Black One Blood Brothers on Steam - User reviews, Price & Information

Black One Blood Brothers is a tactical military shooter game where strategy and coordination are key. Command a squad of top operators, with unique skills, through high-risk missions around the globe. Customize your crew, plan your missions, and adjust on the fly for a vast replayability.

Black One Blood Brothers is a simulation, action and military game developed and published by Helios Studio.
Released on January 11th 2022 is available only on Windows in 2 languages: English and French.

It has received 1,067 reviews of which 864 were positive and 203 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Black One Blood Brothers into these genres:

Media & Screenshots

Get an in-depth look at Black One Blood Brothers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10, 64-bit Windows 11
  • Processor: Intel Core i5-4430 / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
  • DirectX: Version 11
  • Storage: 45 GB available space
  • Additional Notes: SSD Hard Disk recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
I think the best way to describe this is by comparing it to something like Ground Branch. Indie tactical shooters like Ground Branch, Direct Action, etc. use what I call a "bottom-up" approach - focus on amazing gunplay, animations, very detailed first-person experience, some unique mission-to mission features (missile strikes in Direct Action, for example) while paying little attention to the overall scope and replayability early on, hoping to add more features at some point in the future. Devs are often unclear as to what those features would be. Case in point - Ground Branch's LOOOONG-awaited squad commands. This forces these games to rely on dwindling online communities for any kind of meaningful experience. BLOBB (yes, that's what we're all calling it now), on the other hand, uses a top-down approach - the first-person experience leaves a few things to be desired currently, as do the graphics, equipment, etc., but the overall scope and feature set, though many of those were rough and unrefined earlier on (much improved now), has been there from the get-go, making it clear what this game aims to achieve and providing a satisfying gameplay loop from the earliest iterations. The good: Flexibility - do you want a Ghost Recon Wildlands-style 3rd-person tactical game with HUD elements up the a**, dumb enemies, and controlling only a 4-man squad with only quick commands? You got it! You want an OG Ghost Recon experience with no revives, no hud, suppressors only on pistols, aware and accurate enemies, requiring coordinated planning on the tactical map, and making full use of the ability to control any soldier in your squad? You can do that too. As well as anything in between. You can even go solo, if that's your thing, though I wouldn't recommend it. Customization - tons of options for your squad's outfits, weapons, patches (you can also make your own). Though sorely lacking more camo patterns and older equipment, such as 90s/early 2000s gear, H&K weapons, civilian attire, etc., but that's my personal preference. Replayability - you can try different combinations of weapons, gear, difficulty settings, etc. in the 20-mission official campaign, or generate whatever custom missions you wand on a wide selection of terrains. You can even generate a whole dynamic campaign! Plenty of different objective types (capture an enemy, rescue hostages, destroy weapons caches, demolition, reconnaissance, defuse a bomb, etc. etc.). Mission specifics, such as hostage/enemy/objective placement is randomised every time, by the way, making every replay unique. Tight squad control - you can switch control to any soldier in your squad, or give them individual commands, rules of engagements, movement speed, stance, etc. The tactical map gives you similar flexibility to a fucking turn-based tactical game! Competent squad - many modern """tactical""" games, such as the above-mentioned WIldlands make your squad cheat (by being completely invisible to enemies until you are detected) to reduce frustration from them accidentally doing something stupid, which makes them feel useless and takes you out of the experience. While BLOBB's squads still do some immersion-breaking things, like teleporting to your location if they are far away when you order them to follow you, overall, if you know how to use all the command tools at your disposal, they will behave competently. A camouflage system - a bit basic, depending on what items you wear, as opposed to how closely the camo matches the terrain. Currently, you can wear a white ghillie suit in a lush woodland, and an unalerted enemy won't see you at night if you crawl 2 feet in front of him. YOU HAVE A FUCKING PREDATOR DRONE! Though you usually need to take out enemy AA batteries first to use it. The game has a built-in level editor, campaign editor, and even a photo mode! The "needs improvement": Bugs - There are a few: friendlies being able to engage enemies through walls (though thankfully, not the other way around), and my personal favourite - incapacitated soldier dropping below the terrain, making it impossible to reach and revive them - this started happening constantly after the last update. The aforementioned squad teleporting - if it's a feature and not a bug, I would like to be able to turn it off. Some minor things, like building corners floating off the ground, soldiers constantly getting stuck in level geometry, forcing you to take control and manually get them out. Despite these, the way I play the game (closer to the original Ghost Recon), my experience has not been significantly affected by the bugs. Enemy AI - This has been getting better with every update, though their behaviour is still simple and predictable. I also wish suppressing fire would reduce their accuracy or force them to flee. Friendly AI - they sometimes shoot through objects/terrain. I would also appreciate the option of turning off suppression from friendlies. Graphics - certain aspects, such as world detail, are definitely dated by today's standards. First-person experience - though VERY feature-complete, with the ability to inspect the ammo in the magazine, inspect the weapon, look through different sights if you have a dual optic, etc, it still