BLADE CHIMERA

Explore a dark and sinister Osaka as the Demon Hunter Shin. Battle demons, regain lost skills, and uncover the truth of your forgotten past in this exciting occult-inspired cyberpunk metroidvania.

BLADE CHIMERA is a metroidvania, side scroller and exploration game developed by Team Ladybug and WSS playground and published by WSS playground and PLAYISM.
Released on January 15th 2025 is available only on Windows in 9 languages: English, Japanese, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain and Korean.

It has received 329 reviews of which 283 were positive and 46 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 17.55€ on Steam and has a 10% discount.


The Steam community has classified BLADE CHIMERA into these genres:

Media & Screenshots

Get an in-depth look at BLADE CHIMERA through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 2000 / XP / Vista / 7 / 8 / 10
  • Processor: Intel Core2 Duo or higher
  • Memory: 2 GB RAM
  • Graphics: Open GL compliant video card
  • Storage: 300 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
It's a "Drainus" Metroidvania. You should play Drainus, then play this. Or both. They're both awesome games. Recommend. As a bonus, this engine is pretty tight. You could play this game on a potato.
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Jan. 2025
This feels more like Castlevania: Symphony of the Night than most things. Soundtrack is bangin'. Absurdly good pixel art with impressively detailed sprite animations, especially the boss fights which are an absolute spectacle - the art might be the game's biggest selling point. The backgrounds are equally impressive and ridiculously detailed. I can't stress it enough, the game is beautiful to look at. 2D platforming controls and mechanics are what they should be - tight and responsive. There's a small learning curve in using Lux, your sword companion, effectively. But it feels rewarding, and the wall jumping that it lets you perform is malleable enough to go off the beaten path for some light sequence breaking, skipping some puzzles and setting up speedrun tech without making it too obvious or necessary. There is a slight issue with the direction that you roll when you cancel out of a melee attack - I hope this gets fixed. I was pretty shocked to find an interestingly crafted story, characters and lore that brought me in, which is something that games like this tend to gloss over. I generally prefer the visual storytelling of something like Super Metroid for 2D exploration games, but Blade Chimera manages its dialog and characters tastefully and it doesn't feel like it bogs down the game much (except not being able to teleport out of town). The map is fairly well designed. It's not very complex and is rather easy to keep track of with the minimap, markers, generally clearly delineated areas, and of course the striking visuals. I find myself constantly looking at the backgrounds spotting easter eggs and crazy details all over the place. This probably enhances the worldbuilding that's laid out with the lore and characters that I mentioned before - which probably heightened my expectations, leading to my only real criticism. The game isn't long enough. Don't get me wrong, the length alone here is fine for your average metroidvania. But it should be twice as long to do justice for everything that it sets up. Blade Chimera has interesting systems, decent lore and characters, amazingly detailed sprites and animations, and it just doesn't capitalize on it enough. The game's smooth as butter and is not lacking polish at all, but it still feels incomplete. I wish there was an inverted castle like in SotN, or a New Game+ with cranked up enemies and more items. It feels like the devs bit off more than they could chew, hastily wrapping everything up in the back third of the game. Still worth it for metroidvania fans, it oozes with that quality SotN aesthetic.
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Jan. 2025
Pretty solid game, not too big on the 'vania' side of things - lacking in backtracking and navigational upgrades but game itself is a blast to play from start to finish. Took around 8 hours to 100% (AFK added onto the playtime) Gorgeous artstyle and presentation, looking forward to the next Team Ladybug game.
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Jan. 2025
Finished all bosses, incl. side quests and any other 'optional bosses in about 8.1 hours. I'll try to avoid any specific spoilers. If I'd have to give the game a grade I'd give it around a 7.9/10 I love Team Ladybug games for their gameplay, but I hate them for their amount (or lack thereof) of content, and the linearity. Blade Chimera is no exception. Gameplay: You get to shoot / slash / and 'magic' your way through the game. You'll unlock a skill tree which gives you some traversal options as well as new abilities. Although they can be fun to use, I felt like there's 1 that outshines the others so hard that there's no reason to ever get them. Weapon wise there's a steady progression although you will be able to find a few that will outshine the rest. Late-game this gets even worse as there are some clear 'winners' in the melee and ranged department. In terms of accessories there are two types. Ones that confer a 'special effect' on the character and ones that are a 'stat block' boost. The 'stat blocks' tend to be divided in attack/defend/recovery/exp gain. Here too, I felt that plain offense was a big winner as avoiding hits is the name of the game. The game itself plays like a regular metroidvania, but it is quite easy. Bosses do not pose much of a challenge, although there are 2 that stand above the rest, with 1 in particular having 2 fun mechanics. Otherwise, bosses don't tend to have a lot of moves. Small spoiler: There are a few sections where you control a different character One of these is fun, the other of these is boring Level design is fairly linear, there are some circular paths and some branches. New areas are usually just gated behind either an ability or a security gate. And there are quite a few 1-2 room areas hidden behind a wall or ability. That said, I definitely did not have the traditional 'MetroidVania' feeling of exploration and discovery while trying to map out the entire area, it does feel like quite a linear endeavour. Story & Characters: You're a demon hunter part of a demon hunting cult. The story is serviceable, although a bit predictable. The sidekicks have nice designs, but don't play a huge part in the story and so were pretty forgettable for me. The big bad was not that imposing. Graphics & Sound: Music and VFX are nice, and make the game feel like a very slick modern Metroidvania. Team Ladybug knows what they're doing and most of their games have this feeling of 'crisp' pixelart and sound and good responsiveness. Replayability: 0, once you're done, you're done. You can go for a 100% run but that's about it, like most of their games. All in all, I'd say it's definitely worth the €17,55 I paid for a short-medium length Metroidvania of great quality, with some minor flaws.
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Jan. 2025
This is it. Only 2 hours in and I already know this is my GOTY. Team Ladybug/WSS have hit it out of the park once again. Building off their previous metroidvanias to create their own IP, Blade Chimera has some of the most absolutely solid combat I've ever experienced in the game, all without needing a stupid parry. Buy this game at full price, it'll be worth every goddamn cent. I'll probably update this when I finish the game
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 20 January 2025 00:53
SteamSpy data 22 January 2025 10:30
Steam price 22 January 2025 12:17
Steam reviews 21 January 2025 15:45
BLADE CHIMERA
8.0
283
46
Developer
Team Ladybug, WSS playground
Publisher
WSS playground, PLAYISM
Release 15 Jan 2025
Platforms