Betrayal At Club Low

Tonight you're on a rescue mission, infiltrating a nightclub that was once a coffin factory. Will you succeed? Will you fail? Or will your night take an unexpected detour? Roll the Pizza Dice and find out!

Betrayal At Club Low is a point & click, exploration and rpg game developed and published by Cosmo D Studios.
Released on September 09th 2022 is available in English on Windows, MacOS and Linux.

It has received 462 reviews of which 447 were positive and 15 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 6.53€ on Steam and has a 33% discount.


The Steam community has classified Betrayal At Club Low into these genres:

Media & Screenshots

Get an in-depth look at Betrayal At Club Low through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5, 3.0Ghz
  • Memory: 8 MB RAM
  • Graphics: Nvidia GeForce 800 series / Radeon Pro 560, 2GB
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: Built-in
MacOS
  • OS: macOS Big Sur
  • Processor: 2.4 Quad Core Intel Core i5
  • Memory: 2 GB RAM
  • Graphics: Intel Iris Plus Graphics 655
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu, Debian, SteamOS
  • Processor: Intel i5, 3.0Ghz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce 800 series / Radeon Pro 560, 2GB
  • Storage: 2 GB available space
  • Sound Card: Built-in

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
as usual with Cosmo D, came for the music and art and stayed for the pizza mechanics.
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Sept. 2024
Love the dice system, very unique. Very funny game too
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Aug. 2024
Pure, wild joy. For anyone who's a fan of dice-based RPGs like Disco Elysium or Citizen Sleeper, this will scratch that mechanical itch while offering a truly unhinged world and zany characters. I laughed incredulously throughout and I really, really hope we see more from Cosmo D Studios.
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July 2024
The first Cosmo D game I played and the one that turned me into a lifelong Cosmo D fan.
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May 2024
Cosmo D generally made their name with broadly music-themed, surrealist walking sims, always strong on environmental- and sound design, but burdened with weak writing and a let's say "unique" approach to character design, so I don't think anyone expected their next venture to take them into the burgeoning genre of Disco Elysium-clones, nor that they'd do such a good job at it. But while DE offered up a seemingly endless torrent of dialogue to the point of occasionally feeling more like an interactive novel than just a very wordy videogame, BoCL is much more tight-lipped and just kind of small in general. A single playthrough is unlikely to take more than 2 hours and a lot of that will consist of running through the same few areas anyway. Said playthroughs can be quite varied and there's a quite a few different endings, but even so, it's difficult not to feel a bit disappointed once you've fully explored the handful of available locations and realize that that's yer lot. And speaking of the locations, environment design on the whole has definitely taken a few steps back compared to the dev's previous endeavours, generally being a lot more realistic and grounded, which, along with the lack of content easily serves as the game's achilles heel. Sound design is expectedly top-notch however, from the ominous droning in the main menu to the energetic rhythms bouncing around the club's interior to little things like the clattering of dice during the skill checks or the choppy string sequences that serve as impromptu voice acting, it's all good, full marks on that front. The writing is surprisingly solid, which runs in tandem with the skill-check based gameplay. Unlike in other heavily text-based RPGs, dialogues tend to be extremely short, frequently involving singular sentences, interspersed with ubiquitous dice-based skill checks. It lends the writing a sharp, concise quality which was sorely missing in some of the devs earlier games, and works wonderfully with the humor, which manages to be silly and quirky without feeling forced or becoming too random. The difficulty is higher than one might think, since unsuccessfull dice rolls often cause negative status effects that can negatively affect successive rolls. As a result, reckless play can easily lead you into a seemingly inescapable doomspiral, repeatedly falling over your words until you faint from sheer embarrassment and have to start over. Success ultimately comes down to careful risk- and resource-management, plus a little bit of luck, or failing that, considered use of the quickload function. It's an occasionally frustrating, but very absorbing system and satisfying like you wouldn't believe when you've been playing your cards (or dice rather) right and the positive status effects start stacking as your character develops into a towering monument to the art of charisma, opening hearts and minds left and right with their bottomless knowledge of house music and flamingo thigh stew. Fun stuff.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 15 November 2024 19:00
SteamSpy data 20 December 2024 18:53
Steam price 23 December 2024 12:32
Steam reviews 22 December 2024 06:00
Betrayal At Club Low
8.9
447
15
Online players
1
Developer
Cosmo D Studios
Publisher
Cosmo D Studios
Release 09 Sep 2022
Platforms