Beyond Contact

A fiercely formidable sci-fi survival game, set on a hostile alien world that wants you dead! Alone, or with a crew, do you have what it takes to survive?

Beyond Contact is a open world survival craft, adventure and survival game developed by Playcorp Studios and published by Deep Silver.
Released on April 04th 2023 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese and Traditional Chinese.

It has received 944 reviews of which 682 were positive and 262 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 3.99€ on Steam and has a 80% discount.


The Steam community has classified Beyond Contact into these genres:

Media & Screenshots

Get an in-depth look at Beyond Contact through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows (7SP1/8/8.1/10)
  • Processor: Intel Core i5 (Sandy/Ivy Bridge) or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 or AMD equivalent
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: Onboard Sound

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Saw this game on sale when I was looking for something new to play, bought it on a whim, and I'm glad I did. Beyond Contact is a slightly different take on the survival-sandbox genre. Kinda reminds me of Don't Starve (except I hated Don't Starve :P ), with the more action-oriented gameplay and three-quarters view that's different from the more typical first-person games I've been playing lately. Like most survival games, the beginning is very grindy - you have to grind for food, and materials, and research points while running from one air pocket to another to keep your oxygen meter up. Then you hit a couple of inflection points in the research tree which makes things a bit easier: the rebreather to reduce oxygen consumption, the net and stove so you can eat the little green critters that are everywhere, and the heated helmet so you can don't have to carry a torch at night. The middle part of the game is also very grindy - now you're building up your base and need tons more materials and research points to expand and defend against the occasional enemy raid. I know some people have said that the raids seem constant, but I never had a problem with it; the attacks came maybe once an hour or so. This is where you're also getting more into the plot and exploring more of the map. You also finally get the mini-turrets (if you're playing the default character) which greatly helps with combat. The endgame is still grindy. You finally start to take the fight to the Corrupted so you need to research and build different armor suits to survive fights in the different biomes, stronger weapons to fight with, improved base defenses to repel the raids, and the final structures to wipe them out for good. This is where the raids start to become more frequent after you've built a few outposts across the map, but some planning beforehand, strong defenses, and understanding the AI make it really a non-issue (the Corruption must eat away any tactical sense, because they follow the exact same attack pattern every time, making them easy to manipulate into a killzone). I see some people say they finished the game in 15-20 hours. Maybe that's why some of the reviews are bad - I can see how rushing through the game might make it more difficult. I took roughly twice that time and rarely felt any pressure or difficulty, although I will say I was way overprepared at the end. And I easily accumulated enough credits to unlock all the other characters without any special effort. Summary: There are some things about the game that could certainly be better, and it is very grindy, but overall I felt the annoyances were small enough to be tolerable, and the mix of story, action, and presentation made it ultimately enjoyable if a little slow to get started.
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April 2024
I highly recommend the game. The story is decent, nothing to write home about, but for me that's not the point of the game. Good progression, amazing setting and details, the available playable characters (4 at the moment) are quite different and allow for different playstyles. Played it both solo and 2-man co-op and it was fun either way. I saw in other comments that the game is grindy -- I don't quite agree. Once I discovered what data mining does... Just build it and try it out. "I can't believe I made such a nice base!"
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April 2024
Beyond Contact is a decent game. Form, functionality, controls, base building and combat are easy enough, with each character having their own strengths and weaknesses. The base building aspects can become a bit tedious and the craftable weapons are a bit lackluster in comparison to what can be looted or purchased (with shop upgrades), which leaves a bit of a sour taste. Mining and digging equipment degrades a bit fast, but is cheap to create. Weapons have an okay life to them before breaking and armor seems to last quite a while if you can avoid getting hit. Quinn has some fairly unique bonuses and access to mini turrets, though they don't have much of an impact at all on combat as they deplete ammo or get destroyed too easily and aren't really worth the time and materials to create, and they take up very needed inventory slots. Deployment of traps and miniturrets is a bit clunky, but works. Professor Zane is excellent at base building and is likely more useful in multiplayer than single player, as he seems rather disadvantaged in combat, but excels in gathering and building. Kangah is likely the best combat character, but seems to get much larger spawns of enemy corrupted than all the other playable characters (have spent nearly 200 hours playing different characters and noticed this to be rather consistent). Leaving