Blasphemous 2

The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.

Blasphemous 2 is a combat, fantasy and metroidvania game developed by The Game Kitchen and published by Team17.
Released on August 24th 2023 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Korean.

It has received 12,712 reviews of which 11,697 were positive and 1,015 were negative resulting in a rating of 9.0 out of 10. šŸ˜Ž

The game is currently priced at 14.99ā‚¬ on Steam and has a 50% discount.


The Steam community has classified Blasphemous 2 into these genres:

Media & Screenshots

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Requirements

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Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 520, 1 GB or AMD Radeon HD 7470, 1 GB or Intel HD Graphics 4400
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
7/10 I made the mistake of playing Blasphemous 1 and 2 back to back. Blasphemous 2 is a pretty good metroidvania, but it doesn't have even half the charm and character of the first game. In an effort to make the progression more complex and in line with other medroidvania's, they killed off most of what made the first game so unique. You get a choice of 3 weapons just handed to you at the start and then weapon switching is a core mechanic. This destroys the uniqueness and fun of having Mea Culpa from the first game. Things like the lunge and plunging attacks are now spread across multiple weapons...why? The cut-scenes are not longer pixel art, they're anime style. Again, why? The story has so much less mystery and the boss designs are much more generic. Remember that giant baby with the crazy wicker snake lady? Yeah, there's nothing close to that except for maybe the final boss. Even the execution animations have taken a massive hit. The first game had so many more unique and interesting executions. Most of them in this game involve some kind of briar explosion. Overall, if you're a huge metroidvania fan, this is a fun game in that genre. If you're a fan of the first game and loved the crazy boss designs and mysterious world building, that has taken a back seat. But hey, at least you have a double jump. I can admit that Blasphemous 2 does a lot right, but my time playing was mostly a disappointing experience because of how far it deviates from the first game. A final note for the devs, please do not put unskipable cut scenes or dialogue at the start of boss fights. It's fun the first time, but having to watch the same animator or lines of dialogue on your 10th attempt is annoying. Take a page out of Fromsoft and let subsequent boss fight attempts go straight to the action.
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Oct. 2024
Game's so damn good it got me to stop drinking, as of 10/10/24 I'm 10 months sober. I wanted to remember playing it, the emotions I felt during it? It got me to stop. Will it be the paracetemol for you? Maybe. It's not as merciless as the first game, in fact it expands upon the foundations laid by the first game. More weapons, new movement tech, more ways to customize how *your* penitent path will unfold. I think the thing that's the most improved is the music. My fellow penitents, Carlos Viola made such an absolute BANGER of a soundtrack this time. Every piece sticks out far more in my mind than Blasphemous 1's OST ever did. I love it so, SO much. *Spoiler* There is 1 major ding against this game. This game feels less open than the first. The first 3 bosses, you get to pick where you go first, you're more or less told where they are, then after that you're railroaded into a linear path, that unlocks the movement abilities you'll need to go back and explore for the goodies. It's less of a metroidvania in this aspect; it's still very much so there, but it's less-so. Another apt comparison is that this takes the Dark Souls 2 approach of level design overall, and it makes the game feel smaller, a bit more intimate. This might be chalked up to just how the world opens up, however, and just me nitpicking about minor contrivances. This is such a minor problem in the grand scheme of things. *End Spoiler* There's another minor problem with major frustration, is that if you're doing an action or a sound effect happens as you're running through an entrance way and transition the screen, the music just *stops.* Flat out, and you'll have to restart the game or die. It's a big sad moment. BUT I LOVE THIS GAME. PLEASE FOR THE LOVE OF CVSTODIA, PLAY IT.
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May 2024
Blasphemous 2 PROS CONS Quick, responsive, and varied combat Favoritism of weapons was apparent for my playthrough Brutal and weighty animation Handful of weapon upgrades felt useless Enemy variety and bosses Some bosses felt unusually strong Bosses are fun, challenging and varied Final boss is pretty easy Satisfying map tools Give me more finishers! Bugs and Issues Specs [*]N/A [*]PLAYED MAINLY ON STEAM DECK [*]AMD Ryzen 9 3900X [*]ASUS TUF RTX 4070Ti [*]32 GB 3600MHz RAM [*]2TB PCIe 4.0 SSD [*]1440p Settings Content and Replay Value Blasphemous 2, like any metroidvania has its troupes. Travel to certain sections, retrieve a power up, use the power-up to explore a new section. Blasphemous 2 excels in building a story, atmosphere and looks good when playing. Thereā€™s plenty to uncover to keep you in the world. But also appeals to the speed runner if youā€™re looking for a challenge given the unique bosses and map architecture Should you get it? I believe the fact that I wrote a review for this game