Black Future '88

Black Future ’88 is a Synth-Punk roguelike 2D action Shooter. Vertically climb an always evolving procedural tower to reach the top and kill its insane owner…before your heart explodes. Shoot, slash, dash and upgrade yourself to survive the endless waves of Homicidal AI, Traps & Colossal Wardens.

Black Future '88 is a action, action roguelike and rogue-lite game developed by SUPERSCARYSNAKES and published by Good Shepherd Entertainment and Surefire.Games.
Released on November 21st 2019 is available only on Windows in 5 languages: English, French, German, Russian and Simplified Chinese.

It has received 714 reviews of which 516 were positive and 198 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Black Future '88 into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or later
  • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
  • Memory: 2 GB RAM
  • Graphics: GeForce 7600 GS (512 MB) or equivalent
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Game looks good, music is awesome. Level design wise is a bit confusing and the mechanics are a tad weird sometimes, but fun nonetheless.
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Sept. 2024
All in all Black Future '88 is a pretty good roguelike. The movement and general gameplay feel fluid, and the other systems (stims, perks, curses) feel balanced. There is on the other hand a fair bit of screen shaking and flashes which might be troubling for some players. The biggest problem I had with the game though is the achievements. Most of them are fine, but things like "Dash 10000 times" and die "Die 150 times" really annoy me since you are most certainly going to have to spend a few hours repeating the same inputs to get them as they wont happen naturally over the course of gaining the other achievements. Other than that some of the extra rooms which you need to visit for achievements feel like a really low rate of appearance, especially when they only spawn on 1/2 specific floor(s). Then again, if 100%ing is not what you care about, then this game is great, and despite not having an update in many years I would say it still holds its own in the ever expanding list of great rougelikes out there.
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Sept. 2024
when the copy paste action roguelike metroidvania soulslike actually kinda good
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Sept. 2024
In a world where neon lights gleam bright, And every second’s a frantic fight, “Black Future '88” calls you to play, With just 18 minutes to save the day. A tower of doom, procedurally made, Where every step’s a new escapade. Enemies lurk in every dark corner, And your heart ticks down like a ruthless mourner. Characters varied, each with a twist, All flavors of doomed, none to be missed. Weapons wild, from lasers to toasters, In this pixelated world of rogue-like posters. The soundtrack pulses, pure '80s delight, Synths in a blender, a musical fright. Laugh, cry, and question your sanity, In this fast-paced, heart-pounding vanity. So if you seek a neon nightmare, With laughs and chaos beyond compare, “Black Future '88” is your game to try, Just don’t blink, or you might die!
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May 2024
Black Future '88 is, unironically, a game that "gets better after X amount of hours". Whether you feel like sinking in some time investment is up to you, but I strongly respect what this game is going for. It's very DIFFERENT from the more popular rouge-like games, and it definitely isn't going to be for everyone. This game is cryptic, with many secrets and surprisingly well-thought mechanics that may fall a little flat in execution, but you can see that INTERESTING ideas were brewing here. It's unfortunate that the first impressions of this game will undoubtedly be very rough, but if you bother to keep playing, more mechanics (some that should have been there at the start) will be added that makes a lot of sense in hindsight. Like, being able to gamble your Deadlock time to get some back later doesn't make sense on the first few runs, but if you clear a run for the first time, you'll eventually realize that the true "meat" of this game lies in Looping, where you're not just focused on survival and dealing damage, but also having enough time to last you for subsequent loops. I do think there are some glaring issues; the visual flare this game has can definitely be a bit much at times. You eventually get used to it, but again: first impressions are very important. Also, using explosives is EXTREMELY PUNISHING because self-detonations (which are very easy to accidentally do) are almost-always an instant kill. There ARE perks to mitigate this issue, and one Synergy in particular that would actually make them usable, but the fact that an ENTIRE CLASS OF WEAPONS is generally just safer to IGNORE because otherwise they may END YOUR RUN just for using them is really too harsh. I do think there should be some inherent risk in using them, but you really have to go out of your way to get away with using them safely. Speaking of which, Synergies are a little too hard to make; you only learn the recipe after making said Synergy, and there are no hints leading up to it. I suspect many players don't even know what the last tab in the Codex is meant for, because it's meant to show data for each Synergy. But you often need a specific weapon as well as the specific combination of perks active, making finding these organically in regular gameplay more difficult than it should be. I also wish that dashing could be done omni-directionally instead of just an X and Y axis. This game puts heavy emphasis on dashing to evade danger, and with the lack of i-frames it's very easy to die. Having some more flexibility on dodging would be great. Overall, I would NOT recommend this game to newcomers to the roguelike genre. I WOULD recommend this game to people familiar with roguelikes, and are craving something very different from the usual formula, and are willing to get out of their comfort zone. This game is generally ruthless, but that makes getting good at it all the more satisfying.
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Last Updates

Steam data 18 November 2024 08:03
SteamSpy data 19 January 2025 12:42
Steam price 22 January 2025 20:41
Steam reviews 22 January 2025 11:58
Black Future '88
6.9
516
198
Online players
0
Developer
SUPERSCARYSNAKES
Publisher
Good Shepherd Entertainment, Surefire.Games
Release 21 Nov 2019
Platforms
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