Banishers: Ghosts of New Eden on Steam - User reviews, Price & Information

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Hunt ghosts as two memorable characters in a story-driven Action-RPG where your decisions carry dramatic consequences. Torn between honoring your oath to the living and saving your departed partner, how far will you go for love?

Banishers: Ghosts of New Eden is a narration, lore-rich and third person game developed by DON'T NOD and published by Focus Entertainment.
Released on February 12th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Korean and Japanese.

It has received 5,872 reviews of which 5,077 were positive and 795 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 24.99€ on Steam with a 50% discount, but you can find it for 22.07€ on Instant Gaming.


The Steam community has classified Banishers: Ghosts of New Eden into these genres:

Media & Screenshots

Get an in-depth look at Banishers: Ghosts of New Eden through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i3-8300 / AMD Ryzen 3 2200G
  • Memory: 8 GB RAM
  • Graphics: 4 GB VRAM, Nvidia GeForce GTX 1050 Ti / AMD Radeon RX 580
  • DirectX: Version 12
  • Storage: 52 GB available space
  • Additional Notes: 30 FPS in 1920x1080 with the "Low" preset

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
A fantasy-horror RPG set in fictionalized colonial America? They didn't need much creativity to show horrors there. Nonetheless, the game started out feeling like a Witcher 3 clone, right down to the flower picking. Then the story started getting dark. Then it got darker. Then it got darker still. I found myself made uncomfortable by undertones and storylines. I found decisions hard, and beyond morally gray. The story was engrossing and the things to do myriad. True to its puritan setting, everyone is a sinner. I find the combat to be a little clunky, but with practice there are some really cool combinations and many styles to choose from how to play. The crafting is limited but straightforward and resources needed are easily stated. If you enjoyed Witcher 3 and/or Greedfall and you like your story darker than that fresh cup of coffee this ones for you.
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July 2024
Just finished this. I would absolutely recommend it to fellow gamers. Brief summary points: The Good - Voice acting is the best I've come across in any game. Truly exceptional. Really helps you empathise with the characters - Graphics are superb - the people, the landscape, the buildings - Setting is really well done - Early New England, with colonists trying to hack out an English puritan life in an alien land - Concept is novel - the mixing of fanatical christianity with an everyday acceptance of ghosts, devilry and witchcraft really builds an immersive and unique atmosphere - the story is gripping, and the sidequests can be engaging too The Bad - There's probably not enough variety in the combat, and after a hundred encounters it can get a little samey - The map is big, and the fast travel points are too few and far between. You spend a lot of time running/climbing/ducking under in this game, and it's probably too much time. - The two points above combine to make the game longer than it needs to be. I'm a completionist by nature, but for once I didn't try to complete all the remaining sidequests before finishing the main. I just couldn't bring myself to spend 5 minutes running to a sidequest for the same fight I've had many times before, and then the same 5 minutes in reverse running back. - I don't think they quite got the gear/upgrade mechanism right. There's 8(?) items you can equip, and each can be upgraded 7 or 8 times. But the differences between the pieces are not significant, and some gear specialisms seem very unlikely The Ugly Nothing to report. This was a really good game, with no performance issues, no bugs, no massive frustrations at all. Really professional and slick.
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June 2024
Coming off of DontNods previous game Vampyr, Banishers takes a lot of the concepts and improves them into a new and unique story but also stumbles on some unnecessary fluff. Story-wise, following the tale of the banishers Red and Antea is excellent, DontNod kill it with telling an emotional main story as always that lets you choose along the way how to get invested with the community of new Eden and the things that haunt them. Even the optional haunting cases are all great and I recommend doing them to get additional background flavor on supporting characters which make the ending much more impactful. The missteps are mostly in the combat and the open world. Combat, while initially cool because of the skill tree that Red and Antea share, lacks some depth and towards the end of the game starts feeling button mashy due to a lack of combos. And the open world is beautiful to look at but a lot of double backing and not always the easiest to navigate, sometimes leaving me frustrated that I just wanted to get to the next fast travel point. Vampyr had a controversial morality system making you choose between killing NPCs for growth but obviously locking yourself out of their quests and effecting which ending you got but not always being clear about the impact. Banishers has its own version of this with letting you act as judge, jury, and even executioner for haunting cases by sacrificing the victims if you so choose, which will impact the ending. I dug this system but can see some people being annoyed with some of the vagueness in consequences and how it might effect which ending you get. I still appreciate the effort that DontNod took to do their unique form of emotional storytelling and enjoyed the hell out of this game.
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June 2024
if Witcher 3's investigation side quests were a whole game set in 17th century Massachusetts with excellent writing, spooky atmosphere, and a tragic love story, you get this game.
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April 2024
