Black Mirror I

Black Mirror is a dark adventure game that details the aftermath of the tragic death of William Gordon. Playing as his grandson Samuel players must unveil the truth behind the events of that fateful, stormy night.

Black Mirror I is a point & click, adventure and mystery game developed by Future Games and Unknown Identity and published by THQ Nordic.
Released on June 17th 2014 is available only on Windows in 8 languages: English, German, Russian, French, Italian, Spanish - Spain, Czech and Polish.

It has received 1,304 reviews of which 1,090 were positive and 214 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Black Mirror I into these genres:

Media & Screenshots

Get an in-depth look at Black Mirror I through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 98/ME/2000/XP/Vista/7/8 32 or 64 bit
  • Processor: Pentium(r) III 400 MHz (Or Equivalent)
  • Memory: 64 MB RAM
  • Graphics: DirectX compatible card
  • DirectX: Version 8.0
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This is one of the games that used to come as addition when purchasing a random with PC game magazine. I heard of it but actually never played before. When I realized was on Steam I definitely gave it a go. I'll point straight away at the elephant in the house: It is an old point and click adventure game. As such, it's focus is not on graphics or "gameplay" but it's core is narrative, atmosphere, enigmas but most important: it does require patience as there aren't many helps. Story is very well written, you get immersed quite quickly into it. Sounds and captions are also very well made and play a big positive impact on the overall Gothic atmosphere. I din't found many of the enigmas very difficult, exeption made for 3 or 4 that got me stuck a good few hours figuring things out. I will rate it as difficult mainly beause in 2024 we are not really into this kind of games anymore and some can definitely struggle. I could finish this game without using any guide so if you take your time you can definitely make it through. My ratings: ---{ Graphics }--- 🔲 Awful 🔲 Bad 🔲 Will do ✅ Decent (Nothing special) 🔲 Stunning 🔲 Visual Masterpiece ---{ Gameplay }--- 🔲 Bad 🔲 Okay 🔲 Nothing special ✅ Good 🔲Very good 🔲 Try not to get addicted ---{ Audio }--- 🔲 Bad 🔲 Not too bad 🔲 Decent 🔲 Good ✅ Beautiful 🔲 Masterpiece ---{ PC Requirements }--- ✅ Potato 🔲 Decent 🔲 Fast 🔲 High-end PC 🔲 Ask NASA if they have a spare computer ---{ Difficulty }--- 🔲 Just press a bunch of buttons 🔲 Easy 🔲 Significant brain usage 🔲 Easy to learn / Hard to master ✅ Difficult 🔲 Dark Souls ---{ Grind }--- ✅ Nothing 🔲 Only if you care about 100% 🔲 Average grind level 🔲 Too much grind 🔲 Insanity ---{ Story }--- 🔲 None/Not important in this game 🔲 Bad 🔲 Average 🔲 Great ✅ Well written 🔲 One of the best i've had the pleasure of playing ---{ Price }--- 🔲 Free ✅ Cheap 🔲 Under priced 🔲 Acceptable price 🔲 Overpriced 🔲 Complete waste of money ---{ Bugs }--- ✅ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Bugpocalypse: Proceed with caution ---{ ? / 10 }--- 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 🔲 6 🔲 7 🔲 8 ✅ 8.5 🔲 9 🔲 10 PROS: -Very well written story. -Gothic Atmosphere, Spot on. -Enigmas are quite logical CONS: -Doesn't give any help if get stuck -Dialogues will not be wrote so you have to remember at which point on the story you are -PATIENCE required LAST TIP: -Mouse is the most prevalent interface you will use. Make sure to check ANYTHING on screen.
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Nov. 2024
One of my all-time favorite adventure games! Perfect for the Spooky Season with it's gothic ambience, tragic story, and gruesomeness that (thankfully for me, lol) lovingly rendered in very dated 2000s graphics. I played this game a ton as a kid, along with Sherlock Holmes: Secret of the Silver Earring, because both just have so much great atmosphere and compelling mystery stories. In my recent replay on Steam, I would still find myself just standing by the fireplace in the main hall of the castle or by the windows in the dining room while it rains outside just listening to the soothing soundscapes. The graphics are quite dated nowadays but are still quite charming (the video segments not withstanding, lol). As mentioned, the story too, is quite compelling, with a good (if perhaps predictable, nowadays) twist ending. The story lives rent free in my head sometimes because I do still feel really bad for a lot of the characters in this ultimately very tragic story. This combined with the great atmosphere and charming aesthetics just makes it top-notch for adventure games. However, there are plenty of issues to be aware of. First, the acting in the English