I think Banishers is a really good story with some sketchy gameplay decisions. I would like to recommend it, but give one very important advise: Do not approach this game as an RPG. Do not explore the open world. Follow the main story and the side quests (and the side side quests, if you like), but do not make my mistake and stray from the path or you might stop playing as I nearly did. I also have some real gripes with the game that I would like to address. At times, Banishers is a stunning experience. The game world is beautiful and the graphics are excellent from the world detail, the animations, the character design and the camera. The music is often nuanced, but there are moments when it takes over and accentuates the atmosphere, be it creepy, mysterious, sad or dark; in those moments, the game is at its best. The story, at its core, is not terribly fresh, but it is told well and some characters manage to grow on you. Both the main story and some side stories can have emotional weight if you let them. Combat is a mixed bag. In the beginning, I didn't like it much. After 2 hours or so, I grew into it and had some real fun with boss fights or elite opponents. After the 1000th enemy, of which there are only a handful different types, and all of them are ghost apparitions or wolves, I wanted it to be over. The lack of variety in enemy design is one part of the problem, but the bigger one is the lack of distinct options on how to approach combat. You see, despite there being 8 different equipment slots, each with 12 possible items to find in the world through quests or exploration, at its core, none of the items change how you fight. They change the damage numbers or how fast counters go down, but fundamentally they are all reskins of the same equipment that you start with (plus the rifle that you get half-way through the first real chapter). Coming back to my initial point, here is what I did wrong for a long, long time: I approached this game like I approach most RPGs. Explore world first, then minor and side quests, then main story. In my humble opinion, Banishers is a far worse experience playing it like this, because of three reasons: 1. Exploration is not rewarded well. Even if the path is not blocked by a contraption whose solution you only get during the main story (fucking vines, I hate them so much), the reward in most cases is either an item (that you don't really need and does not change your combat experience) or 3 pieces of linen, pyrite, gold or whatever other shite you pick up all over the place. At the end of the game I had 800 pieces of linen. There is NO REASONS to have that many, other than my OCD forcing me to pick up all these blinking things. 2. Number 1 is made worse because during the main, side and followup quests you acturally visit most of the world anyway. This means that you literally visit most places of the world twice, thrice of multiple times over by questing alone, so visiting them "casually" makes it feel like you are backtracking half of the time. 3. Enemies respawn if you fast travel or sleep. I understand why that happens, but due to the combat feeling very "samy" very fast, any kind of backtracking you have to do takes even longer because you have to fight the same or similar enemy encounters again. For a few hours, this might be fine. For 40+ hours, it becomes torture. Here is how I would highly suggest to play the game: a) disable the compass (I did that very early and navigation still works fine with a little bit of map use and keeping your eyes open; the immersion was great for a long time) b) stick to the main story and the haunting side quests (blue quest markers) c) *IF* you care about certain characters or want more, do the grey side quests, which are followups to your choices and open up (or not) at certain points after you finish a chapter d) do not explore a region before having finished all of the main quests, haunting quests and followup quests you care about to minimize backtracking; chances are you won't find anything you really need, but if you want to get stronger, prioritize the enemy, elite and scourge markers for permanent attribute buffs I saw the finale after 46 hours in the game, half of which was spent in the middle chapters playing it "wrong" as mentioned above. This burned me out so much that I stopped caring about anything but the main story despite 86% world completion. I finished up haunting quests without reading or listening and just wanted to get it over with, but thankfully once the main story was back on track in the fourth chapter, it was a linear experience that allowed me to get back into it. Speaking of "linear experience", let me come back to my initial point, because it really needs mentioning. Banishers is NOT an open world RPG. You have to play the game exactly the way the developers intended. You cannot jump off ledges, you cannot fall off cliffs, you cannot climb where you want, you cannot run from combat encounters, you cannot experiment with different combat styles. The game is first and foremost a story that is told with a gameplay style that resembles an open world RPG without actually giving any of the freedom that usually comes with that experience. Keep this in mind! I experienced two crashes in my run, both of which unfortunately where very annoying: the first was right after the intro before the first autosave was done, so I had to watch all 5 minutes of unskippable cutscene again. The second was right after the first chapter boss fight, which meant I had to fight the boss again. Luckily these were the only times, but the crashes are still severe enough that it should be mentioned. Another major bug I experienced was that I failed to continue my final haunting quest (A), because a dialogue that supposedly triggered a quest progression was interrupted when I walked into another character that triggered a cutscene for another haunting quest (B). Quest A's dialogue never continued and thus the trigger never, well, triggered, causing the quest to become stuck. I knew where to go, I had the key to open the door, but the door was questlocked and there was no questmarker to continue. Alas, at that point in time I didn't really care anymore about the side quests (see above), so ultimately it didn't matter much. Overall, the game has a very rollercoaster like experience from 5/10 to 9/10 all over the place. When it's good, it is really good and a great experience I really enjoyed, but in its more repetitive moments it can become a slog. Again, my advise: Give it a chance if you care about the story and don't mind a little bit of combat action, but do not approach the game as an RPG.
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