Battle Brothers

Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.

Battle Brothers is a strategy, rpg and medieval game developed and published by Overhype Studios.
Released on March 24th 2017 is available in English only on Windows.

It has received 23,172 reviews of which 20,468 were positive and 2,704 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 14.99€ on Steam and has a 50% discount.


The Steam community has classified Battle Brothers into these genres:

Media & Screenshots

Get an in-depth look at Battle Brothers through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
  • Processor: 1.2 Ghz
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 3.3 compatible video card with 512 MB
  • Storage: 1500 MB available space
  • Additional Notes: Make sure your video drivers are up-to-date!

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
It's... so good... SO, SO GOOD. You can really appreciate how well tought everything the more you play it. How you discover little strategies, and how to beat whatever random smuck wiped you out last run. Distinct enemies actually matter and play differently. Just in the same faction (Undead) you have. Skeletons, who always move last but won't tire out: They are all with shileds and will play the long game to eventually tire your brothers. Zombies: Easy to kill, but they are a lot, and I mean A LOT. They respawn if you don't decapitate them. Ghosts: Stand in the back and spam fear so your brothers flee. Without being able to control them, they're as good as dead. Die in one hit. The catch? You have to take the horde of zombies separating you WHILE they spam fear. Not only that, you have a fixed 5% chance to hit them with ranged, forcing you to go close. You see them, you die slowly and horribly... and then you learn. Skellys have shields? No matter, axes break them and flails ignore their defense bonuses. Zombies respawn? Not if you use cleavers, that always decapitate enemies. The ghosts make you unable to control troops? Go from 2 sides, since their attack is a kind of cone that can't hit everything at once. Also use the skill RALLY to give morale to your fleeing brothers. THE WHOLE GAME IS LIKE THIS. The bad: This game is NOT for everyone. Losing company after company hurts, specially when you started to like your bros. They can get permanent injuries, wich almost always means you have to dispose of them anyways. I wish we could treat them, even if costly. It's sad to have to push them away and you'll slowly de-humanize them, like disposable tools. I don't want to play like that man. The other problem is skills. While Bros are clearly NOT made equal, everyone has access to the same skill tree. Sadly, some skills are REAL bad in comparison with others. Some examples are Brawny, that should really give you more that what it gives, and that the best skill that you could pair it with, the light armor expert one, specifically states that doesn't apply. I think buffing these "low tier skills" would do marvels for the build creativity. The other is the weapon expert skills. You basically specialize your bro in one type specifically. The problem is that some weapons, like bows and crossbows, are usable in only certain scenarios (skellys are almost inmune to long range for example) and a lot of times it's best to just use the type of weapon the enemy is specifically weak to. This is kinda aliviated by the fact that you don't always know what's jumping at you in the middle of the forest at 3 am, but still. So yeah, absolute marvel of a game, losing is fun, buff ranged and low tier skills please. Fuck you Hoggart.
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Aug. 2024
Played nothing else for years! 5500+ hours in and still hooked. I wish for more DLC:s and official content other than mods. re-playability is great!
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July 2024
This is a rough recommendation because what makes this game great also makes it a terrible choice for many gamers. The fact is, this game hates you. Much like Kenshi, Quasimorph and many other games. This game is brutal. That's not the same as being hard. Technically the fail condition of losing all your brothers is a pretty high threshold. But this game makes you feel like you aren't making any progress oftentimes even when you are making a little bit. Doing a contract where you lose 3 brothers all at once for a reward that doesn't feel anywhere near worth it isn't exactly uncommon. The economy is also fairly tight. You can get ahead of it if you know what you are doing, but between low contract pay, mercenary upkeep, equipment repairs, buying overpriced gear, replacing consumable items, replacing dead mercenaries, and settlements giving you terrible prices on your sold equipment, it can feel like you aren't making progress even if you play fairly well. To top it off, the non-human enemies can actually be frightening to fight even with the art-style divorcing you from the action. Being used to fighting bandits or barbarians, only to switch to an enemy like Unholds (giants) who will literally toss your brothers around like ragdolls and recover health each turn, or lindwurms (poison dragons basically) who will burn your brothers with acid every time you damage them. Even zombies (called wiedergangers here) can be a legitimately difficult fight, with them popping up with around double the enemy numbers, having no fatigue or morale mechanics, and occasionally getting back up again once killed. That said, the brutal nature of the game can make mastering it feel amazing. You'll laugh your butt off when you are killing gangs of 3 unholds by trapping them in nets and poking them with spears, knowing full well how terrifying they were when you first fought them. Once you start taking on the secret bosses or more dangerous monsters, or even better when you resolve an endgame crisis, you'll think back to how hard everything used to be and realize how much progress you made. Also the setting is fairly interesting. I hope they return to it someday with a future game. There's actually a tie-in comic you can read on steam. If you like tactical turn based simulated games and you want them to hurt you until you love it, this is a game for you. Otherwise this is a hard game to recommend. I also recommend picking up the beasts and warriors of the north DLCs. They add some interesting encounters, different mercenary company types, and actual incentives to fight beasts who otherwise are a fairly low reward enemy type. The Blazing Desert DLC is expensive, and while it adds a lot to the map with many new contracts and enemy types, it's also a region you might very well completely ignore in the average playthrough unless the holy war endgame crisis kicks off or you pick an ambition that rewards you for traveling south.
