BioGun on Steam - User reviews, Price & Information

Get injected into the microscopic world of BioGun. Face viral threats and winding corridors on your mission to save man’s best friend from the inside. Will you save dog-kind from extinction?

BioGun is a adventure, atmospheric and metroidvania game developed and published by Dapper Dog Digital.
Released on July 31st 2024 is available on Windows and Linux in 5 languages: English, French, German, Russian and Spanish - Latin America.

It has received 470 reviews of which 421 were positive and 49 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 14.62€ on Steam with a 25% discount.


The Steam community has classified BioGun into these genres:

Media & Screenshots

Get an in-depth look at BioGun through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core 2 Duo E5200
  • Memory: 8 GB RAM
  • Graphics: Intel(R) HD Graphics 520
  • DirectX: Version 10
  • Storage: 3 GB available space
  • Additional Notes: 1080p, 16:9 recommended
Linux
  • Processor: Intel Core 2 Duo E5200
  • Memory: 4 GB RAM
  • Graphics: Intel(R) HD Graphics 520
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Weird that people are posting negative reviews about the Steam Deck performance when the store page says it's unsupported and the game literally warns you when you start it. Lame and not fair to the devs, IMO. I was stubborn and played the game on the OLED Steam Deck anyway, some frame dips and the controls were hard with the deck's form factor, but I still had a good time. Played mostly offline mode but it was ~12hrs to beat. No major bugs for me. --- The game itself is a hidden gem and deserves way more sales. Absolute banger sound track, graphics, and world setting. Won't be forgetting this one for a while, it gave me Hollow Knight vibes aesthetically while it brought its own flavor of combat and charm to the table. Really highly recommend this one, especially if you aren't playing on the Deck. I'll be looking forward to what this dev releases in the future. Great stuff.
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Jan. 2025
A top tier twin-stick metroidvania, in spite of its engine. The very first thing you see when you open up BioGun is that it's made using the Construct 3 engine. The second thing you see when you open up BioGun is a warning from its developer that you need to close all your browsers because the Construct 3 engine doesn't like them. I am a professional software developer of 13+ years, and this is known in the industry as A Bad Sign. It is so bad, in fact, that the most recent update from the game's developer says that they are stopping mainline development on the game, including bugfixes, due to the engine taking days to work through all the errors to actually produce a new version. I get the impression that this dev team is made up of: 1 extremely skilled gameplay designer 1 quite competent furry artist 1 above average soundtrack producer 0 career coders And they all got together and picked the engine that most looked like the Javascript they had been playing with on the side, and made a game. And in spite of that, this game Absolutely Rocks. The controls feel *great*, from literally minute 1 of gameplay. Movement, aiming, and firing are instantly enjoyable, and only get more so as the game progresses. The Metroidvania elements are all very well done, with many new additions to the genre, such as: Map rooms now require up to 3 Map Tokens, with each progressive token you insert, giving you progressively more map data. This progression isn't linear, it doesn't go "all rooms, all save stations, all secrets". Instead, you get some of each category with each token, and it branches out further with rooms, and fills in more tokens in existing rooms, as you go. It feels really organic and makes every map reveal exciting like Christmas. "What presents I gonna get this time?!" is a great feeling to have in a game. The map tokens themselves are, of course, hidden behind various combats, puzzles, and secrets, but you can also straight up buy an unlimited number of them from any shop, for a high but not insane price. You can also *sell* them to a special shop in exchange for your money back, or for a re-spec of your health/energy. This is brilliant, as it means if you can't solve that one stupid puzzle, or beat that one stupid enemy, or find that one stupid secret, you aren't permanently locked out of discovering the rest of the game, or re-speccing your character. Dying doesn't make you lose money, but it does lock you out of healing until you gain some energy back. You do leave a special powerup that gives you infinite energy for a bit, wherever you died, which helps you out with bosses. There are *many* bosses. I've lost count, and they very frequently have really excellent designs. I don't want to spoil anything, but there's some really clever concepts here, and all of them feel approachable and solvable. The scanning system is brilliant, having it give health bars to bosses is a great touch, and having the corpses of all bosses be available for scanning after you defeat them is a must-have. When you use a save point, the player character does a cute little dance, to give you something in-universe to look at, in case you have a slow system that takes a while to save. This is standard fare in games with fixed save locations. BioGun does one better, and changes that animation gradually, over the course of the entire main quest of the game, to show An Important Character Progression (no spoilers). This is unbelievably smart. It keeps you emotionally entangled with the story, and turns a boring, mechanical, non-diegetic moment that has to happen all the time, into a diegetic and integrated storytelling beat that can happen as many times as it needs to. There is only one big issue I take with the game's