Bastard Bonds

Bastard Bonds is a mature, fast-paced tactical RPG with high-end pixel art and in-depth character customization.

Bastard Bonds is a lgbtq+ and rpg game developed and published by Bigfingers.
Released on June 15th 2016 is available in English only on Windows.

It has received 826 reviews of which 736 were positive and 90 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 8.99€ on Steam.


The Steam community has classified Bastard Bonds into these genres:

Media & Screenshots

Get an in-depth look at Bastard Bonds through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8 or 10
  • Processor: 2Ghz or faster processor
  • Memory: 4 GB RAM
  • Graphics: 512MB VRam
  • Storage: 700 MB available space
  • Additional Notes: 1280 x 720 screen resolution or larger, keyboard and mouse

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
This is the first time in my entire life when I really enjoyed reading the little textual objects (scrolls, signs, diaries) left around in the background. They really brought the world to life in an unexpected way. I was pretty stunned because I normal never care about "lore." The battle system takes getting used to, and is a bit clunky (tip: give everyone the healing ability, and just spam the overpowered werewolf guy when push comes to shove), but I enjoyed it! Also the chaotic gay energy is unique and special, too.
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Sept. 2024
Just got both endings, almost all character quests and interactions and damn... this was an amazing ride. I will look back at it with nostalgia for sure, amazing experience. This entire story could be an amazing comic/manga honestly, the moments of character interactions and events felt so special, although i do wish i did not have to follow a guide to not miss out on all these scenes. Anyway, I love this game, easily one of my faves . Wish it was more popular or updated really, I crave for more of this game and especially the characters.
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Aug. 2024
This game is the artist's magnum opus of creativity. It has a turn-based tactical style that looks like he took all his character designs and put them into it. So much fun. I don't know the artist personally, but I have been a fan of his work for years. :3
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April 2024
I love this game. The pixel art is drop dead gorgeous, you can tell the dev has an art background. The combat needs some getting used to, but once you do it's fast, punchy and fun. My only problem is the romance. Once you've gotten close to an NPC you're supposed to take them to a specific map out of the hundreds on the island and start an interaction with them there. None of the dialogue they give you alludes to where this could be, you basically just have to bumble into it. It's a shame because I think the characters and their scenes are the best part of this game. The dialogue is funny and the characters are sympathetic and touching, more than you'd expect for an ostensibly lewd game like this. Sadly most people will miss out on the majority of scenes because there's no clue as to how to find them. Overall I'd still recommend this game, just be ready to play with a guidebook open for the romances
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Jan. 2024
It's a pretty good game. If you like the 'bara' genre then you will absolutely love the character creation, and npc's that this game has to offer. I would recommend waiting till the game is on sale to buy it though as the game is kind of shallow. This review will be a bit of a ramble, if you're wondering how long the game is, it took me around 60 hours to 100% the game, though this was with many mistakes so if you follow a guide from start to finish then it will probably take maybe 40-50 hours to 100%. In terms of combat, it's very shallow, there's some sort of elemental system in the game where each npc has a 'native' element and if you attack them with specific elemental damage they take more damage but it is entirely unnecessary since by midway through you are steamrolling through most combat encounters once you find an npc that can 'tank' for your party (Grant) and virtually never die if you stack regenerating items on him, otherwise the game is kind of difficult. The funny thing about Grant is that near to the town you recruit him in is the level 'Endless Mine' which gives you the Endless Ankh, a powerful accessory that has a good regeneration stat, combine this with level 3 Ward and his absurd amount of Guard stat and he's immortal and will keep your team alive indefinitely since the enemy AI will always attack whatever is closest to them. The 'stronghold' system is really cool but grinding out manpower is pretty boring, I appreciate being able to recruit enemies to your cause, especially because most of the enemies sprites and dialogue are a lot more interesting than any actual friendly recruitables. The 'Bonding' system in game is actually really nice, you can only 'bond' with the unique campaign characters and if you make the mistake of dismissing them as a follower, forgetting to recruit them in the level (or lacking a vacancy in your stronghold), or killing them then you are locked off from their respective achievement which sucks for achievement hunters and for me personally it meant I had to do 2 runs because I killed Moira and later on got punished for recruiting Rangda when I didn't even know Nazar existed, meaning I was locked out of Nazar's achievement and Moira+Rangda's achievement. Irregardless, the bonding scenes and campfire scenes are really nice but bonding is left extremely vague for new players that aren't using a guide. On another note, an indicator for when a character is bonded would be great instead of completing a level, going to your stronghold, talking to them, and hoping for their campfire scene, rinse and repeat. Speaking of using a guide, it is awful trying to get through the tutorial because you will fail it if you do not use 'RECKLESS' or 'RISK' actions whereby holding 'SHIFT' you get more turns in the combat cycle except the game does not tell you this at all in the tutorial and it is up to the player to look up a guide to play the game or to stumble upon it themselves. You may want to use a guide for the following things: combat, map levels (to make sure you have a vacancy in case there is a story character you can recruit), achievements (all the bonding achievements require you to take around two bonded characters put them in your party and go to a super specific map level), and unique npc recruitment since sometimes choosing to recruit a character will lock you out of another one (Nazar and Rangda, Grant and that vampire twink (I have never recruited him before so I don't know his name)).
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Data sources

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Last Updates

Steam data 19 November 2024 03:27
SteamSpy data 20 January 2025 18:32
Steam price 23 January 2025 12:45
Steam reviews 23 January 2025 00:01
Bastard Bonds
8.4
736
90
Online players
4
Developer
Bigfingers
Publisher
Bigfingers
Release 15 Jun 2016
Platforms