Blasphemous 2

The Penitent One awakens as Blasphemous 2 joins him once again in an endless struggle against The Miracle. Dive into a perilous new world filled with mysteries and secrets to discover, and tear your way through monstrous foes that stand between you and your quest to end the cycle once and for all.

Blasphemous 2 is a combat, fantasy and metroidvania game developed by The Game Kitchen and published by Team17.
Released on August 24th 2023 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Korean.

It has received 12,224 reviews of which 11,281 were positive and 943 were negative resulting in a rating of 9.0 out of 10. šŸ˜Ž

The game is currently priced at 14.99ā‚¬ on Steam and has a 50% discount.


The Steam community has classified Blasphemous 2 into these genres:

Media & Screenshots

Get an in-depth look at Blasphemous 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 520, 1 GB or AMD Radeon HD 7470, 1 GB or Intel HD Graphics 4400
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
7/10 I made the mistake of playing Blasphemous 1 and 2 back to back. Blasphemous 2 is a pretty good metroidvania, but it doesn't have even half the charm and character of the first game. In an effort to make the progression more complex and in line with other medroidvania's, they killed off most of what made the first game so unique. You get a choice of 3 weapons just handed to you at the start and then weapon switching is a core mechanic. This destroys the uniqueness and fun of having Mea Culpa from the first game. Things like the lunge and plunging attacks are now spread across multiple weapons...why? The cut-scenes are not longer pixel art, they're anime style. Again, why? The story has so much less mystery and the boss designs are much more generic. Remember that giant baby with the crazy wicker snake lady? Yeah, there's nothing close to that except for maybe the final boss. Even the execution animations have taken a massive hit. The first game had so many more unique and interesting executions. Most of them in this game involve some kind of briar explosion. Overall, if you're a huge metroidvania fan, this is a fun game in that genre. If you're a fan of the first game and loved the crazy boss designs and mysterious world building, that has taken a back seat. But hey, at least you have a double jump. I can admit that Blasphemous 2 does a lot right, but my time playing was mostly a disappointing experience because of how far it deviates from the first game. A final note for the devs, please do not put unskipable cut scenes or dialogue at the start of boss fights. It's fun the first time, but having to watch the same animator or lines of dialogue on your 10th attempt is annoying. Take a page out of Fromsoft and let subsequent boss fight attempts go straight to the action.
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Oct. 2024
Game's so damn good it got me to stop drinking, as of 10/10/24 I'm 10 months sober. I wanted to remember playing it, the emotions I felt during it? It got me to stop. Will it be the paracetemol for you? Maybe. It's not as merciless as the first game, in fact it expands upon the foundations laid by the first game. More weapons, new movement tech, more ways to customize how *your* penitent path will unfold. I think the thing that's the most improved is the music. My fellow penitents, Carlos Viola made such an absolute BANGER of a soundtrack this time. Every piece sticks out far more in my mind than Blasphemous 1's OST ever did. I love it so, SO much. *Spoiler* There is 1 major ding against this game. This game feels less open than the first. The first 3 bosses, you get to pick where you go first, you're more or less told where they are, then after that you're railroaded into a linear path, that unlocks the movement abilities you'll need to go back and explore for the goodies. It's less of a metroidvania in this aspect; it's still very much so there, but it's less-so. Another apt comparison is that this takes the Dark Souls 2 approach of level design overall, and it makes the game feel smaller, a bit more intimate. This might be chalked up to just how the world opens up, however, and just me nitpicking about minor contrivances. This is such a minor problem in the grand scheme of things. *End Spoiler* There's another minor problem with major frustration, is that if you're doing an action or a sound effect happens as you're running through an entrance way and transition the screen, the music just *stops.* Flat out, and you'll have to restart the game or die. It's a big sad moment. BUT I LOVE THIS GAME. PLEASE FOR THE LOVE OF CVSTODIA, PLAY IT.
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July 2024
I mean the game is was great for like 30 hours. The final boss is the most difficult part of the game like by a mile. He has multiple phases, all with multiple sections of un-skipable dialogue, every single time... It feels like it was an intentional f**k you from the devs. I dont even remember if you could skip dialogue before because the other bosses didnt have SO MANY F**KING LINES. Patch in a skip and I'll come back to the game, but a 1 shot kill boss with around 30 seconds of dialogue on entrance, and EVEN MORE on phase shift. FIX THIS!!!! incoming "skill issue" comments. yeah, it is. Congratulations on memorizing boss choreography before you ever fought them, get a life
