I HATE aliens, im not racist or anything I just dont place the lives of non humans above the lives of humans, this driving philosophy first discovered when i was like 12 and the movie avatar came out is imparative for you to understand later grievances. BE-A Walker is an amazing walking simulator in which you will spend your most formative hour(s) buckling like a baby deer trying desparately to curb stomp a scary looking rabbit. By the time your comfortable striding in your walker manually you will be given the power of god in your hands and told to set fire to the enemies of the state. If you like me are struggling to play the game, dont fret, just keep at it and I promise at some point it all just clicks. BE-A Walker is largely a flash game, not one of those crappy ones but the ones all your friends at school knew cool work arounds to get past the school censors and would play religiously. BE-A Walkers gameplay is to walk to the right while annihilating anything that stands between you and walking to the right some more, be careful because sometimes enemies will come from the left forcing you to back up. Throw in mine fields and missions where you are told NOT to crush things under your large feet and you have a great formula that the game uses well, dosn't stay too long or loiter on one gimmick too often, the bulk of the game is murdering bad dudes while walking right. I do... have a gripe, its a major gripe and from what I can tell its one that will require absolute story spoilers, in short I am personally not a fan of the story. Due to the nature of the game this is absolutely unobtrusive and my fettish for felling aliens in droves is well fed here. If you want a spoiler free answer, the story felt like a first draft that had been pushed without refinement or lacked any outside input during its polish phase. Thats not to say its universally awful and the devs should feel bad but that I personally did not care for it. Spoilers: You play as Walker, whose brother is murdered by aliens in the tutorial. Taking up the mantle you enjoy stomping around murdering natives as you see fit in your bummy no upgrades walker. Its mentioned at points that the aliens are savages, refuse to communicate despite humans trying to explain their situation and have murdered on screen many many unarmed humans wearing little more than a rubber smock and a glass jar on their heads. See its not that humans cant BREATHE on this alien world its that the bacteria and other microflora are just super hostile so you'll die around 15 seconds after removing your helmet out there. Never fear though because the indominatble human spirit has a plan, its called AIDS-2, using this super virus humans intend to cultivate aliens that are immune to human disease so that they can uhhh ... So the facility doing this is attacked horribly by aliens who free their enshackled bretheren. This is now a problem. AIDS-2 is SUPER infectious and kills quickly, without recourse the aliens have just signed a species wide death warrant. Theres some bickering between the named characters about what should be done. The scientists want to try and cure AIDS-2, the military wants to cull the local alien villages responsible for the recent raid to stop AIDS-2 from spreading to the rest of the planet. The game now gives you a choice, murder aliens (They killed your brother and refuse to elaborate) or defect and work on a cure to save aliens (They have killed dozens of people on screen). Make no mistake this is not a morally gray route choice, if you choose to cull the aliens the game will treat you like hitler, whilst curing the aliens is the plucky good guy route. On paper I understand this choice, "Dont kill native people Columbus" but narratively it makes little sense. If we side with the cure the aliens crowd they tell us in no uncertain terms that only 30% of the aliens PLANET WIDE will survive, that the general is murdering all the aliens PLANET WIDE and that the aliens never saw humans as living things because of their big mechs and bulky combat suits. Now my problem with this is 30% is a very VERY low survival rate for an entire planet as compared to killing say 10 or 20% of them in the local area to ensure the disease dosn't spread. The space suit thing is what makes me the most angry. We have seen ON SCREEN scientists in gasmasks, no enviromental suits just breathing masks which are mostly clear plastic and the aliens still killed them. We have seen on screen people in rubber enviroment suits being slaughtered by aliens and you tell me that the aliens just diddnt know humans existed? Is it because the envoy is unarmed? You telling me nobody has ever tried to communicate with them unarmed? Isn't that convenient that every diplomat gripped their rifle until they died? If you do side with the general the all of one character that remains loyal simply copes and tells everyone to just listen to the general whilst siding with the xenohumpers has poetic waxing about absolving the warlike nature of humanity by co-existing with aliens :^3. The game lets you choose but understand there is a correct one. Regardless of the side you choose the games ending is fixed so its really just a choice between fighting mostly humans or fighting mostly aliens then fighting the leader of the opposing faction in the games only 1v1 mech battle. No matter what you do during this fight you die. The opposing leader fires a 'Rocket' as they die which slams the oxygen tank on your mech. Your character opens the hatch and looks out at the alien world raising their visor to get a good look, then dies. This ending sucks :^(. Maybe its not for me and I certainly get it, not everyone survives a war but it feels cheap that after surviving as much as I had the upgrades and systems on my mech, the people I had helped to save or the savages I had turned to because I HATE capitalism, nobody comes to rescue me, nobody comes to help, a character whines in your communicator about how they couldn't stand to loose you and how if you just make it a bit farther theres a base you can repair at, but the story concludes with walkers death to a cheap unavoidable rocket. For shame :^( Besides my major bellyaching with the story (Im autistic leave me alone) I REALLY enjoyed my time with BE-A Walker, its incredibly simple to play and once you get your stride (Literally) its hard to put down, the core gameplay is incredibly fun and the devs struck gold with this one. At roughly 10USD this game is everything I could ask for and even meets that whole "dollar per hour of fun" mark that some people use. its light and easy to keep installed on your drive for a rainy day and I am all in all satisfied with my purchase.
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