before is an indication of how I feel about this series. But just in case that wasnā€™t enough, Blasphemous 2 is deservedly in the pantheon of great indie developed games. The care and beauty put into this sequel is apparent. Developers, The Game Kitchen, did an amazing job of building on what was already good and adding to what makes the game great. Overall Verdict 8.5/10. Iā€™ll be honest. Blasphemous 2 does not do anything to revolutionize the metroidvania genre. This isnā€™t a knock on it though. The Game Kitchen builds on the story of Blasphemous and adds new features that make it more of a joy to play. The story is easier to digest this time around, but hopefully youā€™re good at your Elizabethan English. In the end I ran credits with all the secret endings at ~24 hours. Setting & Writing: Like the previous installation in the series, Blasphemous takes place in the land of Cvstodia. The game leans heavy into Christian symbolism, specifically of the catholic variety. Taking place after the ā€œWounds of Eventideā€ ending of Blasphemous, you play again as the penitent one. You awaken and receive the task of stopping the birth of ā€œThe Miracleā€. This is where understanding some Elizabethan English comes in because the whole story is delivered as such. My interpretation is as follows: The Miracle is the returning ā€œantagonistā€. It returned as the answered prayer of the people but distorted. In its distortion the people of Cvstodia were subjected to horrible outcomes. This was the design of the Miracle to have its people believe in it more and rediscover its existence which in turn powers The Miracle. The Miracle feeds on the prayer and supplication of the people and receives it by cursing its people unbeknownst to them. As the Penitent One, you are tasked to end this cycle and free the people of Cvstodia. To do so you must bring down its tower from up high and defeat the guards that protect its rebirth. Gameplay system & Bosses: This is where Blasphemous 2 shines. The metroidvania is tried, true, and doesnā€™t lean off its formula. But developers, The Game Kitchen know how to give this game the right amount of weight when it comes to combat. The combat in this series is some of the best combat found in metroidvanias. Parrying is satisfying and weighty. Kill animations although limited are brutal. Skills and power-ups are as essential in world discovery as they are in battle. Unlike the last game, Penitent One is given more of an arsenal that helps vary your combat and is also key to you making it to your destination and completing your mission. Throughout your journey you will accumulate three unique weapons with distinct playstyles. The Verdicto is a slow, wide arcing, fire mace that deals good damage. Ruego Al Alba which is akin to the Mea Culpa from the first game. Itā€™s a sword with average attack speed, the ability to deal mystic damage at the cost of giving up a little of your health, and giving you access to a parry. Lastly, thereā€™s Sarmiento and Centella, a rapier-dagger combo where speed is the name of the game. If you accumulate enough hits with Sarmiento and Centella itā€™ll enter an electric mode where it does extra damage if you donā€™t get hit. Sarmiento and Centella has access to a parry as well. All three of these weapons have specific platforming capabilities as well. Blasphemous 2 allows you to build the Penitent one around your choice of combat style with various upgrades in the form of (the returning) rosary beads and the new addition of altar pieces. Utilizing all these tools is vital for the games most fun, the boss fights. The bosses are varied, challenging and memorable (even some for the wrong reasons). Learning about each boss was challenging, but not to the point of frustration. Once defeated each led to a satisfying sigh of relief and excitement to face the next one. Quest, Mini-games & Challenges: The quest is laid out neatly before you with markers on the map to point you in the general direction. The fun is the journey and less of how it was delivered. Blasphemous 2 offers plenty of collectibles that are attainable in the traditional metroidvania fashion. This includes but isnā€™t limited to retracing your steps when you acquire new abilities, hidden walls, platforming challenges, and arena challenges. Even though these are ā€œpar for the courseā€ in a metroidvania, it feels good doing them. That is a feat. Obtaining and doing these extra tasks reward the Penitent One with upgrades to its arsenal which make getting through the game a little more manageable. Collection and completion of other things even have the potential of rewarding the player with secret story endings. Miscellaneous (art, music, etc.): This is another area where the game stands out. Not often do I feel the need to rave about art or music direction. Blasphemous 2, like its predecessor, is an exception. Each zone that you go to tells a distinct story of what the Miracle bestowed on the area. Tragic ā€œmonkey pawā€ like curses that ravaged towns, cities, and structures. Youā€™ll find people who were disturbingly distorted by the curse as punishment for the sins they committed or carried. These visuals are striking and somewhat disturbing. But in the end tells gives you an idea of what the Miracle truly is. This is all to the backdrop of wonderfully played, somber Spanish strings. This gives the feeling of medieval era. Then boss fights ramp up the pace of those strings and they even become electric at times, giving you the energy needed to take down the adversary that dares to face you.
