Before We Leave

Before We Leave is a city building game set in a cozy corner of the universe. Nurture your Peeps and their surroundings while rebuilding and rediscovering civilisation. Settle new lands and planets while avoiding hungry Space Whales.

Before We Leave is a city builder, casual and economy game developed by Balancing Monkey Games and published by Team17.
Released on May 13th 2021 is available on Windows and MacOS in 10 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Turkish and Japanese.

It has received 1,589 reviews of which 1,244 were positive and 345 were negative resulting in a rating of 7.5 out of 10. šŸ˜Š

The game is currently priced at 17.99ā‚¬ on Steam.


The Steam community has classified Before We Leave into these genres:

Media & Screenshots

Get an in-depth look at Before We Leave through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit only)
  • Processor: Intel Core i5-4300U or AMD Phenom II X4 975
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 550 Ti or AMD Radeon HD 4890
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: OSX 10.14.2 Mojave (64-bit)
  • Processor: IntelĀ® Coreā„¢ i5 3.0GHz, 21.5
  • Memory: 4 GB RAM
  • Graphics: 2 GB RAM
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2024
Even after playing for hours I still do not understand a lot of things, like how are my peeps keep consuming clothes too fast. Are they eating them?
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July 2024
TLDR: A peaceful colony management game that doesnā€™t put its best foot forward, seeming tedious, but improves in the mid and late game. General Thoughts/Overview: Before We Leave (BWL) is an extremely gentle colony management game. You lead your ā€˜peepsā€™ as you emerge from an underground shelter used to hide from an unspecified disaster on the planetā€™s surface. Rebuild society, rediscover technology, and reclaim the stars as you learn from the past and try to do better than the ancients who fled below ground. There are no real hostile entities, at least in my play through, though there ARE antagonists you need to work to overcome, but the biggest difficulty is fighting the midgame lull. Pros: [*] Super peaceful and gentle. This is a very relaxing game to play. [*] BWL is also extremely stripped back. Most of what you need to do is simple in nature and the game is quite easy to learnā€¦ That said, it was very pleasing to go back and optimise my first world as I was building up my 5th, using everything I had learned along the way. [*] Once you get into the flow, and overcome the initial complexities, BWL gets to shine. I almost gave up on it out of boredom, but once I got through the tough times it became extremely easy to play and addictive. Cons: [*] SO. VERY. DULL . The opening portion of the game, learning to set up the trade routes, making everything work, needing tech, needing to go back to change things around as your tech improvesā€¦ UGH. Itā€™s so tedious and mind numbing. Thereā€™s no real stakes so thereā€™s no real challengeā€¦ Until the planet starts getting eaten by space whalesā€¦ which sounds like the worst lie, but isnā€™t. [*] The gameplay loop has been too oversimplified in many places, making it often unsatisfying to play through, until you are far enough along to have everything running smoothly, then itā€™s the joy of expanding. [*] BWL dumps a huge amount of info on you at the very start, and does a very poor job of teaching you how to optimise or remind you of things. It also doesnā€™t present information to you in great ways, doubling down on the tedium as you have to eyeball everything. Suggested improvements: [*] The biggest QoL improvements I can see would be the game tracking if you do multiple steps in a row towards something which can be done easily. For example, it was as I was writing my notes for improvements I wanted to point out that the road improvements would be much more pleasant if you didnā€™t need 3-4 clicks per tileā€¦ then it hit me to check the interface and low and behold, there was an easier way. If the game went ā€œoh hey, youā€™re doing this super inefficient thing, thereā€™s an easier wayā€¦ā€ that would be great. [*] Another useful QoL improvement would be if I only had to set export limits, and warehouses would auto fill their stocks, instead of me needing to set import/export quantities on every island. My cement factory is happily sat idle from the bajilion cement it can make because I didnā€™t notice I forgot to add it to the import tab? Frustrating. I built the damned hub so it would export to fill the spaces in warehouses all over the solar system, I dislike having to tell every port to import it, and it clutters the screen needlessly. [*] Make everything matter more. Bad clothes? Gloom? Only potatoes? Who cares? Seriously, who cares? It literally doesnā€™t matter at any point after the first couple of islands. The only consequence is slowed productionā€¦ once you have two sources thatā€™s irrelevant. There is no downside to peeps being unhappy, make me care. Overall Recommendation: This is a real tough one. For the vast majority of my playtime Iā€™d have given BWL the thumbs downā€¦ There are very clear reasons why only around half of players reached a new island, a quarter reached a new planet, a tenth met a whale, a twentieth made it to the rim or core, and only half of them finished the gameā€¦ But now? By the end of my play through? I think it has to be a thumbs up, because Iā€™ll be back to play again. Not