Blasphemous 2 is not a bad game. It just doesn't innovate much from the original, to the point of reusing a lot of its enemies and other assets. Compared to the original I didn't find the level design as satisfying, there wasn't as much consistent novelty to each new area, and the story was pretty bland. Even the main objectives are pretty similar; kill a handful of bosses gating progress to unlock the late-game area, then plow ahead to unlock the final boss area. Fight a random swordsman boss gating the final boss who's a lot harder than the final boss, look up a walkthrough to have any chance at getting the good ending... you get the idea. I heard the original Blasphemous had a rocky launch, but it was polished three years later when I finally gave it a try and I fell in love with it right away. When Blasphemous 2 came out, I was ready for its release, and I started playing a mere four months later. I regret not waiting this time around too. This game needs a lot of bug fixes and QoL updates before it will feel anywhere near as good as the first game. An incomplete (yes, I swear) list of my gripes: * The Dark Souls-esque input queuing makes the combat feel unresponsive, especially with slower weapons. I found myself only using the Veredicto when absolutely necessary despite the high damage because of how annoying it is to get animation locked behind queued inputs. * Input lag is present and frustrating, which exacerbates my frustrations with input queuing and made the timings for parries, dodges, etc. tougher to get used to than they should have been. * The pause menu takes 18 years to come up after you pick up an item. It also takes a couple seconds to gain control of your character after you teleport to a Prie Dieu. * Your double jump doesn't work if you're in the air but too close to the ground. The game just ignores the input and won't do a regular jump or a double jump. * Combos don't work unless you're actually hitting an enemy and the descriptions are missing key information most of the time and sometimes awkwardly translated into English, so it requires a lot of trial and error to figure everything out. For example, Crimson Warmonger says you just have to press Up + X, but you actually need to press Up + X *as the third hit of a combo*. Up + X by itself just attacks upwards. * Having contact damage for all enemies is just annoying, especially in the early game where it actually makes a dent on your health bar. * Many of the available map pins don't resemble things you might actually want to mark, so everything became a red square, a chest, or a question mark. * The animation for lighting the Veredicto with RB doesn't trigger, which means your character just sticks in place whenever you activate it. * There should be a button that prevents the ledge grab, as it's hard to fall down in some areas. * Rosary beads, prayers, and the inventory aren't sortable and have no useful sort order by default (just the order they were picked up in). * Combos need to be pressed way too early, I think due to the input queuing system. I cannot tell you how many times I died trying to do the X + X + (Up + X) combo with Ruego Al Alba. If you're expecting to use that combo to clear an enemy and instead you get locked into a ground combo, you usually take a big hit as a result. The only way I could get it to consistently trigger was to rapidly press X and start holding Up a bit before the second hit in the combo landed. * Only some of the rooms with key figures in them were marked on the map. A few times I lost track of ones not marked automatically that really should have been, which eventually forced me into the habit of double checking my map after every new important room because I couldn't trust the game to be consistent with labeling. * One of the boss battles had no sound except for my attacks, music included. The music stayed mostly broken for a while after that, like maybe a half hour or so of gameplay, aside from one room where it briefly worked. There were a handful of other times where the music would randomly cut out for a while. * Multiple times after I teleported to a Prie Dieu my character never appeared on screen. I had to reload my save to resolve this. * "May the bell chime twice...!" *Bell only chimes once* * The rosary interface has exactly as many spaces as beads, but the same does not go for the prayer interface. * Difficulty was all over the place in this game. Difficulty was high in the early game and spikes again for the final two bosses, but the majority of the meat of the game was a cakewalk. I would have preferred the difficulty to feel more even and harder on average. * Some enemies don't allow you to counter after a parry for no apparent reason. * The guilt accumulation system is irritating, especially in the early game. It forces you to keep travelling back to the capital city well before you've unlocked efficient ways to move around the map, and it forces you to spend a lot of money, which matters a lot more in the early game, just to remove an obstacle in the way of playing the game. I stubbornly declined, and then found out later you need to use the confessor a bajillion times to unlock some rosary beads and a carving. So I eventually had to spend like 10 minutes killing myself on loop and travelling back to the city to pay to remove my guilt just to get a few items. Not exactly riveting gameplay. * Some NPCs, like flask upgrade lady, remove chat options when no relevant items remain in the game world. Others, like the sculptor's daughter, do not. * Lesmes & Infanta's health bar got stuck on my screen after the boss battle finished, even several screens away from the boss room. I had to save, quit, and reload for it to go away. * Eviterno sucks. You can't skip any of his dialogue, the transitions take an eternity, and his first phase is a cakewalk even on the first attempt, so you feel like you're just waiting five minutes in between actual attempts (meaning the second phase). He is tiny, with animations that are difficult to see, look similar between very different attacks, and which always make it look like his combo is over when it isn't. He's harder than every other boss in the game by a mile despite being some random, irrelevant guy who doesn't even need to exist. * The intro cutscene for the final boss is long and unskippable, and having to give the incense every single time is also irritating. Other bosses have unskippable cutscenes too that should be made skippable, but it's more of an issue when it's this long and you're likely to be retrying. The lack of borderless windowed mode prevents you from Alt+Tabbing as the cutscenes play, so you just have to watch them on loop. * The Twisted is the Path of the Miracle achievement didn't proc the first time I heard the voice. * The cursed letter quest makes you wait too long to get the next letters; I had to look up a walkthrough and multiple of the steps were "do what you already tried... but stand there longer, or walk back and forth a bit". * The time freezing resonance doesn't freeze a ton of the things on the screen. It was basically just enemy position. * Planting the last wax seed instantly gave the reward without even needing to exit and re-enter the room for the last sister to show up. So why the positive review? Because many of the things I liked about the first game are still present here: * Exceptionally good soundtrack * A cool and sinister dark Catholic setting * Beautiful pixel art * Solid voice acting * Metal protagonist (pun intended) * Fun metroidvania gameplay loop As of January 2024, I would recommend you hold off for a while so that the developers have a chance to give this game the level of polish it deserves. Once it's shined up nice I still don't think it'll quite hold up to the original, but it'll at least be a great game and an easy recommend. This will also be a much shorter review!
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