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March 2024
I played Blasphemous 2 directly after completing the first game and I didn't expect them to be so different! Where Blasphemous one felt more like a Soulslike with Metroid elements, Blasphemous 2 is quite clearly a Metroidvania. Unlike the first game your upgrades aren't just simple items that make platform appear or make you immune to poison but instead are mobility upgrades such as double jump, air dash, and wall climbing. A major difference is that the game was designed so that you must find all of these upgrades to advance deeper and deeper into the game. It's a classic case where you find a new power-up and then backtrack to explore more of the map. The combat in Blasphemous 2 is also quite a bit different. With all of the mobility upgrades it's much faster and in my opinion easier. Instead of needing to learn timings to parry like the first game you can instead reliably dodge almost all attacks in the game. It's kind of a shame but the risk feels too high for parrying in this game and the reward is far too small and sometimes the knockback prevents it from being worth it at all. There are three weapons in this game as opposed to just the sword in the first game and all of them are fun to use with unique perks and playstyles. You pick one weapon at the start but you end up needing all three as they offer unique interactions with the environment that are required to progress. They all have separate upgrade skill trees and by the end of the game I was able to max two of them out. You can swap between the weapons at any time in combat which is fun when you prefer one or the other against a specific enemy. Secrets in Blasphemous 2 was much, much easier to find in my opinion which is probably the result of all the mobility power-ups being a requirement to progress in the game. You aren't going to get locked out of finding most things because you missed something in the first hour or two of the game like Blasphemous 1. There's still a lot to find here though and I think if exploration is your thing you won't be disappointed by the amount of content in this game. The art and sound was just as fantastic in this game as the original. I do miss some of the creepier body horror designs from the original but there were plenty of unsettling looking npcs, bosses, and enemies. I feel like this sequel had less gimmicky bosses than the original and the boss fights were much more consistently good, even if some of them were a bit on the easier side. The penultimate boss is quite the difficulty spike! If the gameplay of Blasphemous 1 wasn't your thing you might want to check this one out if you're a Metroidvania fan because I thought that overall it was fantastic.
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Jan. 2024
Blasphemous 2 is not a bad game. It just doesn't innovate much from the original, to the point of reusing a lot of its enemies and other assets. Compared to the original I didn't find the level design as satisfying, there wasn't as much consistent novelty to each new area, and the story was pretty bland. Even the main objectives are pretty similar; kill a handful of bosses gating progress to unlock the late-game area, then plow ahead to unlock the final boss area. Fight a random swordsman boss gating the final boss who's a lot harder than the final boss, look up a walkthrough to have any chance at getting the good ending... you get the idea. I heard the original Blasphemous had a rocky launch, but it was polished three years later when I finally gave it a try and I fell in love with it right away. When Blasphemous 2 came out, I was ready for its release, and I started playing a mere four months later. I regret not waiting this time around too. This game needs a lot of bug fixes and QoL updates before it will feel anywhere near as good as the first game. An incomplete (yes, I swear) list of my gripes: * The Dark Souls-esque input queuing makes the combat feel unresponsive, especially with slower weapons. I found myself only using the Veredicto when absolutely necessary despite the high damage because of how annoying it is to get animation locked behind queued inputs. * Input lag is present and frustrating, which exacerbates my frustrations with input queuing and made the timings for parries, dodges, etc. tougher to get used to than they should have been. * The pause menu takes 18 years to come up after you pick up an item. It also takes a couple seconds to gain control of your character after you teleport to a Prie Dieu. * Your double jump doesn't work if you're in the air but too close to the ground. The game just ignores the input and won't do a regular jump or a double jump. * Combos don't work unless you're actually hitting an enemy and the descriptions are missing key information most of the time and sometimes awkwardly translated into English, so it requires a lot of trial and error to figure everything out. For example, Crimson Warmonger says you just have to press Up + X, but you actually need to press Up + X *as the third hit of a combo*. Up + X by itself just attacks upwards. * Having contact damage for all enemies is just annoying, especially in the early game where it actually makes a dent on your health bar. * Many of the available map pins don't resemble things you might actually want to mark, so everything became a red square, a chest, or a question mark. * The animation for lighting the Veredicto with RB doesn't trigger, which means your character just sticks in place whenever