BioShock™

BioShock is a shooter unlike any you've ever played, loaded with weapons and tactics never seen. You'll have a complete arsenal at your disposal from simple revolvers to grenade launchers and chemical throwers, but you'll also be forced to genetically modify your DNA to create an even more deadly weapon: you.

BioShock™ is a fps, atmospheric and story rich game developed by 2K Boston and 2K Australia and published by 2K.
Released on August 21st 2007 is available only on Windows in 5 languages: English, French, German, Italian and Spanish - Spain.

It has received 30,494 reviews of which 28,729 were positive and 1,765 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 19.99€ on Steam.


The Steam community has classified BioShock™ into these genres:

Media & Screenshots

Get an in-depth look at BioShock™ through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows

Minimum:

  • Operating System: Windows XP (with Service Pack 2) or Windows Vista
  • CPU: Intel single-core Pentium 4 processor at 2.4GHz
  • RAM: 1 GB
  • Video Card: Direct X 9.0c compliant video card with 128MB RAM and Pixel Shader 3.0 (NVIDIA 6600 or better/ATI X1300 or better, excluding ATI X1550)
  • Sound Card: 100% direct X 9.0c compatible sound card
  • Hard Drive Space: 8GB
  • Game requires Internet connection for activation

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Would you kindly stop scrolling and read this review Bioshock was groundbreaking in the way it introduced many gamers to an obscure art style and a niché political philosophy; namely art deco and objectivism. Both of these are weaved into the games DNA and helped to create its iconic look, deeply immersive and memorable world, and its well written story and characters. The opening few minutes are also iconic and almost perfect in the way they introduce the player to these two concepts, as well as to one of the game's antagonists, Andrew Ryan. It is mostly on the rails and involves lots of delightful visual storytelling as well as a recorded speech from Ryan. As the haunting music sores your 'ride' culminates in a sudden reveal of Bioshock's underwater city, Rapture, a place founded by Ryan in the hopes it would become an objectivist utopia. "[I]I am Andrew Ryan, and I'm here to ask you a question. Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected those answers; instead, I chose something different. I chose the impossible. I chose... Rapture[/I]" On arriving in the city it quickly becomes clear that Rapture is far from a utopia and that something has gone very, very wrong. Now I'm no political expert, but it's obvious from Andrew Ryan's opening monologue that this is a world built on objectivism. As I understand it, objectivism, a philosophy cooked up by Ayn Rand, is a form of right wing, hyper libertarianism, married to extreme capitalism. If selfish greed were a political philosophy, it would be objectivism. The needs of the few outweigh the needs of the many, as a mirror universe version of Spock might say. Bioshock isn't a celebration of Rand's politics though; as you explore Rapture you'll quickly realise through the narrative that this is a critique of Ayn Rand's political philosophy. It turns out that in an underwater city where everyone is working for themselves, nothing useful or necessary gets done and there's no-one to do the menial, less 'creative and fulfilling' jobs; those jobs that are vital to maintaining and running a vast underwater city. There is also no money to pay the people who are needed to do those jobs, and no supervision. The citizens of Rapture also discovered a substance called Adam. When refined into a Plasmid, Adam rewrites a person's genetic material, giving them superhuman abilities. One of the downsides of plasmids use is their addictive qualities and they can also cause mental and physical degradation when over used. The second 'person' you see in Rapture is a victim of Adam abuse and has lost their mind, becoming a murder happy Splicer. You see them through a small window, gutting the first person you see. So Plasmid use isn't healthy; luckily as the player you will inject yourself with many many plasmids! In a democratic society, regulation, ethical considerations and/or law enforcement of some kind could have led to better safeguards and more thorough testing of Adam. But in Rapture that would be hampering creative genius. Then some sort of conflict began on new years eve 1958, between factions loyal to Ryan and those loyal to somebody named Atlas. With plasmids added to the mix things clearly didn't go so well, and this becomes apparent soon after you 'land'. Things are fucked, to put it mildly. You piece a lot of this together within the first hour or so through the visuals alone. Rapture's beautiful, clean, simple, symmetrical 1920's art deco face is cracking. The imposing bronze sculptures are tarnished and some are toppled; the gold plaques are grimy, and the green marble and ceramic tiles are pitted, shattered and broken. There are leaks everywhere too; maintenance having been