I think Banishers is a really good story with some sketchy gameplay decisions. I would like to recommend it, but give one very important advise: Do not approach this game as an RPG. Do not explore the open world. Follow the main story and the side quests (and the side side quests, if you like), but do not make my mistake and stray from the path or you might stop playing as I nearly did. I also have some real gripes with the game that I would like to address. At times, Banishers is a stunning experience. The game world is beautiful and the graphics are excellent from the world detail, the animations, the character design and the camera. The music is often nuanced, but there are moments when it takes over and accentuates the atmosphere, be it creepy, mysterious, sad or dark; in those moments, the game is at its best. The story, at its core, is not terribly fresh, but it is told well and some characters manage to grow on you. Both the main story and some side stories can have emotional weight if you let them. Combat is a mixed bag. In the beginning, I didn't like it much. After 2 hours or so, I grew into it and had some real fun with boss fights or elite opponents. After the 1000th enemy, of which there are only a handful different types, and all of them are ghost apparitions or wolves, I wanted it to be over. The lack of variety in enemy design is one part of the problem, but the bigger one is the lack of distinct options on how to approach combat. You see, despite there being 8 different equipment slots, each with 12 possible items to find in the world through quests or exploration, at its core, none of the items change how you fight. They change the damage numbers or how fast counters go down, but fundamentally they are all reskins of the same equipment that you start with (plus the rifle that you get half-way through the first real chapter). Coming back to my initial point, here is what I did wrong for a long, long time: I approached this game like I approach most RPGs. Explore world first, then minor and side quests, then main story. In my humble opinion, Banishers is a far worse experience playing it like this, because of three reasons: 1. Exploration is not rewarded well. Even if the path is not blocked by a contraption whose solution you only get during the main story (fucking vines, I hate them so much), the reward in most cases is either an item (that you don't really need and does not change your combat experience) or 3 pieces of linen, pyrite, gold or whatever other shite you pick up all over the place. At the end of the game I had 800 pieces of linen. There is NO REASONS to have that many, other than my OCD forcing me to pick up all these blinking things. 2. Number 1 is made worse because during the main, side and followup quests you acturally visit most of the world anyway. This means that you literally visit most places of the world twice, thrice of multiple times over by questing alone, so visiting them "casually" makes it feel like you are backtracking half of the time. 3. Enemies respawn if you fast travel or sleep. I understand why that happens, but due to the combat feeling very "samy" very fast, any kind of backtracking you have to do takes even longer because you have to fight the same or similar enemy encounters again. For a few hours, this might be fine. For 40+ hours, it becomes torture. Here is how I would highly suggest to play the game: a) disable the compass (I did that very early and navigation still works fine with a little bit of map use and keeping your eyes open; the immersion was great for a long time) b) stick to the main story and the haunting side quests (blue quest markers) c) *IF* you care about certain characters or want more, do the grey side quests, which are followups to your choices and open up (or not) at certain points after you finish a chapter d) do not explore a region before having finished all of the main quests, haunting quests and followup quests you care about to minimize backtracking; chances are you won't find anything you really need, but if you want to get stronger, prioritize the enemy, elite and scourge markers for permanent attribute buffs I saw the finale after 46 hours in the game, half of which was spent in the middle chapters playing it "wrong" as mentioned above. This burned me out so much that I stopped caring about anything but the main story despite 86% world completion. I finished up haunting quests without reading or listening and just wanted to get it over with, but thankfully once the main story was back on track in the fourth chapter, it was a linear experience that allowed me to get back into it. Speaking of "linear experience", let me come back to my initial point, because it really needs mentioning. Banishers is NOT an open world RPG. You have to play the game exactly the way the developers intended. You cannot jump off ledges, you cannot fall off cliffs, you cannot climb where you want, you cannot run from combat encounters, you cannot experiment with different combat styles. The game is first and foremost a story that is told with a gameplay style that resembles an open world RPG without actually giving any of the freedom that usually comes with that experience. Keep this in mind! I experienced two crashes in my run, both of which unfortunately where very annoying: the first was right after the intro before the first autosave was done, so I had to watch all 5 minutes of unskippable cutscene again. The second was right after the first chapter boss fight, which meant I had to fight the boss again. Luckily these were the only times, but the crashes are still severe enough that it should be mentioned. Another major bug I experienced was that I failed to continue my final haunting quest (A), because a dialogue that supposedly triggered a quest progression was interrupted when I walked into another character that triggered a cutscene for another haunting quest (B). Quest A's dialogue never continued and thus the trigger never, well, triggered, causing the quest to become stuck. I knew where to go, I had the key to open the door, but the door was questlocked and there was no questmarker to continue. Alas, at that point in time I didn't really care anymore about the side quests (see above), so ultimately it didn't matter much. Overall, the game has a very rollercoaster like experience from 5/10 to 9/10 all over the place. When it's good, it is really good and a great experience I really enjoyed, but in its more repetitive moments it can become a slog. Again, my advise: Give it a chance if you care about the story and don't mind a little bit of combat action, but do not approach the game as an RPG.
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Last Updates
Steam data 10 April 2025 00:03
SteamSpy data 12 April 2025 07:53
Steam price 15 April 2025 04:49
Steam reviews 15 April 2025 00:00

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  • SteamDB - A comprehensive database of everything on Steam about Banishers: Ghosts of New Eden
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Banishers: Ghosts of New Eden compatibility
Banishers: Ghosts of New Eden
8.4
5,077
795
Online players
194
Developer
DON'T NOD
Publisher
Focus Entertainment
Release 12 Feb 2024
Platforms
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