Kangah in a position of having to constantly farm or defend and not really being able to do much else. Great for free play, not really story mode. Blott could have been so much better. Weak in combat and only real bonus is her plant abilities, harvests and organic data collection. That's pretty much it. With the lack of flora you can interact with, her abilities really have very little impact in many of the biomes, leaving her in a position of needing many aids for combat, such as grenades or traps, or using a void axe and hoping for the best outcome. Likely much better in multiplayer where she can be supportive rather than combative. Not recommended for solo play. Overall: I do recommend playing. I've found many hours of entertainment in this game and will continue to explore different characters and their abilities. A few small tweaks could make this game pretty awesome. Edit to add: Some form of credit shop really should be available. Once character unlocks have been completed, there's really nothing but cosmetics to focus on. Increase in character level, special weapon unlocks, crafting plans, unique bonuses, etc., something really should be available in the credit shop. Even bonus skill points would be great on a game-by-game basis or permanent for a higher amount of credits. Ranged weapons need to be a thing. There is no craftable ranged weapon, which leaves players in a melee only situation unless they want to spend a rather high amount of Schell to purchase a void rifle (which degrades extremely fast and isn't really worth purchasing) - the only ranged weapon in the game - or hope for one to be dropped. Unique bonuses like giving better durability to weapons and tools would be extremely handy if purchasable in the credit shop. Something for the devs to consider (not that they're reading my review, but worth a shot).
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Feb. 2024
This game is such a gem. I love that I stumbled upon it by accident. What I love about the game: - Great story and quests - Crafting that makes sense (both the schematics and the materials themselves) - Plenty of different biomes, each posing a unique challenge - Cool void weapons - An excellent implementation of teleportation (fast travel) There are many more reasons to love the game, the voice acting, the characters, etc. Long story short, if you like survival games, especially Don't Starve, you'll love this too.
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Dec. 2023
I recommend this with the caveat that you may want to wait for a sale. The foundation of a good open world game is here. The story was okay but kinda short. Combat is neither fun nor very challenging - all you can do is swing your weapon and run around. As much as I played this game, and enjoyed most parts of it, there was a constant feeling of something being off or missing. I kept pushing forward to finish the story, and built the obligatory bases needed for crafting & defense... eventually, after I fully upgraded the Market and was liberally abusing it for practically all my resource needs, it hit me. The exploration aspect of this "open world" is boring and unrewarding. I shouldn't be sitting in town buying hundreds of ore from the space crab's market. As you upgrade the market, the descriptions say hunting parties or gathering parties are going out to collect these resources that you're buying, but you can buy unlimited quantities. You never see the crabs out of their base. Why not have them actually out and about in the world as the market gets upgraded? There's a dozen or more freeloaders in the base just walking around or hanging out in the community bath. Your character is slow. Traversing the empty map feels that much worse because you traverse it so slowly, no matter what tech level you're at. Some kind of hoverboard or hovercart or something would have been a good mid-to-late game item to have. Or some anti-grav armor that lets you move quicker, at the cost of durability akin to the torch helmet. You can fabricate plasma turrets, a refrigerator, fancy glass display cases for your equipment -- as you're trying to not die of hunger or oxygen deprivation on an unknown alien world....a display case is definitely a great blueprint to have at the ready -- not to mention some sort of nuclear reactor -like building that runs on the nectar of some alien creature you'd never seen before crash landing on this planet. You can fabricate self-repairing force fields and teleporters ... but a personal hover vehicle is far too advanced for Space Corps. In other open world games of the type, there'd be some level of excitement tied to the idea of going out hunting for resources -- you might stumble on some hidden cache, or trigger some event, or... something . All you have on Ketern is resources. Whether the resources are plants & minerals from the ground, or body parts from aliens, they are all just resources. Calling it "open world" is a bit of a stretch. Slapping together a bunch of empty biomes dotted with resources doesn't really invoke the spirit or intent of an open world. There needs to be a reason to go explore that open world beyond what's needed for questing. There are no points of interest beyond the few story locations. Your only reason for exploring outside the natural story flow is to find resources - and resources are all you'll find.
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Last Updates

Steam data 17 November 2024 16:15
SteamSpy data 18 December 2024 14:37
Steam price 23 December 2024 12:20
Steam reviews 21 December 2024 16:02
Beyond Contact
6.9
682
262
Online players
21
Developer
Playcorp Studios
Publisher
Deep Silver
Release 04 Apr 2023
Platforms
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