Blade of Darkness

Blade of Darkness is a hardcore fantasy action-adventure with unique combat mechanics and role-playing elements that pioneered the “soulsborne” genre. Pick one of four characters to hack and slash through a gory quest to save the world from the forces of Chaos.

Blade of Darkness is a violent, dark fantasy and difficult game developed by Rebel Act Studios, Fire Falcom and General Arcade and published by SNEG.
Released on October 07th 2021 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese and Russian.

It has received 2,196 reviews of which 2,003 were positive and 193 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 4.99€ on Steam and has a 60% discount.


The Steam community has classified Blade of Darkness into these genres:

Media & Screenshots

Get an in-depth look at Blade of Darkness through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7, 8.1, 10
  • Processor: Dual Core 2Ghz Processor
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible for 1920x1080
  • DirectX: Version 11
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
This game came out over 20 years ago, there was never a game like it before and there has never been a game like it since. The best way I can describe the depth and satisfaction of the gameplay is to suggest it is like learning a musical instrument.
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May 2024
Pioneer of the original souls-like genre with unmatched gore and decapitations that are missing from today's games. Controls a bit clunky, but that's where skill comes in! Love it!
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April 2024
Recommending the game with some heavy caveats. This game plays like a Soulslike, but it was made 8 years before Demon's Souls. It has methodical combat, crunchy attack animations, and some superb level design. Each area has a strong sense of flow and identity as you fight through goblin forts, skeleton-infested tombs, mines crawling with orcs, etc. The game design was way ahead of its time, and It's still fun going through the levels now with some experience in modern Soulslikes. That said, there are some glaring technical issues, even in this remaster. First of all, it takes some tinkering just to make the game launch on Steam Deck. I'm not even sure what I did that made it work or why it didn't work before. Also, the controls are wildly inconsistent. Your attack button always does an attack, your dodge button always dodges, etc., but the direction detection is wonky as hell. Sometimes you'll be trying to dodge sideways and you get stuck on a wall. Sometimes your down attack comes out as a side attack. And when the special attacks require specific directional sequences, they're needlessly difficult to execute. Sometimes your combo just won't come out because the game read your Neutral Slash > Up Analog as Up Slash > Neutral Analog. Etc. To hedge against the wonky combo inputs, I try to pause and take my thumb off the stick first. This seems to reset the position detection. Also, all the combos are LINKS, NOT CANCELS. You can't buffer the combo in advance, you have to input the next step as the prior attack is finishing. It's still awkward when you have multiple enemies breathing down your neck, but it becomes feasible in 1v1. Eventually. Given the atrocious control detection, I often find myself defaulting to cheese tactics. Run around, wait for enemy to expose themselves, hope I can get one whiff punish that hits, then disengage and repeat. You can save anywhere, including mid-battle, so you should hypothetically Save State through everything hitless. But I wish it were more intuitive to fight fair. The Steam Deck Verified tag is not appropriate. The game is playable with tinkering. And some inputs are wonky. For clarity, your control stick works normally for movement, but hit detection seems to be erratic for analog + button combos like directional attacks and dodges.
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March 2024
Blade of Darkness is one of those forgotten gems you're glad you got to play, but you also understand why it was forgotten after playing. Many aspects are very impressive for a game like this. Each of the four playable characters is distinct from the others and feels unique enough to justify playing again with one you haven’t used before. The combat, once you get used to it and the heavy movement, is very engaging and gives you many options and moves for each character. There’s this certain rhythm to it that you start to get into after enough playtime. But halfway through the journey, the game runs out of new enemies and challenges to throw at you. Leading to you carving through many of the same enemies over and over again, even some of the same bosses. But I still recommend at least playing it once, maybe even twice, if you can get used to the clunky parts of it. (7.5/10)
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March 2024
Instead of a review, I wanted to give a tip: You can cancel inputs into another input by pressing your jump button between them. EXAMPLE: Say, you're playing as the Knight, and you've just reached Level 4. That's when you unlock the Gladius's special attack, Swing of Pride. Normally, it would be Attack + Left and Up and you would have to sit through both of the animations. But with the input cancelling trick, the process would be Attack + Jump + Left and Up. What should happen is that the first animation gets skipped entirely, putting you into the second animation. This is also possible with special attacks that require unique combos before they can be initiated. As another example to demonstrate, you've reached Level 17 with the Knight, and can now use the Double Sword's special attack, Wrath of the Gods. Before you can use the special attack, you have to use the unique combo Speed Kill (Right Attack + Right Attack). WITHOUT THE INPUT CANCEL TRICK: Right Attack + Right Attack + Left, and you'd have to sit through the animations. WITH IT: Right Attack + Jump + Right Attack + Jump + Left. The first two animations are skipped entirely, putting you into the third one. This may prove difficult at first, but you should be able to consistently pull it off if you keep trying. I've gotten good at it, but there are times where I completely mess up. Hope this helps!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 November 2024 03:30
SteamSpy data 18 January 2025 08:32
Steam price 23 January 2025 12:24
Steam reviews 21 January 2025 16:02
Blade of Darkness
8.7
2,003
193
Online players
32
Developer
Rebel Act Studios, Fire Falcom, General Arcade
Publisher
SNEG
Release 07 Oct 2021
Platforms
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