design. At a certain point, you get locked into an area to fight a boss, and you *cannot* leave that area until you defeat this boss. This is also one of the most difficult bosses in the entire game. I beat it, but man, do they need to make the save spot right before this boss into a fast travel location. Also because it's way out of the way, so if you want to go back there to scan stuff, it's a pain to get to. I understand why they didn't, because you're supposed to use the item the boss gives you to get back to the main map, as a gate to ensure the player knows how to use that item. This seems like an elegant game design, but you need that gate to only close after you beat the boss, not after you start the boss. And now to the many, many small issues I take with the game, 100% of which are attributable to the Obviously Problematic engine they picked. My controller regularly doesn't work, on boot, unless I disconnect and reconnect it. I can sometimes clip through floors that are supposed to only allow upward progression. There's a certain pipe that when you exit it, the game incorrectly thinks that you've been crushed and warps you back to the room entrance, about 50% of the time. The scan menu sometimes scrolls itself off the screen for no reason. Controller buttons sometimes get stuck on for no reason. The map only has digital movement and it feels bad. One of the boss transitions just wouldn't occur until I restarted the game and tried again, soft-locking me in the arena. Horizontally moving platforms tend to eat jump inputs in one specific area. None of these bugs are game breaking. None of them really interfered with my enjoyment of the game past about 10 seconds of "ugh, that's obnoxious". But they're worth noting in a review. Also, by all means, hire a furry artist to do the art for your game. They produce large quantities of consistently styled art on a regular cadence. However, if you do hire a furry artist to do the art for your game, please remember to hire *another* artist to draw the one actual human person in your game. If you don't, you end up with Doc X, whose cheekbones are uhhhhhhhhhh
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Sept. 2024
It's hard to describe how thoroughly impressed I was with BioGun. Let's start with Art. I've never seen hand-drawn art so seamlessly and wonderfully animated in a video game. The world itself is colorful, vibrant and beautiful - which aids in the immersion of the environment and gameplay, one of the games strongest suits in my opinion. There are lots of fun & cute character interactions, the movement is creative and satisfying, and the metroidvania elements of this game are quite well done. BioGun is a truly unique and fantastic game that I highly recommend.
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Aug. 2024
Not beat the game yet but so far very fun. Quite fast paced. Lovely expressive art style. Fun catchy music and extremely cool concept and setting. You are playing a vaccine that needs to make his way around a dogs body parts to kill the infection in him lol. Love it. Full review will be posted when I beat the game likely later today. EDIT after completion. Pros: Great bosses Cool music and awesome setting Fun snappy pace Tons of great humour Solid controls (maybe a bit too sensitive with regards aiming using right analogue stick) Good enemy variety Cool weapon/combat system Cons: There is some stutters and bugs here and there though they are being fixed at a rapid pace. Map system gives away too much information when upgraded imo. I like being rewarded for remembering where certain things are or noting down where hidden items are but the map does it all for you here when upgraded. Many will love this but I am a weirdo who loves less handholding. The enzyme collecting got tiresome at times. I would reach a blocked area where I need a yellow enzyme to blow it up so I check the map, look where the nearest yellow enzyme is and run all the way there to grab it and run back. This happened quite a few times with the purple boost jump ones too. Having abilities that are necessary for progress be essentially consumables that you find got annoying. You can jump up through a ceiling but cannot drop down through one. Basically the game has no problem allowing you to go up but does not like you trying to go down. Holding down on the analogue stick and the jump button should allow me to drop back down imo. Overall a very good metroidvania that is well worth the price. Highly recommend!
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Aug. 2024
Wasn't sure I was going to like it at first; the game was clearly a labor of love by either a first time dev or a dev who had never made such a large project, which I'm favorable to, but it definitely has some rough edges as a result. However, the dev, whether intentionally or by accident, actually fixed my biggest problem before even 24 hours had passed after I mentioned it in a post, and after that I encountered the first boss fight in *any* game I've played in many, many years that made me laugh out loud from sheer fun and creativity, and I was sold. This game has, at the very least, tremendous potential to be a masterpiece, and as long as the dev stays active long enough to give it the polish it needs it surely will be.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 April 2025 18:03
SteamSpy data 08 April 2025 16:11
Steam price 14 April 2025 04:25
Steam reviews 13 April 2025 03:52

If you'd like to dive deeper into the details about BioGun, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BioGun
  • SteamCharts - Analysis of BioGun concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BioGun compatibility
BioGun
8.3
421
49
Online players
6
Developer
Dapper Dog Digital
Publisher
Dapper Dog Digital
Release 31 Jul 2024
Platforms