Bionic Commando

The first true sequel to the classic 1988 Nintendo Entertainment System original, Bionic Commando sees the return of the bionically-enhanced Nathan "R.A.D." Spencer. Time has not been kind to Spencer: Five years after his heroic defeat of the Imperials, he has been betrayed by the government he swore to serve, imprisoned for...

Bionic Commando is a action, adventure and third person game developed and published by Capcom.
Released on July 28th 2009 is available only on Windows in 10 languages: English, French, Spanish - Spain, Italian, German;, Russian, Polish, Japanese, German and Korean.

It has received 1,649 reviews of which 1,192 were positive and 457 were negative resulting in a rating of 7.0 out of 10. šŸ˜

The game is currently priced at 3.19ā‚¬ on Steam and has a 68% discount.


The Steam community has classified Bionic Commando into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Supported OS: WindowsĀ® XP Service Pack 2 or Windows VistaĀ® (service pack is optional)
  • Processor: Dual-core processor (IntelĀ® Coreā„¢2 Duo 2.4 GHz or AMD Athlonā„¢ X2 5200+ 2.6 GHz)
  • Memory: 1.5 GB RAM
  • Graphics: DirectXĀ®9.0c/Shader3.0 compatible, VRAM 512 MB (NVIDIAĀ® GeForce&reg 7800 series or ATI Radeonā„¢ X1900)
  • Sound: DirectXĀ®9.0c compatible sound cards
  • DirectXĀ®: DirectXĀ®9.0c
  • Hard Drive: 8.0 GB free space
  • Peripherals: Keyboard and Xbox 360 controller supported

