Beastieball

A turn-based volleyball RPG where you coach a sports team of Beasties! Your Beasties' relationships grow and change, unlocking new abilities and combo plays!

Beastieball is a early access, sports and creature collector game developed by Wishes Ultd. and published by Klei Publishing.
Released on November 12th 2024 is available in English on Windows and MacOS.

It has received 894 reviews of which 891 were positive and 3 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 24.00€ on Steam.


The Steam community has classified Beastieball into these genres:

Media & Screenshots

Get an in-depth look at Beastieball through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 7+
  • Processor: Not too shabby
  • Memory: 1 GB RAM
  • Graphics: Integrated Laptop graphics work OK
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: For sure
  • Additional Notes: The game will auto-adjust its quality settings on first startup. It is optimized to be able to run decently even on low-power devices.
MacOS
  • OS: 10.7+
  • Processor: 2.4 GHz Intel Core 2 Duo or better
  • Memory: 512 MB RAM
  • Storage: 512 MB available space
  • Additional Notes: The game will auto-adjust its quality settings on first startup. It is optimized to be able to run decently even on low-power devices.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Aside from some wording issues on skills and a few Early Access bugs, crashes, an missing art (expected and addressed) this game is everything I wished other creature collectors were: -By having a maximum amount of stats (245 points distributed among 6 different stats) it fixes the age old problem of level disparities. -Every single little lad you meet is viable in some way or another. No such thing as a useless beastie. -I actually need to *think* while I play this game. It's not just slamming the hardest hitting move at all time. There is actual strategy. -The world is very fleshed out. There's a great plot, beasties have interactions with each other after traveling a while, they actually have feelings and moods that matter. -You don't catch anything! You just recruit them to play for you and then they go home to train with others when not! You can fight your reserves just out in the field and oftentimes find a new moveset mix you wouldn't have thought of! I know folks be on the fence about Early Access, I get that. This game? Already basically fully fleshed out. Even got a full soundtrack that slaps from Lena Raine (the Celeste composer for those not in the know.) I already find myself thinking when I'm not playing how to improve my sets. Ultimately, it's a feel good game with a great gameplay/world building. If that's your thing, definitely a must pickup.
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Nov. 2024
Disclaimer: I think this game is best enjoyed blind. --- I don't usually like turn based RPGs that much, nor have I played much in the way of Pokemon or other monster collection games. This lead to my surprise when I found that I absolutely ADORE this game. Each component of the game, from writing to art to music to gameplay, is excellently crafted and designed. Not only that, but the game also comes with some fresh ideas and amazing design decisions that I honestly expect will influence the future of the genre. Most impressively, the game adapts to your decisions and strategy and builds a dynamically adapting storyline for your team, which is both adorable and very immersive.
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Nov. 2024
long review incoming but i have a lot to say on this one. i've been a superfan of Pokemon since i was a really young kid, and to this day, it's the only real media property i consistently engage with aside from a handful of in-depth A-Life/virtual pet titles. i've done my dabbling in competitive (gen 7 VGC, for those wondering what my comparisons are going to be) and shiny hunting and especially challenge runs, and really enjoy finding new and exciting ways to play pokemon. OCs, roleplay, the works. but every single one of these things- even if it's an intended feature from Game Freak- is hampered in some way, made Harder than it needs to be. everyone has talked about how prohibitively inaccessible competitive Pokemon is, to the point of people being turned off from the idea of playing the game on a more strategic level because it's just so awful to get into- and again, talking from experience. to compare beastieball to pokemon, or to even call it a Pokemon-like, is a complete disservice, because it looks at everything that pokemon has baked into it and says that that's not necessary here. from the FOMO to the artificial playtime bloat, to gatekeeping features of the game towards only those who are willing to put in dozens if not hundreds of hours of effort that isn't even spent playing the game, and is often tedious and repetitive tasks that only exist to waste time, beastieball says "what if we said screw that, and spotlighted a hyper-polished hyper-focused narrative-based game design." every aspect of this game ties into core themes, both on a worldbuilding/lore perspective, and the sheer mechanical richness of the game promises not only a good experience for those who like strategic games, but also the opportunity to introduce this kind of depth to people who otherwise would have assumed "oh, that's not for me". the way the level design works in this game is insane- i am playing with multiple friend groups right now, and every single person in those groups has had a different path through the game- while still feeling just as thrilled and engaged. we've been swapping tips and tricks and discoveries, and it has been one of the most fulfilling experiences i've ever had with a game- and one i think will stay! i don't feel like this game will have the "oh you missed out" feeling that so many do, and that's a breath of fresh air. the beastie relationship and vibe system is incredible, not only as someone who has craved this in any game ever, but especially as someone invested in the A-Life genre of games. i have to wonder if the devs were familiar with 90's virtual life games, because a lot of the systems here have the same level of depth i haven't seen since PC games in that era, and i personally never thought i would see that again. it is finally, Finally a game where i can get invested in my little guys- and have every element of the gameplay support that! i love every single design in this game, which isn't something i can say about any piece of media with a bestiary //ever//. i love every character, and every bit of writing feels like a breath of fresh air. the game's politics are upfront and just what we need in any year, but especially 2024, and it means the world to see. i have not beaten the game yet, but the only reason why not is because i feel like i'm allowed to actually slow down and enjoy the game, and do that for a long, long time. if you play beastieball, you'll end up asking questions, many of which point to "can i do this?". even in early access, beastieball, more often than not, says yes, and allows you to //play//. in a world of dark patterns and purposefully manipulative game design, i can't recommend this enough as the antithesis to that. 10/10
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Nov. 2024
Literally better than every pokemon game I have ever played. It is a peak product of the whole mon collection genre. It does not waste your time. Despite being in early access it is already a complete and full product with post-game, a full game story, and 100+ beasties. I cannot stress this enough, this is literally better than every pokemon game released in the last 25 years. Everytime I got some form of anxiety about something I have to do in a pokemon game, this game basically said don't worry about it. It is cathartic. getting setup for pvp takes almost no time, no need to breed, no iv's, easy ev's, easy ev resets. absolutely 100% biggest recommendation. There is a literal rougelike mode built into the end-game. Its sick af.
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Nov. 2024
The concept sounds like a shitpost, or a very serious statement made by PETA: "Why don't the monsters just play games together instead of fighting?" And yet, the game starting from that point immediately makes for an interesting twist, which changes everything all the way down. The gameplay is good, it nails the feeling of just playing a random game of volleyball. It's not the most tactically complex monster collector RPG, but it doesn't need to be. Occasionally it feels like the AI just wants to pass the ball back and forth instead of going straight to trying to score points. I also love how your team follows you as a group. Especially when they come across a random ball and just start passing it back and forth between themselves and wild Beasties. In the end, it's really fun. It gets a lot of bonus points for choosing a unique angle and nailing it. If the only thing that changes between early access and full release is "there's more gameplay," that'll be just fine. It's a game that leans into the theming and vibes, and it's a genuine joy to just hang out in the world.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 23 November 2024 07:25
SteamSpy data 20 January 2025 21:34
Steam price 22 January 2025 20:22
Steam reviews 21 January 2025 15:51
Beastieball
9.3
891
3
Online players
75
Developer
Wishes Ultd.
Publisher
Klei Publishing
Release 12 Nov 2024
Platforms