Section 13

Unravel a thrilling sci-fi mystery in this action-packed twin-stick roguelite shooter. Select your load-out, stack up temporary and persistent upgrades, and delve into the depths of a sinister, shifting, subterranean base in the midst of an interdimensional crisis.

Section 13 is a early access, dark and top-down shooter game developed by Ocean Drive Studio and Inc. and published by Ocean Drive Studio, Inc. and Kakao Games.
Released on July 19th 2023 is available only on Windows in 9 languages: English, Korean, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 577 reviews of which 400 were positive and 177 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 12.79€ on Steam.


The Steam community has classified Section 13 into these genres:

Media & Screenshots

Get an in-depth look at Section 13 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64
  • Processor: Intel(R) Core(TM) i3 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 or Radeon equivalent with 2 GB VRAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
great on deck. good game. itd be nice if there was at least a small med-kit between levels\rooms tho. good job Devs
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Oct. 2024
I haven't played it before it changed to Section 13 but what they have is pretty fun. Needs more media advertising to get the word out maybe? Literally found this on accident. It has the foundations of something good.
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Sept. 2024
Amazing game. You can tell the developers are extremely passionate about this project. EASILY worth the 12 dollars they are asking for.
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Aug. 2024
TL;DR - a vocal minority of the players are misconstruing how the game is evolving in order to review bomb it. The game is good, *does/will still have co-op*, and I'm excited to see where the new direction takes it. At $13 it's absolutely worth it, even more so at the present $10 sale price. That's the cost of a drive-thru meal and you'll get way more enjoyment from this. In fact I've bought several copies for friends just to play with them. Don't listen to the massive influx of negative reviews; it's just your standard review bomb tantrum. The long version: The game is getting review bombed by people who can't read. Don't buy into it. The developers had a small but competent "tactical twin-stick co-op shooter". It received a middling reception and they added a single player component which, while technically there, was nothing to write home about. But they got positive community feedback so they have recently announced a pretty large pivot to more of that gameplay so that, if you wish, you can have a compelling single-player narrative or play co-op. However, the gaming community is going to gaming community and everyone misinterpreted this as "co-op is going away". It's not. They've stated like 3 times over two posts it's not. The co-op is being temporarily disabled while they implement new systems and that is making the community go apeshiii resulting in said review bomb. With that out of the way - TO REITERATE THERE IS STILL CO-OP - they are also changing some of the game systems. The prior version (when it was called "Blackout Protocol") was attempting to be a "tactical" shooter. You had limited ammo, there were different damage types, and a sort of locked-in upgrade path for the weapons you picked up. While all that sounds nice, it didn't play out quite as well as it needed to, so those systems are getting an overhaul into what can be considered more of an "action" format. However, since this is still EA so bear in mind none of this is final. They put out a demo - go peep it - and are asking for feedback. Bear in mind these changes were made *because of community feedback*. Key changes are ammo is now unlimited but requires a reload. Which is fine because ammo management was never really a major problem before. They removed psychic damage and, again, it was kind of irrelevant except for one or two enemies which could only (or primarily) be damaged by psychic weapons. They also changed how you dodge rolled and overhauled the in-mission and meta upgrade systems to be more streamlined - you're now going to get more of the classic "pick one of three" throughout the missions and you're no longer locked in to certain upgrades based on the RNG of the weapons you picked up. Finally, they're adding pickups that provide narrative elements. In short, they are changing to a less "tactics" oriented experience because it didn't really work. Whether that's your bag is a matter of opinion but IMO the changes they've announced are almost all universally good things. I enjoyed the old Blackout Protocol but it definitely had its problems, was short, and grew stale very quickly. It sounds like the changes are going to address those complaints. But, again, you wouldn't get that from the very reasonable community which is now review bombing a small, independent, like 30 person studio based on a misunderstanding of changes most of them haven't even experienced yet. It's your standard tempest in a teapot that, ironically, damages the product these folks purport to love.
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Jan. 2024
Even though as of 7th Jan 2024 this game doesnt have a whole lot of content yet the potential it has is quite superb. I reckon it could turn out to be one of my favourite games of all time if things get added to aid replayability. Now i will say on the flip side if you are not willing to learn how to overcome the challenges this game provides (it currently has no easy mode for noobs) then you may find it too hard and you may prefer an easier game. Currently i find the boss is EXTREMELY challenging especially if you dont have high enough damage upgraded weaponry by the time you reach it. I basically find it kinda limits my weapon and upgrade choices if i actually want to complete the boss level as some weapons dont seem to work very well for me when facing the boss and maybe even more so if i didnt choose certain damage enhancing upgrades. Also the inclusion of the Ghost type Astral enemy means you are basically forced to carry a certain type of weapon or tactical equipment if you are to fight them. Some people may find it irritating as it may feel even though you have freedom of choice of a variety of weaponry for your weapon and tactical equipment slots (and carry two weapons) if you want to deal with astrals you are literally forced to choose a certain type of weapon/grenade in a slot....so doesnt feel like such a freedom of choice simply because of one type of partially invincible enemy. But considering this is just early access of course things can easily be sorted out with coming updates. For instance at the moment once you have fully upgraded your character and collected all weapon blueprints through grinding the only thing to do is play the survival mode. Usually the survival mode may be considered the endgame but without leaderboards or any other incentives (no weapon blueprints or rewards of any type at the moment it seems for reaching high waves) it seems mostly pointless. But once leaderboards and new maps are added all of a sudden maybe a hugely replayable challenge will be there and thats when this game can start fulfilling its potential. So for now considering the game is fairly cheap and has so much potential im happy to have already had some fun levelling up my character getting ready in anticipation of coming updates. The way the game run throughs get harder as your character levels up is actually something i like as well to make it more and more challenging. But once again if you only like easy games or if trying to figure out a way to beat challenging enemies isnt your thing then you might want to wait until an easy mode is added to this game. Otherwise you may get frustrated at how hard it is and maybe every single bad review of this game that i have read seems to be based on it being too hard for those reviewers.
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Data sources

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Last Updates

Steam data 23 December 2024 00:46
SteamSpy data 22 December 2024 11:37
Steam price 23 December 2024 12:34
Steam reviews 22 December 2024 07:51
Section 13
6.7
400
177
Online players
1
Developer
Ocean Drive Studio, Inc.
Publisher
Ocean Drive Studio, Inc., Kakao Games
Release 19 Jul 2023
Platforms