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
used to play this with my classmates back in 2009. multiplayer is great. wish I could say the same for the singleplayer, cause it sucks. there's not much room for you to be creative. the bionic arm is limiting as well. this is a 3rd person shooter, but your bullets are so fcking limited. no upgrade system, tho you will learn new moves, which are useless in hard difficulty cause it only takes few bullets before you die. checkpoint system is godawful. right now, I'm just trying my best to push through the campaign. just get it on sale. playing this on deck is great, no issues whatsoever, so your issue now is just the bs gameplay.
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June 2024
This game is under-appreciated. The plot is weird and kind of doesn't go anywhere, the world is grim and sometimes absurd, and some sections of gameplay suffer perhaps due to rushed development or inexperience. But if you want a near-future action game with super-serious voice acting, dramatic revelations and a dark action hero tone, play this game at least once. The story takes place in a straightforward Metal Gear Solid type of semi-futuristic world. Augmented humans were respected as government superheroes for a while, then outlawed after defeating their villains. This indirectly created a big evil terrorist group made up of villain tropes and cyborgs who didn't want their cool powers taken away. They think the only way people will respect bionics is with a show of force, though some of the rank and file are realizing these tactics are bad. Our anti-hero protagonist was one of the first government cyborgs and saved the world a few times (the other games in the series) using his chunky bionic arm. He ended up training others, but then failed or refused to kill some targets on a mission where allies died, so he got an insubordination death sentence ... until the terrorists attack and he's the only one who can stop them. Obviously the government deploys him via air-to-surface missile. After he kills all the bad guys, there's a few late twists and the story is over. Despite his record, everyone hates the protag for various reasons and he hates everyone, which brings out some hilariously grim lines and quips, like the protag snickering to himself after killing grunts with the sniper rifle, or the general giving orders then adding you don't need to try too hard not to die, or the protag's ex-subordinate defending the terrorists for killing an entire city by saying the government wanted to put her in a wheelchair. There are no good people in this story. The main draw of the game is the mechanized arm swinging, which takes a bit of practice but you soon start to feel like Spiderman in one of his games with good web-swinging, including automatic length adjustment, smart attach points, zip pulls and swinging around corners. All of this creates great freedom of movement with large maps designed for fun swinging, though of course you are limited in where you can go by areas of ā€œradiationā€ and other hazards plus blue-tinged buildings which can't be grabbed. Attacking with the arm starts out just punching and grapple-slamming into targets like a human cannonball, then slowly grows over time to include increasingly better options: slamming into the ground so hard you stun anyone around, punching large objects (or bodies) into the air and kicking them, extremely accurate throws that can include area damage, and finally a super-move bar which fills up as you get kills and which you can unleash to slam or whip everyone around or instantly defeat some larger machines. Near the end, you're basically a cartoon wrestler who happens to carry guns. Besides the grappling arm, you wield a custom pistol and spiky grenades, plus one of several larger weapons which can be swapped out at supply drops. The large weapons have less ammo and tend to be one-hit mook killers: a shotgun with a terrifying description, a solid and simple sniper rifle, a homing missile launcher and more. You don't feel very skilled with any of these due to the wide aim, but your specialty after all is the arm. There's also a neat skill reward system where you gain upgrades by completing challenges like ā€œkill five grunts with one grenadeā€ or ā€œget fifty headshotsā€ so using a weapon in impressive ways makes you better. Finishing up the positive elements of this game with a few minor suggestions, I would start on the highest of three difficulty settings for a fun old school ā€œget goodā€ challenge, softened by somewhat generous checkpoints and constantly regenerating health. There's at least one place in the game where, after dying in a boss battle, different dialogue plays that feels like an Easter Egg blooper, and you can skip the second-to-last-boss' ranting by hitting a skip button to swear at him. Odd ā€œcollectiblesā€ are scattered around the maps and finding them unlocks neat concept art in the Extras Menu. At its core, this is a mid-tier linear action adventure game. Back when you could rent games, this would have been a good rental or a bad purchase. There's not a lot of replay value and after beating this once, I don't want to imagine going back and starting from the beginning with all of the later powers still locked; this game would have been better with a New Game Plus mode giving you double the enemies and everything unlocked from the start. The story has that unfortunate feel of something which should have gotten a few more drafts and revisions. There's definitely a plot, but it's not very deep, doesn't make much sense on closer consideration and probably has a few holes. Revelations and twists toward the end are just there for the sake of having a twist ending, though might have worked well in the middle if they also changed the entire nature of the game and led to a satisfying ending that was more than defeating some bad guys. More seriously, this may take some time to get working on modern computers, though as usual there are fans of the game who provide online guides; after I got the files and settings fixed, I had no more issues. There's a door in the game which can only be unlocked by playing the other game, but don't set your expectations high, it's just a small concept model museum. And the final two boss fights are painful quick time events with button mashing, though they do an excellent job of using dramatic settings and reveals, plus the finishers are great. Overall I'm glad I played this game and I'm also glad I got it cheap. The gameplay is fun once you've gotten into the swing of things, the challenge is real and the experience is like a dumb action movie somewhere between ā€œcool in its timeā€ and so bad that it's good. I definitely recommend this if you like 3D action games with style and grit.
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June 2024
"Bionic Commando" is an exciting adventure that keeps you on the edge of your seat from start to finish. The main character, Nathan Spencer, is equipped with a unique bionic arm that allows him to traverse the ruined city like a real Spider-Man. This is the main highlight of the game ā€“ the ability to swing through ruins, grabbing onto anything within reach. Sent on a mission to save the world, Nathan finds himself in a city destroyed by a terrorist attack, and his task is to restore order while overcoming all sorts of obstacles. The gameplay is based on using the mechanical arm for movement and combat. The feeling of freedom as you fly from one building to another, performing acrobatic tricks, is simply mesmerizing. However, despite all the charms, movement is restricted by radiation zones, which can be very frustrating. Stray just a bit from the designated path, and the hero dies instantly. These restrictions make the game more linear than one might like. The combat system is no less engaging: you can knock enemies off their feet, throw heavy objects at them, or use firearms. Unfortunately, Nathan's arsenal depletes quickly, and you have to rely on your bionic arm. Particularly memorable are the moments when you need to jump from one flying mine to another or deal with armored enemies using all your agility and wit. Visually, the game is attractive, especially the open spaces of the ruined metropolis. However, the graphics lose their charm in enclosed spaces. The audio design leaves much to be desired: the weapon sounds resemble plastic toys, and the music quickly becomes annoying. Unfortunately, the plot is also lacking in originality. Nathan Spencer's story, a soldier unjustly imprisoned and suddenly released for another mission, develops weakly and predictably. Despite all its flaws, "Bionic Commando" delivers unforgettable moments. The feeling of flight as you perform tricks to avoid sniper fire or fight through hordes of enemies is genuinely exhilarating. It's especially impressive when you skillfully handle enemies using all the capabilities of your mechanical arm. "Bionic Commando" is a game built around a single idea, but executed with heart and attention to detail. Its short length is compensated by intense gameplay, and the high difficulty level offers a real challenge. If you're ready to forgive the game's weaknesses and immerse yourself in a world of dynamic battles and thrilling acrobatic stunts, "Bionic Commando" will definitely provide you with several hours of genuine enjoyment.
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June 2024
Game holds up and is playable in modern day Sling along like spooderman Released 2009 so it has some shticks from that era such as repetitive bigger enemies, garbage checkpoints and just a bit of bugginess if making an action from a difficult angle, but I enjoyed it. short 5 hour play, and nice ending. Don't go in for plot, but enjoy it anyway.
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March 2024
It brings back a lot of memories from the Xbox 360 days. The game itself is mediocre though; the story is weird and the game is a bit boring, but I did finish the entire thing and that still brings back some good memories.
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Last Updates

Steam data 19 November 2024 08:00
SteamSpy data 19 December 2024 03:32
Steam price 23 December 2024 12:46
Steam reviews 23 December 2024 03:54
Bionic Commando
7.0
1,192
457
Online players
2
Developer
Capcom
Publisher
Capcom
Release 28 Jul 2009
Platforms
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