Big Ambitions

Big Ambitions is a revolutionary role-playing business sim. Go from nothing to the biggest entrepreneur in New York by opening small businesses or slowly building huge corporations any way you like.

Big Ambitions is a early access, management and economy game developed and published by Hovgaard Games.
Released on March 10th 2023 is available on Windows and MacOS in 11 languages: English, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Italian and Traditional Chinese.

It has received 9,601 reviews of which 8,934 were positive and 667 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 18.39€ on Steam and has a 20% discount.


The Steam community has classified Big Ambitions into these genres:

Media & Screenshots

Get an in-depth look at Big Ambitions through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 or similar
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 960 or similiar (Minimum 2GB vram)
  • Storage: 12 GB available space
MacOS
  • OS: macOS Catalina
  • Processor: Intel i5 or similar
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 960 or similiar (Minimum 2GB vram)
  • Storage: 12 GB available space
  • Additional Notes: Dedicated GPU is required

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful β˜‘ Good ☐ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ MS-DOS ---{ Gameplay }--- β˜‘ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good β˜‘ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids β˜‘ Teens β˜‘ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato β˜‘ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned β˜‘ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master β˜‘ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind β˜‘ You'll need a second life for grinding ---{ Story }--- ☐ No Story β˜‘ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average β˜‘ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! β˜‘ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of β˜‘ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 β˜‘ 9 ☐ 10
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Oct. 2024
I loved it, but after 30 hours I think we did it all. What I think this game is missing : - Contracts, for example, when you have a Web dev business, it would be fun to have contracts and have to actually manage the business where in this game, you basically just hire people and the money comes from the people walking in the street I assume - Product Quality : There is no notion of product quality per say, when you sell pizza, you sell pizza that's it that's all. It is the same one that your opponents are selling and it doesn't matter where the're from and who made it lol. If I compare with other games in that genre, (pizza connection, fastfood tycoon etc), in those games, the customers will be willing to pay more if your pizza/products are made with good ingredients. In this game, it just doesn't exist. That would be a good addition to have product quality and be able to charge more or less depending on that. That would be good to have multiple provider selling the same products but with different quality, I think the game doesn't go deep enough into this. - Map is too small, at first the map seems big but after 30 hours, I could actually purchase everything and it is just a matter of time before I could actually buy-out all the other opponents but since there is no resistance what so ever from them, I lost interest in doing so. - Not enough options to affect the other business owner. I tried to convince every single employee of a business to join me instead but when doing so, I realised that the AI was replacing the people I hired instantly. I would have expect the AI to take a while to recover from this and be affected by that but it is just not possible. - Since the Game is so simple, why not add a multiplayer so we can compete against our friends if the AI alone is not enough? - Being able to hire a Driver would be great, I have millions of dollars but still I am force to drive my own car, what a shame, I would expect to have someone driving me around at that point no?! - Missions, you'll soon find out that there is no point in the game. It would be fun to have missions like "Deliver 1000 Iphones to business "X". There is just no point in the game at one point when you tried all the different business and are making enough money. - Food delivery at home, I don't know if this is missing or just not explain enough but again, being millionaire and having to go do grocery. Comon... Anyway, I'll stop there because I see the potential in this game and can't wait to see where this is going, hopefully the door will be open for more content on the Workshop because it feels more like an extended demo at this point. Good job though, it was fun for 30 hours.
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Sept. 2024
