Banners of Ruin on Steam - User reviews, Price & Information

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Assemble your party. Answer the call. Win the war. Build a deck and fight a series of turn-based combats with up to 6 party characters through the city of Dawn's Point. Each character can unlock a set of unique cards and abilities that can augment your deck in powerful, exciting ways.

Banners of Ruin is a roguelike deckbuilder, rogue-like and card battler game developed by MonteBearo and published by Goblinz Publishing and Maple Whispering Limited.
Released on July 29th 2021 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese, Russian, Portuguese - Brazil, Korean and Traditional Chinese.

It has received 3,028 reviews of which 2,399 were positive and 629 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 17.99€ on Steam, but you can find it for 1.00€ on Instant Gaming.


The Steam community has classified Banners of Ruin into these genres:

Media & Screenshots

Get an in-depth look at Banners of Ruin through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64 bit)
  • Processor: 2.0 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: 2Gb VRAM, OpenGL 3.0 support
  • DirectX: Version 10
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
[Note: as of this writing Steam says my play time is 13 minutes probably because I have overwhelmingly been playing this off line. My actual play time is approaching 40 hours, so this review is not as superficial as the incorrectly listed 13 minutes would imply. In evidence of my actual play time, I have unlocked 87% of the achievements which I doubt is possible in only 13 minutes of total play.] On initial playthrough I initially mistook Banners of Ruin as basically as DLC reskin for Slay the Spire being passed off as a different game. This initial misconception was based on the fact that beyond merely being a deck-building card strategy there are a large number of similarities between the two, most notably the starter-deck for non-DLC-hero-characters in Banners of Ruin superficially looks all but identical to the one from Slay the Spire. One unlocks cards and talents on repeated playthroughs through experience points just like Slay the Spire. Even on further playthoughs the “fake ending” with the “fake final boss” being replaced by the option to push further to a proper ending with a real final boss if additional work was done and sacrifices were made, felt almost verbatim from Slay the Spire. Numerous other smaller things like the racial ability of the weasels to produce three disposable poisoned throwing-blades will also feel a little too familiar. This initial take, however, proved to be very shallow as while there are many similarities between these two titles there are also a lot of differences to the point where Banners of Ruin is not just effectively a “DLC reskin” of Slay the Spire but is own beast entirely. Among the many differences between the two titles, the most significant in their differentiation I found to be the approaches in strategy required by Banners of Ruin resulting from the mechanics of positioning with ranks and lanes, as well as the whole aspect of the party / team instead of a single player controlled character as per Slay the Spire. The interplay of not merely the cards with the cards, or the cards with the races/characters using them – both of which are experienced in Slay the Spire – is made considerably more rich and complicated in Banners of Ruin by interacting the aforementioned pairing combinations between different party members (up to six at a time) in different positions on the board (both absolute and sometimes relative to one another), and also against the positioning of the opponents on their board. While there were many moments later in Slay the Spire where I had to really stop and think about the best use of my resources across the numerous possibilities presented to me each turn, the possibilities of action in Banners of Ruin in the later game just become shockingly more diverse, rich, and complicated beyond what ever occurs in Slay the Spire. Most of the time I enjoyed that richness of possibility, but in some difficult and complicated battles I occasionally felt a bit overwhelmed by the massive combinatorics of competing cost-benefit analyses I had to try and weigh against each other to make even a single move. There seem to be a few subtle bugs, or rather missed mechanic-combinations here and there in Banners of Ruin (at least as of this writing.) I assume this is a result of the massive amount of potential complexity of operational options possible making play-testing all possible strange and nuanced combinations a little hard. For example, there is a particular “Sacrifice” card (I forget its exact name among the few that contain the word “sacrifice”) – a card that is clearly about making a blood sacrifice to aid an ally – whose cost can actually be dodged. I could be wrong, but I am pretty sure it was not intended to allow one to give a ridiculous benefit to an ally at no cost to one’s other character by allowing them to dodge their own self-blood-sacrifice but have it count as properly paid anyway. Similarly there are a number of cards that specify characters be equipped for either 2-handed weapons or dual wielding, and some of these cards accept both when they don’t specify that (and don’t seem like they should.) Further on that topic, some of the cards giving bonuses specifically to dual wielding actually also give their bonus to a normal load out consisting of weapon + shield when that looks wrong based on the nature of the card – I believe it was the card “Akimbo” seems to accidentally work in this way. Banners of Ruin is definitely an enjoyable game and its own thing despite the superficial appearance of high-similarity in mechanics and structure to Slay the Spire, but for reasons I can’t fully understand or articulate I never found Banners of Ruin quite as thrilling or addictive as Slay the Spire. Slay the Spire is a very high bar IMHO and so that is not a strike against Banners of Ruin that it does quite make it there in my book as it is fairly close. In Banners of Ruin’s favor, I like the parties, equipment, art, world, and atmosphere a little more than Slay the Spire, but that is a subtle matter of personal taste that many might disagree with.
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Nov. 2024
Overall I would very much recommend Banners of Ruin. Lots of solid card and world mechanics, interesting interactions between the different character/weapon/skill archetypes, and just generally I dig the 'Redwall but just more violent' vibes. The progression ramp is also very good, allowing you to uncover the progression-hidden content in what feels like a very natural way. I would also recommend the DLC characters, as they add quite a few fun ways to play through runs. Without giving too much away, one of them does make the most difficult Challenge a lot more straightforward to get through, but I'm not complaining. I only encountered a few bugs, only one of which might have made me lose a run but luckily didn't, but otherwise the game is solid from that standpoint.
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Nov. 2024
Great game. My favorite deckbuilder. Good atmosphere, its not just a digital card game, but it all works together to create an experience.
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May 2024
Took 8 hours to complete the 'campaign' but I can see me easily quadrupling that time. The replay value is top tier for a very strong Deck building Roguelike. As someone who hates permadeath generally and can't stand loosing progress this is 1 of 2 in the cross genre that i enjoyed enough to see credits roll.
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May 2024
Fantastic game. Was very difficult at first, but progression moves smoothly. Definitely a keeper for deckbuilder collectors out there.
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Last Updates
Steam data 11 April 2025 06:26
SteamSpy data 10 April 2025 07:39
Steam price 15 April 2025 04:27
Steam reviews 13 April 2025 06:01

If you'd like to dive deeper into the details about Banners of Ruin, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Banners of Ruin
  • SteamCharts - Analysis of Banners of Ruin concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Banners of Ruin compatibility
Banners of Ruin
7.7
2,399
629
Online players
30
Developer
MonteBearo
Publisher
Goblinz Publishing, Maple Whispering Limited
Release 29 Jul 2021
Platforms
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