Battle Chasers: Nightwar

Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.

Battle Chasers: Nightwar is a rpg, turn-based combat and singleplayer game developed by Airship Syndicate and published by THQ Nordic.
Released on October 03rd 2017 is available on Windows, MacOS and Linux in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 7,067 reviews of which 6,181 were positive and 886 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 7.49€ on Steam and has a 75% discount.


The Steam community has classified Battle Chasers: Nightwar into these genres:

Media & Screenshots

Get an in-depth look at Battle Chasers: Nightwar through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / 8 / 10 64 bit
  • Processor: 2.0 GHz CPU
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 or equivalent with 1 GB VRAM
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible
MacOS
  • OS: OSX 10.9+
  • Processor: 2.0 GHz CPU
  • Memory: 4 GB RAM
  • Graphics: Open GL 3.2+ compliant
  • Storage: 10 GB available space
Linux
  • OS: Ubuntu 12.04
  • Processor: 2.0 GHz CPU
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 or equivalent with 1 GB VRAM
  • Storage: 10 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I always had problems getting into turn based combat games. I prefered the fluid combat of Devil may cry -or- God of war type games. This game kind of reminds me of the older Final fantasy games...and that's a good thing. The game has A LOT of lore and I enjoyed exploring it so I'm not gonna be too long...BUT this game was very very fun. It's a good game for turn based combat beginners like myself and has so much content that in my 55 hour long gameplay i unlocked maybe 70% of achievements and lore... I will come back to this game eventualy it has a very good replayability. Try it out you won't be sorry.
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Sept. 2024
TL;DR: Classic JRPG mechanics with Joe Mad art. Love it! A few kinks, but definitely recommended. Pros: + I haven't played a jRPG in around 18 years and this felt like reliving a bit of my early gamer days. + I am a big fan of Joe Mad's art in games. Darksiders FTW! + Grinding - this is the main complaint I've seen, but at least on a regular New Game, it didn't bother me at all. It really felt like a part of the jRPG experience without dragging waaaaaay too long or being that boring (again - for a classic jRPG). + Combat mechanics - for sure they could have been more complex, but they felt just right to me. + Characters - cool and recognizable silhouettes with awesome animations + Game length - just right for my taste. May be one more dungeon would have been OK, but one more zone - no. Cons: - Combat experience can become repetitive as with any jRPG. I wish that there was a way to do run of the mill battles just a bit faster - may be with faster animations. - The story is nothing to write home about - Crafting is kind of boring - Game manual is OK-ish, but I had to experiment and read online about several mechanics to understand them (attack, haste, heal being directly affected by Att stat, etc.) - Installed a mod that lets off-party characters passively gain experience. Sure, I could have carried one or two during dungeon runs, but this helped me get things done faster and just saving time without feeling that I'm cheating. Otherwise this is a decision of the game design that I don't agree with. - Combat logging and overall info is lacking. Even if you see numbers, usually they are not final so you either do calculations in your hear OR you just decide with a margin of possibility/error. - NG+ starts slow and goes slow so I recommend it only for people who want more challenge and are willing to put the time and effort in repeating content just to get the best out the heroes and combat challenges.
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Sept. 2024
Classic turn based RPG combat with Joe Madureira's (Battle Chasers creator) involvement in the game. The game is beautiful, although I don't really like the blur effect in dungeons. As there are six characters it would've been great that some dungeons had one mandatory character or the final one had two paths forcing to raise all of them to max. I maxed them in the first playthrough, but didn't bother on NG+. Also, the final boss is cool as a semi-boss, but it's underwhelming in it's own. After that fight it would've been cool to fight C'drall or Verus . Pro tip: You want to complete the fishiary in the first playthrough, to be able to get it's reward again as soon as possible on NG+.
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June 2024
Proof that Turn Based isn't dead! All that is needed to be successful is good story/dialog, choices (like skills select and group dynamics), interesting dungeons. Just for fun there is even a crafting system in place - so far debatable if it is truly worth it, but I have fun finding out what I can make. Some people are complaining about having to redo the dungeons - what they are failing to grasp is that the dungeons change interestingly. I enjoy redoing them! New puzzles, hidden items/events. If you don't redo the dungeons then you are missing out. Last bit of advice - don't bother with guides or manuals. Use the one provided and try figuring out the rest. You might make a few mistakes with a coupld of puzzles, but man is it great to relax to an updated classic Turn-based RPG.
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March 2024
Some games just beckon to the player: "Wait for a dark and stormy night. Brew some hot chocolate and wrap up in a warm blanket, then boot up this JRPG and lose track of the time for the rest of the weekend." This is one of them. While the core gameplay loop is simple and repetitive, Battle Chasers: Nightwar maintains its cozy and welcoming old school sensibilities from start to finish. As this adventure is chock full of secrets and side activities to complete, the obsessive completionists among us will find much to indulge themselves in here. Prospective buyers must love repetitive JRPG combat, which is the core of the game and most of what you'll be doing aside from running around the landscape with your analog controller. Nothing precisely new or innovative is accomplished here, but the journey through endgame and NG+ is enjoyable and rewarding, and the graphics and characters are fun and engaging. I'm glad I gave this one an honest shot. It won me over with its atmosphere and dedication to self-paced fun.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 23 November 2024 00:15
SteamSpy data 19 December 2024 06:20
Steam price 23 December 2024 12:46
Steam reviews 23 December 2024 05:48
Battle Chasers: Nightwar
8.5
6,181
886
Online players
36
Developer
Airship Syndicate
Publisher
THQ Nordic
Release 03 Oct 2017
Platforms
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