feels a bit clunky. There are also no PIP scopes, which are present in most modern tactical games. No co-op/multiplayer yet - this game is unique and special in terms of its single player, but I think there could be potential in co-op gameplay. The rest are more personal preferences: Enemy variety - I would LOVE to have enemy vehicles/helicopters to contend with as well! It would be cool if some of the advanced enemy factions had NVGs/thermals to make it harder to sneak up on, forcing you to turn off strobes and limit use of lasers, etc. Writing/world-building - the writing is... uhm... nothing to write home about. Basic, but overall gets the job done. It's clear that English is not the dev's first language, but that's not the main issue. I guess I was expecting more Tom Clancy and less Chuck Norris action flick from a game with this tactical realism. If I can reach the dev, I'd love to offer some tweaks. World assets - some of the levels are not very immersive and feel out of place, almost as if they were meant for a fantasy or an adventure game. There is one level with "Aztec ruins", which look more like medieval European ruins. Nothing outrageous though, just an uncanny feeling in the back of my head. No ballistics/bullet drop. No antimaterial capabilities in your .50 BMG sniper rifles. No AT/AA weapons. No air strikes (aside from the drone), no friendly artillery. Would be nice to use a SOFLAM or a radio to call in coordinates. No compass - I think this would help a lot with navigation. Conclusion: I have been following this project since it was announced, because I've always wanted a game similar to the original Ghost Recon. I was putting off trying it, seeing how clunky it seemed. I finally decided to give it a shot to see how far the development has come in the past few years, expecting to mess around for a couple of hours before I got bored and put it off until more updates come. 60 hours later, I can say that I am impressed what this developer (literally one dude, from what I've heard) was able to accomplish. Not only is it a faithful homage to the original Ghost Recon and Rainbow Six games, it also manages to improve on some of the most frustrating elements, such as having your entire squad wiped out because they failed to secure a corner, or the overall trial-and-error nature of those older games, proving that this game design is viable and enjoyable in the present day. Though I wish it did more, it would be much more expensive and difficult to produce. Even if the developer is not planning to address the elements on my little wishlist above, even in its current state, the positives FAR outweigh the negatives. Anyway, I'm gonna go put another dozen hours into this thing.
Expand the review
Dec. 2024
If you were a fan of the original Rainbow Six installments, this is an 11/10 game. It's a mix of SOCOM, Rainbow Six, Ghost Recon (the originals) and just the slightest dash of ArmA. The pathfinding is awful. The AI is garbage. The animations aren't the best. The UI can be a bit clunky. I expect all of these things at this phase of development, especially from a single dev operation. This is the core of a truly great tactical shooter that I haven't seen the likes of in a decade. This is really the spiritual successor to the Tom Clancy titles we knew and loved.
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Oct. 2024
This game is eerily lifelike. I made a squad based on my unit from my first deployment in Iraq in 2004. We swept the entire map, no problem, completing all of the missions required (finding intelligence and destroying weapon caches). When we went to extract, I noticed someone was missing. My corpsman had fallen through the map and was plummeting to his death. Eventually, the game deleted him from existence and we were able to redeploy successfully. Game recognized that I had completed the mission without any deaths, despite my corpsman falling through the map to his death. Just like Iraq. 10/10
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Oct. 2024
I'm going to be honest here - this game is not good. The AI is abysmal, the pathing is bad, the awareness is bad, their ability to follow orders is bad, everything about it is bad. So bad that I played 2 missions before uninstalling - the second ended in me shooting all of my teammates in the face inside of a mansion house because it was impossible to get them to listen. Followed by detonating a C4 placed in the circle of bodies. So, why did I give it a positive review? It has the framework of a game I'd love to play. Seeing the developer is solo and seeing the frequency of the updates gives me hope for this game's future. Because of that, I'm going to keep the game instead of returning it, and I'm going to leave a positive review to keep his score high. Why the gaming industry strayed so far away from the original Rainbow 6 games is beyond me. Do I think Blood Brothers will get to that level of greatness eventually? Yes I do. And I will continue to play it until that day comes.
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Sept. 2024
As far as tactical shooters go.. this is up there with the best. This is Arma 3 Lite. No intense learning curve to deal with. Easy to jump into for long time milsim players and green recruits. I bought this a long time ago, and while the development has been slow this game truly is a labour of love for Helios and it shows in so many ways. From the level of tactical barbie, to Tarkov level weapon customisation, to the animations and gun play it is work of art for something made by a single person. This is the kind of project that puts AAA devs to shame. Round of applause for the dev. 👏
Expand the review

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Last Updates
Steam data 09 April 2025 22:01
SteamSpy data 11 April 2025 14:18
Steam price 13 April 2025 20:31
Steam reviews 13 April 2025 09:54

If you'd like to dive deeper into the details about Black One Blood Brothers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Black One Blood Brothers
  • SteamCharts - Analysis of Black One Blood Brothers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Black One Blood Brothers compatibility
Black One Blood Brothers
7.7
864
203
Online players
6
Developer
Helios Studio
Publisher
Helios Studio
Release 11 Jan 2022
Platforms