Bionic Dues on Steam - User reviews, Price & Information

Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.

Bionic Dues is a strategy, rpg and rogue-like game developed and published by Arcen Games and LLC.
Released on October 08th 2013 is available in English on Windows, MacOS and Linux.

It has received 986 reviews of which 741 were positive and 245 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Bionic Dues into these genres:

Media & Screenshots

Get an in-depth look at Bionic Dues through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2 or later
  • Processor: 1.6Ghz CPU
  • Memory: 2 GB RAM
  • Graphics: Screen resolution at least 720px high, and 1024px wide.
  • Storage: 300 MB available space
MacOS
  • OS: Mac OSX Intel CPU and "Snow Leopard" 10.6 or later
  • Processor: 1.6Ghz CPU
  • Memory: 2 GB RAM
  • Graphics: Screen resolution at least 720px high, and 1024px wide.
Linux
  • OS: Ubuntu 10.10 or later, although other unsupported distros may work
  • Processor: 1.6Ghz CPU
  • Memory: 2 GB RAM
  • Graphics: Screen resolution at least 720px high, and 1024px wide.
  • Storage: 300 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
These guys make some great games.
Expand the review
Dec. 2024
For a $10 game, I think I got my money's worth.
Expand the review
Dec. 2024
I was first introduced to Arcen games through the AI War franchise, so that was the one that I've experienced for the first time. And as fascinated as I was with the setting, I've heard that Arcen games had more games that were based on the same universe as AI War, an "Arcen-verse" if you will. Since I was curious about the whole universe, I've decided to go through the games. So Bionic Dues is set on one of the earliest events of the chronology of the Arcen-verse, there is a robot uprising on earth, the bots have destroyed all "fighting mechs" but the 4 we have on our hands, and they have taken over the entire city. We have to put an end to this rebellion, else our CEO overlords will nuke the city to prevent the bot rebellion from spilling over to the sterile parts of the civilization. When we start the game, what we see is a city map, with routes to take between different points, just like the star lanes in any other tactical game with a space setting, just like in AI War for example, only that there is a city wallpaper at the background of these starlanes instead of a galaxy wallpaper. We only start with our own HQ at the beginning, and as I've stated before, the AI has taken over the entire city, so all the other beacons are in "AIs control". This looks pretty much like the galaxy map in AI War already. On top of that, each of these beacons have a different kind of bonus to provide to the player if you choose to conquer them. And, when you conquer a beacon, more beacons on the map that you don't know about are revealed. These are pretty much the same features as in AI War 2. By the point I've realized this, I was a bit frustrated at how similar this game was to the AI War series, as much as I love AI War, I've expected this game to play much more differently than AI War for the difference in genre. They could have at least made the city map function more like a grid map instead of a star map, and sure enough that would have made it feel better imo; as opposed to a game that feels like a reskin of AI War in certain respects. The overall philosophy / gameplay loop also seems to remain the same, despite the difference in gameplay genre. You have to pick your fights and choose your targets, build yourself up and weaken the enemy enough to finally go in for the kill. Though, maybe this aspect is a little bit more different than AI War in a way that it's less extreme and less punishing. Thankfully, the similarities seemed to end there, as the main gameplay is completely different than AI War, it's a turn-based tactical action roguelike that can stand on it's own, and it has it's own fun moments. Ironically, one of the other nitpicks I had with the game is something that is actually different from AI War games: the personification of the AI menace seems to be comically goofy in this game, as opposed to it's terrifying presence in the AI War series. I also wished that each player controlled mech had it's own pilot with their own skills that improved with each battle, and that if a mech was destroyed in a battle, the pilot would die, so we would have to recruit a brand new pilot and his level would have to start from the beginning, just like how it was in Into The Breach. That way, the fact that the humans are more indispensible than the countless manufactured robots would have been more emphasized in this setting, I think. Also a single person being able to pilot 4 different mechs at the same time doesn't make as much sense. My favorite part of the game is, picking and matching different equipment for the weapons of the mechs, that way I was able to turn a missile launcher into a nuke that obliterates an entire room, it's so much fun, lol.
Expand the review
Oct. 2024
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Expand the review
July 2024

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 April 2025 00:03
SteamSpy data 09 April 2025 23:07
Steam price 13 April 2025 12:42
Steam reviews 11 April 2025 13:48

If you'd like to dive deeper into the details about Bionic Dues, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Bionic Dues
  • SteamCharts - Analysis of Bionic Dues concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Bionic Dues compatibility
Bionic Dues
7.2
741
245
Online players
0
Developer
Arcen Games, LLC
Publisher
Arcen Games, LLC
Release 08 Oct 2013
Platforms