you activate it. * There should be a button that prevents the ledge grab, as it's hard to fall down in some areas. * Rosary beads, prayers, and the inventory aren't sortable and have no useful sort order by default (just the order they were picked up in). * Combos need to be pressed way too early, I think due to the input queuing system. I cannot tell you how many times I died trying to do the X + X + (Up + X) combo with Ruego Al Alba. If you're expecting to use that combo to clear an enemy and instead you get locked into a ground combo, you usually take a big hit as a result. The only way I could get it to consistently trigger was to rapidly press X and start holding Up a bit before the second hit in the combo landed. * Only some of the rooms with key figures in them were marked on the map. A few times I lost track of ones not marked automatically that really should have been, which eventually forced me into the habit of double checking my map after every new important room because I couldn't trust the game to be consistent with labeling. * One of the boss battles had no sound except for my attacks, music included. The music stayed mostly broken for a while after that, like maybe a half hour or so of gameplay, aside from one room where it briefly worked. There were a handful of other times where the music would randomly cut out for a while. * Multiple times after I teleported to a Prie Dieu my character never appeared on screen. I had to reload my save to resolve this. * "May the bell chime twice...!" *Bell only chimes once* * The rosary interface has exactly as many spaces as beads, but the same does not go for the prayer interface. * Difficulty was all over the place in this game. Difficulty was high in the early game and spikes again for the final two bosses, but the majority of the meat of the game was a cakewalk. I would have preferred the difficulty to feel more even and harder on average. * Some enemies don't allow you to counter after a parry for no apparent reason. * The guilt accumulation system is irritating, especially in the early game. It forces you to keep travelling back to the capital city well before you've unlocked efficient ways to move around the map, and it forces you to spend a lot of money, which matters a lot more in the early game, just to remove an obstacle in the way of playing the game. I stubbornly declined, and then found out later you need to use the confessor a bajillion times to unlock some rosary beads and a carving. So I eventually had to spend like 10 minutes killing myself on loop and travelling back to the city to pay to remove my guilt just to get a few items. Not exactly riveting gameplay. * Some NPCs, like flask upgrade lady, remove chat options when no relevant items remain in the game world. Others, like the sculptor's daughter, do not. * Lesmes & Infanta's health bar got stuck on my screen after the boss battle finished, even several screens away from the boss room. I had to save, quit, and reload for it to go away. * Eviterno sucks. You can't skip any of his dialogue, the transitions take an eternity, and his first phase is a cakewalk even on the first attempt, so you feel like you're just waiting five minutes in between actual attempts (meaning the second phase). He is tiny, with animations that are difficult to see, look similar between very different attacks, and which always make it look like his combo is over when it isn't. He's harder than every other boss in the game by a mile despite being some random, irrelevant guy who doesn't even need to exist. * The intro cutscene for the final boss is long and unskippable, and having to give the incense every single time is also irritating. Other bosses have unskippable cutscenes too that should be made skippable, but it's more of an issue when it's this long and you're likely to be retrying. The lack of borderless windowed mode prevents you from Alt+Tabbing as the cutscenes play, so you just have to watch them on loop. * The Twisted is the Path of the Miracle achievement didn't proc the first time I heard the voice. * The cursed letter quest makes you wait too long to get the next letters; I had to look up a walkthrough and multiple of the steps were "do what you already tried... but stand there longer, or walk back and forth a bit". * The time freezing resonance doesn't freeze a ton of the things on the screen. It was basically just enemy position. * Planting the last wax seed instantly gave the reward without even needing to exit and re-enter the room for the last sister to show up. So why the positive review? Because many of the things I liked about the first game are still present here: * Exceptionally good soundtrack * A cool and sinister dark Catholic setting * Beautiful pixel art * Solid voice acting * Metal protagonist (pun intended) * Fun metroidvania gameplay loop As of January 2024, I would recommend you hold off for a while so that the developers have a chance to give this game the level of polish it deserves. Once it's shined up nice I still don't think it'll quite hold up to the original, but it'll at least be a great game and an easy recommend. This will also be a much shorter review!
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Last Updates

Steam data 06 December 2024 00:56
SteamSpy data 21 January 2025 22:19
Steam price 22 January 2025 20:48
Steam reviews 21 January 2025 04:03
Blasphemous 2
9.0
11,697
1,015
Online players
613
Developer
The Game Kitchen
Publisher
Team17
Release 24 Aug 2023
Platforms
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