version is, quite frankly, rather atrocious, but that was pretty standard back in the day for these kinds of games, especially translated ones. Also, there are plenty of script errors where dates and names of background characters or events may be off from one level to another. Also, the game tries to be overly-logical to the point of madness... there is a LOT of time-wasters in this game, where you have to ask someone to do something for you and then you just have to wait around for possibly upwards of 10 minutes (I think you have to visit ALL open location screens in the current chapter in or to progress with them, leaving the game running for 10 mins will not work). The other time waster from trying to be logical is just the tremendous amount of backtracking you have to do. I mean, you have to do this anyway, but a lot of it is because Samuel will (most of the time) not want to pick up, interact, or even see something on screen until you have been told you need it (or just hinted at). Great for realism but major waste of time (but that is another staple of this era of adventure games). Most solutions to puzzles are logical, but do also require a LOT of backtracking and pixel-hunting. For that reason, a walkthrough is almost required, I feel. Another gameplay issue is having to wait for a character to finish their (sometimes lengthy) animation sequence before they will speak with you. Oh also, there is a dreaded slider puzzle... I was playing this on Windows 11 and I had to make sure I ran the game inc Windows XP Compatibility mode and with Admin privileges. The only major issue I encountered was in the last couple of chapters, once it is raining most heavily outside, all outside scenes made all other animations (including the main character's walking) slow down to a snail's pace and thus just a chore to walk anywhere outside. Still, I would definitely recommend this game, with use of a walkthrough to spare you a few hours of needless time wasting. It is still very much well worth a playthrough!
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Sept. 2024
I first saw this game back in the Autumn of 2004 on a late night Bulgarian TV show. It was late Friday night, the rain gently pouring outside, I was browsing through the channels, when I saw a game, and it immediately grabbed my attention. It was quite unusual to see a game being played on TV. The show continued all night (until 4 AM). At the time, I knew nothing about this game or the adventure quest genre, but seeing Black Mirror was love at first sight. Back then, having no internet at home, I was completely unaware what this TV show was - the logo was hard to decipher. The next day I watched that channel all day, hoping to see an ad about the show, so I know how it's called, and when to watch it. Eventually, I found out the show was called Myst, and was aired every Friday from 22:00 to 04:00, and it was divided into two segments. First, gaming news, anime, movies, etc., and around midnight they started playing a game, with viewers calling to navigate the host on what to do, solve puzzles, and essentially play the game together. A bit like online streaming before it was popular or cool. I spent many long Friday nights watching games. After they finished The Black Mirror, they played Still Life, Aura, Myst 4, Schizm 2. Unfortunately, the show got cancelled, but my love for the genre was sparked. Many years later, in the 2010s, the host [url=https://bg.wikipedia.org/wiki/%D0%A0%D0%B0%D0%B4%D0%BE%D1%81%D0%BB%D0%B0%D0%B2_%D0%9A%D0%B0%D0%B2%D0%B0%D0%BB%D0%B4%D0%B6%D0%B8%D0%B5%D0%B2] Roro finally managed to get back on air, with a similar show - NEXTTV, this time even longer - 20:00 - 04:00. Together, we managed to play lots of adventure/quest games like The Vanishing of Ethan Carter, Subject 13, Keepsake, and so on. *** The Black Mirror is my favorite game of all time. I've played 5-6 times, I played both sequels 3-4 times, I even played the new one, but I was a bit disappointed. What do I love about BM so much? The story is amazing - dark, gloomy, emotional, deep. The soundtrack is phenomenal, hearing the piano of Lady Eleonor always gives me tremendous nostalgia. The puzzles are hard enough, but not insane. The characters and locations are very well-made. Sure, some might say the graphics look bad, there is pixel hunting at times, the voicing is bad, etc., but that was never something that bothered me that much as a kid. Of course, playing the game now, I notice some of the flaws I overlooked back then, but they still don't bother me that much. I will always love this game (2 and 3 are also very good), and I hope someday it gets a well deserved remaster. "Now, there is no judge to pass judgement - there is only me." Samuel Gordon PS: Rest in peace, Roro, and thanks for all the fish.