The game is misnamed. As of Early Access 0.5, this is still a reseller simulator . Your "big" ambitions are limited to only those goods and services that you can buy from someone else. Think stuff you buy overseas and resell in retail stores, plus a handful of professional services you buy from your employees and then resell. The "GROW ANY BUSINESS" line from the game's official site is an outright lie. You cannot own: railroads, airlines, factories, farms, mines, hospitals, pharmacies, theaters, TV stations, newspapers, insurance companies, construction companies, private schools, gyms, R&D labs, PMCs, recruitment agencies, marketing agencies... I could go on all day about all the different types of businesses that this game does not allow you to own. Even among in-game businesses, there are several ( e.g. , auto dealerships, wholesale stores) that you cannot own. Having said that, even as a mere reseller simulator, it is an exquisitely executed one. This game is not for players who dislike to think. The gameplay is very open-ended and demands a certain proactiveness, but that just makes it all the more rewarding. The decisions you make - from the bold strokes of opening a specific type of business in a specific district to the minute details of arranging your employee schedules - percolate through layers upon layers of gameplay mechanics and ultimately affect your bottom line. The combination of open-endedness and deep gameplay mechanics offer a sense of satisfaction when your grand plans unfold to reap a profit. There is also a tutorial that does an excellent job of acquainting you with the game's varied gameplay mechanics, but it is only the player character's uncle offering advice that you are under no obligation to follow. Those with a creative streak may also enjoy the option to decorate the interior of every building you have rented. The game does have its flaws. The rivals' AI could not win a game of tic-tac-toe. They open and close businesses with no discernable method and ultimately become a virtual demonstration of "A Fool And His Money Are Soon Parted." Automatic sorting of employee schedules fails to take into account their individual wants. The logistics department does not leave delivery logs that I sometimes want to analyze. The business "Insight" screen reveals hour-by-hour customer quantities for only one day, even though the last seven days matter. The city is limited to five districts and does not feel nearly as vast and expansive as I would expect from an emulation of New York. Even in its present early-access state, I have been greatly enjoying the game. I started on easy mode to get familiar with it, soon restarted on normal mode and built an empire, and now I am playing on hard mode. Over 120 hours in, I am still enjoying it. My post on the forums was replied to by one of the developers, which gives me the impression that the developers pay attention to community feedback. I highly recommend this game to anyone who enjoys concocting and executing elaborate plans.
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March 2024
I hope to add a food delivery system that can automatically deliver fresh food to my refrigerator, instead of requiring me, a billionaire, to personally buy food.
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Jan. 2024
Pretty fun game, a lot of content for an early access title. Worth the money. To address the concern a lot of negative reviews bring up: Yes, at the start of the game, you are broke, you have to buy stock yourself and run around a lot to resupply after working at the cash register yourself. That's...the whole point of the game. To start from nothing and work your way up. As you progress, you get your own employees so you just take care of supply. After that, you get your own warehouse, purchasing managers (to stock your warehouse from shipping companies), drivers, and a logistics manager to manage the drivers (the reviews failed at this step). Once that's done, stores are more or less self sufficient and you can focus on expansion. Tips: - Foot traffic for a store is very important. No point having a high capacity store if you can't fill it up with people. - Always build stores with furniture to customer capacity, even if you know you won't get that many customers. Higher capacity drives up customer inflow for the moment. - Once you set up HQ, get headhunters and hire at the bottom of the salary band. Employees never ask for a salary raise, so train them yourself to get cheap labor. The other upside is training them yourself prevents most types from getting extra needs that make scheduling painful (e.g. 5 days a week, no afternoon shifts etc.). Most of my retail stores run 24/7 with 8x fulltime customer service employees and 2x cleaners. Anything between 30-50 hours counts as fulltime so 4 of my fulltimers run at 35 hour weeks, the other 4 at 49 hours. This way, I have a perfect employee base that is cheap, doesn't need anything and if I need to, I can swap them across stores. - Assign employees to HR. They passively get training while on the job (make sure to change the slider to 100% skill, it is at 50% by default). I'd suggest training manually until at least 50% since skill level directly impacts your revenue via customer satisfaction. Manual training gets 10% skill per day while passive is more like 1%. - Retail is very profitable, office jobs got a major nerf and are now my least performing businesses. In terms of profitability, electronics, jewelry, clothes and gift/flower shops (they sell the same stuff) work best. Some things still need developing: - Property market has unreal purchase values, due to be rebalanced (confirmed will be done) - UI fixes needed for mouseover menus, mainly when setting up shelves (confirmed will be done) - Employee management screen ability to select anyone not assigned to a business so you can assign uniforms and training in bulk, rather than selecting each employee one at a time every day. In later game, you will be training 50-100 employees at once and having to tick a box next to each one every single day is a chore. Overall, I expect good things from this game. They are very active on the forum as well, responding to queries within minutes.
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Last Updates

Steam data 21 November 2024 06:15
SteamSpy data 20 December 2024 01:13
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:51
Big Ambitions
9.0
8,934
667
Online players
986
Developer
Hovgaard Games
Publisher
Hovgaard Games
Release 10 Mar 2023
Platforms