Covering the campaigns of the Atlantic and Pacific during the Second World War, BATTLE FLEET 2 is a naval war simulator which gives us the chance to fight as the British, Germans, Japanese or Americans in either single battle or campaign mode. Obviously the latter is merely the former but on a grander scale via a map of our chosen theatre of war. For campaigns, we create fleets at home ports with Industry Points, a valuable resource which increases each turn depending on what we control, and move these ships onto the seascapes until they encounter an enemy, when a naval clash takes place. This replaces the map with a smaller section of ocean where the fleets will attempt to destroy each other. We must then control individual ships, one by one, by giving them movement and firing orders. Battles, much like the campaign itself, are turn-based affairs. Various ships can be built, anything from Aircraft Carriers and Submarines to Destroyers and Battleships, while Transports are required if we wish to conquer islands from opposing forces. Every type of ship only takes a single turn to complete, which seems rather unrealistic, as long as we have enough Industry Points to do so. (I remember playing the excellent EMPIRE - WARGAME OF THE CENTURY on my trusty old C64 back in the 1980's and that classic had different ships requiring various turns to create. While I would have liked BATTLE FLEET 2 to have been more like this to increase the realism and strategic thinking, on the whole it does not distract from the game too much.) One nice feature is that we can modify our new ships with a somewhat limited arsenal. Do we swap a gun turret for another torpedo tube, for example, or instead fix on an anti-aircraft gun? Battles can take quite some time to reach an outcome, especially when lots of vessels are present, due to having us control each ship. There is no option to toggle them to AI, perhaps with a pre-defined strategy, which would speed up the proceedings nicely. Still, any military mistakes we make are thus our own and the enemy is always quick to take advantage! Movement is carried out simply by setting a direction and speed, then our vessel will head that way for as far as it can go. Firing is similar but slightly more complex. We set an aiming direction for our shells and then a range for them to hopefully hit a target. As a guide there is a circle radiating outwards from our ship showing maximum range and we have to estimate exactly where our shells will fall within it. For example, if our armament range is 3000 metres and an enemy is sighted within 2900 metres, we can safely assume that the range to fire at will be just within the circle. This seemed a little confusing at first but soon becomes second nature! Torpedoes are much easier as we just aim them and they run their course until either they hit a target or reach their maximum range and sink. Bear in mind, however, that various armaments have different range patterns. Hence torpedoes have a very limited bearing and often turrets at the port or bow of a ship cannot traverse to shoot in the opposite direction. This only adds to the strategic feeling of the game and often it is wise to check a firing arc before moving a vessel if we want to fire a certain armament. Some guns may fire several salvos per turn. Aircraft Carriers have 4 air wings onboard and each turn a single wing can be given orders. These include various sorties for reconnaissance, combat or defending the mother vessel in case of enemy air attack. Once a sortie is over the surviving aircraft land on the Carrier and several turns will pass (for refuelling and rearming etc) before another mission can be selected for that particular air group. Scattered randomly around the map are Chance Cards, which if picked up by a vessel can be used on a later turn. These have various conditions, anything from repairing ships and added reconnaissance flights to temporarily disabling enemies, so are well worth the effort to collect. Sometimes they may even help turn the tide of battle, although the enemy will also be hunting for them too! Damage to ships may destroy vital necessities, such as engines and armaments, which will reduce the craft's abilities for the remainder of the battle. These cannot be repaired during the encounter unless, of course, we are lucky enough to find a Chance Card allowing us to do so. Once a ship loses all of its Hit Points it will sink and be removed permanently from the game. Graphically the game is fine with a nice level of zoom. Sound effects include a theme tune while on the main screen, then a series of explosions and splashes, aircraft and engine noises while participating in battles. There is an option to play Multiplayer battles but despite trying to do so on numerous occasions I never found an opponent so, sadly, gave this up as a lost cause. However, there is a Hot Seat mode for 2 players and this can also be used as a tool to learning the game after playing the helpful Tutorial. BATTLE FLEET 2 comes with a fine array of options to fine tune the playing experience. There are 3 levels of difficulty, 4 languages available, 6 graphics quality and 5 interface sizes to choose from. We also have 28 locations to pick from for single battles, anything from islands like Iwo Jima and Midway to sections of the Philippines and Atlantic, so there is something to suite all strategic tastes. Furthermore, campaigns allow us to use either historical fleets or a clean slate for us to create our own. Players should expect to invest lots of time and effort into the game but winning both battles and campaigns is often very rewarding. Some may dislike the slow pace of the action but at least it allows for serious pondering of strategic moves at our leisure, a luxury often not granted in typical RTS games! There are 17 Trophies to unlock, although some grind is required to do so, and despite BATTLE FLEET 2 now being somewhat elderly, in fairness the Developers do occasionally come back to it with improvements after listening to player feedback. I am delighted to see the game has not been abandoned even after all of this time. Highly recommended!
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