Battlepaths

Battlepaths is a loot-centric and addictive 2D-RPG featuring neat monster hacking, an excellent loot system, and great variety in character development. Learn skills, use powerfull potions, and hunt down the Chaos Overlord.

Battlepaths is a rpg, indie and turn-based game developed by Key17 Games and published by Digerati.
Released on May 30th 2014 is available in English only on Windows.

It has received 877 reviews of which 612 were positive and 265 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 0.59€ on Steam and has a 70% discount.


The Steam community has classified Battlepaths into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: XP
  • Processor: 1.6Ghz CPU
  • Memory: 512 MB RAM
  • Graphics: Direct3D support
  • DirectX: Version 9.0
  • Storage: 175 MB available space
  • Sound Card: Any

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I bought this game for 49 cents nearly 9 years ago, and I'm finally here to leave my review. My first time picking this up, I didn't get past the first world but I did have some fun as I learned the game mechanics. It has a classic "Flash in the browser game" feel to it. So, when I had first checked it out -- I really liked the song that plays when you are in the village, it kind of reminds me of the Diablo 2 soundtrack song "Rogue", but I actually like this version better, I like it every time it comes on. In fact, it's what brought me back to the game 8 years after I dropped it - as I just had the itch to hear it again. So in my recent playthrough, I decided to give it another shot and feel it out, and I had a surprisingly fun time. I like that it's turn-based, and very easy to drop and get back in. It appeals to a busy parent to play it, keep it open in a window to walk away and come back later. Each world has relatively simple, straight forward quests -- there is no complex web of subtasks that need to be completed, it's very straight forward - usually consisting of clearing a small area or defeating a boss at a certain location. One review I glanced over said this game contained "procedural generation" - which it does NOT have. The world / map is clearly set and hand-crafted. There are some special areas to find, whether it's a chest tucked away or a hidden cave. The world is quite bite sized and easy to walk and navigate - only a few times did I get confused or frustrated and had to backtrack in dungeons, but you can also learn the layout and it's not a lot of walking to get to places. I actually really appreciate the devs intent to not carry out the game for longer than it needed to -- someone might stumble onto this and see "simple, boring", but the fact that quests and bosses and actually relatively easy to get to and don't require multitudes of traps and puzzles. In this game, there is a locked door mechanic, but you basically just flip the switch elsewhere in the level which opens the locked door. With the levels not being too large, it doesn't take long to navigate. The experience / progression is interesting - one thing I learned is that you are almost always better off going to the next level rather than grinding in the current area / level. I like to try to be over-powered when I fight bosses, but learning what/where to fight for experience is important. For example, in the first world, the strongest boss gives 3000 experience points, which is 10x more than the normal hardest dudes you fight, and the early riff raff only giving 5-30 XP. So it makes a big difference where/who you fight. Once you make it to the later worlds (in particular chaos realm, the 3rd / last world), 3000 XP from an enemy kill is standard. Anyway, it was a fun jaunt. If you can get over the 'simpler' mechanics and appreciate that it was still designed with intention and thought, then you can have a decently fun time here.
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Jan. 2024
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Last Updates

Steam data 18 November 2024 20:05
SteamSpy data 18 December 2024 08:12
Steam price 23 December 2024 20:44
Steam reviews 22 December 2024 19:46
Battlepaths
6.7
612
265
Online players
0
Developer
Key17 Games
Publisher
Digerati
Release 30 May 2014
Platforms