Betrayal At Club Low

Tonight you're on a rescue mission, infiltrating a nightclub that was once a coffin factory. Will you succeed? Will you fail? Or will your night take an unexpected detour? Roll the Pizza Dice and find out!

Betrayal At Club Low is a point & click, exploration and rpg game developed and published by Cosmo D Studios.
Released on September 09th 2022 is available in English on Windows, MacOS and Linux.

It has received 476 reviews of which 461 were positive and 15 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Betrayal At Club Low into these genres:

Media & Screenshots

Get an in-depth look at Betrayal At Club Low through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5, 3.0Ghz
  • Memory: 8 MB RAM
  • Graphics: Nvidia GeForce 800 series / Radeon Pro 560, 2GB
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: Built-in
MacOS
  • OS: macOS Big Sur
  • Processor: 2.4 Quad Core Intel Core i5
  • Memory: 2 GB RAM
  • Graphics: Intel Iris Plus Graphics 655
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu, Debian, SteamOS
  • Processor: Intel i5, 3.0Ghz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce 800 series / Radeon Pro 560, 2GB
  • Storage: 2 GB available space
  • Sound Card: Built-in

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
After ~5 minutes of being nervous about the new gameplay style, I fell in love with this game! I thought I would miss the first person exploration, but everything about the dice rolling, pizza making, and dialogue options are amazing. 10/10! The ONLY thing I really miss is the pizza making from Tales from Off Peak City. I wish the pizza making in this game would have been like that. Although I can understand that using that method would make parts of this game much slower. So, it's a necessary sacrifice.
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Dec. 2024
I will never not be enamoured with weird games. And Betrayal at Club Low is a weird, weird game. https://steamcommunity.com/sharedfiles/filedetails/?id=3387190694 Betrayal at Club Low is an RPG where you play as a character you never imagined you could be, in a world that has no reason to exist. You play as a scaled-down, pizza-slinging—and yet equally chaos-inducing—Dr. Manhattan, striding into an otherworldly nightclub to rescue a colleague from flamingo stew-consuming gangsters. Through a combination of wit, guile, and pizza cheffery, your actions determine the fate of everyone in the nightclub. Somehow, that description doesn’t begin to cover the sheer weirdness that is this fever dream of a game. At first blush, Betrayal at Club Low may not look particularly impressive. Its graphical style, while unique in its colour scheme, isn’t unique in how its characters look, feel, and move. Indeed, with the exception of my pizzaolio friend, I’m sure I’ve seen many of these characters and their jerky movements in other games before. However, beneath the jarring surface, there’s a decently complex structure just waiting for someone like me to figure out how to min-max it, fail utterly, and then rob an entire nightclub to try to make myself feel better. https://steamcommunity.com/sharedfiles/filedetails/?id=3387190818 Betrayal at Club Low uses a skill system not unlike those found in most RPGs. Players can use the money they earn from skill checks and pizza delivery to buy upgrades in useful and relevant skills, such as athletics, wisdom, and cooking. These skills are then put to the test against checks in a dice-based system, with dice rolls being modified by the various circumstances the players have put themselves in over the course of their shenanigans. Players might have positive dice modifiers from previous checks they’d passed with aplomb, negative ones from checks they’d failed, or the various effects their pizza dice might apply to them. To succeed at the game, players need to balance where to invest their limited funds, how to navigate their dice modifiers, and how best to stack modifiers to their advantage. Except all of that explanation implies that the point of the game is to manipulate dice to succeed at checks, or at least that success is a goal worth striving for. At about the point I was talking the DJ’s mother out of her mask so I could unhinge the DJ enough to leave his booth so I could DJ and thus be king of the dance floor, I realised the point of this game was never success, or at least not success in any traditional sense. Betrayal at Club Low subscribes to the Disco Elysium definition of “success,” one in which failing a check just sets the player down a different path that might be just as, if not more, interesting than the one presented by success. https://steamcommunity.com/sharedfiles/filedetails/?id=3387190944 The delightfulness of Betrayal at Club Low is not just in its bizarre atmosphere and strange world. Instead, there’s something glorious about the bigger idea that it encapsulates, and the way it chooses to structure what a game can actually be. Traditionally, games have had some sort of success criteria, whether that be driving a little car over the finish line first, rescuing the princess, or nuking New Jersey off the face of the Earth. Players are meant to strive for some goal, gaining the skills over the course of play to succeed in that goal. Betrayal at Club Low is part of a class of games that, while they do have a plot and an ending, see reaching that ending as a disappointment rather than the point of the game. For Betrayal at Club Low, Disco Elysium, Road 96, and