Between Horizons – A Sci-Fi Detective Adventure on Steam - User reviews, Price & Information

Between Horizons is a narrative 2.5D sci-fi detective adventure. 33 years into the Zephyr's journey, its mission is suddenly jeopardized. Can you find the culprit before it's too late? Experience an enthralling story set in a semi-open world that branches and ends based on your choices.

Between Horizons – A Sci-Fi Detective Adventure is a multiple endings, detective and point & click game developed by DigiTales Interactive and published by Assemble Entertainment.
Released on March 25th 2024 is available only on Windows in 6 languages: English, German, Korean, Simplified Chinese, Japanese and Traditional Chinese.

It has received 300 reviews of which 272 were positive and 28 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 15.99€ on Steam.


The Steam community has classified Between Horizons – A Sci-Fi Detective Adventure into these genres:

Media & Screenshots

Get an in-depth look at Between Horizons – A Sci-Fi Detective Adventure through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-Bit
  • Processor: Multi-core 2.5GHz
  • Memory: 6 GB RAM
  • Graphics: GeForce 750M / GeForce GTX 650
  • DirectX: Version 11
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Great story where you feel your decisions actually matter. I liked the mechanic of solving cases without pressure, but with commitment. Cases felt well designed, with a strong component of logic (rule out contradictions), out of the box thinking, and a tiny bit of intuition. I overall had a lot of fun playing Between Horizons!
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July 2024
I'm kind of surprised Steam says I spent nearly 6 hours on this game, because it certainly didn't feel that long. Between Horizons is really well-paced and I was constantly looking forward to finding the next clue to solve whichever case(s) I was working on at the time, but let me start by explaining the game a little. You play as the chief of security on a generation ship sent to a distant planet with all the necessities on board to keep the ship running for 130 years and then terraform the planet after landing. The game contains no combat and consists of walking around, talking to characters, confronting them with evidence, finding clues and solving cases. Interestingly, the game will let you pick the wrong solution to a puzzle and won't tell you whether you got it right until later. There are no manual saves and the idea is that you have to deal with the consequences of your choices and how you resolved each case. I want to be very clear about this: every case can be solved correctly with the evidence available. There are no "guess what the devs were thinking" type puzzles here and thank God for that. This is honestly a large part of why I liked the game, because I can't stand puzzle games where the solutions are nonsensical or aren't necessarily true based on the evidence. Follow the clues, ask the right questions and use logical deduction. You'll get to the correct solution every time. Or, you know, just randomly pick something from the possible list and see what happens in a disaster run where you roleplay as the single most irresponsible person on the ship. Your call, really. I don't know how the story would change, if you completely mess it up, but it was interesting when played correctly. Without giving anything away, the story uses the setting well and it becomes clear later on why they chose to have it take place specifically on a generational terraforming ship, beyond the seemingly obvious 'bottle' nature. Like a lot of good sci-fi, it introduces a futuristic situation and then explores how human nature would react to that setting, starting with how the player will choose to perform their job as chief of security. I enjoyed solving the cases, putting together the pieces of the story, the later plot twists and the choices available to the player. In a longer game, I would've liked to see more character development from a lot of the side characters, but the game's focus is clearly more on the mystery rather than the characters. The characters were fleshed out enough to feel distinct, but getting little more than "we used to date" as character background when the people on this ship have been dealing with each other for 30 years felt a bit lacking, but I'm honestly nit picking at this point. Overall, a very enjoyable experience and a well-made puzzle/detective game.
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June 2024
6/10. Tedious in places having to run around every part of the ship to try to find specific characters to talk to, The puzzles are either too easy or annoyingly unclear what it is you are supposed to do. Worth playing for the environment and setting, which is genuinely interesting and reasonably well done, but probably best to wait for when on sale.
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April 2024
# I have never seen a game hampered so much by such a small decision. I like this game. I should love it. It is exactly my cup of tea genre-wise, and the writing and art are excellent. Most of the mechanics and controls are great. There is just one tiny exception. Whenever you interact with a clue, it goes straight into the "evidence" section of your PDA. You never look at the object directly. There's just a little pop-up at the top of the screen: "Evidence Collected: Strange Letter" or whatever. Then if you want to read the letter—and of course you do!—you have to open your PDA, tab over to "Evidence," and manually select the new item. It's a bit frustrating. More importantly, it's immersion-breaking. It doesn't feel like you're actually examining your surroundings to figure out what happened. It feels like you're collecting Clue Points and once you get enough Clue Points you can progress in the game. That's a shame, because everything else about the game is really excellent so far.
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April 2024
The concept is great, but it needed more time in the oven. In no particular order, here are my gripes: The start of the game has pacing issues, and feels rushed. You are constantly interrupted with tutorial pop-ups grinding things to a halt. At the same time, the initial plot is going at mach 5. The character you play as comes across as emotionally stunted, given how little time they get to express anything - at the end of the intro, it was almost comedic how quickly things went from 'a chase' to 'guy stuck in door' to 'oh we're at a funer-' to 'oh we're in bed again'. It's certainly hitting story beats, but ends up feeling like more of a character motivation checkbox exercise. Let's talk about the graphics. While clearly a step up from Lacuna in terms of dimensions, it comes with some new problems. Foreground objects often obscure the screen, sometimes even during mandatory dialogue (e.g. Hospital). The lighting on most of the ship is... really dim? I thought it was a temporal thing to simulate night time on the ship, but no, and there's no in-universe explanation either. It probably added a lot of development time that could have been spent on the core systems. From the opening you might assume that there's a fair bit of exploration around the ship, where you're let off the training wheels and can discover cases naturally. In reality, only a select few locations are accessible or non-empty at a time, and any characters that aren't immediately plot relevant will only utter a few lines of dialogue before shutting up for good. You can present evidence to them, but will get only 1 of 3 possible responses: 'I don't know what that is', "That's me", when you show them their own evidence file, or '[this is classified information, I shouldn't...]', which is shown even when you're presenting it to the character who gave it to you! Fast travel is an option, but only cuts out about half the travel time, travel time that really shouldn't be so high with such a small number of points of interest. Things just feel a bit empty, honestly. A few characters which are integral to the plot, such as the rebel leader, and the person who is literally behind the final case, have almost no dialogue. When you discover a new location, character, or piece of information, it's added to your evidence tab, in the order you found it. Nothing is ever removed or re-ordered from this tab. There are no sub-tabs or sorting options, so by late-game it's an absolute mess and 95% of it clearly isn't relevant at all. Why? At time of writing, there's also a loud audio bug when selecting an answer for a case and scrolling above the top of the list. With all that said, it's an overall good experience. But pick up and play Lacuna first.
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Last Updates
Steam data 04 April 2025 16:07
SteamSpy data 29 March 2025 16:52
Steam price 04 April 2025 12:49
Steam reviews 03 April 2025 21:57

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Between Horizons – A Sci-Fi Detective Adventure
8.3
272
28
Online players
2
Developer
DigiTales Interactive
Publisher
Assemble Entertainment
Release 25 Mar 2024
Platforms