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July 2024
Although this is a positive review, I feel that anyone considering buying the game should at least read a few of the negative reviews that have over 100 hours playtime You need to have your eyes open to how this game will play before you buy it or you may regret it. Do it, read those negative reviews, as well as the positive, they probably accurately reflect the experience. The time I most enjoy this game is when I want to play a band of deserters in a brutal world where I will eventually get run down and killed and there is nothing I can do about it. I recommend playing Iron-man mode because a casual attitude will result in a party-wipe followed by either a savescum or a restart with a better attitude. I prefer the latter because without sorting out that casual attitude a depressing savescum loop is inevitable, and the carefully nurtured immersion and connection with a well managed party turns into just banging your head against RNG, repeatedly, until by chance you live, which is not fun. I have played numbers-based war-games since the 1970's, I have played so many tactical and strategy games, I love poker, I get statistics. I love rogue-likes and prefer playing perma-death games because I like challenge and risk. I like learning how to win when a game is stupidly hard. I like learning how I lost. I have deeply learned the mechanics of this game and, really really, it is impossible to prepare, plan loadouts, evolve a team over time and manage skills in a way that will guarantee preventing your team getting totally wiped. Although,,, and this is the kicker - it SEEMS as if the game wants you to learn, think, consider , generally skill your way to an invincible party, the actual gameplay and the mechanics mean that this effort will mainly result in you having a team that maybe survives a bit longer, that you are heavily invested in so you can feel that pain when they all get killed in ways you could not have prepared for. Having said this, when through a combination of good preparedness, and understanding the mechanics and really considering every decision, your gang survives for a a while longer, and you KNOW they could have died to RNG or a bad choice so many times, you do feel like, wow, these guys are really lucky to be alive! And it feels good. That feeling won't last long, they will die. Maybe you made a mistake, maybe not, but really, It was only a matter of time. These guys live by the sword. If you get to the endgame. Well done! you were very good at the game, and you were really really lucky. It is a brutal world and it is brutally fair. I have discovered that this is a unique experience that I only get from Battle Brothers.
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Jan. 2024
I recommend this game to those who come home from a stressful day at work and just want to sit back, relax, and throw your computer out the window in rage and anger. I recommend this game to those who want to sit down with a glass of whiskey, listen to smooth jazz, play this game, and throw your glass and bottle at the monitor. I recommend this game to those who want that chill and wonderful Stardew Valley experience but liked to get disappointed like their own son failing at life. Because this is what that game is. Not a chill experience. Not a wonderful time. But pure anger, rage, and death. ..and you will somehow want to keep trying and trying again until you finally reach at least 100 hours of game play and realize, you still rage quit after 3 hours of playing your next new campaign. And I don't play on beginners mode because that's for a chill and relaxing rage but no quitting experience. ---- Additional Observations @ 100 hrs ---- "I got this. Overcame my frustration with this game hitting my 100th hour. My guys die all the time. It's all good. Yeah, whatever. Not gonna let this game get to me..." Merc 1 @ 75% Hit misses (roll 80) Merc 2 @ 85% Hit misses (roll 92) Merc 3 @ 90% Hit misses (roll 91) Dog @ 85% Hit misses (roll 86) Zomb 1 @ 17% Hit (roll 15), Crit, Kill Merc 1 Zomb 2 @ 25% Hit (roll 17), Headshot Crit, Decapitate Merc 2 Zomb 3 @ 10% Hit (roll 3), Kill Dog Ally Heavy Crossbow NPC @ 95% Hit misses (roll 100), Accidental Hit and Kill Merc 3 in the back. GAME OVER ...the fridge has now been thrown out the window along with my laundry machine, TV, my own son who is failing at life, game monitor and dinner table... ---- Additional Observations @ 150 hrs ---- Bro's rolling at 85, 87, 90, 100, 100, 75, 26 (over a 25 hit rate) Enemy rolling at 16, 12, 19, 7, 4 (under a 5) Campaign Over (Me grabbing my beer bottle and smashing it on the floor) HAHAHAHA WTF!!! SUCH A TURD GAME!! AGAIN!!!! SON, BEER ME!!! WOMAN, CLEAN THE FLOOR!!!
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Last Updates

Steam data 22 November 2024 20:07
SteamSpy data 19 December 2024 14:32
Steam price 23 December 2024 20:47
Steam reviews 23 December 2024 08:02
Battle Brothers
8.7
20,468
2,704
Online players
1,691
Developer
Overhype Studios
Publisher
Overhype Studios
Release 24 Mar 2017
Platforms
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