largely abandoned. The city is flooding and large parts of it are without power. Machinery is malfunctioning and there are there are bodies all over the place. Many of the dead are in evening wear that is age worn and tattered. Some are wearing masks, like they died during a masked ball. The Splicers are similarly attired but those without masks are horrifyingly deformed. Mutated. The atmosphere is unsettling and meloncholic, and sometimes, when the lights are flickering, casting strange shadows and the faint, nonsensical noises of one of Rapture's mad citizens are getting ever louder, and closer, the game is outright frightening. This would be a decent way to tell a story but there are also audiologs made by the citizens before things went to shit, and NPCs that aren't currently trying to kill you. When taken together this is world building at its finest. Later on you'll start learning about the player character and their connection to Rapture, the two philosophies of Ryan and Atlas and the ultimate fate of the city. This is the game's story and it's wonderfully paced and told, and incredibly immersive. I'd be remiss if I didn't talk about the gameplay, but it's only important as a part of the whole, nothing about the FPS mechanics is outstanding. None of the guns are particularly memorable but they sound meaty enough and can be upgraded, as well as fitted out with different ammo types. You can also hack cameras and sentry bots to help you in combat, and these skills, along with heath and energy can be levelled up. You need the energy to use plasmids. There are a large number of plasmids, some of which you find and others you have to buy. They too can be levelled up and range from basic magical attacks like incinerate, winter blast and electrobolt, which are pretty self explanatory, to more tactical ones such as telekinesis, a decoy and one that charms enemies to fight for you. Enemy variety is a rather limited, there are only a few different types of Splicer, but each benefits from a slightly different approach to takedown, and there are generally plasmids that are better at countering certain Splicers. Encounters can be hectic if there are multiple Splicer types and then there are the big baddies. Not Splicers themselves, these armoured giants stomp around Rapture often in the footsteps of small girls. These little sisters are Adam gatherers* and you need Adam to buy plasmids, but before you can deal with the little sisters you have to get rid of daddy. Now you can just leave these pairings be when you encounter them, and as long as you don't get too close to the child the big daddy won't attack. It's always worth it though, and these fights can be some of the best, and worst when they're messy, in the game, requiring lots of ammo and plasmid use. This is where the game's morality system comes into play, you can 'harvest' the little sisters for a large amount of Adam, killing them, or release them from their drugged servitude, saving them for little material gain. It's one of those shit good/evil binary choices that video games do, that are never really choices because the good option is obviously the one to go, especially if it effects the ending. You're not even really punished for choosing the good option because after you've saved enough little sisters they'll drop off presents stuffed with Adam. It's definitely one of the most poorly thought out aspects of BioShock, along with the hacking mini game. Nothings perfect though. I've wasted enough of your time. Bioshock is a fantastic game worthy of its iconic status; it's beautiful, dark, deep,, smart, engrossing and unforgettable. Get it. Now. Would you kindly give me all your points. *They get it from the dead
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July 2024
For years I have heard that this game is a must play, with amazing story and gameplay, so for years I waited until i have the opportunity to play this game and now that I have finished it, I can say that I am very satisfied. First of alll i need to tell you that I am easily scared of slightly spooky games, they don't even need to be horror. When i played this for the first time i was shivering like the coward i am. For the majority of the game (specifically before starting Apollo Square) I was kind of scared due to the amazing soundtrack, ambience, and sound effects. What I'm trying to say is that this game is BRIMMING with atmosphere. The gameplay is pretty good, a wide arrange of weapons, abilities, and upgrades can lead to many different strategies and builds to help progress the game. While I did run into some glitches and experienced a couple of crashes, my game generally ran very well. The game may start off a little creepy and unsettling, but for the people who can play horror games well, this won't give you a big scare, though some jumpscares truly made me jump (I am a scaredy cat after all). So yeah, it's an amazing game, i really liked it and definitely would recommend! Note: I have only playe dthe original and have yet to play the remaster so i cannot say anything about that version's performance
