Before We Leave on Steam - User reviews, Price & Information

Before We Leave is a city building game set in a cozy corner of the universe. Nurture your Peeps and their surroundings while rebuilding and rediscovering civilisation. Settle new lands and planets while avoiding hungry Space Whales.

Before We Leave is a city builder, casual and economy game developed by Balancing Monkey Games and published by Team17.
Released on May 13th 2021 is available on Windows and MacOS in 10 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Turkish and Japanese.

It has received 1,609 reviews of which 1,262 were positive and 347 were negative resulting in a rating of 7.5 out of 10. šŸ˜Š

The game is currently priced at 17.99ā‚¬ on Steam.


The Steam community has classified Before We Leave into these genres:

Media & Screenshots

Get an in-depth look at Before We Leave through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit only)
  • Processor: Intel Core i5-4300U or AMD Phenom II X4 975
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 550 Ti or AMD Radeon HD 4890
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: OSX 10.14.2 Mojave (64-bit)
  • Processor: IntelĀ® Coreā„¢ i5 3.0GHz, 21.5
  • Memory: 4 GB RAM
  • Graphics: 2 GB RAM
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This game is amazing. I originally discovered it on a sale on PlayStation + on my PS5. I got almost every trophy there but the PS version doesn't have the Toxic Wasteland update or other additions that the PC version does. It's worth getting this game just for that and playing it again. Replayability is high as there's different worlds with different biomes that you won't encounter in just one playthrough. Some planets will not have the same resources as another, so you have to figure out ways to get everything to work together as a cohesive. The smart shipping that the PC version has makes shipping SO much simpler than manually setting what you need shipped and manually setting where you need whatever it is shipped to. The studio is already making the sequel, Beyond The Stars right now so I recommend playing Before We Leave first so you understand the story for Beyond The Stars. If you enjoy building cities, discovering new technology and seeing different enviroments, I recommend this game! However, be aware that this is a casual game. There's no action, no warfare, just a big ol' space whale that occasionally eats your planets. No biggie!
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Dec. 2024
It's definitely a casual builder, but the resource management between islands/planets can be a lot to manage. Overall I played a lot when it was on game pass, and just picked it up for 5 bucks on sale, and it's easily worth the sale price.
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July 2024
Even after playing for hours I still do not understand a lot of things, like how are my peeps keep consuming clothes too fast. Are they eating them?
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July 2024
TLDR: A peaceful colony management game that doesnā€™t put its best foot forward, seeming tedious, but improves in the mid and late game. General Thoughts/Overview: Before We Leave (BWL) is an extremely gentle colony management game. You lead your ā€˜peepsā€™ as you emerge from an underground shelter used to hide from an unspecified disaster on the planetā€™s surface. Rebuild society, rediscover technology, and reclaim the stars as you learn from the past and try to do better than the ancients who fled below ground. There are no real hostile entities, at least in my play through, though there ARE antagonists you need to work to overcome, but the biggest difficulty is fighting the midgame lull. Pros: [*] Super peaceful and gentle. This is a very relaxing game to play. [*] BWL is also extremely stripped back. Most of what you need to do is simple in nature and the game is quite easy to learnā€¦ That said, it was very pleasing to go back and optimise my first world as I was building up my 5th, using everything I had learned along the way. [*] Once you get into the flow, and overcome the initial complexities, BWL gets to shine. I almost gave up on it out of boredom, but once I got through the tough times it became extremely easy to play and addictive. Cons: [*] SO. VERY. DULL . The opening portion of the game, learning to set up the trade routes, making everything work, needing tech, needing to go back to change things around as your tech improvesā€¦ UGH. Itā€™s so tedious and mind numbing. Thereā€™s no real stakes so thereā€™s no real challengeā€¦ Until the planet starts getting eaten by space whalesā€¦ which sounds like the worst lie, but isnā€™t. [*] The gameplay loop has been too oversimplified in many places, making it often unsatisfying to play through, until you are far enough along to have everything running smoothly, then itā€™s the joy of expanding. [*] BWL dumps a huge amount of info on you at the very start, and does a very poor job of teaching you how to optimise or remind you of things. It also doesnā€™t present information to you in great ways, doubling down on the tedium as you have to eyeball everything. Suggested improvements: [*] The biggest QoL improvements I can see would be the game tracking if you do multiple steps in a row towards something which can be done easily. For example, it was as I was writing my notes for improvements I wanted to point out that the road improvements would be much more pleasant if you didnā€™t need 3-4 clicks per tileā€¦ then it hit me to check the interface and low and behold, there was an easier way. If the game went ā€œoh hey, youā€™re doing this super inefficient thing, thereā€™s an easier wayā€¦ā€ that would be great. [*] Another useful QoL improvement would be if I only had to set export limits, and warehouses would auto fill their stocks, instead of me needing to set import/export quantities on every island. My cement factory is happily sat idle from the bajilion cement it can make because I didnā€™t notice I forgot to add it to the import tab? Frustrating. I built the damned hub so it would export to fill the spaces in warehouses all over the solar system, I dislike having to tell every port to import it, and it clutters the screen needlessly. [*] Make everything matter more. Bad clothes? Gloom? Only potatoes? Who cares? Seriously, who cares? It literally doesnā€™t matter at any point after the first couple of islands. The only consequence is slowed productionā€¦ once you have two sources thatā€™s irrelevant. There is no downside to peeps being unhappy, make me care. Overall Recommendation: This is a real tough one. For the vast majority of my playtime Iā€™d have given BWL the thumbs downā€¦ There are very clear reasons why only around half of players reached a new island, a quarter reached a new planet, a tenth met a whale, a twentieth made it to the rim or core, and only half of them finished the gameā€¦ But now? By the end of my play through? I think it has to be a thumbs up, because Iā€™ll be back to play again. Not right away, but some unspecified time in the future when I want a gentle colony builder, Iā€™ll be backā€¦ and that in and of itself is essentially a recommendation. So if you like peaceful, simple, and gentle colony management gamesā€¦ then this is for you. Iā€™d say itā€™s easy enough to be babyā€™s first colony management experience, but the grinding early game and ridiculous minutia in the most annoying ways possible might put budding colony managers offā€¦ As such it does need some experience with the genre to get the best experience from. I do not recommend this game if youā€™re after a strong story experience, if you want strong challenge, if you want meaningful choices, or if you want something fast paced and pewpew. I definitely donā€™t recommend this if youā€™ve not got the patience for a long haul and no eye for detailā€¦ but if thatā€™s you Iā€™d be surprised you read a long form review for a genre that probably drives you mentalā€¦ For me, while much of BWL is left wanting, I enjoyed it once I had everything up and running and could just cook. That combined with my inevitable return, and it gets the old thumbs up. [url=https://store.steampowered.com/curator/44852412/]My curator page with reviews by genre. In case you want to find more games, or even reviews, like this one.
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June 2024
Great game! Its fun and kept me going for hours. Big plus for having a planet editor as well, custom worlds gives tremendous replayability. Just wish oceans were useful instead of just dead space, would add much more options for things to build. Custom buildings or mods would be sweet if that was a thing.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 22:00
SteamSpy data 10 April 2025 08:39
Steam price 13 April 2025 20:27
Steam reviews 13 April 2025 06:02

If you'd like to dive deeper into the details about Before We Leave, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Before We Leave
  • SteamCharts - Analysis of Before We Leave concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Before We Leave compatibility
Before We Leave
7.5
1,262
347
Online players
8
Developer
Balancing Monkey Games
Publisher
Team17
Release 13 May 2021
Platforms