right away, but some unspecified time in the future when I want a gentle colony builder, Iā€™ll be backā€¦ and that in and of itself is essentially a recommendation. So if you like peaceful, simple, and gentle colony management gamesā€¦ then this is for you. Iā€™d say itā€™s easy enough to be babyā€™s first colony management experience, but the grinding early game and ridiculous minutia in the most annoying ways possible might put budding colony managers offā€¦ As such it does need some experience with the genre to get the best experience from. I do not recommend this game if youā€™re after a strong story experience, if you want strong challenge, if you want meaningful choices, or if you want something fast paced and pewpew. I definitely donā€™t recommend this if youā€™ve not got the patience for a long haul and no eye for detailā€¦ but if thatā€™s you Iā€™d be surprised you read a long form review for a genre that probably drives you mentalā€¦ For me, while much of BWL is left wanting, I enjoyed it once I had everything up and running and could just cook. That combined with my inevitable return, and it gets the old thumbs up. [url=https://store.steampowered.com/curator/44852412/]My curator page with reviews by genre. In case you want to find more games, or even reviews, like this one.
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June 2024
Great game! Its fun and kept me going for hours. Big plus for having a planet editor as well, custom worlds gives tremendous replayability. Just wish oceans were useful instead of just dead space, would add much more options for things to build. Custom buildings or mods would be sweet if that was a thing.
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March 2024
Seeing how many negative reviews there is recently, I feel like I should share my experience... Yes, the game is chill, don't buy it if you want to sweat (although if you choose some hardcore settings, it can become really challenging) Yes, some technologies seem useless, I don't use all of them, but I guess they can suit other gameplays. Yes, there are only 6 different biomes, you won't be surprised when you discover a new one, that's not the point of the game... The point of the game is optimization. And it does it perfectly. I just love getting everything as perfect as I can before moving on to the next island or planet... and then come back with the new technology to optimize some more... I don't agree with the lack of replayability. But yeah, I guess you need to like getting everything neat to enjoy it. It's a very relaxing game, the soundtrack is amazing. I can't wait for the sequel.
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Feb. 2024
Hello friends, Today i will review the game Before We Leave. This game is a strategy city builder. Spaces are limited on the places you can build stuff, so some spatial strategy is needed. Also, there are technologies to unlock to make the game easier. Be warned though, there are many challenges and you may encounter massive monsters from outer space. To most action adventure players, they may find this game too boring or too slow as it has a chill vibe in it. As this city builder comparing to other ones, this one focuses more on strategy of building in smaller spaces. Also, using boats and airships to logistics to transport between different locations, and even building rocket ships to ship between planets. Although not as as fully fleshed out like other city builder games, it has some neat technologies to unlock to use. Also, as i found it personally, the smalle islands are not able to get the resources on these islands efficiently as it is unpossible to farm resources on them. I even asked this question personally on the forum here on steam. You can find the link below: https://steamcommunity.com/app/1073910/discussions/0/4200238454188057792/ So far, nobody has answered my forum question. When they do, i will change this review to reflect this. Anyways, here is my PROs and CONs list: PROS: - Strategicly placed buildings is key to success in this city builder game. - Easy to understand, hard to master. - Pixel type graphics using hexagonal map pieces - Much of the game is very chill and slow, making it very relaxing. - Many technologies to unlock to make building easier and get new resources. - Different seeds of planets that add more variety of maps you can play on. - Watch out for pollution disasters and space whales! CONS: - Unable to farm resources efficiently from very small islands, thus it is impossible to get these. - The graphic and hexagonal style of maps not might be liked by everyone. - It is possible to build too many things on a new planet or island thus locking you out on building anymore on it. Best to use a previous save you made to avoid this issue. - The slowness of the game might be a turn off for people who like lots of action. This is not a action tittle. It is a strategic slow city builder game. Recommended game. If you like city builders, and have to use strategic building to build on small islands, then this is your game. Interesting enough, the developers of this game are making a direct sequel to the game called Beyond These Stars.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 19 November 2024 10:22
SteamSpy data 20 January 2025 17:02
Steam price 22 January 2025 20:27
Steam reviews 21 January 2025 20:06
Before We Leave
7.5
1,244
345
Online players
19
Developer
Balancing Monkey Games
Publisher
Team17
Release 13 May 2021
Platforms