Beyond Citadel on Steam - User reviews, Price & Information

Beyond Citadel is an anime style retro throwback shooter inspired by the classics of the 90's, with realistic gunplay mechanics, anime violence and fast paced combat. Fight your way through the heavily armed mechanical fortress and discover the secret that lies beneath.

Beyond Citadel is a fps, boomer shooter and female protagonist game developed and published by doekuramori.
Released on January 02nd 2025 is available in English only on Windows.

It has received 1,972 reviews of which 1,904 were positive and 68 were negative resulting in an impressive rating of 9.2 out of 10. šŸ˜

The game is currently priced at 14.79ā‚¬ on Steam.


The Steam community has classified Beyond Citadel into these genres:

Media & Screenshots

Get an in-depth look at Beyond Citadel through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 Home 64-bit
  • Processor: Intel Core i-7-7700HQ CPU @2.80GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060
  • DirectX: Version 12
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Marathon 2 but if literally everyone at Bungie thought that scene in Ghost in The Shell where the Major gets her arms grotesquely ripped off was really hot
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Jan. 2025
This game series got me so amazed that I stopped playing the pirate version halfway through and bought both games on Steam. Developer, please continue making games like this, you're really talented.
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Jan. 2025
There is a pure joy in playing Beyond Citadel that can't be described until you've experienced it. It'll take a while to get thereā€“ the game has a bit of a learning curveā€“ but it is absolutely worth it, especially if you enjoy good gunplay and smooth movement. Like its predecessor, Beyond Citadel is a love letter to old-school shooters. Not just the usual pantheon of boomer shooters, thoughā€“ its inspirations run far deeper. The colour palette and a GUI element come from the venerable RELICS. The gameplay and plot are reminiscent of Marathon and a little of Pathways into Darkness. The design of the helmet and one of the mission names is a clear reference to MDK. Level design is more of a Wolfenstein affair in three dimensions, and the flow of the game is closer to Brutal Doom than any other. Look past the references, though, and the game brings something to the table that no other shooter does: a focus on gunplay and movement to a frankly ecstatic degree. Let's talk about movement first, because it's the easy one. Movement carries with it some momentum. You get a double jump immediately, then unlock air dash(es) over the course of the game, and then with a couple of level ups, you'll have enough stamina to turn into a sprinting, screaming blender of death. Most of the game is playable by corner peeking and quick shooting, but some encounters must be cleared using good movement, and mastering the learning curve is satisfying. But what really makes me smile is the gunplay. If you're a firearm lover, no other action shooter compares to Beyond Citadel for accuracy in depicting their proper operation. Some VR games do (H3 comes to mind), but those aren't really about the action; Beyond Citadel is. Each firearm action must be operated accurately (unless you turn that feature off). You have to operate the slide / charging handle on magazine-fed firearms after reloading, unless you left one in the chamber. The revolver operates in both single-action and double-action mode. The break-action double-barreled shotgun's barrels can be loaded individually with shot or slug. There's a lever-action tube magazine rifle in .50 BMG, which is low-key the best weapon in the game. You can combat load the bolt-action sniper rifle with one in the chamber, and inserting a magazine and trying to close the bolt will fail, because you're double feeding. You'll have to close the bolt first, then insert the magazine. Speaking of magazines and speedloaders, the game keeps track of how many you have, and while it auto-reloads them for you, if you run out of them, you'll be reduced to loading single rounds for weapons that can still be loaded, and the automatics will be unusable. What this means is that combat is a little more measured, a little more considered, than in a boomer shooter. There is an initial hesitation when you're learning a new weaponā€“ "alright, hit 'X' to remove the magazine and keep it, then 'R' to insert a fresh mag, and oh, I was dry so I need to hit 'C' to charge it". Then there's the period of comfort as you get used to operating it. And then, when the stuffing really hits the fan, there's moments of panic when you _know_ you messed up the operation. And trust me, you will know. Then it's a frantic rush to recover, clear any malfunctions, and get back in the fight, unless you accidentally threw away your last magazine, in which caseā€“ switch it up! And after all that, once you've gotten used to how the weapons work and how the Martyr moves, the game truly comes together. After a few hours in, you learn the rhythms of each enemy and each weapon, and suddenly, each encounter turns into a hypnotic dance, especially once you start planning your moves a few steps in advance. There is a steep learning curve, especially if you're not familiar with how firearms function, but mastering it opens up some truly joyous gunplay that is unparalleled in the shooter world. One major quality-of-life improvement over the previous game is that falling into the void no longer insta-kills you. It doesn't even deal damage, you just reappear on solid ground. Yeah, it's great. If the dev reads this, yo, back-port that into Citadel, thanks.
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Jan. 2025
Genuinely the first game where women run around gutting each-other with nothing but pasties on that I can safely say most people genuinely play for the gameplay.
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Jan. 2025
Ever since I found out that the enemies can bleed to death after getting shot, I always aim for the head now so they don't have to suffer for long :(
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 April 2025 10:16
SteamSpy data 09 April 2025 14:25
Steam price 13 April 2025 20:55
Steam reviews 13 April 2025 19:52

If you'd like to dive deeper into the details about Beyond Citadel, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Beyond Citadel
  • SteamCharts - Analysis of Beyond Citadel concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Beyond Citadel compatibility
Beyond Citadel
9.2
1,904
68
Online players
57
Developer
doekuramori
Publisher
doekuramori
Release 02 Jan 2025
Platforms