Battle Worlds: Kronos

Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.

Battle Worlds: Kronos is a strategy, turn-based strategy and turn-based game developed by KING Art and published by KING Art and THQ Nordic.
Released on November 04th 2013 is available on Windows, MacOS and Linux in 7 languages: English, French, Italian, German, Spanish - Spain, Polish and Russian.

It has received 304 reviews of which 206 were positive and 98 were negative resulting in a rating of 6.5 out of 10. 😐

The game is currently priced at 4.99€ on Steam and has a 75% discount.


The Steam community has classified Battle Worlds: Kronos into these genres:

Media & Screenshots

Get an in-depth look at Battle Worlds: Kronos through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista, 7 or 8
  • Processor: 2.0 Ghz Dual-Core
  • Memory: 2 GB RAM
  • Graphics: DirectX 9c compatible with 256 MB RAM, Pixelshader 2.0
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • Sound Card: Integrated audio interface
MacOS
  • OS: Mac OS 10.6 (Snow Leopard) or newer
  • Processor: 2.0 Ghz Dual-Core
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.1, Intel HD Graphics 4000 or better
  • Storage: 3 GB available space
  • Sound Card: Integrated audio interface
Linux
  • OS: Ubuntu 12.04 LTS or newer
  • Processor: 2.0 Ghz Dual-Core
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.1, GeForce GTX 260 or better, proprietary driver recommended
  • Storage: 3 GB available space
  • Sound Card: Integrated audio interface
  • Additional Notes: Might work on other Linux distributions as well (see Forum)

