BIOMORPH on Steam - User reviews, Price & Information

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BIOMORPH is a dark metroidvania game where you become the creatures that you kill! Solve ingenious puzzles and navigate a stunning hand-drawn world. Meet quirky characters, rebuild a city, and uncover the secrets of a sprawling, fallen civilization… and of your own mysterious origins.

BIOMORPH is a metroidvania, platformer and action game developed and published by Lucid Dreams Studio.
Released on April 05th 2024 is available only on Windows in 5 languages: English, French, Simplified Chinese, Portuguese - Brazil and Japanese.

It has received 509 reviews of which 473 were positive and 36 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified BIOMORPH into these genres:

Media & Screenshots

Get an in-depth look at BIOMORPH through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: DX10, DX11, DX12 capable 4GB
  • DirectX: Version 10
  • Storage: 4 GB available space
  • Additional Notes: 16:9 recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
It was fine. Its "dark" in a safe, edgy middleschooler sort of way-- which works for the overall tone and cartoon visuals-- but mechanically it does not break much new ground. If it looks like fun to you, I'd say go for it, but it seems like it was intended mainly for genre fans. The biomorphs offer some Mario Odyssey style play variety and the whole experience is pretty low friction. Difficulty never really spikes and there are lots of Quality-of-Life features: fast travel, room completion indicators, a quest log, and frankly almost too generous quest markers. These things together are probably what ultimately pulled me through to see all the endings. There are a couple neat area designs and some interesting monster powers, but its mostly dodging through attacks and light, familiar platforming. I will say that I found the fetch quests where you are re-uniting families, friends, or lovers oddly compelling. If it wasn't for the animated sequences this would be the only aspect of the story events that stuck with me.
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March 2025
I enjoyed this game so much I had to complete all achievements. Took 29 hours, which is a respectable amount of time for this genre. The character has a surprising large amount of abilities, especially once you factored it the lifeforms you can morph into. The graphics are charming, I like the cartoonish style and the character animations. Controls are tight too. The soundtrack is just decent but it games the job done. I wish the music and sound effect quality was higher still. Real dialogues could have made the game better as well. See, there is plenty of NPCs to provide side quests but nothing felt super memorable. Maybe some good voice acting could have made this part more interesting. The difficulty could have a been higher IMHO; there is no way you'll struggle with the boss fights if you spent time collecting all the stuff and upgrade your chips and mementos. But I did die a few times with some of the boss fights so it's not like you can easily run through everything on a first attempt either. I spent most of my 29 hours searching for items, trying to get a 100% completion. Like most metroidvanias, it's not always clear what ability might be required to get through a certain obstacle. In my case, at one point, I tried every morph and chip to get through thick blue walls, because morphs is usually what is required to pass through obstacles and I had all of them unlocked. But in this specific case, a late (last) game character ability was required (synthetic rush). Only a few things didn't feel obvious enough, so I think we are looking at a well designed game here, overall. The backtracking was not tedious at all, due to a generous amount of teleports. Late in the game, you also get an ability to teleport from anywhere (instead of having to use a teleporter). And last but not least... This is a game that runs like a charm on ROG Ally with 10W, at 1080p. A must buy for the long trips too.
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Jan. 2025
Fun game. Probably would rate it somewhere in the middle of the pack average. My biggest annoyance with the game is that being restricted to only 3 morphs unless you are at a save point was terrible. It added completely unnecessary backtracking because often I had what I needed unlocked, but needed to return to a save point to swap to it if I didn't have it with me, and then go back. Having to go back to somewhere I've already been because I could not see the future, even though I already have the ability unlocked, felt really bad.
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May 2024
A Solid Metroidvania, But The Biomorphing Could Be More It's not hard to see where Biomorph draws its inspiration from, mostly Hollow Knight and Ender Lilies. The game puts all the familiar ideas together and on top of that, adding a little twist into formula. You can become the enemy you just defeat. While the mechanic certainly makes the experience solid and bends the rule of gating-abilities, the execution feels off for me. Biomorphing doesn't streamline your combo and the overall combat. And a lot of monster forms are treated as one-trick ponies, a one-and-done deal. That being said, I cannot just down vote the game and move on. Despite my negativity, I still have fun exploring the big alien worlds the developers created. Tons of secrets and scavenge hunts encourage you to use all of your abilities to the fullest. Overall, Biomorph is a solid metroidvania to playthrough. It's just that I think the mechanic could've been better or at least well-used. Things I Like About Biomorph: Other Compliments →I like the western cartoon art style. →Quite a few interesting