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May 2024
Blasphemous 2 PROS CONS Quick, responsive, and varied combat Favoritism of weapons was apparent for my playthrough Brutal and weighty animation Handful of weapon upgrades felt useless Enemy variety and bosses Some bosses felt unusually strong Bosses are fun, challenging and varied Final boss is pretty easy Satisfying map tools Give me more finishers! Bugs and Issues Specs [*]N/A [*]PLAYED MAINLY ON STEAM DECK [*]AMD Ryzen 9 3900X [*]ASUS TUF RTX 4070Ti [*]32 GB 3600MHz RAM [*]2TB PCIe 4.0 SSD [*]1440p Settings Content and Replay Value Blasphemous 2, like any metroidvania has its troupes. Travel to certain sections, retrieve a power up, use the power-up to explore a new section. Blasphemous 2 excels in building a story, atmosphere and looks good when playing. Thereā€™s plenty to uncover to keep you in the world. But also appeals to the speed runner if youā€™re looking for a challenge given the unique bosses and map architecture Should you get it? I believe the fact that I wrote a review for this game before is an indication of how I feel about this series. But just in case that wasnā€™t enough, Blasphemous 2 is deservedly in the pantheon of great indie developed games. The care and beauty put into this sequel is apparent. Developers, The Game Kitchen, did an amazing job of building on what was already good and adding to what makes the game great. Overall Verdict 8.5/10. Iā€™ll be honest. Blasphemous 2 does not do anything to revolutionize the metroidvania genre. This isnā€™t a knock on it though. The Game Kitchen builds on the story of Blasphemous and adds new features that make it more of a joy to play. The story is easier to digest this time around, but hopefully youā€™re good at your Elizabethan English. In the end I ran credits with all the secret endings at ~24 hours. Setting & Writing: Like the previous installation in the series, Blasphemous takes place in the land of Cvstodia. The game leans heavy into Christian symbolism, specifically of the catholic variety. Taking place after the ā€œWounds of Eventideā€ ending of Blasphemous, you play again as the penitent one. You awaken and receive the task of stopping the birth of ā€œThe Miracleā€. This is where understanding some Elizabethan English comes in because the whole story is delivered as such. My interpretation is as follows: The Miracle is the returning ā€œantagonistā€. It returned as the answered prayer of the people but distorted. In its distortion the people of Cvstodia were subjected to horrible outcomes. This was the design of the Miracle to have its people believe in it more and rediscover its existence which in turn powers The Miracle. The Miracle feeds on the prayer and supplication of the people and receives it by cursing its people unbeknownst to them. As the Penitent One, you are tasked to end this cycle and free the people of Cvstodia. To do so you must bring down its tower from up high and defeat the guards that protect its rebirth. Gameplay system & Bosses: This is where Blasphemous 2 shines. The metroidvania is tried, true, and doesnā€™t lean off its formula. But developers, The Game Kitchen know how to give this game the right amount of weight when it comes to combat. The combat in this series is some of the best combat found in metroidvanias. Parrying is satisfying and weighty. Kill animations although limited are brutal. Skills and power-ups are as essential in world discovery as they are in battle. Unlike the last game, Penitent One is given more of an arsenal that helps vary your combat and is also key to you making it to your destination and completing your mission. Throughout your journey you will accumulate three unique weapons with distinct playstyles. The Verdicto is a slow, wide arcing, fire mace that deals good damage. Ruego Al Alba which is akin to the Mea Culpa from the first game. Itā€™s a sword with average attack speed, the ability to deal mystic damage at the cost of giving up a little of your health, and giving you access to a parry. Lastly, thereā€™s Sarmiento and Centella, a rapier-dagger combo where speed is the name of the game. If you accumulate enough hits with Sarmiento and Centella itā€™ll enter an electric mode where it does extra damage if you donā€™t get hit. Sarmiento and Centella has access to a parry as well. All three of these weapons have specific platforming capabilities as well. Blasphemous 2 allows you to build the Penitent one around your choice of combat style with various upgrades in the form of (the returning) rosary beads and the new addition of altar pieces. Utilizing all these tools is vital for the games most fun, the boss fights. The bosses are varied, challenging and