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June 2024
Welcome to Rapture! Following a plane crash in the middle of the ocean, the hero we play is the only survivor swimming in the middle of the flames, doomed to death. However, he manages to enter a strange building that emerges in the night. He will very quickly discover an underwater city created by a man who wanted to invent a perfect society, a utopia made reality. But obviously everything went to hell, the inhabitants all went crazy and thirsty for blood. Spiritual heir to System Shock which had already marked its era on PC, Bioshock proves to be the perfect marriage between FPS and narration, plunging the player into a waking nightmare. The omnipresent madness will not let him go. If it is a masterpiece, it is as much for its sublime dystopia (the artistic direction is brilliant) as for its original gameplay: in addition to the plasmids, sorts of psycho-powers - the lure got me out of many desperate situations - it is in the appropriation of the environment that the game reveals all its richness: we can in fact hack turrets and other cannons to turn the situation to our advantage. So, to hope to defeat the imposing and powerful protectors of little girls, it is better to prepare the ground and lure them into our traps. It is also in difficult mode that Bioshock reveals all its flavor, the clashes becoming Dantesque with these tanks in diving suits. In short, a unique, dark, tense, completely crazy FPS, a must-do!!
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June 2024
One of the best game ever made! Highly recommended to every gamer especialy those born after the release of this game so you can apreciate what gaming was like before they created game with microtransaction in mind. At a time they were focus on creating the best game / story they could and succeed.
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March 2024
Back in 2007 The first part of the BioShock series of games was born. The game developers squeezed all the juices out of the Unreal Engine, which was popular at that time, and the visual part of the game turned out to be simply amazing! The visualization of water deserves special attention. The game will be a pleasure to play even in our time. I personally completed the game about a month ago and got an unforgettable pleasure from passing it. Noting the graphic component, I also want to highlight the plot of the game. The main character, who survived the plane crash, finds himself in an underwater town called Rapture and, guided by tips from a certain person named Atlas, plows the underwater expanses. For the first few minutes, the game seemed a little boring to me. The plot was completely incomprehensible, but towards the end of the game a lot became clear, I will not disclose the details - you need to feel it yourself during the passage. In addition, there are several endings of the game. In general, the plot turned out to be full of unexpected twists and exciting moments. The gameplay cannot be called diverse, but the language cannot be called monotonous either. The combat system is decorated with the presence of plasmids - gene modifications that give the hero Superpowers. As the game progresses, you will find more and more new plasmids. They are bought for ADAM, which you will receive by saving or emptying little sisters. I advise you to save them, it will have a positive effect on the end of the game. I really regretted emptying a couple of sisters at the beginning of the game and ended up watching the worst possible ending. There are quite a lot of weapons in the game, but they also appear during the game. At the end, you will already have about 8 different types of weapons in your arsenal: from a revolver to a grenade launcher and a crossbow. Killing mutants becomes a pleasure. Combinations of plasmids and weapons make each fight colorful and spectacular. You won't see this in any other game. ⠄⢸⣿⠄⣿⣿⣷⣦⠄⠄⣠⣾⣿⣿⣿⣿⣦⠄⢸⣦⡀⠄⠄⠸⣿⡇⠸⣿⣿⣿⣿⣿⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⢸⣿⠄⠄⠄⠙⣿⣧⢰⣿⡏⠄⠄⠄⠙⣿⣇⠈⠻⣿⣆⠄⢀⣤⡄⠄⠄⢠⣤⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⢸⣿⠄⠄⠄⠄⣿⣿⢀⣀⡀⠄⠄⠄⠄⣀⣀⢰⣄⠙⢿⣷⣼⣿⡇⠄⠄⢸⣿⡇⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⢸⣿⠄⣀⣀⣴⣿⠏⠘⣿⣧⣀⣀⣀⣼⣿⠇⢸⣿⠄⠄⠙⢿⣿⡇⠄⠄⢸⣿⡇⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠸⠿⠄⠿⠿⠟⠋⠄⠄⠈⠻⢿⣿⡿⠿⠃⠄⠸⠿⠄⠄⠄⠄⠙⠇⠄⠄⠸⠿⠃⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⢠⣤⠄⣤⣄⡀⠄⠄⠄⠄⡄⠄⠄⠄⠄⣀⠄⠄⠄⠄⢠⣤⠄⢠⣤⡀⠄⠄⣀⣤⠄⣤⣀⠄⠄ ⠄⠄⠄⠄⠄⢸⣿⠄⠻⢿⣿⡆⠄⠄⢸⣿⡄⠄⠄⠄⣿⣷⡀⠄⠄⢸⣿⠄⢸⣿⡇⢠⣾⣿⠟⠄⠻⣿⠇⠄ ⠄⠄⠄⠄⠄⢸⣿⠄⣤⣼⣿⠇⠄⣰⡄⢻⣷⡀⠄⠄⡈⠻⣿⣦⡀⢸⣿⠄⢸⣿⡇⣾⣿⠁⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⢸⣿⠄⠛⠛⠉⠄⢠⣿⡇⣠⣿⣷⡀⠄⣿⣦⠈⠻⣿⣿⣿⠄⢸⣿⡇⢿⣿⡀⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⠄⢸⣿⠄⠄⠄⠄⢠⣿⡟⠄⠿⠿⣿⣧⠄⣿⣿⠄⠄⠈⠻⣿⠄⢸⣿⡇⠘⢿⣷⣦⠄⣴⣿⡆⠄ ⠄⠄⠄⠄⠄⠘⠛⠄⠄⠄⠄⠙⠛⠄⠄⠄⠄⠈⠛⠃⠛⠋⠄⠄⠄⠄⠈⠄⠘⠛⠁⠄⠄⠙⠛⠄⠛⠉⠄⠄
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Last Updates

Steam data 17 November 2024 03:05
SteamSpy data 21 January 2025 07:32
Steam price 23 January 2025 12:46
Steam reviews 23 January 2025 06:04
BioShock™
9.2
28,729
1,765
Online players
54
Developer
2K Boston, 2K Australia
Publisher
2K
Release 21 Aug 2007
Platforms