NPCs and side quests. →Exploration is often rewarding despite the terrible map system. →All 39 Scargatoes have their own cute description. Things I Like And Dislike About Biomorph: The Gating-abilities → Like : There are actually two types of gating-abilities: first type is the usual reward that players can find at the end of the level or after the boss fight, and the other type is related to the biomorphing. For the first type, I am glad and actually surprised to find out Biomorph doesn't just hand out the regular gating-abilities like Double Jump right away. The design choice immediately sets the game apart from other metroidvania. Of course making your protagonist less mobile means the level design cannot be too difficult to navigate, but Biomorph circumvents this issue by introducing biomorphing, in other words, a second set of gating abilities. Each monster forms have their unique attacks and special quirks to help you on your journey when transform. You may not walk through a long spike trap, but Scarbyttle can hover any of them; when the level gets too big, Oddwing allows you to fly for a few seconds to places you otherwise cannot reach. This mechanic makes me feel very excited every time I see a new monster, wondering what abilities will it grant me once I slaughter I mean morphing into it. → Dislike : Three things really bothers me about the biomorphing. First, biomorphing doesn't feel smooth to use in combat. Most of the monster forms are clunky to use. You can hardly combo your chip attack into biomorphing Ben Ten style. Second, every monster form is a one-trick pony. Their usage only last for their responding level. Outside of said level, there really isn't any incentive to use them beyond you liking their look or their attack pattern. Some do possess valuable quirks like Ombre Blanche has triple jump and Jawfish can swim under water, yet this design reinforces my last point: some monster forms should just be enhancement for existing ones instead of being a standalone. Jetrunner's ability to swim against the stream should just be integrated into Jawfish swimming capability; any wall-bashing monsters should just be one being with upgrades. Same deal goes with any secrets-revealing monsters. By combining monsters together, it would be much better to organize the equipped biomorphs. Players wouldn't run into the awkward situation which they would find a secret area that requires a certain ability of a certain biomorph, only to find out they don't have the right one equipped. So they would have to teleport back to save point, equip the right one, and go all the way back to the point of interest. Things I Dislike About Biomorph: Other Complaints →Biomorph upgrades do not convey clear information. →The map system is the worst. Tons of plain rectangles really doesn't make me realize what I miss, especially when a portion of the area can only be accessed from another area that I have no way to know because the map is unclear about it. →Some secrets do not have any subtle hints at all. 中文小簡評 →一款內容實在的類銀河系惡魔城,只是其中的機制可以做得更好。 →雖然主要機制的設計我覺得沒有很好,但是光就本作完整性,還是值得一玩。 →西洋卡通畫風很有特色。 →許多有趣的NPC及支線任務。 →地圖中藏有許多秘密和道具,探索起來很充實。 →39隻史來喵有各自的個性小簡介。 →關鍵技能分為兩種,角色本身的技能沒有像其他同行一樣直接屈服於二段跳,而是巧妙地運用怪物變身間接的讓關卡逛起來更有趣,同時鼓勵玩家多多運用及蒐集不同怪物化身。 →然而變身怪物這個系統個人覺得做得不好,戰鬥中不太能隨時切換打連擊,諸多變身功能僅限其會出現的關卡有用,其他地方毫無用處,僅有少數變身有好用的技能。 →許多變身的能力太過單一,應該設計成其他變身的升級版。如此不但能方便玩家選擇想要的變身,也能解決玩家要來回跑存檔點換變身的窘境。 →變身升級給的資訊過少。 →地圖看來很糟,僅用大方框來標示關卡而沒有多一點細節,容易導致玩家繞了半天找不到興趣點,而那興趣竟然是要從另一個地方才能到達... →完全沒有提示說這牆可以被打壞。
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April 2024
I wish every metroidvania had the QoL stuff Biomorph did. Biomorph has one of the best maps I've seen, fast travel from every save, warp back to saves from anywhere, they added a run so you don't have to spam dash to get around "fastest", and rooms are highllighted when you've completed them. For the game itself, it's quite fun. I think the forms end up being less of a big deal than they seem at first, 95% of the time you are better off running around and fighting in your base form with the customizable chip loadouts which are nice to help deal with specific enemy types in different biomes. The bioforms CAN be helpful in combat or certain bosses, but mostly they're for getting around in my experience, which is fine since your normal form is fast and responsive and fun. I don't really have much negative to say about it. So many metroidvanias get fundamentals like movement or exploring wrong or make them tedious, but in Biomorph it's quite fun, pretty clearly telegraphed, AND you can even get around some of the intended ways to get upgrades with some creative approaches / exploring. I 100% it in 16 hours and it didn't drag or feel grindy, and I definitely feel like I got my money's worth. The only criticism I can really point at it are that the tone and atmosphere feel a little off - the world and story are quite bleak but the cartoony graphics and light music sorta fight with that. Not that in the real world, bleak situations are without hope and lightness - it just doesn't quite resonate in tone like some other games do for me, which is OK. I hope more games take the lack of tedium and nice QoL present here as inspiration, sometimes it's the difference between great fun and great misery.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates
Steam data 11 April 2025 19:09
SteamSpy data 10 April 2025 03:00
Steam price 15 April 2025 04:49
Steam reviews 14 April 2025 22:08

If you'd like to dive deeper into the details about BIOMORPH, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BIOMORPH
  • SteamCharts - Analysis of BIOMORPH concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BIOMORPH compatibility
BIOMORPH
8.6
473
36
Online players
30
Developer
Lucid Dreams Studio
Publisher
Lucid Dreams Studio
Release 05 Apr 2024
Platforms