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2016
A turn based strategy game focusing on combat rather base building or politics, in this game you will be constantly outnumbered, outgunned, and out of resourses.You'll have to use range differences between different units and units that counter different armour to full effect to win. The game has a heavy focus on keeping your troops alive, and going up against the enemy head on will usually end poorly for you. Units gain veterancy which can be spent on new abilities, or to heal the unit for a good amount, and as you can only level up each unit twice you have to decide which is more useful in the long run. All resourses in game are area specific, so you'll need to transport ammo to artillery, fuel to airports, mines to the front lines and supplies to unit production buildings and repair units meaning that you need to keep supply lines open and hold on to buildings that produce these resourses (as they are quite rare). With a nice long campaign, and a good difficulty level this is a true "just one more turn" game for those who enjoy turn based strategy in a semi-futuristic setting.
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Feb. 2016
It is very difficult, perhaps to the point of being unfair in some missions. This is exactly the way it should be, Battle Worlds delivers exactly what I wanted out of a Battle Isle inspired game. For the new lower price with the extra content? It is a great buy. Just be aware that there is a steep learning curve with this game. And when I say steep, I mean you will fail the first mission over and over until you "get it". A few tips: * save often * You can call for reinforcements, once every 10 turns. Use this until you get the hang of the game. * Capturing buildings will often get you new units. You are probably doing better than you think. * Move your units first, then attack. You get a bonus for having multiple attackers "flanking" an enemy. * In the first mission, move North as quick as you can, taking the left path and ignore the South East base. Once you take the North East base, the rest of the mission is easy. Good luck!
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Dec. 2015
Even though I rarely finish turn-based strategy games because they're so time-consuming (and often insanely difficult) in late missions, I kinda enjoy them and played a few like Battle Isle series, History Line, Nectaris, ... New games in this genre are rare, so I gave Battle Worlds: Kronos a shot. Here's what I think of it: Singleplayer ------------- Don't get fooled by the fact that the campaign only has 13 missions because they're quite long - I took me approximately 40 hours to get through them. That's not even counting the additional official and non-official singleplayer maps. I'd say there's enough value for your money. The first 3 missions aren't that interesting but then they start adding some new twists. In mission 6 for example you only get a few snipers and have to avoid open battles until you "liberated" enough units from depots. There's more than one right way to achieve your goals - In mission 7 I blew my way through a heavily defended base to capture a truck (the target) only to realize that the sea in the middle of the map froze after a few turns, opening up a shortcut... which was then used by the enemy to launch a massive attack while the bulk of my forces were tied up somewhere else. In another mission you have to sit back and try capturing units from two factions fighting each other until you're strong enough to destroy them both. Sounds difficult? Well, situations like that can get tricky but it's not as hard as the game itself claims to be. I'm not really an expert in this genre but had no problems to get all bonus objectives/achievements on the first try with far less turns than the game expects you to. As long as you don't blindly charge into the usually superior enemy forces, you're fine. Mechanics ----------- Unfortunately, there's relatively little unit variety - Pretty much standard with few surprises. I like that units gain ranks and with them bonuses or new abilities though. A veteran Bandit (light artillery) for example, can get surface-air missiles. I was complaining that there aren't many tactical options like bonuses for encircling enemy units - turns out there are, it's just not explained very well. I was already in mission 10 when I paid attention to the loading screen which tells you about this. I suppose the manual does so too but who's looking at that, right? :D Well, since I didn't need such tactics, it kinda shows that the game isn't that difficult. Aircraft need to refuel back at a base after a few turns (which is good), but due to their small fuel tanks I find them to be rather useless. You rarely see them in the campaign anyway (2-3 missions), the main focus is on ground combat. A.I. ---- Bad. Doesn't seem to understand the rules which becomes obvious when it doesn't utilize units captured from depots. Never seen it using its factories either. It prefers to cheat - reinforcements just appear out of nowhere. Doesn't seem to know the words "tactical retreat" and, even worse, is very prone to "idiot-bait" - sacrifice a low value unit and the AI will happily swarm it, getting in range of your clearly visible artillery or giving you time to get into a better position. Graphics --------- Imho not really important in this genre, but I certainly won't complain that BW:K looks quite nice. No need for me to explain - since it's turn-based, there's not much difference between the screenshots and how it looks like "in motion" ;) What you don't see, is that the animations and effects of units firing and exploding are also not bad either. Everything just "fits" and resembles the look and feel of the old Battle Isle titles. Just don't look too closely at the animation quality and models during the cutscenes - they're quite bad. Music/Sound ------------- I play turn-based stuff in windowed mode with sound/music off, so I don't care. Sound assets are ok though, so is the music. The latter gets repetitive quickly however. Multiplayer ----------- Turn-based games take ages in multiplayer - I never played one. Checked the community though and it's pretty much non-existent. If you like playing online, it'll be hard to find a match. Verdict ------- I'm really trying to like BW:K and I do have a decent amount of fun it, but with better AI, more interesting units it could've been so much more. As it is, it's not bad, not great (but could've been, which is kinda sad)
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Oct. 2015
Great remake of Battle Isle. Computer is not so difficult to beat once you master the tactics of using given equipment efficiently to the point you can win without any loses. I am just on mission 4 and game is designed so far that the computer is not on an offensive - I am. I will see if this the case through the whole game but I doubt it. Still it feels epic long term entertainment to me. Grpahics is just right. Very detailed units and really nice map which you can zoom in and out. Sound - is there. Not annoying. Big plus. What it lacks is rally points so you can give the units to go on their own in certain direction. Perhaps developers could fulfill the need for this feature? I wish these people foocused on making remake of History Line 1914-1918. I miss the news taken from newspapers scrolling on the screen which was giving the sense of actually fighting these battles. Nevermind. This game is worth the bucks and as a remake is certainly not dissapointing.
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Nov. 2013
A solid game, but multiplayer is an absolute ghost town. If you're mainly considering the game for online multiplayer - stay away. I've been trying every day since I got the game last week and I'm yet to complete a game online.Very disappointing.
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Last Updates

Steam data 23 November 2024 00:13
SteamSpy data 18 December 2024 12:03
Steam price 23 December 2024 20:44
Steam reviews 22 December 2024 21:56
Battle Worlds: Kronos
6.5
206
98
Online players
1
Developer
KING Art
Publisher
KING Art, THQ Nordic
Release 04 Nov 2013
Platforms