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Aug. 2024
(English) Black Mirror is truly hard to categorize. Compared to modern P&C adventure games it is unforgiving and difficult. There is also a kind of clunkyness in the character animations and voice acting, which, to be honest, is sort of hilarious and grows on you over time; it has a very unique style. Now let us analyze the difficulty, which is both a positive and a negative. First of all it is refreshing to see puzzles that actually require some foreknowledge of the world. This ranges from the order of astrological signs and their star shapes to the correct way to order basic logic puzzles. Without giving any direct spoilers I will say that these are on the level of the Tower of Hanoi puzzle, give or take. So not overly difficult or anything, but as an avid P&C adventure gamer, it had been a while since I had seen a game 'not hold your hand' to this level. To be honest, this was a great refresher. It felt much more satisfying to complete a puzzle. The down side of the game's difficulty comes from the forced sequencing it imposes on some things. To give a basic example of this annoyance: You check a box, and the protagonist says there is nothing important in it. Then you encounter a situation that requires an item X, and then if you happen to click that box again (which is at this point 5 zones back somewhere), the protagonist exclaims: "Oh, look what I have found, item X!" At other times, you need to talk to specific characters to 'advance' the story to be able to use an item on something etc. In other words your character is sort of dumb, and he takes time to realize things that you as the player may already be aware of. This can get mildly frustrating when it costs you hours of head-scratching. And the most annoying thing of all is having to 'spend time'. A few times in the game you have to wait for something to occur and you are expected to walk around to spend time. But if you have got nothing to do then it just becomes a chore of clicking through zones for five straight minutes to progress time (which is arbitrary so you have to keep going back to check). All that being said, the game really does require one to consult a guide/walkthrough every so often to avoid these maddening moments. If you can somehow pace yourself and not overdo the guides etc. the game is very enjoyable and satisfying to progress through. But going in completely guideless would be absolute madness even for a seasoned adventure gamer - trust me! There is bound to be that illogical sequencing or single-pixel item somewhere that will prevent your progress several times. The unforgiving part of the game is that you can die. There is no warning for this and no take-backs, you just die, and need to open up a manual save that hopefully you had! (First time this happened I had not saved for over an hour). This can be remedied by saving the game whenever you enter a brand new zone. --- (Türkçe) Evet Black Mirror gerçekten kategorize etmesi zor, oldukça değişik bir oyun tecrübesi sunuyor. Standart P&C oyunlara gore cok acımasız, her an hata yapıp ölebilirsiniz. Yanlış yere kafanızı sokup, hatta sadece yanlış noktaya bakarak öldüğünüz yerler mevcut. Tabi manuel olarak oyunu save etmediyseniz büyük dert oluyor bu sonra. Onun dışında, bulmacalar gerçekten kolay değil, ama bu çözünce aldığınız keyfi de o oranda arttırıyor tabi. Eğer daha modern P&C oyunlardaki zorluk seviyesi size fazla kolay geliyorsa (eminim hepimiz bunu hissediyoruzdur bazen), o zaman Black Mirror size göre olabilir. Bir başka pozitif unsur ise oynun bir trilojinin parçası olması. Grafiklerin zamansız bir güzelliği var, 2003 yapımı olmasına rağmen büyük ekranımda bi şekilde düzgün durdu. Oyunda hava durumu, gündüz-gece vs. gibi şeylerin dinamik olması da ne kadar özenle hazırlandığını gösteriyor. Oyundaki en sinir bozucu olay herhalde herşeyin biraz yavaş olması, ama buna da alışıyor insan zamanla.
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March 2024
Classy point and click adventure, released back in 2003. Although it can feel a little slow, its reasonable enough to kind of leen back and enjoy the storyline and atmosphere of the game.
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Last Updates

Steam data 23 November 2024 00:14
SteamSpy data 20 January 2025 08:17
Steam price 23 January 2025 04:44
Steam reviews 22 January 2025 19:49
Black Mirror I
8.0
1,090
214
Online players
10
Developer
Future Games, Unknown Identity
Publisher
THQ Nordic
Release 17 Jun 2014
Platforms
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