games like them, the point is to exist in the moment, exploring and bouncing off the walls of some virtual world, and treating it as a playpen rather than striving for some goal imposed by the fact the games are meant to have an ending. The fun of Betrayal at Club Low is not in seeing if I can rescue my colleague—it’s in seeing what impact my shiny blue coat that is absolutely 100% not stolen and definitely mine has on the world around me. It’s in living in that moment, not caring about consequences, or letting what few consequences that do happen roll off into the gutter of might-as-well-not-exist. These games are escapism in its purest form. They’re escapism not only from the drudgery of reality and its expectations but also from the concept of the modern world itself. There is no striving, no improvement, no sense that everything needs to be building up to something grander and some conclusion that will look great in the eventual obituary. There’s just the here, the now, and whatever we choose to make of it. This is the joy I found in Betrayal at Club Low. It’s a weird little game with a weird little premise, but its sheer zany escapism is an absolute delight. I do not understand the world, but equally, I don’t believe I have to. It’s not a world built for understanding. It’s a world built to be experienced, and I will do so in spades. Developer: Cosmo D Studios Genre: RPG Year: 2022 Country: United States Language: English Time to complete: 2 hours Follow the [url=https://store.steampowered.com/curator/41449676-Summit-Reviews] Summit Reviews curator page to see more frequent and high-quality reviews like this one.
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Oct. 2024
as usual with Cosmo D, came for the music and art and stayed for the pizza mechanics.
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Aug. 2024
Pure, wild joy. For anyone who's a fan of dice-based RPGs like Disco Elysium or Citizen Sleeper, this will scratch that mechanical itch while offering a truly unhinged world and zany characters. I laughed incredulously throughout and I really, really hope we see more from Cosmo D Studios.
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May 2024
Cosmo D generally made their name with broadly music-themed, surrealist walking sims, always strong on environmental- and sound design, but burdened with weak writing and a let's say "unique" approach to character design, so I don't think anyone expected their next venture to take them into the burgeoning genre of Disco Elysium-clones, nor that they'd do such a good job at it. But while DE offered up a seemingly endless torrent of dialogue to the point of occasionally feeling more like an interactive novel than just a very wordy videogame, BoCL is much more tight-lipped and just kind of small in general. A single playthrough is unlikely to take more than 2 hours and a lot of that will consist of running through the same few areas anyway. Said playthroughs can be quite varied and there's a quite a few different endings, but even so, it's difficult not to feel a bit disappointed once you've fully explored the handful of available locations and realize that that's yer lot. And speaking of the locations, environment design on the whole has definitely taken a few steps back compared to the dev's previous endeavours, generally being a lot more realistic and grounded, which, along with the lack of content easily serves as the game's achilles heel. Sound design is expectedly top-notch however, from the ominous droning in the main menu to the energetic rhythms bouncing around the club's interior to little things like the clattering of dice during the skill checks or the choppy string sequences that serve as impromptu voice acting, it's all good, full marks on that front. The writing is surprisingly solid, which runs in tandem with the skill-check based gameplay. Unlike in other heavily text-based RPGs, dialogues tend to be extremely short, frequently involving singular sentences, interspersed with ubiquitous dice-based skill checks. It lends the writing a sharp, concise quality which was sorely missing in some of the devs earlier games, and works wonderfully with the humor, which manages to be silly and quirky without feeling forced or becoming too random. The difficulty is higher than one might think, since unsuccessfull dice rolls often cause negative status effects that can negatively affect successive rolls. As a result, reckless play can easily lead you into a seemingly inescapable doomspiral, repeatedly falling over your words until you faint from sheer embarrassment and have to start over. Success ultimately comes down to careful risk- and resource-management, plus a little bit of luck, or failing that, considered use of the quickload function. It's an occasionally frustrating, but very absorbing system and satisfying like you wouldn't believe when you've been playing your cards (or dice rather) right and the positive status effects start stacking as your character develops into a towering monument to the art of charisma, opening hearts and minds left and right with their bottomless knowledge of house music and flamingo thigh stew. Fun stuff.
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Last Updates

Steam data 15 January 2025 00:45
SteamSpy data 22 January 2025 15:06
Steam price 22 January 2025 20:31
Steam reviews 22 January 2025 00:00
Betrayal At Club Low
9.0
461
15
Online players
1
Developer
Cosmo D Studios
Publisher
Cosmo D Studios
Release 09 Sep 2022
Platforms