the guards that protect its rebirth. Gameplay system & Bosses: This is where Blasphemous 2 shines. The metroidvania is tried, true, and doesnā€™t lean off its formula. But developers, The Game Kitchen know how to give this game the right amount of weight when it comes to combat. The combat in this series is some of the best combat found in metroidvanias. Parrying is satisfying and weighty. Kill animations although limited are brutal. Skills and power-ups are as essential in world discovery as they are in battle. Unlike the last game, Penitent One is given more of an arsenal that helps vary your combat and is also key to you making it to your destination and completing your mission. Throughout your journey you will accumulate three unique weapons with distinct playstyles. The Verdicto is a slow, wide arcing, fire mace that deals good damage. Ruego Al Alba which is akin to the Mea Culpa from the first game. Itā€™s a sword with average attack speed, the ability to deal mystic damage at the cost of giving up a little of your health, and giving you access to a parry. Lastly, thereā€™s Sarmiento and Centella, a rapier-dagger combo where speed is the name of the game. If you accumulate enough hits with Sarmiento and Centella itā€™ll enter an electric mode where it does extra damage if you donā€™t get hit. Sarmiento and Centella has access to a parry as well. All three of these weapons have specific platforming capabilities as well. Blasphemous 2 allows you to build the Penitent one around your choice of combat style with various upgrades in the form of (the returning) rosary beads and the new addition of altar pieces. Utilizing all these tools is vital for the games most fun, the boss fights. The bosses are varied, challenging and memorable (even some for the wrong reasons). Learning about each boss was challenging, but not to the point of frustration. Once defeated each led to a satisfying sigh of relief and excitement to face the next one. Quest, Mini-games & Challenges: The quest is laid out neatly before you with markers on the map to point you in the general direction. The fun is the journey and less of how it was delivered. Blasphemous 2 offers plenty of collectibles that are attainable in the traditional metroidvania fashion. This includes but isnā€™t limited to retracing your steps when you acquire new abilities, hidden walls, platforming challenges, and arena challenges. Even though these are ā€œpar for the courseā€ in a metroidvania, it feels good doing them. That is a feat. Obtaining and doing these extra tasks reward the Penitent One with upgrades to its arsenal which make getting through the game a little more manageable. Collection and completion of other things even have the potential of rewarding the player with secret story endings. Miscellaneous (art, music, etc.): This is another area where the game stands out. Not often do I feel the need to rave about art or music direction. Blasphemous 2, like its predecessor, is an exception. Each zone that you go to tells a distinct story of what the Miracle bestowed on the area. Tragic ā€œmonkey pawā€ like curses that ravaged towns, cities, and structures. Youā€™ll find people who were disturbingly distorted by the curse as punishment for the sins they committed or carried. These visuals are striking and somewhat disturbing. But in the end tells gives you an idea of what the Miracle truly is. This is all to the backdrop of wonderfully played, somber Spanish strings. This gives the feeling of medieval era. Then boss fights ramp up the pace of those strings and they even become electric at times, giving you the energy needed to take down the adversary that dares to face you.
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Steam data 26 March 2025 06:09
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Steam price 02 April 2025 04:46
Steam reviews 02 April 2025 09:54

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Blasphemous 2
8.9
12,351
1,133
Online players
293
Developer
The Game Kitchen
Publisher
Team17
Release 24 Aug 2023
Platforms
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