memorable (even some for the wrong reasons). Learning about each boss was challenging, but not to the point of frustration. Once defeated each led to a satisfying sigh of relief and excitement to face the next one. Quest, Mini-games & Challenges: The quest is laid out neatly before you with markers on the map to point you in the general direction. The fun is the journey and less of how it was delivered. Blasphemous 2 offers plenty of collectibles that are attainable in the traditional metroidvania fashion. This includes but isnā€™t limited to retracing your steps when you acquire new abilities, hidden walls, platforming challenges, and arena challenges. Even though these are ā€œpar for the courseā€ in a metroidvania, it feels good doing them. That is a feat. Obtaining and doing these extra tasks reward the Penitent One with upgrades to its arsenal which make getting through the game a little more manageable. Collection and completion of other things even have the potential of rewarding the player with secret story endings. Miscellaneous (art, music, etc.): This is another area where the game stands out. Not often do I feel the need to rave about art or music direction. Blasphemous 2, like its predecessor, is an exception. Each zone that you go to tells a distinct story of what the Miracle bestowed on the area. Tragic ā€œmonkey pawā€ like curses that ravaged towns, cities, and structures. Youā€™ll find people who were disturbingly distorted by the curse as punishment for the sins they committed or carried. These visuals are striking and somewhat disturbing. But in the end tells gives you an idea of what the Miracle truly is. This is all to the backdrop of wonderfully played, somber Spanish strings. This gives the feeling of medieval era. Then boss fights ramp up the pace of those strings and they even become electric at times, giving you the energy needed to take down the adversary that dares to face you.
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March 2024
I played Blasphemous 2 directly after completing the first game and I didn't expect them to be so different! Where Blasphemous one felt more like a Soulslike with Metroid elements, Blasphemous 2 is quite clearly a Metroidvania. Unlike the first game your upgrades aren't just simple items that make platform appear or make you immune to poison but instead are mobility upgrades such as double jump, air dash, and wall climbing. A major difference is that the game was designed so that you must find all of these upgrades to advance deeper and deeper into the game. It's a classic case where you find a new power-up and then backtrack to explore more of the map. The combat in Blasphemous 2 is also quite a bit different. With all of the mobility upgrades it's much faster and in my opinion easier. Instead of needing to learn timings to parry like the first game you can instead reliably dodge almost all attacks in the game. It's kind of a shame but the risk feels too high for parrying in this game and the reward is far too small and sometimes the knockback prevents it from being worth it at all. There are three weapons in this game as opposed to just the sword in the first game and all of them are fun to use with unique perks and playstyles. You pick one weapon at the start but you end up needing all three as they offer unique interactions with the environment that are required to progress. They all have separate upgrade skill trees and by the end of the game I was able to max two of them out. You can swap between the weapons at any time in combat which is fun when you prefer one or the other against a specific enemy. Secrets in Blasphemous 2 was much, much easier to find in my opinion which is probably the result of all the mobility power-ups being a requirement to progress in the game. You aren't going to get locked out of finding most things because you missed something in the first hour or two of the game like Blasphemous 1. There's still a lot to find here though and I think if exploration is your thing you won't be disappointed by the amount of content in this game. The art and sound was just as fantastic in this game as the original. I do miss some of the creepier body horror designs from the original but there were plenty of unsettling looking npcs, bosses, and enemies. I feel like this sequel had less gimmicky bosses than the original and the boss fights were much more consistently good, even if some of them were a bit on the easier side. The penultimate boss is quite the difficulty spike! If the gameplay of Blasphemous 1 wasn't your thing you might want to check this one out if you're a Metroidvania fan because I thought that overall it was fantastic.
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Last Updates

Steam data 06 December 2024 00:56
SteamSpy data 19 December 2024 20:36
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:59
Blasphemous 2
9.0
11,281
943
Online players
557
Developer
The Game Kitchen
Publisher
Team17
Release 24 Aug 2023
Platforms
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